Commit Graph

481 Commits

Author SHA1 Message Date
John Peterson a7fa1410c2 Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 13:39:38 +00:00
Sonicadvance1 580193658a Linux: Woops, SConscripts were broken, fixed. I think I broke using wx..maybe. Too tired to fix right now, must sleep
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@763 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 08:27:56 +00:00
Sonicadvance1 9a3ebd0c3b Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 07:57:28 +00:00
hrydgard 3d475abf2b Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 00:16:19 +00:00
memberTwo.mb2 8d0f6d40f4 DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@760 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 22:05:28 +00:00
hrydgard d162fa6ade Added comment that Addr__AXOutSBuffer_2 contains the destination address for mixing in RAM.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@758 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 18:59:57 +00:00
hrydgard 655bc23322 fix some comments, some files with mixed line endings, some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@757 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 17:22:35 +00:00
John Peterson e8e8caea8f Small cleanup. Moved some declarations to a header file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@756 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 11:24:04 +00:00
John Peterson 2c78946797 Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@755 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 10:59:56 +00:00
nakeee d00ea2cf43 Added logging files to SConscript
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@753 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 05:51:55 +00:00
John Peterson 2bc4ea5362 Minor mistake. I don't know if this can cause any problems so I change it back to a dot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@752 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 01:37:17 +00:00
John Peterson b200cd9b73 Made the debugger automatically get the PB address.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@751 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 01:31:11 +00:00
John Peterson cf5251331e Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@750 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 22:00:20 +00:00
hrydgard 65f8c4bca1 unbreak DX9 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@747 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 19:59:50 +00:00
memberTwo.mb2 d15d6d2b5e r729 fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@746 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 18:43:56 +00:00
nakeee 29fdb6837a Making sure nothing broke on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@745 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:12:47 +00:00
nakeee 4923da76d7 all this to make stop work without message passing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@744 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:03:24 +00:00
nakeee 55226f7ec4 reverting 64 bit as it doesn't work properly.
Well can't say I didn't try :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@743 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 14:25:03 +00:00
nakeee 8439b06fdc another 64bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@742 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 13:11:10 +00:00
nakeee dc3fd905c9 experimental multi-core support on linux
- Input seems not to work for some reason (please check and tell me if it's not only me)
- Skip frames is not supported

Report to me of other problems


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@740 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 10:43:32 +00:00
donkopunchstania a1837662a0 Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 03:26:08 +00:00
nakeee f83057262b warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@738 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-01 20:54:16 +00:00
Maarten ter Huurne abe24d1c36 Fixed compilation on Linux, as instructed by shuffle2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@736 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 22:11:20 +00:00
Shawn Hoffman b2378b592f added better support to simplepad for using a combination of xpads and a keyboard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@735 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 05:10:52 +00:00
Sonicadvance1 0100d74aa3 Woops, wasn't supposed to be changed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@734 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 01:49:06 +00:00
Shawn Hoffman 6178eae001 made all plugins build with correct names and paths. (windows). for some reason njoy and padsimple don't show that they have been compiled with debugfast in their name, not sure why.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@733 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 01:09:02 +00:00
Sonicadvance1 d98c60a0da Fix compiling in Linux for the most part
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@732 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 21:22:44 +00:00
memberTwo.mb2 df9eba79b2 DataReader migration to faster one: first step.
TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@729 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 17:29:25 +00:00
fires.gc 739c18ff28 all projects should build in windows again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@726 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:07:37 +00:00
nakeee 8c2a9fa08d added files to scons
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@724 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 11:33:39 +00:00
John Peterson f2a5fd1973 Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.

Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.

TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.

Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00
John Peterson 6a54676914 Made some changes that affect AX music. Please report any side effects.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@721 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 21:26:33 +00:00
hrydgard fb79bc9224 Disable screen saver in the gfx plugin window management too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@720 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:47:44 +00:00
hrydgard 48c9333c0f Switch audio fifo queue to a faster non-STL one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@718 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:34:40 +00:00
nakeee 45397aaa8e wxT is better
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@715 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:53:46 +00:00
nakeee 4b2c6bb7e5 Fixed weird compilation error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@714 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:45:22 +00:00
Shawn Hoffman 7a615e9353 merged the halfpress keys down to just one, and tried to set the base for actually having 4 controllers. still need a way to list keyboard+connected xpads in the wxChoice :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@712 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:29:38 +00:00
nakeee 7a402985ab A try to fix up input race between glinit and padsimple
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@705 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 11:37:09 +00:00
fires.gc f69166d0c2 Removed the dx9 pad plugin. I won't miss it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@704 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 07:31:43 +00:00
nakeee 7fcc9abe67 Ported windows changes to linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@703 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 05:49:33 +00:00
XTra.KrazzY b632f019da More PadSimple
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@702 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 22:13:50 +00:00
XTra.KrazzY 14880b0232 SimplePad fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@701 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:59:48 +00:00
Shawn Hoffman 64f6b82ad5 hopefully this makes my intentions more clear :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@699 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:44:52 +00:00
nakeee 20a8b21800 set defaults only for first controller
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@698 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:36:00 +00:00
XTra.KrazzY fa6a7a2242 Perfected the PadSimple config design.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@697 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:16:32 +00:00
XTra.KrazzY bead0e1950 PadSimple control key buttons now work. Thanks nakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@696 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 20:47:24 +00:00
XTra.KrazzY 6ca082489a Various issue fixes for PadSimple. Numpad support in DInput
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@695 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 20:40:17 +00:00
XTra.KrazzY 53b4dda6c7 Me and Nakeee created a null DSP device, supported in both Windows and linux (tested). Framerate boost and less DSound/LibAO errors. Pending work: Clean up UCodes and create something more...null. We could also hack into the HW Audio Interface (would be actual null device). Also screws up a bit of Wind Waker RTC (awesome day/night transition in save selection menu. 80FPS in save selection menu, 120FPS in logos.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@694 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 18:45:53 +00:00
Shawn Hoffman c31cba8f0b sorry about that...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@693 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 18:02:45 +00:00
Shawn Hoffman 3055091932 (windows)padsimple now shows human-readable names after you set a new key
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@692 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 17:57:57 +00:00
Sonicadvance1 c1b340feb5 Projection Matrix fix, allows PSO to work. If it breaks any games, Tell me. I didn't see any broken ones though. Why was it doing this in the first place? DX does it this new way as well >>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@691 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 16:31:16 +00:00
Shawn Hoffman 96cbb39cd8 improved DIKToString
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@688 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 14:37:01 +00:00
nakeee 1d8cd86b43 Fixed stoping on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@687 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 14:23:04 +00:00
nakeee 2c8f1c5aa6 Use enum instead of numbers, this fixes the control mapping on linux
Fix case of keys


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@686 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 14:05:21 +00:00
Sonicadvance1 015e43340a A simple z-buffer fix for the GL plugin, we were setting the nearz as negative nearz, which messed up the fzero stage in Melee at a certain point. Also redundent code moved about
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@685 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 10:38:37 +00:00
nakeee 3b346a7d47 Forgot to add 2 files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@684 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 09:25:41 +00:00
nakeee 6d872a6be5 linux port of simplepad dialog
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@683 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 09:15:34 +00:00
fires.gc df27789fe9 added two missing libs to compile debug versions of padsimple
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@682 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 08:30:52 +00:00
XTra.KrazzY 60b01ac424 Further PadSimple config window work. Now gets initial characters from configuration in both windows and other systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 07:02:10 +00:00
Shawn Hoffman b39f0240cb padsimple config should get keycodes in windows now. replaced wxT("") with wxEmptyString.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@676 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 22:20:37 +00:00
nakeee b6605213a1 compile with unicode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@673 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 21:04:34 +00:00
hrydgard 08e81eddb9 Protect dvdread with a critical section, should fix crashes when running ikaruga from a compressed iso. Some coding standard stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@672 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 20:47:11 +00:00
XTra.KrazzY 3883ce6ee9 More PadSimple config dialog work. Added short function to avoid code repetition and easy code reading. Also fixed some C99 infinite loop declarations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@670 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 20:21:17 +00:00
hrydgard e4785df7a2 Ban compression of Wii images until it has been tested. All sorts of minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@669 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 19:10:56 +00:00
nakeee d4711a605f test for x11 and xxf86vm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@666 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:47:51 +00:00
fires.gc 55867c169a update to vs2008
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
Sonicadvance1 b91a8ef455 Removed libcwiid from the WiiMote plugin. I will rewrite it later once Wii actually works using low level Bluetooth lib since Bluetooth has a STANDARD LIBRARY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@655 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 06:31:03 +00:00
Shawn Hoffman 6312ccbc30 completed the iso directory path chooser. changed a ini variable name so it is more to sonic's liking, and corrected an #ifndef
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@654 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 00:27:50 +00:00
Maarten ter Huurne 5282ba6e29 Append instead of override LIBS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@652 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 23:44:26 +00:00
Sonicadvance1 1a27044b0a Added language select so it actually works. Games that don't have the available language falls back to English from what I see. The checksum isn't checked in the games? Also started added Wiimote usage in Linux, doesn't do anything since the plugin receives NOTHING in Linux for some reason. I blame Masken because I can
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@645 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 21:13:34 +00:00
donkopunchstania 17cff80f2b BIOS sets video mode from emulator configuration. Fixed iteration in DX VShaderCache::Cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@644 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 20:55:01 +00:00
fires.gc d8f8167613 removed wtl from padsimple
changed color for compressed images

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@643 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 18:25:15 +00:00
Shawn Hoffman 9b78547a05 fix padsimple vcproj
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@642 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 17:58:03 +00:00
nakeee da4a384b11 Started working on the look of the padsimple config dialog
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@641 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 16:14:12 +00:00
Shawn Hoffman 0400d044ec some small adjustments to the ogl and padsimple wxw code. Really need to find a way to get keyboard input after clicking a wxButton...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@640 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 14:18:55 +00:00
nakeee 385e3276bb Start of converting the plugin to use wxwindows
still not working


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@638 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 09:28:37 +00:00
Maarten ter Huurne 93afa3c5bb Use single quotes instead of double quotes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@629 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 00:26:21 +00:00
Maarten ter Huurne 148fd7b96e Do not forget to append the LINKFLAGS. Replaced "-framework name" with "-Wl,-framework,name" because the space inside the option seems to confuse SCons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@626 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 00:11:33 +00:00
Maarten ter Huurne 31f1fabbac Append to LIBS instead of overriding. Fixes build problems on Mac OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@622 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 23:36:16 +00:00
Maarten ter Huurne e8a14fc949 Fixed compile warning when compiling with SDL support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@618 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 23:27:42 +00:00
Maarten ter Huurne bbf7377544 Removed unused field "m_szName". Added virtual destructor.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@617 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 23:25:29 +00:00
hrydgard 0ffc909969 Fix random memory overwrite bug in DSP plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@616 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 22:49:09 +00:00
hrydgard cca92d4e38 constification, code style, changed vector<FileInfo*> to vector<FileInfo> for less allocs and more speed in debug mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@611 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 20:35:44 +00:00
John Peterson a0eb4ad055 I fixed the SSBM and Baten music, I think. This also fixes the Baten hangings so you can continue after meeting the first party member (Xelha). I hope I didn't break any other games by these changes. - If you think these changes are unpretty feel free to make them prettier.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@609 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 12:07:34 +00:00
nakeee dbc5a154b6 Panic when failing to create Renderer in the opengl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@607 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 09:17:28 +00:00
nakeee 420e304d2c fix compilation on linux, I wonder how it worked before
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@605 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 07:25:57 +00:00
nakeee e0291e735c cleaned up SConscripts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@602 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 19:54:29 +00:00
hrydgard 5c6407b805 Set some stray WarnAsError=false
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@601 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 18:15:59 +00:00
masken 025f97e156 Wiimote: first attempt at calculating IR data from mouse pointer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@600 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 16:38:12 +00:00
XTra.KrazzY 0f4d04f4fb Fixed DX9's 16 and 24 bit comparisons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@593 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 10:21:37 +00:00
nakeee 3e2419776f fixed scons=parsing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@591 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 22:06:22 +00:00
Sonicadvance1 720efb825d Linux: I made Sconscript call wx-config inside of the main SConstruct, added a nowx argument, Made the filesystemviewer use the correct struct and fixed a silly scissor error that was made
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@589 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 17:31:54 +00:00
masken 66011849cd Wiimote: Ignored faulty L2CAP packets, allowing libogc's demo to run unaltered. Found raw data representing pointing to the screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@588 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 15:34:20 +00:00
XTra.KrazzY ae948f1a23 Added point size emulation to DX9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@587 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 15:04:02 +00:00
XTra.KrazzY 7c3f715f19 More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@586 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 14:43:10 +00:00
XTra.KrazzY a5488ccf58 Initial steps towards fog emulation in DX9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@585 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 14:29:30 +00:00
daco65 07421b08eb i tought i renamed the wiimote dll for every kind of build,guess i was wrong
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@569 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-18 01:08:41 +00:00
hrydgard cb90e61368 Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@566 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 23:25:35 +00:00
Laurence Muller 2cd7acfaee Minor fix for Plugin_DSP_LLE.
Fixes win32 debug build


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@565 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 22:39:30 +00:00
Sonicadvance1 bb248a43de Linux: Makes keyboard state save/loading work. I put it in the GL plugin so it can be used even if multiple pad plugins are used
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@564 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 21:21:24 +00:00
Sonicadvance1 bb685d4fb4 Fix padsimple to work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@563 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 17:00:53 +00:00
fires.gc f198d550bc fix for small memory leaks
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@562 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 08:40:52 +00:00
nakeee e4ca998ff8 few warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@545 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 20:24:34 +00:00
nakeee 0f4c4b6e1c SConscript made all the rest of env.Copy into env.Clone
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@542 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 16:50:09 +00:00
nakeee d36844799b more linux cleanup for lle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@541 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 16:40:40 +00:00
nakeee 4de10e2d94 make LLE "work" on linux
also with XK's patch to fix LLE save state


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@539 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 13:53:11 +00:00
nakeee 2ab92c9222 dsp hle: fixed stupid mistake of misread function name:( thanks XK
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@536 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 09:50:20 +00:00
nakeee d96d93b7fa dsp hle: removed the code of ddldebugger
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@535 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 09:15:17 +00:00
nakeee cdff58ce40 copied the DllDebugger function from the LLE code to solve missing symbols on linux.
Please check on windows to make sure it works.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@533 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 08:16:20 +00:00
masken eafd38f6fb Fixed DebugFast versions of PadSimple and DSP HLE plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@531 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-15 21:38:23 +00:00
fires.gc ace5bb5f4b fixed filenames and descriptions of the DSP HLE plugin (affects debug fast version)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@529 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-15 21:34:40 +00:00
hrydgard 7a8d4a1987 Defend against bad parameters for HLE_Printf, early out in symboldb, misc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@520 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 18:15:53 +00:00
Sonicadvance1 b0aaac3890 Should fix about box in Windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@519 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 17:40:21 +00:00
masken f75fafc1ce Moved all relevant code into the Wiimote plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@518 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 17:11:15 +00:00
Shawn Hoffman de9b103524 reversion
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@517 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 16:33:28 +00:00
daco65 f07b75dc09 some patches done by F|res & OmegaDox
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@512 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 15:09:03 +00:00
daco65 af918f2e43 added the wiimote config to the dolphin.ini options.
also commented out the wiimote loading. cause the plugin can't do anything yet it wont load dolphin to start the game.
I also renamed the wiimote plugin. removing the test part. yes its a test but in the end its meant to become a full wiimote plugin right?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@509 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 13:44:06 +00:00
masken f6e4aad94f Added preliminary Wiimote plugin spec, and an empty test plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@508 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 10:28:23 +00:00
Sonicadvance1 2ab88e167e Some ATI cards have both ATI_draw_buffers AND ARB_draw_buffers, if both, go with ARB_draw_buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@507 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 05:41:26 +00:00
Sonicadvance1 eb150f3114 Linux: Fixed Crashing problem due to locking problems with Xevents in the callback function. This SHOULD also fix the random lockups most/all are having in Linux, cheers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@506 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 04:32:28 +00:00
daco65 7a68316c61 stupid VS2005 compiler and its " i dont understand directories with spaces"
fixed building when the source is located at a place like C:\Documents and settings


also got sick of njoy.h saying the new lines wern't done correctly. so thats fixed too.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@504 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-12 23:55:59 +00:00
XTra.KrazzY ba4143e82b Optimized vertex and pixel shader generation. Medium FPS boost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@500 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-12 19:04:13 +00:00
Maarten ter Huurne 54c2a07de5 Moved SysMessage() from the video plugin into the main app, so the GUI and non-GUI executable can handle it in a different way. This fixes a crash in DolphinNoGUI when SysMessage() was called and tried to use a non-initialized wxWidgets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@489 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-10 01:01:28 +00:00
Shawn Hoffman 38ff37539d updated gui a little bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@488 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-09 23:34:13 +00:00
nakeee 566a4ebc82 casting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@484 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-08 07:36:30 +00:00
nakeee 7026025a2d more warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@483 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-08 07:09:34 +00:00
nakeee 8201ead1d9 compiler doesn't like unmatched '' even in comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@482 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-08 06:48:23 +00:00
nakeee 39a08656f7 warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@481 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-08 06:41:03 +00:00
tmator 01f7662ca6 osx build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@479 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-08 06:06:59 +00:00
Sonicadvance1 462b3184e2 Added some Fog functions to the GL plugin, doesn't effect games at all. Quick change to GLInit.cpp that doesn't do much as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@477 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-08 04:03:42 +00:00
Sonicadvance1 d6ac59f1cc Linux: Moved resize to the callback function, where the Xevents are being checked on, possibly fixing the random freezing bug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@468 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 18:09:38 +00:00
Shawn Hoffman 8f7c509a13 windows x64 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@467 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 17:11:52 +00:00
daco65 ad3bea4c04 changed keyForControl to an unsigned int. it was in conflict with main.cpp
also changed the pre-build events so that it now compiles even when the dolphin source is located in a dir with a space(like C:\documents and settings)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@465 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 16:12:56 +00:00
nakeee 9637314efb another unused packed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@463 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 14:14:24 +00:00
nakeee 4c1de84039 unused fogcolor removed, shouldn't BPMEM_FOGPARAM3 and BPMEM_FOGCOLOR be united with BPMEM_FOGBMAGNITUDE?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@462 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 14:11:21 +00:00
nakeee 426b40417b no negative ketForControl
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@461 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 14:07:37 +00:00
nakeee 0882a71e56 unused sample
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@460 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 14:05:47 +00:00
hrydgard 81e937041f fix 64-bit build too on Platform SDK 6.0, fix project file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@453 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 11:07:55 +00:00
hrydgard 5a69fca0be Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@452 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 10:29:46 +00:00
masken 565a4d28ec Added ExtendedTrace crash logging. Wiimote HLE can now create an L2CAP connection.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@446 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-06 13:41:44 +00:00
Sonicadvance1 6d53aaed21 Linux: Made PadSimple actually work in Linux, removed the SDL dependency since Fires yelled at me (a long time ago).Tmator, you will have to use something else and Video Plugin Skips key events in Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@440 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-05 01:07:41 +00:00
Maarten ter Huurne 722ea233a1 Align stack to 16-byte boundary when compiling in 32-bit mode with GCC. This is required to run anything on OS X and to support SSE instructions on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@439 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-05 00:02:53 +00:00
Maarten ter Huurne bccb1756b2 Replaced "CHAR" by "char": there is no mention of type CHAR on MSDN, the argument to which CHAR* is passed is documented as being char* and the function would be broken if sizeof(CHAR) would be different from 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@436 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-03 00:40:18 +00:00
Maarten ter Huurne bd7996354a Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@435 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-03 00:27:24 +00:00
Maarten ter Huurne 4b3c4492ea Replaced "WORD" by "u16", except where it is part of the Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@434 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-03 00:12:32 +00:00
Maarten ter Huurne 36b464cbc8 Replaced "unsigned __int16" by "u16".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@431 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-02 23:32:05 +00:00
Maarten ter Huurne 1154027808 Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@429 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-01 22:48:56 +00:00
Sonicadvance1 6638ed20a6 Woops, my fault
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@420 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-01 08:50:16 +00:00
Sonicadvance1 454cee4d1e Your Holy savior has come to save the day. Also fixed compiling in Linux, a memory leak, and checks if a glxcontext was created
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@419 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-01 08:32:33 +00:00
Maarten ter Huurne 73a5e1cb91 ao_play() uses "uint_32" as the type for the byte count, so use that in the calling code as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@416 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 23:20:36 +00:00
Maarten ter Huurne f9d04ae1ad Put dsp_thread_debug() entirely inside the "#ifdef _WIN32" block, since it is only used on Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@415 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 23:06:21 +00:00
Maarten ter Huurne 9a7b828eba Removed function FilterDown(), which was neither used nor implemented.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@412 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 21:52:28 +00:00
Maarten ter Huurne d4db1a6657 Changed BYTE* to u8* after all, since these pointers are not directly related to Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@411 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 21:49:57 +00:00
Maarten ter Huurne 0bebbcb5f4 Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@408 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 14:32:35 +00:00
hrydgard 09406d76c4 Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 13:36:52 +00:00
hrydgard 55c18d1d10 some cleanup, don't update the log window too often
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@399 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 08:29:43 +00:00
hrydgard e5deb10714 bugfix the texcache bugfixes :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@395 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 23:15:11 +00:00
hrydgard 20d0c53781 Fix same texcache bug on DX side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@394 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 23:06:40 +00:00
hrydgard db303de0db Fix texture cache bug in OpenGL plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@393 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 22:55:09 +00:00
hrydgard 005cbbb379 Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@390 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 22:06:53 +00:00
hrydgard 85565688d7 New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@389 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 19:19:40 +00:00
hrydgard e4825be7a8 more statesave bugfixes...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@387 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 16:24:45 +00:00
hrydgard 4608333a56 State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@386 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 16:05:32 +00:00
hrydgard ff0a613427 Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@381 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 12:11:25 +00:00
Maarten ter Huurne 838f37112e Fixed compilation on Mac OS X by testing for Linux explicitly instead of assuming that non-Windows equals Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@380 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 08:49:34 +00:00
Sonicadvance1 3e029639df Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@379 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-29 09:55:17 +00:00
XTra.KrazzY 2e760d69fe Added save/load state support in the UI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@375 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 21:30:13 +00:00
XTra.KrazzY 051c2e0784 A lot of save state groundwork. Please notify if compilation breaks because
I haven't compiled


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@368 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 07:58:04 +00:00
XTra.KrazzY cb43ed49cd Small warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@360 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 12:44:22 +00:00
Maarten ter Huurne 57c5cb12e9 Fixed warnings about missing braces in array initialisation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@356 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 12:17:47 +00:00
daco65 794f656188 fixed Video_SaveState & Video_LoadState in OGL/DX that made dolphin unable to load the plugins
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@352 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 11:45:51 +00:00
Maarten ter Huurne 6c5f0fc0f3 Do not force-enable logging.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@351 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 11:38:15 +00:00
Maarten ter Huurne bbeca155de Added "const" to the data type. This fixes loads of compile warnings and the resulting file seems to still be a valid XPM (in fact, some of the files already had "const").
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@349 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 11:24:16 +00:00
Maarten ter Huurne b9feea5412 Removed unnecessary extra terminating zero: sprintf() already zero-terminates its output.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@347 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 10:41:21 +00:00
Maarten ter Huurne ef61bd8995 Removed superfluous arguments passed to WRITE() for string formatting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@346 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 10:30:19 +00:00
XTra.KrazzY a0ae17c5ff Fixed message box calls (they aren't even necessary, just checking whether the saving made it into the VideoCommon library
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@345 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 10:01:46 +00:00
Maarten ter Huurne 8876637c9f Fixed invalid use of sprintf.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@344 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 09:54:11 +00:00
Maarten ter Huurne a8982b1d18 Corrected case of "MultiDI.cpp|h".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@333 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 00:07:57 +00:00
XTra.KrazzY 7a2cdef912 Preliminary video save state support. More work is necessary, this is just some infrastructure for inter-project communication.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@332 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:40:18 +00:00
Maarten ter Huurne 734586a0ab Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:32:54 +00:00
XTra.KrazzY 60a5a592f9 A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@330 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:11:15 +00:00
Maarten ter Huurne 59974dfb5b Only use "-fPIC" for compiling objects that will be part of dynamic libs. Make SConscripts inherit the compile flags from the top level instead of overriding them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@329 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 22:28:42 +00:00
daco65 1365abfbff OGL resolution fixing in Windows. report if anything went wrong (worked great here for me)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@326 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 13:15:25 +00:00
Maarten ter Huurne afced1fa98 Implemented OpenGL_Update() for SDL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@319 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 01:21:25 +00:00
Maarten ter Huurne 2d6d3ddad8 Restructured OpenGL_Update() to reduce duplicated code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@318 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 01:15:19 +00:00
Maarten ter Huurne 8013f92863 Support SDL video on any platform. It is only enabled by default on Mac OS X though. So in practice nothing changes, but we have more flexibility in debugging.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@317 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 00:57:16 +00:00
Maarten ter Huurne 6a426c1654 Cleanup and refactoring. Only the platform specific parts are in a platform specific block now, the rest is shared instead of duplicated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@316 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 00:18:00 +00:00
tmator 35fdbdc360 Remove MACOSX define, now use __APPLE__
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@311 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-25 19:44:11 +00:00
Maarten ter Huurne 4871626af8 Fixed "no newline at end of file" warnings issued by GCC 4.2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@303 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 21:50:41 +00:00
hrydgard f44a06465a Change some project settings. Reorganize the symbol database code, step 1/2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@292 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 15:46:08 +00:00
Maarten ter Huurne e3d7c44a8e For the SDL version of this driver, set the video mode in the CPU thread, otherwise GL calls will crash. There is a big comment block with all the details.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@291 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 14:47:19 +00:00
Sonicadvance1 18270f0904 Linux: When you resize Window, it now resizes video, if you go above start dimension, it goes weird. Gotta look in to it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@289 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 10:50:24 +00:00
Sonicadvance1 5f925882d9 Windows Build Fix for GL plugin from my last rev
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@288 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 10:24:17 +00:00
Sonicadvance1 05cbb94cbb GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@287 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 10:10:48 +00:00
XTra.KrazzY 98b9cfb2de TEV shader compilation bugfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@286 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 08:54:23 +00:00
masken ae5b59747a Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@283 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 15:28:24 +00:00
Sonicadvance1 d697eb6a85 Fix Compiling for people, Silly ector breaking things ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@280 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 11:18:39 +00:00
hrydgard f82bf2ae9a Lots of FP hacking for little gain, super monkey ball is only slightly more sane (wow, it rhymed). Temporary no-speed-limit hack: Hold TAB.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@279 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 09:20:36 +00:00
Sonicadvance1 19bcb6a21c Linux side doesn't need libjpeg, crazy Mac users
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@277 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 07:53:03 +00:00
Sonicadvance1 c56a27a3d2 Forgot to put GL in the Windows Title bar as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 07:50:27 +00:00