all this to make stop work without message passing

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@744 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2008-10-02 17:03:24 +00:00
parent 55226f7ec4
commit 4923da76d7
9 changed files with 108 additions and 76 deletions

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@ -184,7 +184,7 @@ void Stop() // - Hammertime!
#ifdef _WIN32
PostMessage((HWND)g_pWindowHandle, WM_QUIT, 0, 0);
#else
// TODO(ector) : post message exit
PluginVideo::Video_Stop();
#endif
delete g_pThread; //Wait for emuthread to close

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@ -35,7 +35,8 @@ TVideo_Screenshot Video_Screenshot = 0;
TVideo_EnterLoop Video_EnterLoop = 0;
TVideo_AddMessage Video_AddMessage = 0;
TVideo_DoState Video_DoState = 0;
TVideo_Stop Video_Stop = 0;
// Library Instance
DynamicLibrary plugin;
@ -57,6 +58,7 @@ void UnloadPlugin()
Video_UpdateXFB = 0;
Video_AddMessage = 0;
Video_DoState = 0;
Video_Stop = 0;
plugin.Unload();
}
@ -77,6 +79,7 @@ bool LoadPlugin(const char *_Filename)
Video_EnterLoop = reinterpret_cast<TVideo_EnterLoop> (plugin.Get("Video_EnterLoop"));
Video_AddMessage = reinterpret_cast<TVideo_AddMessage> (plugin.Get("Video_AddMessage"));
Video_DoState = reinterpret_cast<TVideo_DoState> (plugin.Get("Video_DoState"));
Video_Stop = reinterpret_cast<TVideo_Stop> (plugin.Get("Video_Stop"));
if ((GetDllInfo != 0) &&
(DllAbout != 0) &&
(DllConfig != 0) &&
@ -88,7 +91,8 @@ bool LoadPlugin(const char *_Filename)
(Video_EnterLoop != 0) &&
(Video_Screenshot != 0) &&
(Video_AddMessage != 0) &&
(Video_DoState != 0) )
(Video_DoState != 0) &&
(Video_Stop != 0))
{
return true;
}

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@ -43,7 +43,8 @@ typedef BOOL (__cdecl* TVideo_Screenshot)(TCHAR*);
typedef void (__cdecl* TVideo_EnterLoop)();
typedef void (__cdecl* TVideo_AddMessage)(const char* pstr, unsigned int milliseconds);
typedef void (__cdecl* TVideo_DoState)(unsigned char **ptr, int mode);
typedef void (__cdecl* TVideo_Stop)();
// Function Pointers
extern TGetDllInfo GetDllInfo;
extern TDllAbout DllAbout;
@ -57,6 +58,7 @@ extern TVideo_Screenshot Video_Screenshot;
extern TVideo_EnterLoop Video_EnterLoop;
extern TVideo_AddMessage Video_AddMessage;
extern TVideo_DoState Video_DoState;
extern TVideo_Stop Video_Stop;
} // end of namespace PluginVideo

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@ -29,6 +29,8 @@ extern u32 g_pVideoData;
FifoReader fifo;
#endif
bool fifoStateRun = true;
// STATE_TO_SAVE
static u8 *videoBuffer;
static int size = 0;
@ -46,11 +48,17 @@ void Fifo_Init()
#ifndef DATAREADER_INLINE
fifo.Init(videoBuffer, videoBuffer); //zero length. there is no data yet.
#endif
fifoStateRun = true;
}
void Fifo_Shutdown()
{
FreeMemoryPages(videoBuffer, FIFO_SIZE);
fifoStateRun = false;
}
void Fifo_Stop() {
fifoStateRun = false;
}
u32 FAKE_GetFifoStartPtr()
@ -161,7 +169,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
#endif
// TODO(ector): Don't peek so often!
while (video_initialize.pPeekMessages())
while (fifoStateRun || video_initialize.pPeekMessages())
{
#if defined(THREAD_VIDEO_WAKEUP_ONIDLE) && defined(_WIN32)
if (MsgWaitForMultipleObjects(1, &hEventOnIdle, FALSE, 1L, QS_ALLEVENTS) == WAIT_ABANDONED)

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@ -71,6 +71,7 @@ void Fifo_Init();
void Fifo_Shutdown();
void Fifo_EnterLoop(const SVideoInitialize &video_initialize);
void Fifo_DoState(PointerWrap &f);
void Fifo_Stop();
#endif

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@ -182,5 +182,13 @@ EXPORT void CALL Video_AddMessage(const char* pstr, unsigned int milliseconds);
//
EXPORT void CALL Video_DoState(unsigned char **ptr, int mode);
// __________________________________________________________________________________________________
// Function: Video_Stop
// Purpose: Stop the video plugin before shutdown
// input/output:
// input:
//
EXPORT void CALL Video_Stop();
#include "ExportEpilog.h"
#endif

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@ -192,6 +192,7 @@ void Video_DoState(unsigned char **ptr, int mode) {
//PanicAlert("Saving/Loading state from DirectX9");
}
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
@ -219,6 +220,10 @@ void Video_Shutdown(void)
DeInit();
}
void Video_Stop(void)
{
}
void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/)
{
/*

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@ -76,10 +76,10 @@ void OpenGL_SetWindowText(const char *text)
BOOL Callback_PeekMessages()
{
#if USE_SDL
// TODO: There is no documentation of this function and the calling code
// ignores the return value, so I have no idea what would be the
// TODO: There is no documentation of this function and the calling code
// ignores the return value, so I have no idea what would be the
// proper value to return.
return TRUE;
return FALSE;
#elif defined(_WIN32)
//TODO: peekmessage
MSG msg;
@ -94,7 +94,7 @@ BOOL Callback_PeekMessages()
#else // GLX
// This is called from Outside of our video thread, from EmuThread
// The calls are NOT thread safe, so it breaks everything
return TRUE;
return FALSE;
#endif
}
@ -427,8 +427,8 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
return true;
}
bool OpenGL_MakeCurrent()
{
bool OpenGL_MakeCurrent()
{
#if USE_SDL
// Note: The reason for having the call to SDL_SetVideoMode in here instead
// of in OpenGL_Create() is that "make current" is part of the video
@ -504,70 +504,70 @@ void OpenGL_Update()
nBackbufferWidth = width;
nBackbufferHeight = height;
#else // GLX
// We just check all of our events here
XEvent event;
KeySym key;
static bool ShiftPressed = false;
static bool ControlPressed = false;
static int FKeyPressed = -1;
int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event);
switch(event.type) {
case KeyRelease:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if(key >= XK_F1 && key <= XK_F9) {
g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
FKeyPressed = -1;
} else {
if(key == XK_Shift_L || key == XK_Shift_R)
ShiftPressed = false;
else if(key == XK_Control_L || key == XK_Control_R)
ControlPressed = false;
else
XPutBackEvent(GLWin.dpy, &event);
}
break;
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if(key >= XK_F1 && key <= XK_F9)
FKeyPressed = key - 0xff4e;
else {
if(key == XK_Shift_L || key == XK_Shift_R)
ShiftPressed = true;
else if(key == XK_Control_L || key == XK_Control_R)
ControlPressed = true;
else
XPutBackEvent(GLWin.dpy, &event);
}
break;
case ButtonPress:
case ButtonRelease:
XPutBackEvent(GLWin.dpy, &event);
break;
case ConfigureNotify:
Window winDummy;
unsigned int borderDummy;
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
nBackbufferWidth = GLWin.width;
nBackbufferHeight = GLWin.height;
break;
case ClientMessage: //TODO: We aren't reading this correctly, It could be anything, highest change is that it's a close event though
Video_Shutdown(); // Calling from here since returning false does nothing
return;
break;
default:
//TODO: Should we put the event back if we don't handle it?
// I think we handle all the needed ones, the rest shouldn't matter
// But to be safe, let's but them back anyway
//XPutBackEvent(GLWin.dpy, &event);
break;
}
}
return;
#endif
#else // GLX
// We just check all of our events here
XEvent event;
KeySym key;
static bool ShiftPressed = false;
static bool ControlPressed = false;
static int FKeyPressed = -1;
int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event);
switch(event.type) {
case KeyRelease:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if(key >= XK_F1 && key <= XK_F9) {
g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
FKeyPressed = -1;
} else {
if(key == XK_Shift_L || key == XK_Shift_R)
ShiftPressed = false;
else if(key == XK_Control_L || key == XK_Control_R)
ControlPressed = false;
else
XPutBackEvent(GLWin.dpy, &event);
}
break;
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if(key >= XK_F1 && key <= XK_F9)
FKeyPressed = key - 0xff4e;
else {
if(key == XK_Shift_L || key == XK_Shift_R)
ShiftPressed = true;
else if(key == XK_Control_L || key == XK_Control_R)
ControlPressed = true;
else
XPutBackEvent(GLWin.dpy, &event);
}
break;
case ButtonPress:
case ButtonRelease:
XPutBackEvent(GLWin.dpy, &event);
break;
case ConfigureNotify:
Window winDummy;
unsigned int borderDummy;
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
nBackbufferWidth = GLWin.width;
nBackbufferHeight = GLWin.height;
break;
case ClientMessage: //TODO: We aren't reading this correctly, It could be anything, highest change is that it's a close event though
Video_Shutdown(); // Calling from here since returning false does nothing
return;
break;
default:
//TODO: Should we put the event back if we don't handle it?
// I think we handle all the needed ones, the rest shouldn't matter
// But to be safe, let's but them back anyway
//XPutBackEvent(GLWin.dpy, &event);
break;
}
}
return;
#endif
float FactorW = 640.0f / (float)nBackbufferWidth;
float FactorH = 480.0f / (float)nBackbufferHeight;

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@ -218,9 +218,13 @@ void Video_Shutdown(void)
TextureMngr::Shutdown();
OpcodeDecoder_Shutdown();
Renderer::Shutdown();
OpenGL_Shutdown();
OpenGL_Shutdown();
}
void Video_Stop(void)
{
Fifo_Stop();
}
void Video_EnterLoop()
{