Netplay: Pass netplay settings via BootSessionData.

This commit is contained in:
Admiral H. Curtiss 2022-09-11 03:55:30 +02:00
parent 4edb3a8074
commit 1732071a10
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
5 changed files with 31 additions and 14 deletions

View File

@ -50,6 +50,7 @@ namespace fs = std::filesystem;
#include "Core/IOS/IOS.h"
#include "Core/IOS/IOSC.h"
#include "Core/IOS/Uids.h"
#include "Core/NetPlayProto.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/PPCSymbolDB.h"
@ -176,6 +177,16 @@ void BootSessionData::SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> f
m_wii_sync_cleanup = std::move(cleanup);
}
const NetPlay::NetSettings* BootSessionData::GetNetplaySettings() const
{
return m_netplay_settings.get();
}
void BootSessionData::SetNetplaySettings(std::unique_ptr<NetPlay::NetSettings> netplay_settings)
{
m_netplay_settings = std::move(netplay_settings);
}
BootParameters::BootParameters(Parameters&& parameters_, BootSessionData boot_session_data_)
: parameters(std::move(parameters_)), boot_session_data(std::move(boot_session_data_))
{

View File

@ -39,6 +39,11 @@ struct RegionSetting
class BootExecutableReader;
namespace NetPlay
{
struct NetSettings;
}
enum class DeleteSavestateAfterBoot : u8
{
No,
@ -71,6 +76,9 @@ public:
void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, std::vector<u64> titles,
std::string redirect_folder, WiiSyncCleanupFunction cleanup);
const NetPlay::NetSettings* GetNetplaySettings() const;
void SetNetplaySettings(std::unique_ptr<NetPlay::NetSettings> netplay_settings);
private:
std::optional<std::string> m_savestate_path;
DeleteSavestateAfterBoot m_delete_savestate = DeleteSavestateAfterBoot::No;
@ -79,6 +87,8 @@ private:
std::vector<u64> m_wii_sync_titles;
std::string m_wii_sync_redirect_folder;
WiiSyncCleanupFunction m_wii_sync_cleanup;
std::unique_ptr<NetPlay::NetSettings> m_netplay_settings;
};
struct BootParameters

View File

@ -86,9 +86,12 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
if (NetPlay::IsNetPlayRunning())
{
const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings();
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
const NetPlay::NetSettings* netplay_settings = boot->boot_session_data.GetNetplaySettings();
if (!netplay_settings)
return false;
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(*netplay_settings));
StartUp.bCopyWiiSaveNetplay = netplay_settings->m_CopyWiiSave;
}
else
{

View File

@ -1725,6 +1725,8 @@ bool NetPlayClient::StartGame(const std::string& path)
if (File::Exists(redirect_path))
File::DeleteDirRecursively(redirect_path);
});
boot_session_data->SetNetplaySettings(std::make_unique<NetPlay::NetSettings>(m_net_settings));
m_dialog->BootGame(path, std::move(boot_session_data));
UpdateDevices();
@ -2574,12 +2576,6 @@ bool IsNetPlayRunning()
return netplay_client != nullptr;
}
const NetSettings& GetNetSettings()
{
ASSERT(IsNetPlayRunning());
return netplay_client->GetNetSettings();
}
void SetSIPollBatching(bool state)
{
s_si_poll_batching = state;
@ -2622,7 +2618,7 @@ std::string GetGBASavePath(int pad_num)
{
std::lock_guard lk(crit_netplay_client);
if (!netplay_client || NetPlay::GetNetSettings().m_IsHosting)
if (!netplay_client || netplay_client->GetNetSettings().m_IsHosting)
{
#ifdef HAS_LIBMGBA
std::string rom_path = Config::Get(Config::MAIN_GBA_ROM_PATHS[pad_num]);
@ -2632,7 +2628,7 @@ std::string GetGBASavePath(int pad_num)
#endif
}
if (!NetPlay::GetNetSettings().m_SyncSaveData)
if (!netplay_client->GetNetSettings().m_SyncSaveData)
return {};
return fmt::format("{}{}{}.sav", File::GetUserPath(D_GBAUSER_IDX), GBA_SAVE_NETPLAY, pad_num + 1);

View File

@ -257,9 +257,6 @@ std::string GetPlayerMappingString(PlayerId pid, const PadMappingArray& pad_map,
const GBAConfigArray& gba_config,
const PadMappingArray& wiimote_map);
bool IsNetPlayRunning();
// Precondition: A netplay client instance must be present. In other words,
// IsNetPlayRunning() must be true before calling this.
const NetSettings& GetNetSettings();
void SetSIPollBatching(bool state);
void SendPowerButtonEvent();
bool IsSyncingAllWiiSaves();