Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@379 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2008-08-29 09:55:17 +00:00
parent c32f116596
commit 3e029639df
8 changed files with 72 additions and 153 deletions

View File

@ -1,7 +1,6 @@
[General]
LastFilename =
GCMPathes = 1
GCMPath0 = /home/ryan/Desktop/GCISOS
GCMPathes = 0
[Core]
GFXPlugin = Plugins/libzeroogl.so
DSPPlugin = Plugins/libdsphle.so
@ -9,7 +8,6 @@ PadPlugin = Plugins/libPlugin_nJoy_SDL.so
HLEBios = True
UseDynarec = False
UseDualCore = False
Throttle = True
LockThreads = True
DefaultGCM =
OptimizeQuantizers = True

View File

@ -114,149 +114,6 @@ void Config::Save()
iniFile.Save("gfx_opengl.ini");
}
#ifdef _M_IX86
extern "C" {
#ifdef _WIN32
#define XMD_H
#undef FAR
#define HAVE_BOOLEAN
#endif
#include <jpeglib.h>
}
bool SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality)
{
u8* image_buffer = new u8[image_width * image_height * 3];
u8* psrc = (u8*)pdata;
// input data is rgba format, so convert to rgb
u8* p = image_buffer;
for(int i = 0; i < image_height; ++i) {
for(int j = 0; j < image_width; ++j) {
p[0] = psrc[0];
p[1] = psrc[1];
p[2] = psrc[2];
p += 3;
psrc += 4;
}
}
/* This struct contains the JPEG compression parameters and pointers to
* working space (which is allocated as needed by the JPEG library).
* It is possible to have several such structures, representing multiple
* compression/decompression processes, in existence at once. We refer
* to any one struct (and its associated working data) as a "JPEG object".
*/
struct jpeg_compress_struct cinfo;
/* This struct represents a JPEG error handler. It is declared separately
* because applications often want to supply a specialized error handler
* (see the second half of this file for an example). But here we just
* take the easy way out and use the standard error handler, which will
* print a message on stderr and call exit() if compression fails.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
struct jpeg_error_mgr jerr;
/* More stuff */
FILE * outfile; /* target file */
JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */
int row_stride; /* physical row width in image buffer */
/* Step 1: allocate and initialize JPEG compression object */
/* We have to set up the error handler first, in case the initialization
* step fails. (Unlikely, but it could happen if you are out of memory.)
* This routine fills in the contents of struct jerr, and returns jerr's
* address which we place into the link field in cinfo.
*/
cinfo.err = jpeg_std_error(&jerr);
/* Now we can initialize the JPEG compression object. */
jpeg_create_compress(&cinfo);
/* Step 2: specify data destination (eg, a file) */
/* Note: steps 2 and 3 can be done in either order. */
/* Here we use the library-supplied code to send compressed data to a
* stdio stream. You can also write your own code to do something else.
* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
* requires it in order to write binary files.
*/
if ((outfile = fopen(filename, "wb")) == NULL) {
fprintf(stderr, "can't open %s\n", filename);
exit(1);
}
jpeg_stdio_dest(&cinfo, outfile);
/* Step 3: set parameters for compression */
/* First we supply a description of the input image.
* Four fields of the cinfo struct must be filled in:
*/
cinfo.image_width = image_width; /* image width and height, in pixels */
cinfo.image_height = image_height;
cinfo.input_components = 3; /* # of color components per pixel */
cinfo.in_color_space = JCS_RGB; /* colorspace of input image */
/* Now use the library's routine to set default compression parameters.
* (You must set at least cinfo.in_color_space before calling this,
* since the defaults depend on the source color space.)
*/
jpeg_set_defaults(&cinfo);
/* Now you can set any non-default parameters you wish to.
* Here we just illustrate the use of quality (quantization table) scaling:
*/
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
/* Step 4: Start compressor */
/* TRUE ensures that we will write a complete interchange-JPEG file.
* Pass TRUE unless you are very sure of what you're doing.
*/
jpeg_start_compress(&cinfo, TRUE);
/* Step 5: while (scan lines remain to be written) */
/* jpeg_write_scanlines(...); */
/* Here we use the library's state variable cinfo.next_scanline as the
* loop counter, so that we don't have to keep track ourselves.
* To keep things simple, we pass one scanline per call; you can pass
* more if you wish, though.
*/
row_stride = image_width * 3; /* JSAMPLEs per row in image_buffer */
while (cinfo.next_scanline < cinfo.image_height) {
/* jpeg_write_scanlines expects an array of pointers to scanlines.
* Here the array is only one element long, but you could pass
* more than one scanline at a time if that's more convenient.
*/
row_pointer[0] = & image_buffer[cinfo.next_scanline * row_stride];
(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
}
/* Step 6: Finish compression */
jpeg_finish_compress(&cinfo);
/* After finish_compress, we can close the output file. */
fclose(outfile);
/* Step 7: release JPEG compression object */
/* This is an important step since it will release a good deal of memory. */
jpeg_destroy_compress(&cinfo);
delete image_buffer;
/* And we're done! */
return true;
}
#else
bool SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality)
{
return false;
}
#endif
#if defined(_MSC_VER)
#pragma pack(push, 1)
#endif
@ -321,7 +178,7 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int he
return false;
}
return SaveTGA(filename, width, height, &data[0]);//SaveJPEG(filename, width, height, &data[0], 70);
return SaveTGA(filename, width, height, &data[0]);
}
////////////////////

View File

@ -229,7 +229,6 @@ void SysMessage(const char *fmt, ...);
void HandleGLError();
void InitLUTs();
bool SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality);
bool SaveTGA(const char* filename, int width, int height, void* pdata);
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);

View File

@ -796,8 +796,6 @@ bool Renderer::SaveRenderTarget(const char* filename, int jpeg)
memcpy(&data[(nBackbufferHeight-i-1)*nBackbufferWidth], &scanline[0], nBackbufferWidth*4);
}
}
if (jpeg) return SaveJPEG(filename, nBackbufferWidth, nBackbufferHeight, &data[0], 70);
return SaveTGA(filename, nBackbufferWidth, nBackbufferHeight, &data[0]);
}

View File

@ -30,7 +30,7 @@ linkFlags = [
'`wx-config --libs`',
]
libs = [
'videocommon', 'common', 'GLEW', 'jpeg',
'videocommon', 'common', 'GLEW',
]
if sys.platform == 'darwin':
platform = 'mac'

View File

@ -318,8 +318,6 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
entry.frameCount = frameCount;
int mult = bScaleByHalf?2:1;
// int wmulti = (abs(source->right-source->left)/mult+7)&~7;
//int hmulti = (abs(source->bottom-source->top)/mult+7)&~7;
int w = (abs(source->right-source->left)/mult+7)&~7;
int h = (abs(source->bottom-source->top)/mult+7)&~7;

View File

@ -70,6 +70,11 @@ BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pCont
HRESULT SetDeviceForcesXY();
#endif
#else
int fd;
char device_file_name[64];
struct ff_effect effect;
bool CanRumble = false;
#endif
//////////////////////////////////////////////////////////////////////////////////////////
@ -292,6 +297,8 @@ void PAD_Shutdown()
#ifdef USE_RUMBLE_DINPUT_HACK
FreeDirectInput();
#endif
#else
close(fd);
#endif
}
@ -429,6 +436,38 @@ void PAD_GetStatus(BYTE _numPAD, SPADStatus* _pPADStatus)
g_pEffect->Start(1, 0);
}
#endif
#else
if(!fd)
{
sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
/* Open device */
fd = open(device_file_name, O_RDWR);
if (fd == -1) {
perror("Open device file");
//Something wrong, probably permissions, just return now
return;
}
int n_effects = 0;
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
perror("Ioctl number of effects");
}
if(n_effects > 0)
CanRumble = true;
else
return; // Return since we can't do any effects
/* a strong rumbling effect */
effect.type = FF_RUMBLE;
effect.id = -1;
effect.u.rumble.strong_magnitude = 0x8000;
effect.u.rumble.weak_magnitude = 0;
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
effect.replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
perror("Upload effect");
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
}
}
#endif
}
@ -467,6 +506,31 @@ void PAD_Rumble(BYTE _numPAD, unsigned int _uType, unsigned int _uStrength)
SetDeviceForcesXY();
}
#endif
#else
struct input_event event;
if(CanRumble)
{
if (_uType == 1)
{
event.type = EV_FF;
event.code = effect.id;
event.value = 1;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Play effect");
exit(1);
}
}
if ((_uType == 0) || (_uType == 2))
{
event.type = EV_FF;
event.code = effect.id;
event.value = 0;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Stop effect");
exit(1);
}
}
}
#endif
}
@ -671,6 +735,7 @@ void SaveConfig()
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
file.Set(SectionName, "joy_id", joysticks[i].ID);
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
}
file.Save("nJoy.ini");
@ -710,6 +775,7 @@ void LoadConfig()
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
}
}

View File

@ -57,6 +57,8 @@
#define SLEEP(x) Sleep(x)
#else
#include <unistd.h>
#include <sys/ioctl.h>
#include <linux/input.h>
#define SLEEP(x) usleep(x*1000)
#endif
@ -117,6 +119,7 @@ struct CONTROLLER_MAPPING{ // GC PAD MAPPING
int halfpress; // Halfpress... you know, like not fully pressed ;)...
int ID; // SDL joystick device ID
int controllertype; // Joystick, Joystick no hat or a keyboard (perhaps a mouse later)
int eventnum; // Linux Event Number, Can't be found dynamically yet
};
struct CONTROLLER_INFO{ // CONNECTED WINDOWS DEVICES INFO