GPUDevice: Allow this-frame pooled textures when not uploading data

It won't break the render pass.
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Stenzek 2025-01-01 19:38:46 +10:00
parent a08acdb93a
commit f51dda3e66
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1 changed files with 1 additions and 1 deletions

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@ -1028,7 +1028,7 @@ std::unique_ptr<GPUTexture> GPUDevice::FetchTexture(u32 width, u32 height, u32 l
TexturePool::iterator it;
if (is_texture && m_features.prefer_unused_textures)
if (is_texture && data && m_features.prefer_unused_textures)
{
// Try to find a texture that wasn't used this frame first.
for (it = m_texture_pool.begin(); it != m_texture_pool.end(); ++it)