Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
580193658a
commit
a7fa1410c2
|
@ -283,26 +283,12 @@ void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStart
|
|||
|
||||
if(IsLoggingActivated() && bSoundWindow)
|
||||
{
|
||||
if(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.find("LLE") != -1)
|
||||
// no match = -1, in that case this is ignored
|
||||
{
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
// possible todo: add some kind of if here to? can it fail?
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
|
||||
);
|
||||
} // don't have any else, just ignore it
|
||||
}
|
||||
else
|
||||
{
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
// possible todo: add some kind of if here to? can it fail?
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
|
||||
);
|
||||
} // don't have any else, just ignore it
|
||||
}
|
||||
|
||||
|
||||
|
@ -845,33 +831,13 @@ void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
|
|||
ini.Set("ShowOnStart", "SoundWindow", show);
|
||||
ini.Save("Debugger.ini");
|
||||
|
||||
|
||||
if (IsLoggingActivated() && show)
|
||||
{
|
||||
// we only need to prevent this with the LLE, therefore this check
|
||||
if(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.find("LLE") != -1)
|
||||
// no match = -1, in that case this is ignored
|
||||
{
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
// TODO: add some kind of if here to?
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
|
||||
);
|
||||
} else {
|
||||
event.Skip();
|
||||
wxMessageBox(_T("Please start the emulator before doing this."));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// TODO: add some kind of if() check here to?
|
||||
CPluginManager::GetInstance().OpenDebug(
|
||||
GetHandle(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str()
|
||||
);
|
||||
}
|
||||
else // hide
|
||||
{
|
||||
|
|
|
@ -61,6 +61,8 @@ uint32 g_LastDMASize = 0;
|
|||
|
||||
extern u32 m_addressPBs;
|
||||
bool AXTask(u32& _uMail);
|
||||
|
||||
bool bCanWork = false;
|
||||
// ==============
|
||||
|
||||
|
||||
|
@ -117,16 +119,27 @@ void DSP_DoState(unsigned char **ptr, int mode) {
|
|||
|
||||
void DllDebugger(HWND _hParent)
|
||||
{
|
||||
#if (defined (_DEBUG) || defined (DEBUGFAST)) && defined (_WIN32)
|
||||
g_Dialog.Create(NULL); //_hParent);
|
||||
g_Dialog.ShowWindow(SW_SHOW);
|
||||
|
||||
// Open the console window
|
||||
startConsoleWin(155, 10000, "Sound Debugging"); // give room for 2000 rows
|
||||
wprintf("DllDebugger > Console opened\n");
|
||||
// TODO: Make this adjustable from the Debugging window
|
||||
MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
|
||||
#ifdef _WIN32
|
||||
#if defined (_DEBUG) || defined (DEBUGFAST)
|
||||
if(bCanWork)
|
||||
{
|
||||
g_Dialog.Create(NULL); //_hParent);
|
||||
g_Dialog.ShowWindow(SW_SHOW);
|
||||
|
||||
// Open the console window
|
||||
startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
|
||||
wprintf("DllDebugger > Console opened\n");
|
||||
// TODO: Make this adjustable from the Debugging window
|
||||
MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: let us open the debugging window when we open the Dolphin-Debugger, fix the crash
|
||||
// that currently occurs of you try to do that
|
||||
MessageBox(0, "Can't open debugging window yet. Please start a game first", "DSP LLE", 0);
|
||||
}
|
||||
#endif
|
||||
MessageBox(0, "Can't open debugging window in Release build of this plugin.", "DSP LLE", 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -206,7 +219,7 @@ void dspi_req_dsp_irq()
|
|||
|
||||
void DSP_Initialize(DSPInitialize _dspInitialize)
|
||||
{
|
||||
bool bCanWork = true;
|
||||
bCanWork = true;
|
||||
g_dspInitialize = _dspInitialize;
|
||||
|
||||
gdsp_init();
|
||||
|
|
Loading…
Reference in New Issue