Commit Graph

28156 Commits

Author SHA1 Message Date
Pokechu22 3d0cd8b076 DolphinQt: Remove software renderer settings widget
Thus, the software renderer uses the same settings as everything else, fixing https://bugs.dolphin-emu.org/issues/13051.
2022-09-26 19:43:57 -07:00
Pokechu22 b90d23158f Software: Fix mipmaps and uneven strides in SWTexture
I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results.
2022-09-26 19:43:57 -07:00
Pokechu22 94a77bc573 DolphinQt: Only enable the backend multithreading checkbox if the backend supports it 2022-09-26 19:25:11 -07:00
Pokechu22 a6c00c7633 D3D12: Fix backend multithreading incorrectly being marked as supported 2022-09-26 19:24:52 -07:00
Pokechu22 56fce3ba8a Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
2022-09-26 18:25:54 -07:00
Pokechu22 39569392bd VideoCommon: Add statistics for draw done and token commands 2022-09-26 16:19:54 -07:00
Pokechu22 67ed4fa92d Common/Image: Add unit to log message 2022-09-26 15:04:15 -07:00
Bram Speeckaert 4914ff25d6 JitArm64: boolX constant optimizations
A (partial) port of #9481 to ARM64. This commit adds special cases for
immediate values equal to 0 or 0xFFFFFFFF, allowing for more efficient
or no code to be generated.
2022-09-25 14:58:26 +02:00
Bram Speeckaert 9d73583ea3 JitArm64: Skip redundant imm to register writes
When a guest register is an immediate, it may be necessary to move this
value into a register. This is handled by gpr.R(), which lacks context
on how the register will be used. This leads to cases where the
immediate is written to a register, only for it to be overwritten. Take
for example this code generated by srwx:

0x5280031b   mov    w27, #0x18
0x53187edb   lsr    w27, w22, #24

gpr.BindToRegister() does have this context through the do_load
parameter, but didn't handle immediates. By adding this logic, we can
intelligently skip the write when do_load is false.
2022-09-25 10:04:51 +02:00
Admiral H. Curtiss f106bc150a
Merge pull request #11083 from sepalani/bba-check
BBA/BuiltIn: Fix a crash during network stack exhaustion
2022-09-24 20:30:46 +02:00
Admiral H. Curtiss 63975556a4
Merge pull request #10175 from dreamsyntax/pause-on-panic
Core/DolphinQt: Add Pause on Panic Option for DSI Exceptions and Unknown Instruction
2022-09-24 20:28:09 +02:00
Admiral H. Curtiss 571e300e9e
Merge pull request #11047 from AdmiralCurtiss/netplay-save-options-rework
Netplay: Simplify save data options.
2022-09-24 20:26:05 +02:00
JosJuice 04072f0ce6 Integrate "Ignore for this session" better with config system
Because of the previous commit, this is needed to stop DolphinQt from
forgetting that the user pressed ignore whenever any part of the config
is changed.

This commit also changes the behavior a bit on DolphinQt: "Ignore for
this session" now applies to the current emulation session instead of
the current Dolphin launch. This matches how it already worked on
Android, and is in my opinion better because it means the user won't
lose out on important panic alerts in a game becase they played another
game first that had repeated panic alerts that they wanted to ignore.

For Android, this commit isn't necessary, but it makes the code cleaner.
2022-09-24 13:03:45 +02:00
JosJuice 16c71b9a35 Move a SetEnableAlert call to UICommon
This fixes a problem where changing the Use Panic Handlers setting on
Android wouldn't take effect until the app was restarted.
2022-09-24 12:35:10 +02:00
Admiral H. Curtiss 02a967f786
InputCommon: Add equality operators to RawValue. 2022-09-24 01:44:21 +02:00
Admiral H. Curtiss 24a1fe32f1
InputCommon: Make RawValue constructors constexpr. 2022-09-24 01:38:09 +02:00
Admiral H. Curtiss 70485472b1
Common/Matrix: Add equality operators to TVec2/3/4. 2022-09-24 01:38:01 +02:00
Admiral H. Curtiss 3fa9fdf57a
Merge pull request #11075 from AdmiralCurtiss/controller-gui-refresh
Qt/Controllers: Refresh GUI on settings change.
2022-09-24 00:14:54 +02:00
Sepalani 34858e934f BBA/BuiltIn: Ignore UPnP request to itself 2022-09-23 20:54:26 +04:00
Sepalani df53ebb59f BBA/BuiltIn: Fix a crash during network stack exhaustion 2022-09-23 18:59:27 +04:00
Admiral H. Curtiss 9860b68b9c
Common: Add [[nodiscard]] to GetStringT(). 2022-09-23 14:58:18 +02:00
Admiral H. Curtiss 4cb8914ad3
VolumeVerifier: Add missing assignment to summary_text. 2022-09-23 14:57:55 +02:00
Admiral H. Curtiss f426e3cd79
Merge pull request #11039 from TryTwo/PR_MemoryWidget_MiniMenu
Debugger MemoryWidget: Create mini-menu at top of sidebar.
2022-09-23 04:22:10 +02:00
Admiral H. Curtiss b7855a3a56
Merge pull request #11073 from Hibyehello/Fix-Metal-init
Add Metal as backend option with Vulkan Disabled
2022-09-23 04:21:23 +02:00
Admiral H. Curtiss 75c50223f2
Merge pull request #11078 from Minty-Meeo/mapfloat-tweak
Use std::llround in MapFloat
2022-09-23 04:18:03 +02:00
JMC47 b0ac5ac6af
Merge pull request #10949 from Zopolis4/reprecated
Resolve C++20 deprecation warnings
2022-09-22 21:56:24 -04:00
Minty-Meeo 73dfcc15a5 Use std::llround in MapFloat
I don't see why not.
2022-09-22 11:30:32 -05:00
Admiral H. Curtiss 270ffa7351
Qt/WiimoteControllersWidget: Refresh GUI on settings change and refactor a bit. 2022-09-20 23:47:16 +02:00
Admiral H. Curtiss a5dbf6b60d
Qt/GamecubeControllersWidget: Refresh GUI on settings change and refactor a bit. 2022-09-20 23:46:45 +02:00
Admiral H. Curtiss 019dc86b6f
Qt/CommonControllersWidget: Refresh GUI on settings change. 2022-09-20 23:46:36 +02:00
JMC47 22197c09a3
Merge pull request #10781 from tellowkrinkle/UberVertexLoader
VideoCommon: Add dynamic vertex loader for ubershaders to reduce pipeline count
2022-09-20 17:14:07 -04:00
JosJuice 6203c101f8 JitArm64: Enforce correct alignment of SPR_TL 2022-09-20 18:55:28 +02:00
TellowKrinkle ee692abbe1 VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
Admiral H. Curtiss d04e1ca96a
Merge pull request #11058 from shuffle2/updater-inflate
Updater: Move inflate intermediate buffer to heap and enlarge
2022-09-20 02:45:50 +02:00
JMC47 3b10bf04ac
Merge pull request #10808 from Pokechu22/vertex-loader-direct-normals-with-index3
VideoCommon: Fix direct normal+tangent+binormal with index3 set
2022-09-19 19:47:37 -04:00
Admiral H. Curtiss 0d095b4d9b
Netplay: Simplify save data options. 2022-09-20 01:37:32 +02:00
Admiral H. Curtiss 39314ac162
Add more logging around Wii save copying for Netplay. 2022-09-20 01:37:31 +02:00
TellowKrinkle 1eb3aaa548 VideoCommon: Use std::array in PortableVertexDeclaration 2022-09-19 16:28:24 -05:00
TellowKrinkle 28b31b8327 VideoBackends:Vulkan: Make dynamic vertex loader optional
Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
2022-09-19 16:28:24 -05:00
TellowKrinkle dae56a24b8 VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
TellowKrinkle 936b4d5d0d VideoBackends:Vulkan: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
TellowKrinkle 7edc8b4e79 VideoBackends:Metal: Don't set primitive on ubershaders 2022-09-19 16:28:24 -05:00
TellowKrinkle 99533d2840 VideoCommon: Add separate pipeline usage for UberShaders 2022-09-19 16:28:24 -05:00
TellowKrinkle d289e9c51c VideoCommon: Compile a few extra pipelines 2022-09-19 16:28:24 -05:00
TellowKrinkle d3dae1cd7e VideoBackends:Metal: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
TellowKrinkle 4c629c2bee VideoCommon: Add dynamic vertex loader to ubershaders 2022-09-19 16:28:23 -05:00
Admiral H. Curtiss c21f2512c8
HW: Move g_SRAM to System. 2022-09-19 21:47:15 +02:00
Admiral H. Curtiss 0a517ebdbd
Core: Pass Netplay SRAM through boot process.
This removes the Netplay classes touching emulated hardware structures before emulation even starts.
2022-09-19 21:47:12 +02:00
Admiral H. Curtiss 9963637463
HW: Remove global state from functions in Sram.h. 2022-09-19 21:42:43 +02:00
Josh 1fd60aeb5d
Merge branch 'dolphin-emu:master' into Fix-Metal-init 2022-09-19 12:27:37 -05:00
Josh ef13a54b0a
VideoBackends - Enable Metal without Vulkan 2022-09-19 11:28:34 -05:00
JosJuice 720b3f5519
Merge pull request #11071 from AdmiralCurtiss/netplay-settings-style
Netplay: Rename variable names in NetSettings to match style guide.
2022-09-19 17:55:36 +02:00
Pokechu22 d80201a57f VertexLoaderARM64: Fix direct normal+tangent+binormal with index3 set
Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:24 -07:00
Pokechu22 f148de161f VertexLoaderARM64: Specify the register to use as a parameter to ReadVertex
This also means that both a register and a vertex are always specified, though right now if the register is scratch1_reg the offset is always 0.
2022-09-18 23:33:24 -07:00
Pokechu22 ad644d5e92 VertexLoaderARM64: Merge GetAddressImm into GetVertexAddr
This way it more closely matches VertexLoaderX64, and is in general easier to understand.
2022-09-18 23:33:24 -07:00
Pokechu22 9a290c3d50 VertexLoaderARM64: Always use unscaled load/store instructions
The source and destination offsets will always be less than 255, so we can get rid of a lot of the complexity by doing this.
2022-09-18 23:33:24 -07:00
Pokechu22 a34d5e5960 Arm64Emitter: Add additional alignment assertions
Before, unaligned values would be silently ignored in most cases.
2022-09-18 23:33:24 -07:00
Pokechu22 afe5adb74d VertexLoaderARM64: Use EnumMap for normal scales 2022-09-18 23:33:24 -07:00
Pokechu22 200676f4e3 VertexLoaderX64: Fix direct normal+tangent+binormal with index3 set
Fixes https://bugs.dolphin-emu.org/issues/12952
2022-09-18 23:33:23 -07:00
Pokechu22 5cc2f7729e VertexLoaderX64: Use EnumMap for normal scales 2022-09-18 23:33:23 -07:00
JMC47 6f4f5b0b7b
Merge pull request #11067 from K0bin/cache-vertex-size
OpcodeDecoding: Cache vertex sizes
2022-09-18 22:38:06 -04:00
Admiral H. Curtiss bec4850fc3
Netplay: Rename variable names in NetSettings to match style guide. 2022-09-19 01:25:46 +02:00
Robin Kertels 2db74e7f21
OpcodeDecoding: Get vertex size from the loader 2022-09-19 01:14:53 +02:00
Robin Kertels a6c6ec012c
VertexLoaderManager: Clean up and slightly speed up with templates 2022-09-19 01:14:49 +02:00
JosJuice eec43ce3f3
Merge pull request #11068 from JosJuice/revert-vcredist
Revert "windows: distribute vcredist loose files"
2022-09-18 23:40:33 +02:00
Admiral H. Curtiss 07f86446a6
Netplay: Remove unused m_HostInputAuthority in NetSettings. 2022-09-18 23:00:08 +02:00
Admiral H. Curtiss 69ad2cc4d0
Merge pull request #11059 from AdmiralCurtiss/netplay-graceful-shutdown
NetPlayClient: Treat power button event as a netplay stop.
2022-09-18 00:00:44 +02:00
JosJuice fec6f1bd5a Revert "windows: distribute vcredist loose files"
This reverts commit 0837af4344.
2022-09-16 10:33:39 +02:00
Robin Kertels a31e36aeb7
VertexLoaderManager: Fix backwards preprocess check
Spotted by Pokechu22.
2022-09-15 23:56:04 +02:00
JMC47 32fba6dbd8
Merge pull request #11066 from K0bin/vertex-size-opt
Optimize GetVertexSize
2022-09-15 14:25:32 -04:00
Robin Kertels fdcd2b7d00
VertexLoader: Inline GetSize 2022-09-15 12:50:15 +02:00
Robin Kertels 8aa214453a
VertexLoader: Optimize GetVertexSize
GetComponentSizes was unused, so we simplify this and get rid
of the branches.
2022-09-15 02:47:23 +02:00
Shawn Hoffman 0837af4344 windows: distribute vcredist loose files 2022-09-14 13:15:45 -07:00
Admiral H. Curtiss bf331ffa45
NetPlayClient: Treat power button event as a netplay stop. 2022-09-13 01:26:45 +02:00
Admiral H. Curtiss 35f6d12acc
NetPlayClient: Consolidate stopping code to function. 2022-09-13 01:26:45 +02:00
Admiral H. Curtiss c4b3f2302a
NetPlayClient: Consolidate Wiimote buffer waiting code to function. 2022-09-13 01:26:45 +02:00
Shawn Hoffman 7432b6ce91 Updater: Move inflate intermediate buffer to heap and enlarge 2022-09-12 03:35:03 -07:00
Tillmann Karras f5670f870e Add emulated Shinkansen controller 2022-09-11 17:12:19 +01:00
Mai dbcf7fd2c9
Merge pull request #11049 from Tilka/tatacon
TaTaCon: fix possible hotswap problem
2022-09-11 05:12:12 -04:00
Admiral H. Curtiss 1732071a10
Netplay: Pass netplay settings via BootSessionData. 2022-09-11 04:18:26 +02:00
Tillmann Karras b418441f4a TaTaCon: fix possible hotswap problem 2022-09-11 00:16:00 +01:00
Mai 4edb3a8074
Merge pull request #11041 from AdmiralCurtiss/global-state-audio
HW: Move AudioInterface variables to Core::System.
2022-09-10 17:10:17 -04:00
Mai 804af55b3a
Merge pull request #11042 from AdmiralCurtiss/global-state-file-monitor
HW: Convert FileMonitor::Log into a class.
2022-09-10 17:08:25 -04:00
JosJuice 84507ec420
Merge pull request #10725 from t895/theme-merge
Android: App redesign with multi-theme system
2022-09-10 20:08:37 +02:00
Admiral H. Curtiss b51d37fe49
HW: Convert FileMonitor::Log into a class. 2022-09-09 22:35:51 +02:00
Admiral H. Curtiss 001fe8f94d
HW: Move AudioInterface variables to Core::System. 2022-09-09 04:13:43 +02:00
TryTwo 50db8f35b8 Debugger MemoryWidget: Create mini-menu at top of sidebar. Move dump buttons and "set value from file" to the menu. 2022-09-08 16:36:36 -07:00
Admiral H. Curtiss 426b5b1927
Merge pull request #10123 from sepalani/ai-cleanup
AudioInterface: Cleanup
2022-09-09 00:37:58 +02:00
Admiral H. Curtiss 200c9dd0c5
Merge pull request #11011 from Pokechu22/audio-mixer-assertions
Mixer: Add assertions regarding num_samples versus buffer length
2022-09-08 22:01:18 +02:00
Admiral H. Curtiss d4fe54147e
Merge pull request #10757 from AdmiralCurtiss/show-memcard-path-in-gui
Qt: Show currently configured Memory Card path in the config window.
2022-09-08 21:12:21 +02:00
Pokechu22 72de74d4fc Mixer: Add assertions regarding num_samples versus buffer length 2022-09-08 12:10:10 -07:00
Pokechu22 abb59a781a Mixer: Use smaller array for PushWiimoteSpeakerSamples 2022-09-08 12:10:02 -07:00
Admiral H. Curtiss 329d279c05
Merge pull request #10751 from Zopolis4/manifesto
Update supportedOS values in .manifest files
2022-09-08 20:36:28 +02:00
Admiral H. Curtiss 85bd57df0e
Merge pull request #11007 from PEmu2/enj
Edit error message
2022-09-08 20:00:18 +02:00
Admiral H. Curtiss 696614fd1b
Merge pull request #11014 from AdmiralCurtiss/nand-repair-scrollable-box
Qt: Make custom dialog for NAND Repair.
2022-09-08 19:58:46 +02:00
Admiral H. Curtiss 45c4aa288a
Merge pull request #10881 from iwubcode/graphics-mod-draw-fb-texture-names
VideoCommon: fix graphics target texture names for efb/xfb
2022-09-08 19:56:49 +02:00
Admiral H. Curtiss 710210365a
Merge pull request #11038 from AdmiralCurtiss/steam-overlay-crash-fix-wgi
WGInput: Work around crash with Steam overlay.
2022-09-08 19:03:31 +02:00
Pokechu22 2dfe91336a
Merge pull request #10549 from Pokechu22/sw-tev-enum-map
Refactor various bits of graphics code for readability
2022-09-08 09:42:12 -07:00
Mai 74851fe94a
Merge pull request #11029 from AdmiralCurtiss/global-state-dvd
HW: Move DVD variables to Core::System.
2022-09-07 23:40:16 -04:00
Mai 348db11bdb
Merge pull request #11040 from AdmiralCurtiss/update-references-deadlock
InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
2022-09-07 23:39:10 -04:00
Admiral H. Curtiss b8ca1b2907
InputCommon: Fix deadlock in EmulatedController::UpdateReferences(). 2022-09-07 22:37:24 +02:00
Admiral H. Curtiss 67c97a0bf2
WGInput: Work around crash with Steam overlay. 2022-09-07 21:06:26 +02:00
Admiral H. Curtiss dbb0cfbc09
DSPLLE: Remove dead DSPSymbolDB. 2022-09-03 22:20:24 +02:00
Admiral H. Curtiss 2d45ce5c4e
HW: Move DVDInterface variables to Core::System. 2022-09-03 21:54:25 +02:00
Admiral H. Curtiss c4d5804f60
HW: Move DVDThread variables to Core::System. 2022-09-03 21:54:25 +02:00
Sepalani 9b9f701ac5 AudioInterface: Add setters for AIS/AID sample rate 2022-09-03 23:36:34 +04:00
Sepalani 59eb1253a3 AudioInterface: Use anonymous namespace for static functions 2022-09-03 23:02:28 +04:00
Sepalani f7a2972899 AudioInterface: Use IsPlaying method 2022-09-03 22:40:38 +04:00
dreamsyntax 78c6819f5e Core: pause on panic handler option 2022-09-02 13:22:32 -07:00
Mai 23902f99ae
Merge pull request #11026 from AdmiralCurtiss/sound-stream
AudioCommon: Move sound stream variables to Core::System.
2022-09-01 23:41:42 -04:00
Mai 50550cf978
Merge pull request #11009 from shuffle2/device-notify
ciface/win32 and WGInput bug fixes
2022-09-01 00:27:55 -04:00
Charles Lombardo 940a38f172 Android: App redesign with multi-theme system 2022-08-31 18:01:15 -04:00
Admiral H. Curtiss c310e504cb
AudioCommon: Move sound stream variables to Core::System. 2022-08-31 21:44:21 +02:00
Admiral H. Curtiss 9195e1a9b8
Merge pull request #11021 from merryhime/constructor-order
Ensure constructor initializer order matches initialization order
2022-08-30 02:29:37 +02:00
Merry 362167fde5 MTLObjectCache: Correct signature of equality operator
Not doing so produces a warning in clang:
    ISO C++20 considers use of overloaded operator '!=' (with operand types
    'Metal::DepthStencilSelector' and 'Metal::DepthStencilSelector') to be
    ambiguous despite there being a unique best viable function with
    non-reversed arguments

The underlying reason for this warning is an incorrect method signature.
2022-08-29 21:23:23 +01:00
Merry b0717607b2 TextureInfo: Reorder members in constructor
m_stage is initialized last
2022-08-29 21:16:21 +01:00
Merry 3323375efb GraphicsModManager: Reorder DecoratedAction members to initialization order
m_action_impl is initialized before m_mod in constructor
2022-08-29 21:15:49 +01:00
Pokechu22 698def66ff Fifo analyzer: Fix various XF mistakes
* 'hangle' was a typo
* Light colors include an alpha value, so they should be 8 characters, not 6
* The XF command format adds 1 to the count internally (so 0 is one word), but we need to subtract that back to produce a valid command
* XFMEM_POSTMATRICES was calculating the row by subtracting XFMEM_POSMATRICES (POS vs POST), resulting in incorrect row numbering
2022-08-29 11:10:05 -07:00
Pokechu22 3fb09e3297 Fifo analyzer: Improve some BP descriptions
Mainly, the improvements are passing in the current command ID so that e.g. stage numbers can be directly included, instead of saying 0/1 or even/odd.
2022-08-29 11:10:05 -07:00
Pokechu22 546f9952a2 UberShaderPixel: Fix typo 2022-08-29 11:10:05 -07:00
Pokechu22 5ef8a7973e BPMemory: Make TevKSel more clear
It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner).  Since these are indexed very differently, the old code was hard to follow.
2022-08-29 11:10:05 -07:00
Pokechu22 f21798b9b6 BPMemory: Use even/odd in TwoTevStageOrders instead of 0/1 2022-08-29 11:10:05 -07:00
Pokechu22 e43f02c752 BPMemory: Improve consistency of hex offset comments
I search for these somewhat often with control+f, but tend to default to adding a 0x prefix, which means I don't find them until I remove it.
2022-08-29 11:10:05 -07:00
Pokechu22 4206ac243b SW/Rasterizer: Use RAS1_IREF::getTexCoord and getTexMap 2022-08-29 11:10:05 -07:00
Pokechu22 ae0fcd9a9f SW/Tev: Replace Tev::SetRegColor with Tev::SetKonstColors 2022-08-29 11:10:05 -07:00
Pokechu22 3b9a048291 SW/Tev: Use std::clamp for Clamp255 and Clamp1024 2022-08-29 11:10:05 -07:00
Pokechu22 bae0f21f74 SW/Tev: Remove Tev::Init 2022-08-29 11:10:05 -07:00
Pokechu22 c9936f8c1c SW/Tev: Use EnumMap for scale/bias tables 2022-08-29 11:10:05 -07:00
Pokechu22 b02992548e SW/Tev: Use EnumMap for Reg 2022-08-29 11:10:03 -07:00
Pokechu22 2db7569463 SW/Tev: Use TevColorRef/TevAlphaRef instead of raw s16 pointers 2022-08-29 11:05:10 -07:00
Pokechu22 ec1ed64832 EnumMap: Fix typo 2022-08-28 22:38:35 -07:00
JMC47 6d61e6a601
Merge pull request #11016 from Pokechu22/software-indirect-texture-bug
Software/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
2022-08-29 01:37:36 -04:00
Pokechu22 e04d23e086 SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
2022-08-28 12:19:36 -07:00
Sepalani 7dc647fd4c BBA/BuiltIn: Add UPnP HTTP listener 2022-08-28 23:09:09 +04:00
Admiral H. Curtiss 59f3be8c54
Qt: Make custom dialog for NAND Repair.
This is so that if you have a lot of titles that need repair the dialog can still fit on screen.
2022-08-28 03:11:17 +02:00
Shawn Hoffman cd407abe34 WGInput: implement error handling 2022-08-27 02:11:27 -07:00
Shawn Hoffman 6bc8ab7001 WGInput: use c++/winrt 2022-08-26 23:20:34 -07:00
Shawn Hoffman 76d2e47444 ciface/win32: use CM_Register_Notification instead of wnd msgs 2022-08-26 21:59:56 -07:00
Sepalani 7202cf2650 BBA/BuiltIn: Add SSDP multicast support 2022-08-24 21:29:57 +04:00
Sepalani f992f8f38c BBA/BuiltIn: Make network interface consistent 2022-08-24 21:05:18 +04:00
Sepalani e783a7f409 Common/Network: Add StrNetworkError helper function 2022-08-24 21:05:18 +04:00
Admiral H. Curtiss 9c9962083d
Merge pull request #10956 from Dentomologist/address_cpp20_todo_comments
Address c++20 TODO comments
2022-08-24 17:18:56 +02:00
Admiral H. Curtiss e5cfa286bd
Merge pull request #10960 from shuffle2/mz
ResourcePack: dont scan for individual files
2022-08-24 17:11:21 +02:00
Admiral H. Curtiss a7d358a97b
Merge pull request #11003 from sepalani/decode-error
Move SocketManager's DecodeError to Common
2022-08-24 17:01:07 +02:00
Pokechu22 0cced44142 Use `__VA_OPT__(, ) __VA_ARGS__` instead of `##__VA_ARGS__`
Per https://en.cppreference.com/w/cpp/preprocessor/replace#.23_and_.23.23_operators the `##` behavior is a nonstandard extension; this extension seems to be supported by all compilers we care about, but IntelliSense in visual studio doesn't correctly handle it, resulting in false errors in the IDE (but not when compiling).

Per https://en.cppreference.com/w/cpp/preprocessor/replace#Function-like_macros C++20 introduced a workaround, where `__VA_OPT__(, )` generates a comma if and only if `__VA_ARGS__` is non-empty.

This PR replaces all occurrences, with the exception of Externals, DSPSpy (which is not likely to be edited in MSVC and does not target C++20 currently), and JitArm64_Integer.cpp (which uses `Function(__VA_ARGS__)`, and thus does not ever need a comma).
2022-08-23 12:09:57 -07:00
JosJuice 299aef945b
Merge pull request #11005 from t895/cover-only
Android: Add option to disable game cover text
2022-08-23 18:24:51 +02:00
Admiral H. Curtiss aa8364a327
Merge pull request #10996 from JosJuice/gpu-texture-uint
VideoCommon: Fix OpenGL ES GPU texture decoding
2022-08-23 10:48:51 +02:00
PEmu2 b516ae12ca
Edit error message
Edit error message to be less sarcastic. I doubt many users appreciate this when Dolphin has just crashed.
2022-08-22 19:52:13 -07:00
JMC47 48fdbcde23
Merge pull request #10809 from TryTwo/PR_CodeWidget_Filters
Debugger CodeWidget: Add filter boxes to callstack, function calls, a…
2022-08-22 15:47:20 -04:00
Charles Lombardo 2caa1f3b43 Android: Add option to disable game cover text 2022-08-22 13:50:39 -04:00