BBA/BuiltIn: Make network interface consistent

This commit is contained in:
Sepalani 2022-07-25 20:17:51 +04:00
parent e783a7f409
commit f992f8f38c
2 changed files with 48 additions and 6 deletions

View File

@ -68,6 +68,8 @@ bool CEXIETHERNET::BuiltInBBAInterface::Activate()
buf.reserve(2048);
// Workaround to get the host IP (might not be accurate)
// TODO: Fix the JNI crash and use GetSystemDefaultInterface()
// - https://pastebin.com/BFpmnxby (see https://dolp.in/pr10920)
const u32 ip = m_local_ip.empty() ? sf::IpAddress::getLocalAddress().toInteger() :
sf::IpAddress(m_local_ip).toInteger();
m_current_ip = htonl(ip);
@ -334,7 +336,7 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleTCPFrame(const Common::TCPPacket&
ref->seq_num++;
target = sf::IpAddress(ntohl(destination_ip));
ref->tcp_socket.connect(target, ntohs(tcp_header.destination_port));
ref->tcp_socket.Connect(target, ntohs(tcp_header.destination_port), m_current_ip);
ref->ready = false;
ref->ip = Common::BitCast<u32>(ip_header.destination_addr);
@ -420,7 +422,7 @@ void CEXIETHERNET::BuiltInBBAInterface::InitUDPPort(u16 port)
ref->to.sin_addr.s_addr = m_current_ip;
ref->to.sin_port = htons(port);
ref->udp_socket.setBlocking(false);
if (ref->udp_socket.bind(port) != sf::Socket::Done)
if (ref->udp_socket.Bind(port, m_current_ip) != sf::Socket::Done)
{
ERROR_LOG_FMT(SP1, "Couldn't open UDP socket");
PanicAlertFmt("Could't open port {:x}, this game might not work proprely in LAN mode.", port);
@ -450,12 +452,12 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
ref->to.sin_addr.s_addr = Common::BitCast<u32>(ip_header.source_addr);
ref->to.sin_port = udp_header.source_port;
ref->udp_socket.setBlocking(false);
if (ref->udp_socket.bind(ntohs(udp_header.source_port)) != sf::Socket::Done)
if (ref->udp_socket.Bind(ntohs(udp_header.source_port), m_current_ip) != sf::Socket::Done)
{
PanicAlertFmt(
"Port {:x} is already in use, this game might not work as intented in LAN Mode.",
htons(udp_header.source_port));
if (ref->udp_socket.bind(sf::Socket::AnyPort) != sf::Socket::Done)
if (ref->udp_socket.Bind(sf::Socket::AnyPort, m_current_ip) != sf::Socket::Done)
{
ERROR_LOG_FMT(SP1, "Couldn't open UDP socket");
return;
@ -710,3 +712,22 @@ void CEXIETHERNET::BuiltInBBAInterface::RecvStop()
m_queue_write = 0;
}
} // namespace ExpansionInterface
BbaTcpSocket::BbaTcpSocket() = default;
sf::Socket::Status BbaTcpSocket::Connect(const sf::IpAddress& dest, u16 port, u32 net_ip)
{
sockaddr_in addr;
addr.sin_addr.s_addr = net_ip;
addr.sin_family = AF_INET;
addr.sin_port = 0;
::bind(getHandle(), reinterpret_cast<sockaddr*>(&addr), sizeof(addr));
return this->connect(dest, port);
}
BbaUdpSocket::BbaUdpSocket() = default;
sf::Socket::Status BbaUdpSocket::Bind(u16 port, u32 net_ip)
{
return this->bind(port, sf::IpAddress(ntohl(net_ip)));
}

View File

@ -34,6 +34,27 @@ struct TcpBuffer
std::vector<u8> data;
};
// Socket helper classes to ensure network interface consistency.
//
// If the socket isn't bound, the system will pick the interface to use automatically.
// This might result in the source IP address changing when talking to the same peer
// and multiple interfaces/IP addresses can reach the socket's peer.
class BbaTcpSocket : public sf::TcpSocket
{
public:
BbaTcpSocket();
sf::Socket::Status Connect(const sf::IpAddress& dest, u16 port, u32 net_ip);
};
class BbaUdpSocket : public sf::UdpSocket
{
public:
BbaUdpSocket();
sf::Socket::Status Bind(u16 port, u32 net_ip);
};
struct StackRef
{
u32 ip;
@ -52,7 +73,7 @@ struct StackRef
sockaddr_in to;
Common::MACAddress bba_mac{};
Common::MACAddress my_mac{};
sf::UdpSocket udp_socket;
sf::TcpSocket tcp_socket;
BbaUdpSocket udp_socket;
BbaTcpSocket tcp_socket;
u64 poke_time;
};