AudioInterface: Use IsPlaying method
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@ -295,18 +295,18 @@ void GenerateAISInterrupt()
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static void IncreaseSampleCount(const u32 amount)
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{
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if (s_control.PSTAT)
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{
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const u32 old_sample_counter = s_sample_counter + 1;
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s_sample_counter += amount;
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if (!IsPlaying())
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return;
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if ((s_interrupt_timing - old_sample_counter) <= (s_sample_counter - old_sample_counter))
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{
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DEBUG_LOG_FMT(AUDIO_INTERFACE,
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"GenerateAudioInterrupt {:08x}:{:08x} at PC {:08x} s_control.AIINTVLD={}",
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s_sample_counter, s_interrupt_timing, PowerPC::ppcState.pc, s_control.AIINTVLD);
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GenerateAudioInterrupt();
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}
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const u32 old_sample_counter = s_sample_counter + 1;
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s_sample_counter += amount;
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if ((s_interrupt_timing - old_sample_counter) <= (s_sample_counter - old_sample_counter))
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{
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DEBUG_LOG_FMT(AUDIO_INTERFACE,
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"GenerateAudioInterrupt {:08x}:{:08x} at PC {:08x} s_control.AIINTVLD={}",
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s_sample_counter, s_interrupt_timing, PowerPC::ppcState.pc, s_control.AIINTVLD);
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GenerateAudioInterrupt();
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}
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}
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@ -337,17 +337,17 @@ u32 Get48KHzSampleRateDivisor()
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static void Update(u64 userdata, s64 cycles_late)
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{
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if (s_control.PSTAT)
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if (!IsPlaying())
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return;
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const u64 diff = CoreTiming::GetTicks() - s_last_cpu_time;
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if (diff > s_cpu_cycles_per_sample)
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{
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const u64 diff = CoreTiming::GetTicks() - s_last_cpu_time;
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if (diff > s_cpu_cycles_per_sample)
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{
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const u32 samples = static_cast<u32>(diff / s_cpu_cycles_per_sample);
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s_last_cpu_time += samples * s_cpu_cycles_per_sample;
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IncreaseSampleCount(samples);
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}
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CoreTiming::ScheduleEvent(GetAIPeriod() - cycles_late, event_type_ai);
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const u32 samples = static_cast<u32>(diff / s_cpu_cycles_per_sample);
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s_last_cpu_time += samples * s_cpu_cycles_per_sample;
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IncreaseSampleCount(samples);
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}
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CoreTiming::ScheduleEvent(GetAIPeriod() - cycles_late, event_type_ai);
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}
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int GetAIPeriod()
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