ImGuiManager: Update viewport and display size
Fixes the single frame of incorrect draw size when resizing the window with the Big Picture UI.
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80855090d5
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9054801341
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@ -338,7 +338,7 @@ void ImGuiManager::WindowResized(float width, float height)
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{
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s_state.window_width = width;
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s_state.window_height = height;
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ImGui::GetIO().DisplaySize = ImVec2(width, height);
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ImGui::GetMainViewport()->Size = ImGui::GetIO().DisplaySize = ImVec2(width, height);
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// Scale might have changed as a result of window resize.
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RequestScaleUpdate();
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@ -1452,7 +1452,7 @@ bool ImGuiManager::CreateAuxiliaryRenderWindow(AuxiliaryRenderWindowState* state
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AddDebugFontIfMissing();
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state->imgui_context = ImGui::CreateContext(s_state.imgui_context->IO.Fonts);
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state->imgui_context->IO.DisplaySize =
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state->imgui_context->Viewports[0]->Size = state->imgui_context->IO.DisplaySize =
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ImVec2(static_cast<float>(state->swap_chain->GetWidth()), static_cast<float>(state->swap_chain->GetHeight()));
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state->imgui_context->IO.IniFilename = nullptr;
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state->imgui_context->IO.BackendFlags |= ImGuiBackendFlags_HasGamepad;
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@ -1579,8 +1579,8 @@ void ImGuiManager::ProcessAuxiliaryRenderWindowInputEvent(Host::AuxiliaryRenderW
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return;
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}
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state->imgui_context->IO.DisplaySize.x = static_cast<float>(param1.uint_param);
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state->imgui_context->IO.DisplaySize.y = static_cast<float>(param2.uint_param);
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state->imgui_context->Viewports[0]->Size = state->imgui_context->IO.DisplaySize =
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ImVec2(static_cast<float>(param1.uint_param), static_cast<float>(param2.uint_param));
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}
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break;
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