BIOS sets video mode from emulator configuration. Fixed iteration in DX VShaderCache::Cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@644 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -298,9 +298,11 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
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Memory::Write_U8(0x80, 0x0000315c); // OSInit
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Memory::Write_U8(0x00, 0x00000006); // DVDInit
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Memory::Write_U8(0x00, 0x00000007); // DVDInit
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Memory::Write_U32(0x00000005, 0x000000cc); // VIInit
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Memory::Write_U16(0x0000, 0x000030e0); // PADInit
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// fake the VI Init of the BIOS
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Memory::Write_U32(Core::g_CoreStartupParameter.bNTSC ? 0 : 1, 0x000000CC);
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// clear exception handler
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for (int i = 0x3000; i <= 0x3038; i += 4)
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{
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@ -200,7 +200,7 @@ void VShaderCache::SetShader()
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void VShaderCache::Cleanup()
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{
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for (VSCache::iterator iter=vshaders.begin(); iter!=vshaders.end();iter++)
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for (VSCache::iterator iter=vshaders.begin(); iter!=vshaders.end();)
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{
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VSCacheEntry &entry = iter->second;
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if (entry.frameCount < frameCount - 30)
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@ -208,6 +208,10 @@ void VShaderCache::Cleanup()
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entry.Destroy();
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iter = vshaders.erase(iter);
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}
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else
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{
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++iter;
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}
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}
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SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
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}
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