Stenzek
3ca2579882
Qt: Add additional early SSE4.1 check on Windows
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reshadefx uses roundss in std::unordered_map initializers, no other way
to stop this. If it's not reshade, it'll probably be something else.
2024-12-03 19:13:35 +10:00
Stenzek
84a1e209ea
OpenGLDevice: Lock pipeline cache on Linux
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Prevents multiple processes from trampling on one another.
2024-12-03 17:35:07 +10:00
Stenzek
04e472d088
FileSystem: Add non-blocking option to POSIXLock
2024-12-03 17:29:47 +10:00
Stenzek
d93c713fb7
FileSystem: Make POSIXLock moveable
2024-12-03 17:29:47 +10:00
Stenzek
5b6e3a952c
System: Reset code cache on fastmem mode change
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Fixes excess backpatching and potential crashes when changing mode.
2024-12-03 17:29:47 +10:00
Stenzek
0a2facfaeb
Settings: Don't enable fastmem without recompiler
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Don't need to bother allocating memory otherwise.
2024-12-03 16:54:42 +10:00
Stenzek
d3ceda0c5b
CPU/CodeCache: Improve block host size heuristics
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Codegen is much better these days, especially with NewRec.
2024-12-03 16:54:28 +10:00
Stenzek
9a5ee3aae6
Qt: Fix horizontal scrollbar showing in summary track list
2024-12-03 16:16:38 +10:00
Anderson Cardoso
03eb4a6bf9
Atualização Português do Brasil ( #3339 )
2024-12-03 14:45:36 +10:00
Stenzek
25063d4018
Achievements: Fix overlay stacking
2024-12-03 14:13:04 +10:00
Stenzek
14ff89d0c0
MetalDevice: Fix incorrect pixel format for RGB5A1
2024-12-03 13:28:19 +10:00
Stenzek
297165d1ee
Deps: Fix MacOS build
2024-12-03 13:21:01 +10:00
Stenzek
cbc22a89f7
GPU/HW: Fix TC + SW-For-Readbacks combo
2024-12-02 20:45:02 +10:00
Stenzek
ac79e43cc0
Deps: Bump versions
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- Qt to 6.8.1.
- Harfbuzz to 10.1.0.
- libzip to 11.11.2.
2024-12-02 20:45:02 +10:00
Stenzek
3959c83bd4
GPU/TextureCache: Fix split writes not dumping
2024-12-02 20:12:40 +10:00
Stenzek
22edf23269
GPU: Fix parameter logging of some commands
2024-12-02 17:24:18 +10:00
Stenzek
6756c96fa2
CDROM: Improve SeekL -> ReadN timing
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See comments - Mech stops at target Data - 2, or SubQ target.
2024-12-02 17:24:16 +10:00
Stenzek
71e1032605
GameDB: Army Men: Sarge's Heroes
2024-12-02 17:24:15 +10:00
Stenzek
2f70d1bd9c
CPU: Write trace log to data directory
2024-12-01 23:21:33 +10:00
Stenzek
e9848a6182
Misc: Collapse more niche log channels
2024-12-01 23:21:33 +10:00
Stenzek
9df59713da
GPUDevice: Put debug messages/scopes behind conditions
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And completely compile them out in Release builds.
Gets Devel close to Release in terms of performance.
2024-12-01 23:21:33 +10:00
Stenzek
0faa9cf650
Build: Add Devel configuration
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Gets you debug assertions and logging, while still producing an
optimized executable.
2024-12-01 23:21:33 +10:00
Stenzek
2a7625e67c
CI: Add workflow dispatch triggers for all jobs
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Useful for running just one platform on a branch.
2024-12-01 23:21:13 +10:00
Stenzek
4aa9857c53
Qt: Fix fallback binding layout not including motors
2024-12-01 21:17:54 +10:00
Stenzek
aff623b772
GameDB: JogCon games
2024-12-01 21:17:54 +10:00
Stenzek
7c627a8c83
Controller: Add JogCon
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This is probably wrong, but I have no way of testing it with an actual
force feedback wheel.
PRs welcome to improve it further.
2024-12-01 21:17:54 +10:00
Stenzek
f9c125c1a1
InputManager: Add ForceFeedbackDevice interface
2024-12-01 21:08:52 +10:00
Stenzek
d7d028ac5c
GameDB: Recompiler ICache for Resident Evil 3
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CD code gets super screwed up and sends multiple commands without
waiting for them to finish.
2024-12-01 18:16:59 +10:00
Stenzek
b87c6dde6c
CDROM: More logging tidy-up
2024-12-01 18:15:42 +10:00
Stenzek
4fe3e1147d
Controller: Add GetPortDisplayName() that takes pad index
2024-12-01 17:47:55 +10:00
Stenzek
9fc9f4b9e9
Settings: Fix hash cache fields not being compared
2024-12-01 16:53:29 +10:00
Stenzek
00132c6070
AnalogController: Fix more log spam
2024-12-01 14:49:38 +10:00
Stenzek
9c2244f40e
Qt: CustomizeWindowHint should be set for no-close-button
2024-12-01 14:39:26 +10:00
Stenzek
42c5f9169f
CI: Merge all packaging scripts to one directory
2024-12-01 14:39:26 +10:00
Stenzek
c6746e76f1
CPU/Intepreter: Raise #RI on invalid COP0 move
2024-12-01 14:27:24 +10:00
Stenzek
62414b0c4c
CPU/Interpreter: IBE should not set BD/BT
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Apparently. Nothing relies on this. :P
2024-12-01 14:27:24 +10:00
Stenzek
67041d217b
Qt: Improve shortcuts
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- CTRL/+, CTRL/- no longer show in menu for zooming, but still activate.
- CTRL+O will open a new disc/game from file.
- F5 will refresh the game list (i.e. scan for new games).
- F3/CTRL+F will send focus to the game list search box.
- Pressing Enter in the search box will send focus to the first game
list row.
- ALT+ENTER in the game list will open Game Properties.
2024-12-01 14:27:24 +10:00
Stenzek
145ad2db27
GameList: Fix scanning of ELF files
2024-12-01 13:10:20 +10:00
Stenzek
9dec34c8c0
Settings: Disable texture replacements if TC disabled
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Stops replacements being enumerated in the software renderer as well.
2024-11-30 14:42:51 +10:00
Stenzek
f1435dcf67
Settings: Bump maximum hash cache size
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Hopefully mobile will be okay with it.. I know Adreno GL
craps out around 8,000 texture objects.
2024-11-30 14:36:07 +10:00
Stenzek
53008eb34a
GPU/HW: Allow use of RGB5A1 for texture cache
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Reduces bandwidth and storage requirements by 50%.
2024-11-30 14:36:07 +10:00
Stenzek
c6e2235ee2
GPU/HW: Vectorize texture conversion routines
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~100% speed up for RGBA8, ~50% for RGB5A1.
2024-11-30 14:36:07 +10:00
Stenzek
fa4dc381ed
GPUDevice: Rename RGBA5551 to RGB5A1
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And fix the incorrect format for Vulkan.
2024-11-30 14:36:07 +10:00
Stenzek
dfacf9e8db
VulkanDevice: Only create swap chain framebuffer without dynamic rendering
2024-11-30 01:09:41 +10:00
Stenzek
ee750b44e3
Settings: Normalize texture replacment option titles
2024-11-30 01:09:41 +10:00
Stenzek
0f51472d64
Misc: Android build fix
2024-11-30 01:09:41 +10:00
Stenzek
b7fff840c8
System: Move thread name init to host
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Prevents funky thread names for regtest on Linux.
2024-11-29 21:21:27 +10:00
Stenzek
cbc16bee9e
GPU: Display scanout resolution regardless of crop mode
2024-11-29 21:05:01 +10:00
Stenzek
b059cda8d5
Achievements: Pack state in struct
2024-11-29 20:13:37 +10:00
Stenzek
aafc029682
Misc: Un-namespace Timer
2024-11-29 20:13:37 +10:00