Fix padsimple to work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@563 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -380,14 +380,14 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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/* create a fullscreen window */
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GLWin.attr.override_redirect = True;
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GLWin.attr.event_mask = ExposureMask | StructureNotifyMask;
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask;
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GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect,
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&GLWin.attr);
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XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0);
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XMapRaised(GLWin.dpy, GLWin.win);
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//XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
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XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
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XGrabPointer(GLWin.dpy, GLWin.win, True, ButtonPressMask,
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GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
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}
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@ -408,7 +408,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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//int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// create a window in window mode
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GLWin.attr.event_mask = ExposureMask |
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask |
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StructureNotifyMask | ResizeRedirectMask;
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GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
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@ -475,7 +475,7 @@ bool OpenGL_MakeCurrent()
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ERROR_LOG("no Direct Rendering possible!");
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// better for pad plugin key input (thc)
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XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask |
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XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | ButtonPressMask | KeyReleaseMask | ButtonReleaseMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask |
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FocusChangeMask );
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#endif
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return true;
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@ -504,7 +504,8 @@ void OpenGL_Update()
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#else // GLX
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// We just check all of our events here
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XEvent event;
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while (XPending(GLWin.dpy) > 0) {
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int num_events = XPending(GLWin.dpy);
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while (XPending(GLWin.dpy) > 0 && num_events != 0) {
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XNextEvent(GLWin.dpy, &event);
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switch(event.type)
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{
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@ -512,8 +513,8 @@ void OpenGL_Update()
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case KeyRelease:
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case ButtonPress:
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case ButtonRelease:
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printf("You have reached a section of code that you should never reach in a video plugin\n If you think that you are not in error, please contact the devs\n");
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//XPutBackEvent(GLWin.dpy, &event); // We Don't want to deal with these types, This is a video plugin!
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//Quickly! Put it back in so padsimple can use it!
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XPutBackEvent(GLWin.dpy, &event);
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break;
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case ConfigureNotify:
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Window winDummy;
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@ -532,6 +533,7 @@ void OpenGL_Update()
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// I think we handle all the needed ones, the rest shouldn't matter
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break;
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}
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num_events--;
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}
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return;
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#endif
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