FullscreenUI: Remove a couple of untranslated titles

This commit is contained in:
Stenzek 2025-01-01 14:27:13 +10:00
parent 884459d1cf
commit 57be62ffd1
No known key found for this signature in database
1 changed files with 5 additions and 5 deletions

View File

@ -2899,8 +2899,8 @@ void FullscreenUI::DoCopyGameSettings()
temp_settings.Save(*s_state.game_settings_interface, true);
SetSettingsChanged(s_state.game_settings_interface.get());
ShowToast("Game Settings Copied", fmt::format(FSUI_FSTR("Game settings initialized with global settings for '{}'."),
Path::GetFileTitle(s_state.game_settings_interface->GetPath())));
ShowToast(std::string(), fmt::format(FSUI_FSTR("Game settings initialized with global settings for '{}'."),
Path::GetFileTitle(s_state.game_settings_interface->GetPath())));
}
void FullscreenUI::DoClearGameSettings()
@ -2914,8 +2914,8 @@ void FullscreenUI::DoClearGameSettings()
SetSettingsChanged(s_state.game_settings_interface.get());
ShowToast("Game Settings Cleared", fmt::format(FSUI_FSTR("Game settings have been cleared for '{}'."),
Path::GetFileTitle(s_state.game_settings_interface->GetPath())));
ShowToast(std::string(), fmt::format(FSUI_FSTR("Game settings have been cleared for '{}'."),
Path::GetFileTitle(s_state.game_settings_interface->GetPath())));
}
void FullscreenUI::DrawSettingsWindow()
@ -7834,7 +7834,7 @@ void FullscreenUI::CloseLoadingScreen()
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Translation String Area
// To avoid having to type T_RANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top
// To avoid having to type TRANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top
// of the file, then preprocess and generate a bunch of noops here to define the strings. Sadly that means
// the view in Linguist is gonna suck, but you can search the file for the string for more context.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////