GPUBackend: Only display CPU thread blocked messages if queueing

This commit is contained in:
Stenzek 2025-01-03 14:49:02 +10:00
parent 88cd086633
commit b2c8d25638
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1 changed files with 6 additions and 2 deletions

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@ -292,7 +292,9 @@ bool GPUBackend::BeginQueueFrame()
if (queued_frames <= g_settings.gpu_max_queued_frames)
return false;
DEV_LOG("<-- {} queued frames, {} max, blocking CPU thread", queued_frames, g_settings.gpu_max_queued_frames);
if (g_settings.gpu_max_queued_frames > 0)
DEV_LOG("<-- {} queued frames, {} max, blocking CPU thread", queued_frames, g_settings.gpu_max_queued_frames);
s_cpu_thread_state.waiting_for_gpu_thread.store(true, std::memory_order_release);
return true;
}
@ -733,7 +735,9 @@ void GPUBackend::HandleSubmitFrameCommand(const GPUBackendFramePresentationParam
if (s_cpu_thread_state.waiting_for_gpu_thread.compare_exchange_strong(expected, false, std::memory_order_acq_rel,
std::memory_order_relaxed))
{
DEV_LOG("--> Unblocking CPU thread");
if (g_settings.gpu_max_queued_frames > 0)
DEV_LOG("--> Unblocking CPU thread");
s_cpu_thread_state.gpu_thread_wait.Post();
}
}