Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@429 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Maarten ter Huurne 2008-09-01 22:48:56 +00:00
parent f3f17b4a19
commit 1154027808
14 changed files with 39 additions and 42 deletions

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@ -41,7 +41,7 @@ public:
fread(&m_dolheader, 1, sizeof(SDolHeader), pStream);
// swap memory
DWORD* p = (DWORD*)&m_dolheader;
u32* p = (u32*)&m_dolheader;
for (int i=0; i<(sizeof(SDolHeader)>>2); i++)
p[i] = Common::swap32(p[i]);

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@ -38,7 +38,7 @@ typedef void (__cdecl* TVideo_Initialize)(SVideoInitialize*);
typedef void (__cdecl* TVideo_Prepare)();
typedef void (__cdecl* TVideo_Shutdown)();
typedef void (__cdecl* TVideo_SendFifoData)(u8*);
typedef void (__cdecl* TVideo_UpdateXFB)(u8*, DWORD, DWORD);
typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32);
typedef BOOL (__cdecl* TVideo_Screenshot)(TCHAR*);
typedef void (__cdecl* TVideo_EnterLoop)();
typedef void (__cdecl* TVideo_AddMessage)(const char* pstr, unsigned int milliseconds);

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@ -44,7 +44,6 @@ typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned int BOOL;
typedef unsigned int DWORD;
typedef unsigned long long u64;
typedef char s8;

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@ -38,12 +38,10 @@
#define BOOL unsigned int
#define WORD unsigned short
#define DWORD unsigned int
#define HWND void*
#define HINSTANCE void*
#define INT int
#define CHAR char
#define TCHAR char
#endif
#if defined(__cplusplus)

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@ -23,14 +23,14 @@ typedef void (*TKeyPressed)(int keycode, BOOL shift, BOOL control); // sets th
typedef struct
{
// fifo registers
volatile DWORD CPBase;
volatile DWORD CPEnd;
DWORD CPHiWatermark;
DWORD CPLoWatermark;
volatile u32 CPBase;
volatile u32 CPEnd;
u32 CPHiWatermark;
u32 CPLoWatermark;
volatile s32 CPReadWriteDistance;
volatile DWORD CPWritePointer;
volatile DWORD CPReadPointer;
volatile DWORD CPBreakpoint;
volatile u32 CPWritePointer;
volatile u32 CPReadPointer;
volatile u32 CPBreakpoint;
volatile bool bFF_GPReadEnable;
volatile bool bFF_BPEnable;
@ -142,7 +142,7 @@ EXPORT void CALL Video_SendFifoData(u8* _uData);
// input: pointer to the XFB, width and height of the XFB
// output: none
//
EXPORT void CALL Video_UpdateXFB(u8* _pXFB, DWORD _dwWidth, DWORD _dwHeight);
EXPORT void CALL Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight);
// __________________________________________________________________________________________________
// Function: Video_Screenshot

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@ -5,7 +5,7 @@ namespace D3D
{
LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt)
{
DWORD *pBuffer = (DWORD *)buffer;
u32* pBuffer = (u32*)buffer;
LPDIRECT3DTEXTURE9 pTexture;
// crazy bitmagic
@ -26,15 +26,15 @@ namespace D3D
D3DLOCKED_RECT Lock;
pTexture->LockRect(level, &Lock, NULL, 0 );
DWORD* pIn = pBuffer;
u32* pIn = pBuffer;
switch(fmt)
{
case D3DFMT_A8R8G8B8:
{
for (int y = 0; y < height; y++)
{
DWORD* pBits = (DWORD*)((u8*)Lock.pBits + (y * Lock.Pitch));
memcpy(pBits,pIn, width * 4);
u32* pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch));
memcpy(pBits, pIn, width * 4);
pIn += pitch;
}
}
@ -49,18 +49,18 @@ namespace D3D
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt)
{
DWORD *pBuffer = (DWORD *)buffer;
int level=0;
u32* pBuffer = (u32*)buffer;
int level = 0;
D3DLOCKED_RECT Lock;
pTexture->LockRect(level, &Lock, NULL, 0 );
DWORD* pIn = pBuffer;
u32* pIn = pBuffer;
switch(fmt)
{
case D3DFMT_A8R8G8B8:
{
for (int y = 0; y < height; y++)
{
DWORD* pBits = (DWORD*)((u8*)Lock.pBits + (y * Lock.Pitch));
u32* pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch));
memcpy(pBits,pIn, width*4);
pIn += pitch;
}

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@ -9,17 +9,17 @@ namespace D3D
CD3DFont font;
#define MAX_NUM_VERTICES 50*6
struct FONT2DVERTEX {
float x,y,z;
float rhw;
int color;
float tu, tv;
struct FONT2DVERTEX {
float x,y,z;
float rhw;
u32 color;
float tu, tv;
};
#define D3DFVF_FONT2DVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
#define D3DFVF_FONT3DVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_NORMAL|D3DFVF_TEX1)
inline FONT2DVERTEX InitFont2DVertex( float x, float y, DWORD color, float tu, float tv )
inline FONT2DVERTEX InitFont2DVertex( float x, float y, u32 color, float tu, float tv )
{
FONT2DVERTEX v; v.x=x; v.y=y; v.z=0; v.rhw=1.0f; v.color = color; v.tu = tu; v.tv = tv;
return v;
@ -236,7 +236,7 @@ namespace D3D
}
}
int CD3DFont::DrawTextScaled( float x, float y, float fXScale, float fYScale, float spacing, int dwColor, const char* strText, bool center )
int CD3DFont::DrawTextScaled( float x, float y, float fXScale, float fYScale, float spacing, u32 dwColor, const char* strText, bool center )
{
SaveRenderStates();
SetRenderStates();
@ -356,10 +356,10 @@ namespace D3D
return S_OK;
}
void quad2d(float x1, float y1, float x2, float y2, DWORD color, float u1, float v1, float u2, float v2)
void quad2d(float x1, float y1, float x2, float y2, u32 color, float u1, float v1, float u2, float v2)
{
SaveRenderStates();
struct Q2DVertex { float x,y,z,rhw; int color; float u, v; } coords[4] = {
struct Q2DVertex { float x,y,z,rhw; u32 color; float u, v; } coords[4] = {
{x1-0.5f, y1-0.5f, 0, 1, color, u1, v1},
{x2-0.5f, y1-0.5f, 0, 1, color, u2, v1},
{x2-0.5f, y2-0.5f, 0, 1, color, u2, v2},

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@ -30,7 +30,7 @@ namespace D3D
int Shutdown();
int DrawTextScaled( float x, float y,
float fXScale, float fYScale,
float spacing, int dwColor,
float spacing, u32 dwColor,
const char* strText, bool center=true );
@ -40,5 +40,5 @@ namespace D3D
extern CD3DFont font;
void quad2d(float x1, float y1, float x2, float y2, DWORD color, float u1=0, float v1=0, float u2=1, float v2=1);
void quad2d(float x1, float y1, float x2, float y2, u32 color, float u1=0, float v1=0, float u2=1, float v2=1);
}

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@ -251,7 +251,7 @@ void Decode(void)
u32 Cmd2 = g_pDataReader->Read32();
int dwTransferSize = ((Cmd2>>16)&15) + 1;
DWORD dwAddress = Cmd2 & 0xFFFF;
u32 dwAddress = Cmd2 & 0xFFFF;
static u32 pData[16];
for (int i=0; i<dwTransferSize; i++)
pData[i] = g_pDataReader->Read32();

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@ -80,7 +80,7 @@ void TextureCache::Cleanup()
}
}
void TextureCache::Load(int stage, DWORD address, int width, int height, int format, int tlutaddr, int tlutfmt)
void TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
{
if (address == 0)
return;
@ -195,7 +195,7 @@ void TextureCache::Load(int stage, DWORD address, int width, int height, int for
}
void TextureCache::CopyEFBToRenderTarget(DWORD address, RECT *source)
void TextureCache::CopyEFBToRenderTarget(u32 address, RECT *source)
{
TexCache::iterator iter;
LPDIRECT3DTEXTURE9 tex;

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@ -30,7 +30,7 @@ class TextureCache
};
typedef std::map<DWORD,TCacheEntry> TexCache;
typedef std::map<u32,TCacheEntry> TexCache;
static u8 *temp;
static TexCache textures;
@ -40,8 +40,8 @@ public:
static void Cleanup();
static void Shutdown();
static void Invalidate();
static void Load(int stage, DWORD address, int width, int height, int format, int tlutaddr, int tlutfmt);
static void CopyEFBToRenderTarget(DWORD address, RECT *source);
static void Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
static void CopyEFBToRenderTarget(u32 address, RECT *source);
};
#endif

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@ -202,7 +202,7 @@ void Video_Shutdown(void)
DeInit();
}
void Video_UpdateXFB(u8* /*_pXFB*/, DWORD /*_dwWidth*/, DWORD /*_dwHeight*/)
void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/)
{
/*
ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight);

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@ -218,9 +218,9 @@ void Decode(void)
case GX_LOAD_XF_REG:
{
u32 Cmd2 = g_pDataReader->Read32();
int dwTransferSize = ((Cmd2>>16)&15) + 1;
DWORD dwAddress = Cmd2 & 0xFFFF;
u32 dwAddress = Cmd2 & 0xFFFF;
static u32 pData[16];
for (int i=0; i<dwTransferSize; i++)
pData[i] = g_pDataReader->Read32();

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@ -274,7 +274,7 @@ BOOL Video_Screenshot(TCHAR* _szFilename)
}
void Video_UpdateXFB(u8* _pXFB, DWORD _dwWidth, DWORD _dwHeight)
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight)
{
}