Merge pull request #10808 from Pokechu22/vertex-loader-direct-normals-with-index3

VideoCommon: Fix direct normal+tangent+binormal with index3 set
This commit is contained in:
JMC47 2022-09-19 19:47:37 -04:00 committed by GitHub
commit 3b10bf04ac
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 562 additions and 199 deletions

View File

@ -485,13 +485,22 @@ void ARM64XEmitter::EncodeLoadStorePairedInst(u32 op, ARM64Reg Rt, ARM64Reg Rt2,
bool bVec = IsVector(Rt);
if (b128Bit)
{
ASSERT_MSG(DYNA_REC, (imm & 0xf) == 0, "128-bit load/store must use aligned offset: {}", imm);
imm >>= 4;
}
else if (b64Bit)
{
ASSERT_MSG(DYNA_REC, (imm & 0x7) == 0, "64-bit load/store must use aligned offset: {}", imm);
imm >>= 3;
}
else
{
ASSERT_MSG(DYNA_REC, (imm & 0x3) == 0, "32-bit load/store must use aligned offset: {}", imm);
imm >>= 2;
}
ASSERT_MSG(DYNA_REC, !(imm & ~0xF), "offset too large {}", imm);
ASSERT_MSG(DYNA_REC, (imm & ~0xF) == 0, "offset too large {}", imm);
u32 opc = 0;
if (b128Bit)
@ -524,11 +533,20 @@ void ARM64XEmitter::EncodeLoadStoreIndexedInst(u32 op, ARM64Reg Rt, ARM64Reg Rn,
bool bVec = IsVector(Rt);
if (size == 64)
{
ASSERT_MSG(DYNA_REC, (imm & 0x7) == 0, "64-bit load/store must use aligned offset: {}", imm);
imm >>= 3;
}
else if (size == 32)
{
ASSERT_MSG(DYNA_REC, (imm & 0x3) == 0, "32-bit load/store must use aligned offset: {}", imm);
imm >>= 2;
}
else if (size == 16)
{
ASSERT_MSG(DYNA_REC, (imm & 0x1) == 0, "16-bit load/store must use aligned offset: {}", imm);
imm >>= 1;
}
ASSERT_MSG(DYNA_REC, imm >= 0, "(IndexType::Unsigned): offset must be positive {}", imm);
ASSERT_MSG(DYNA_REC, !(imm & ~0xFFF), "(IndexType::Unsigned): offset too large {}", imm);
@ -615,10 +633,12 @@ void ARM64XEmitter::EncodeLoadStorePair(u32 op, u32 load, IndexType type, ARM64R
if (b64Bit)
{
op |= 0b10;
ASSERT_MSG(DYNA_REC, (imm & 0x7) == 0, "64-bit load/store must use aligned offset: {}", imm);
imm >>= 3;
}
else
{
ASSERT_MSG(DYNA_REC, (imm & 0x3) == 0, "32-bit load/store must use aligned offset: {}", imm);
imm >>= 2;
}
@ -2072,19 +2092,29 @@ void ARM64FloatEmitter::EmitLoadStoreImmediate(u8 size, u32 opc, IndexType type,
if (type == IndexType::Unsigned)
{
ASSERT_MSG(DYNA_REC, !(imm & ((size - 1) >> 3)),
"(IndexType::Unsigned) immediate offset must be aligned to size! ({}) ({})", imm,
fmt::ptr(m_emit->GetCodePtr()));
ASSERT_MSG(DYNA_REC, imm >= 0, "(IndexType::Unsigned) immediate offset must be positive! ({})",
imm);
if (size == 16)
{
ASSERT_MSG(DYNA_REC, (imm & 0x1) == 0, "16-bit load/store must use aligned offset: {}", imm);
imm >>= 1;
}
else if (size == 32)
{
ASSERT_MSG(DYNA_REC, (imm & 0x3) == 0, "32-bit load/store must use aligned offset: {}", imm);
imm >>= 2;
}
else if (size == 64)
{
ASSERT_MSG(DYNA_REC, (imm & 0x7) == 0, "64-bit load/store must use aligned offset: {}", imm);
imm >>= 3;
}
else if (size == 128)
{
ASSERT_MSG(DYNA_REC, (imm & 0xf) == 0, "128-bit load/store must use aligned offset: {}", imm);
imm >>= 4;
}
ASSERT_MSG(DYNA_REC, imm <= 0xFFF, "Immediate value is too big: {}", imm);
encoded_imm = (imm & 0xFFF);
}
else

View File

@ -60,38 +60,22 @@ VertexLoaderARM64::VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_at
WriteProtect();
}
void VertexLoaderARM64::GetVertexAddr(CPArray array, VertexComponentFormat attribute, ARM64Reg reg)
// Returns the register to use as the base and an offset from that register.
// For indexed attributes, the index is read into scratch1_reg, and then scratch1_reg with no offset
// is returned. For direct attributes, an offset from src_reg is returned.
std::pair<Arm64Gen::ARM64Reg, u32> VertexLoaderARM64::GetVertexAddr(CPArray array,
VertexComponentFormat attribute)
{
if (IsIndexed(attribute))
{
if (attribute == VertexComponentFormat::Index8)
{
if (m_src_ofs < 4096)
{
LDRB(IndexType::Unsigned, scratch1_reg, src_reg, m_src_ofs);
}
else
{
ADD(reg, src_reg, m_src_ofs);
LDRB(IndexType::Unsigned, scratch1_reg, reg, 0);
}
LDURB(scratch1_reg, src_reg, m_src_ofs);
m_src_ofs += 1;
}
else
else // Index16
{
if (m_src_ofs < 256)
{
LDURH(scratch1_reg, src_reg, m_src_ofs);
}
else if (m_src_ofs <= 8190 && !(m_src_ofs & 1))
{
LDRH(IndexType::Unsigned, scratch1_reg, src_reg, m_src_ofs);
}
else
{
ADD(reg, src_reg, m_src_ofs);
LDRH(IndexType::Unsigned, scratch1_reg, reg, 0);
}
LDURH(scratch1_reg, src_reg, m_src_ofs);
m_src_ofs += 2;
REV16(scratch1_reg, scratch1_reg);
}
@ -109,25 +93,19 @@ void VertexLoaderARM64::GetVertexAddr(CPArray array, VertexComponentFormat attri
LDR(IndexType::Unsigned, EncodeRegTo64(scratch2_reg), arraybase_reg,
static_cast<u8>(array) * 8);
ADD(EncodeRegTo64(reg), EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch2_reg));
ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch2_reg));
return {EncodeRegTo64(scratch1_reg), 0};
}
else
ADD(reg, src_reg, m_src_ofs);
{
return {src_reg, m_src_ofs};
}
}
s32 VertexLoaderARM64::GetAddressImm(CPArray array, VertexComponentFormat attribute,
Arm64Gen::ARM64Reg reg, u32 align)
{
if (IsIndexed(attribute) || (m_src_ofs > 255 && (m_src_ofs & (align - 1))))
GetVertexAddr(array, attribute, reg);
else
return m_src_ofs;
return -1;
}
int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFormat format,
int count_in, int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format, s32 offset)
void VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFormat format,
int count_in, int count_out, bool dequantize,
u8 scaling_exponent, AttributeFormat* native_format,
ARM64Reg reg, u32 offset)
{
ARM64Reg coords = count_in == 3 ? ARM64Reg::Q31 : ARM64Reg::D31;
ARM64Reg scale = count_in == 3 ? ARM64Reg::Q30 : ARM64Reg::D30;
@ -136,23 +114,8 @@ int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentForm
int load_bytes = elem_size * count_in;
int load_size = GetLoadSize(load_bytes);
load_size <<= 3;
elem_size <<= 3;
if (offset == -1)
{
if (count_in == 1)
m_float_emit.LDR(elem_size, IndexType::Unsigned, coords, EncodeRegTo64(scratch1_reg), 0);
else
m_float_emit.LD1(elem_size, 1, coords, EncodeRegTo64(scratch1_reg));
}
else if (offset & (load_size - 1)) // Not aligned - unscaled
{
m_float_emit.LDUR(load_size, coords, src_reg, offset);
}
else
{
m_float_emit.LDR(load_size, IndexType::Unsigned, coords, src_reg, offset);
}
m_float_emit.LDUR(load_size, coords, reg, offset);
if (format != ComponentFormat::Float)
{
@ -191,20 +154,7 @@ int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentForm
}
const u32 write_size = count_out == 3 ? 128 : count_out * 32;
const u32 mask = count_out == 3 ? 0xF : count_out == 2 ? 0x7 : 0x3;
if (m_dst_ofs < 256)
{
m_float_emit.STUR(write_size, coords, dst_reg, m_dst_ofs);
}
else if (!(m_dst_ofs & mask))
{
m_float_emit.STR(write_size, IndexType::Unsigned, coords, dst_reg, m_dst_ofs);
}
else
{
ADD(EncodeRegTo64(scratch2_reg), dst_reg, m_dst_ofs);
m_float_emit.ST1(32, 1, coords, EncodeRegTo64(scratch2_reg));
}
m_float_emit.STUR(write_size, coords, dst_reg, m_dst_ofs);
// Z-Freeze
if (native_format == &m_native_vtx_decl.position)
@ -239,11 +189,10 @@ int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentForm
if (attribute == VertexComponentFormat::Direct)
m_src_ofs += load_bytes;
return load_bytes;
}
void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset)
void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat format, ARM64Reg reg,
u32 offset)
{
int load_bytes = 0;
switch (format)
@ -251,12 +200,7 @@ void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat f
case ColorFormat::RGB888:
case ColorFormat::RGB888x:
case ColorFormat::RGBA8888:
if (offset == -1)
LDR(IndexType::Unsigned, scratch2_reg, EncodeRegTo64(scratch1_reg), 0);
else if (offset & 3) // Not aligned - unscaled
LDUR(scratch2_reg, src_reg, offset);
else
LDR(IndexType::Unsigned, scratch2_reg, src_reg, offset);
LDUR(scratch2_reg, reg, offset);
if (format != ColorFormat::RGBA8888)
ORR(scratch2_reg, scratch2_reg, LogicalImm(0xFF000000, 32));
@ -267,12 +211,7 @@ void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat f
case ColorFormat::RGB565:
// RRRRRGGG GGGBBBBB
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
LDRH(IndexType::Unsigned, scratch3_reg, EncodeRegTo64(scratch1_reg), 0);
else if (offset & 1) // Not aligned - unscaled
LDURH(scratch3_reg, src_reg, offset);
else
LDRH(IndexType::Unsigned, scratch3_reg, src_reg, offset);
LDURH(scratch3_reg, reg, offset);
REV16(scratch3_reg, scratch3_reg);
@ -304,12 +243,7 @@ void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat f
// BBBBAAAA RRRRGGGG
// REV16 - RRRRGGGG BBBBAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
LDRH(IndexType::Unsigned, scratch3_reg, EncodeRegTo64(scratch1_reg), 0);
else if (offset & 1) // Not aligned - unscaled
LDURH(scratch3_reg, src_reg, offset);
else
LDRH(IndexType::Unsigned, scratch3_reg, src_reg, offset);
LDURH(scratch3_reg, reg, offset);
// R
UBFM(scratch1_reg, scratch3_reg, 4, 7);
@ -336,18 +270,7 @@ void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat f
case ColorFormat::RGBA6666:
// RRRRRRGG GGGGBBBB BBAAAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
{
LDUR(scratch3_reg, EncodeRegTo64(scratch1_reg), -1);
}
else
{
offset -= 1;
if (offset & 3) // Not aligned - unscaled
LDUR(scratch3_reg, src_reg, offset);
else
LDR(IndexType::Unsigned, scratch3_reg, src_reg, offset);
}
LDUR(scratch3_reg, reg, offset - 1);
REV32(scratch3_reg, scratch3_reg);
@ -385,6 +308,12 @@ void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat f
void VertexLoaderARM64::GenerateVertexLoader()
{
// The largest input vertex (with the position matrix index and all texture matrix indices
// enabled, and all components set as direct) is 129 bytes (corresponding to a 156-byte
// output). This is small enough that we can always use the unscaled load/store instructions
// (which allow an offset from -256 to +255).
ASSERT(m_vertex_size <= 255);
// R0 - Source pointer
// R1 - Destination pointer
// R2 - Count
@ -456,49 +385,45 @@ void VertexLoaderARM64::GenerateVertexLoader()
// Position
{
int elem_size = GetElementSize(m_VtxAttr.g0.PosFormat);
int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
int load_bytes = elem_size * pos_elements;
int load_size = GetLoadSize(load_bytes);
load_size <<= 3;
const int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
s32 offset = GetAddressImm(CPArray::Position, m_VtxDesc.low.Position,
EncodeRegTo64(scratch1_reg), load_size);
const auto [reg, offset] = GetVertexAddr(CPArray::Position, m_VtxDesc.low.Position);
ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat, pos_elements, pos_elements,
m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position, offset);
m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position, reg,
offset);
}
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
{
static const u8 map[8] = {7, 6, 15, 14};
const u8 scaling_exponent = map[u32(m_VtxAttr.g0.NormalFormat.Value())];
const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB ? 3 : 1;
static constexpr Common::EnumMap<u8, static_cast<ComponentFormat>(7)> SCALE_MAP = {7, 6, 15, 14,
0, 0, 0, 0};
const u8 scaling_exponent = SCALE_MAP[m_VtxAttr.g0.NormalFormat];
s32 offset = -1;
for (int i = 0; i < limit; i++)
// Normal
auto [reg, offset] = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true, scaling_exponent,
&m_native_vtx_decl.normals[0], reg, offset);
if (m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB)
{
if (!i || m_VtxAttr.g0.NormalIndex3)
{
int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
const bool index3 = IsIndexed(m_VtxDesc.low.Normal) && m_VtxAttr.g0.NormalIndex3;
const int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
const int load_bytes = elem_size * 3;
int load_bytes = elem_size * 3;
int load_size = GetLoadSize(load_bytes);
offset = GetAddressImm(CPArray::Normal, m_VtxDesc.low.Normal, EncodeRegTo64(scratch1_reg),
load_size << 3);
if (offset == -1)
ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), i * elem_size * 3);
else
offset += i * elem_size * 3;
}
int bytes_read = ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true,
scaling_exponent, &m_native_vtx_decl.normals[i], offset);
if (offset == -1)
ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), bytes_read);
else
offset += bytes_read;
// Tangent
// If in Index3 mode, and indexed components are used, replace the index with a new index.
if (index3)
std::tie(reg, offset) = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
// The tangent comes after the normal; even in index3 mode, an extra offset of load_bytes is
// applied. Note that this is different from adding 1 to the index, as the stride for indices
// may be different from the size of the tangent itself.
ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true, scaling_exponent,
&m_native_vtx_decl.normals[1], reg, offset + load_bytes);
// Binormal
if (index3)
std::tie(reg, offset) = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true, scaling_exponent,
&m_native_vtx_decl.normals[2], reg, offset + load_bytes * 2);
}
}
@ -510,14 +435,8 @@ void VertexLoaderARM64::GenerateVertexLoader()
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
u32 align = 4;
if (m_VtxAttr.GetColorFormat(i) == ColorFormat::RGB565 ||
m_VtxAttr.GetColorFormat(i) == ColorFormat::RGBA4444)
align = 2;
s32 offset = GetAddressImm(CPArray::Color0 + i, m_VtxDesc.low.Color[i],
EncodeRegTo64(scratch1_reg), align);
ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i), offset);
const auto [reg, offset] = GetVertexAddr(CPArray::Color0 + i, m_VtxDesc.low.Color[i]);
ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i), reg, offset);
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].enable = true;
m_native_vtx_decl.colors[i].offset = m_dst_ofs;
@ -533,20 +452,14 @@ void VertexLoaderARM64::GenerateVertexLoader()
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
m_native_vtx_decl.texcoords[i].integer = false;
int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::S ? 1 : 2;
const int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::S ? 1 : 2;
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
int elem_size = GetElementSize(m_VtxAttr.GetTexFormat(i));
int load_bytes = elem_size * (elements + 2);
int load_size = GetLoadSize(load_bytes);
load_size <<= 3;
s32 offset = GetAddressImm(CPArray::TexCoord0 + i, m_VtxDesc.high.TexCoord[i],
EncodeRegTo64(scratch1_reg), load_size);
const auto [reg, offset] = GetVertexAddr(CPArray::TexCoord0 + i, m_VtxDesc.high.TexCoord[i]);
u8 scaling_exponent = m_VtxAttr.GetTexFrac(i);
ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.GetTexFormat(i), elements,
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.g0.ByteDequant,
scaling_exponent, &m_native_vtx_decl.texcoords[i], offset);
scaling_exponent, &m_native_vtx_decl.texcoords[i], reg, offset);
}
if (m_VtxDesc.low.TexMatIdx[i])
{
@ -567,22 +480,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
{
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
if (m_dst_ofs < 256)
{
STUR(ARM64Reg::SP, dst_reg, m_dst_ofs);
}
else if (!(m_dst_ofs & 7))
{
// If m_dst_ofs isn't 8byte aligned we can't store an 8byte zero register
// So store two 4byte zero registers
// The destination is always 4byte aligned
STR(IndexType::Unsigned, ARM64Reg::WSP, dst_reg, m_dst_ofs);
STR(IndexType::Unsigned, ARM64Reg::WSP, dst_reg, m_dst_ofs + 4);
}
else
{
STR(IndexType::Unsigned, ARM64Reg::SP, dst_reg, m_dst_ofs);
}
STUR(ARM64Reg::SP, dst_reg, m_dst_ofs);
m_float_emit.STR(32, IndexType::Unsigned, ARM64Reg::D31, dst_reg, m_dst_ofs + 8);
m_dst_ofs += sizeof(float) * 3;

View File

@ -3,6 +3,8 @@
#pragma once
#include <utility>
#include "Common/Arm64Emitter.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoaderBase.h"
@ -26,12 +28,11 @@ private:
u32 m_dst_ofs = 0;
Arm64Gen::FixupBranch m_skip_vertex;
Arm64Gen::ARM64FloatEmitter m_float_emit;
void GetVertexAddr(CPArray array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg);
s32 GetAddressImm(CPArray array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg,
u32 align);
int ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in,
int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format, s32 offset = -1);
void ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset);
std::pair<Arm64Gen::ARM64Reg, u32> GetVertexAddr(CPArray array, VertexComponentFormat attribute);
void ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in,
int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format, Arm64Gen::ARM64Reg reg, u32 offset);
void ReadColor(VertexComponentFormat attribute, ColorFormat format, Arm64Gen::ARM64Reg reg,
u32 offset);
void GenerateVertexLoader();
};

View File

@ -79,9 +79,10 @@ OpArg VertexLoaderX64::GetVertexAddr(CPArray array, VertexComponentFormat attrib
}
}
int VertexLoaderX64::ReadVertex(OpArg data, VertexComponentFormat attribute, ComponentFormat format,
int count_in, int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format)
void VertexLoaderX64::ReadVertex(OpArg data, VertexComponentFormat attribute,
ComponentFormat format, int count_in, int count_out,
bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format)
{
static const __m128i shuffle_lut[5][3] = {
{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF00L), // 1x u8
@ -276,8 +277,6 @@ int VertexLoaderX64::ReadVertex(OpArg data, VertexComponentFormat attribute, Com
}
write_zfreeze();
return load_bytes;
}
void VertexLoaderX64::ReadColor(OpArg data, VertexComponentFormat attribute, ColorFormat format)
@ -459,20 +458,45 @@ void VertexLoaderX64::GenerateVertexLoader()
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
{
static const u8 map[8] = {7, 6, 15, 14};
const u8 scaling_exponent = map[u32(m_VtxAttr.g0.NormalFormat.Value())];
const int limit = m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB ? 3 : 1;
static constexpr Common::EnumMap<u8, static_cast<ComponentFormat>(7)> SCALE_MAP = {7, 6, 15, 14,
0, 0, 0, 0};
const u8 scaling_exponent = SCALE_MAP[m_VtxAttr.g0.NormalFormat];
for (int i = 0; i < limit; i++)
// Normal
data = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true, scaling_exponent,
&m_native_vtx_decl.normals[0]);
if (m_VtxAttr.g0.NormalElements == NormalComponentCount::NTB)
{
if (!i || m_VtxAttr.g0.NormalIndex3)
{
const bool index3 = IsIndexed(m_VtxDesc.low.Normal) && m_VtxAttr.g0.NormalIndex3;
const int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
const int load_bytes = elem_size * 3;
// Tangent
// If in Index3 mode, and indexed components are used, replace the index with a new index.
if (index3)
data = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
data.AddMemOffset(i * elem_size * 3);
}
data.AddMemOffset(ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3,
true, scaling_exponent, &m_native_vtx_decl.normals[i]));
// The tangent comes after the normal; even in index3 mode, this offset is applied.
// Note that this is different from adding 1 to the index, as the stride for indices may be
// different from the size of the tangent itself.
data.AddMemOffset(load_bytes);
ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true,
scaling_exponent, &m_native_vtx_decl.normals[1]);
// Undo the offset above so that data points to the normal instead of the tangent.
// This way, we can add 2*elem_size below to always point to the binormal, even if we replace
// data with a new index (which would point to the normal).
data.AddMemOffset(-load_bytes);
// Binormal
if (index3)
data = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal);
data.AddMemOffset(load_bytes * 2);
ReadVertex(data, m_VtxDesc.low.Normal, m_VtxAttr.g0.NormalFormat, 3, 3, true,
scaling_exponent, &m_native_vtx_decl.normals[2]);
}
}

View File

@ -25,9 +25,9 @@ private:
u32 m_dst_ofs = 0;
Gen::FixupBranch m_skip_vertex;
Gen::OpArg GetVertexAddr(CPArray array, VertexComponentFormat attribute);
int ReadVertex(Gen::OpArg data, VertexComponentFormat attribute, ComponentFormat format,
int count_in, int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format);
void ReadVertex(Gen::OpArg data, VertexComponentFormat attribute, ComponentFormat format,
int count_in, int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format);
void ReadColor(Gen::OpArg data, VertexComponentFormat attribute, ColorFormat format);
void GenerateVertexLoader();
};

View File

@ -366,3 +366,413 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
for (int i = 0; i < 100; ++i)
RunVertices(100000);
}
TEST_F(VertexLoaderTest, DirectAllComponents)
{
m_vtx_desc.low.PosMatIdx = 1;
m_vtx_desc.low.Tex0MatIdx = 1;
m_vtx_desc.low.Tex1MatIdx = 1;
m_vtx_desc.low.Tex2MatIdx = 1;
m_vtx_desc.low.Tex3MatIdx = 1;
m_vtx_desc.low.Tex4MatIdx = 1;
m_vtx_desc.low.Tex5MatIdx = 1;
m_vtx_desc.low.Tex6MatIdx = 1;
m_vtx_desc.low.Tex7MatIdx = 1;
m_vtx_desc.low.Position = VertexComponentFormat::Direct;
m_vtx_desc.low.Normal = VertexComponentFormat::Direct;
m_vtx_desc.low.Color0 = VertexComponentFormat::Direct;
m_vtx_desc.low.Color1 = VertexComponentFormat::Direct;
m_vtx_desc.high.Tex0Coord = VertexComponentFormat::Direct;
m_vtx_desc.high.Tex1Coord = VertexComponentFormat::Direct;
m_vtx_desc.high.Tex2Coord = VertexComponentFormat::Direct;
m_vtx_desc.high.Tex3Coord = VertexComponentFormat::Direct;
m_vtx_desc.high.Tex4Coord = VertexComponentFormat::Direct;
m_vtx_desc.high.Tex5Coord = VertexComponentFormat::Direct;
m_vtx_desc.high.Tex6Coord = VertexComponentFormat::Direct;
m_vtx_desc.high.Tex7Coord = VertexComponentFormat::Direct;
m_vtx_attr.g0.PosElements = CoordComponentCount::XYZ;
m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
m_vtx_attr.g0.NormalElements = NormalComponentCount::NTB;
m_vtx_attr.g0.NormalFormat = ComponentFormat::Float;
m_vtx_attr.g0.Color0Elements = ColorComponentCount::RGBA;
m_vtx_attr.g0.Color0Comp = ColorFormat::RGBA8888;
m_vtx_attr.g0.Color1Elements = ColorComponentCount::RGBA;
m_vtx_attr.g0.Color1Comp = ColorFormat::RGBA8888;
m_vtx_attr.g0.Tex0CoordElements = TexComponentCount::ST;
m_vtx_attr.g0.Tex0CoordFormat = ComponentFormat::Float;
m_vtx_attr.g1.Tex1CoordElements = TexComponentCount::ST;
m_vtx_attr.g1.Tex1CoordFormat = ComponentFormat::Float;
m_vtx_attr.g1.Tex2CoordElements = TexComponentCount::ST;
m_vtx_attr.g1.Tex2CoordFormat = ComponentFormat::Float;
m_vtx_attr.g1.Tex3CoordElements = TexComponentCount::ST;
m_vtx_attr.g1.Tex3CoordFormat = ComponentFormat::Float;
m_vtx_attr.g1.Tex4CoordElements = TexComponentCount::ST;
m_vtx_attr.g1.Tex4CoordFormat = ComponentFormat::Float;
m_vtx_attr.g2.Tex5CoordElements = TexComponentCount::ST;
m_vtx_attr.g2.Tex5CoordFormat = ComponentFormat::Float;
m_vtx_attr.g2.Tex6CoordElements = TexComponentCount::ST;
m_vtx_attr.g2.Tex6CoordFormat = ComponentFormat::Float;
m_vtx_attr.g2.Tex7CoordElements = TexComponentCount::ST;
m_vtx_attr.g2.Tex7CoordFormat = ComponentFormat::Float;
CreateAndCheckSizes(129, 39 * sizeof(float));
// Pos matrix idx
Input<u8>(20);
// Tex matrix idx
Input<u8>(0);
Input<u8>(1);
Input<u8>(2);
Input<u8>(3);
Input<u8>(4);
Input<u8>(5);
Input<u8>(6);
Input<u8>(7);
// Position
Input(-1.0f);
Input(-2.0f);
Input(-3.0f);
// Normal
Input(-4.0f);
Input(-5.0f);
Input(-6.0f);
// Tangent
Input(-7.0f);
Input(-8.0f);
Input(-9.0f);
// Binormal
Input(-10.0f);
Input(-11.0f);
Input(-12.0f);
// Colors
Input<u32>(0x01234567);
Input<u32>(0x89abcdef);
// Texture coordinates
Input(0.1f);
Input(-0.9f);
Input(1.1f);
Input(-1.9f);
Input(2.1f);
Input(-2.9f);
Input(3.1f);
Input(-3.9f);
Input(4.1f);
Input(-4.9f);
Input(5.1f);
Input(-5.9f);
Input(6.1f);
Input(-6.9f);
Input(7.1f);
Input(-7.9f);
RunVertices(1);
// Position matrix
ASSERT_EQ(m_loader->m_native_vtx_decl.posmtx.offset, 0 * sizeof(float));
EXPECT_EQ((m_dst.Read<u32, false>()), 20u);
// Position
ASSERT_EQ(m_loader->m_native_vtx_decl.position.offset, 1 * sizeof(float));
ExpectOut(-1.0f);
ExpectOut(-2.0f);
ExpectOut(-3.0f);
// Normal
ASSERT_EQ(m_loader->m_native_vtx_decl.normals[0].offset, 4 * sizeof(float));
ExpectOut(-4.0f);
ExpectOut(-5.0f);
ExpectOut(-6.0f);
// Tangent
ASSERT_EQ(m_loader->m_native_vtx_decl.normals[1].offset, 7 * sizeof(float));
ExpectOut(-7.0f);
ExpectOut(-8.0f);
ExpectOut(-9.0f);
// Binormal
ASSERT_EQ(m_loader->m_native_vtx_decl.normals[2].offset, 10 * sizeof(float));
ExpectOut(-10.0f);
ExpectOut(-11.0f);
ExpectOut(-12.0f);
// Colors
ASSERT_EQ(m_loader->m_native_vtx_decl.colors[0].offset, 13 * sizeof(float));
EXPECT_EQ((m_dst.Read<u32, true>()), 0x01234567u);
ASSERT_EQ(m_loader->m_native_vtx_decl.colors[1].offset, 14 * sizeof(float));
EXPECT_EQ((m_dst.Read<u32, true>()), 0x89abcdefu);
// Texture coordinates and matrices (interleaved)
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[0].offset, 15 * sizeof(float));
ExpectOut(0.1f); // S
ExpectOut(-0.9f); // T
ExpectOut(0.0f); // matrix (yes, a float)
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[1].offset, 18 * sizeof(float));
ExpectOut(1.1f);
ExpectOut(-1.9f);
ExpectOut(1.0f);
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[2].offset, 21 * sizeof(float));
ExpectOut(2.1f);
ExpectOut(-2.9f);
ExpectOut(2.0f);
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[3].offset, 24 * sizeof(float));
ExpectOut(3.1f);
ExpectOut(-3.9f);
ExpectOut(3.0f);
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[4].offset, 27 * sizeof(float));
ExpectOut(4.1f);
ExpectOut(-4.9f);
ExpectOut(4.0f);
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[5].offset, 30 * sizeof(float));
ExpectOut(5.1f);
ExpectOut(-5.9f);
ExpectOut(5.0f);
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[6].offset, 33 * sizeof(float));
ExpectOut(6.1f);
ExpectOut(-6.9f);
ExpectOut(6.0f);
ASSERT_EQ(m_loader->m_native_vtx_decl.texcoords[7].offset, 36 * sizeof(float));
ExpectOut(7.1f);
ExpectOut(-7.9f);
ExpectOut(7.0f);
}
class VertexLoaderNormalTest
: public VertexLoaderTest,
public ::testing::WithParamInterface<
std::tuple<VertexComponentFormat, ComponentFormat, NormalComponentCount, bool>>
{
};
INSTANTIATE_TEST_CASE_P(
AllCombinations, VertexLoaderNormalTest,
::testing::Combine(
::testing::Values(VertexComponentFormat::NotPresent, VertexComponentFormat::Direct,
VertexComponentFormat::Index8, VertexComponentFormat::Index16),
::testing::Values(ComponentFormat::UByte, ComponentFormat::Byte, ComponentFormat::UShort,
ComponentFormat::Short, ComponentFormat::Float),
::testing::Values(NormalComponentCount::N, NormalComponentCount::NTB),
::testing::Values(false, true)));
TEST_P(VertexLoaderNormalTest, NormalAll)
{
VertexComponentFormat addr;
ComponentFormat format;
NormalComponentCount elements;
bool index3;
std::tie(addr, format, elements, index3) = GetParam();
m_vtx_desc.low.Position = VertexComponentFormat::Direct;
m_vtx_attr.g0.PosFormat = ComponentFormat::Float;
m_vtx_attr.g0.PosElements = CoordComponentCount::XY;
m_vtx_attr.g0.PosFrac = 0;
m_vtx_desc.low.Normal = addr;
m_vtx_attr.g0.NormalFormat = format;
m_vtx_attr.g0.NormalElements = elements;
m_vtx_attr.g0.NormalIndex3 = index3;
const u32 in_size = [&]() -> u32 {
if (addr == VertexComponentFormat::NotPresent)
return 0;
if (IsIndexed(addr))
{
const u32 base_size = (addr == VertexComponentFormat::Index8) ? 1 : 2;
if (elements == NormalComponentCount::NTB)
return (index3 ? 3 : 1) * base_size;
else
return 1 * base_size;
}
else
{
const u32 base_count = (elements == NormalComponentCount::NTB) ? 9 : 3;
const u32 base_size = GetElementSize(format);
return base_count * base_size;
}
}();
const u32 out_size = [&]() -> u32 {
if (addr == VertexComponentFormat::NotPresent)
return 0;
const u32 base_count = (elements == NormalComponentCount::NTB) ? 9 : 3;
return base_count * sizeof(float);
}();
CreateAndCheckSizes(2 * sizeof(float) + in_size, 2 * sizeof(float) + out_size);
auto input_with_expected_type = [&](float value) {
switch (format)
{
case ComponentFormat::UByte:
Input<u8>(value * (1 << 7));
break;
case ComponentFormat::Byte:
Input<s8>(value * (1 << 6));
break;
case ComponentFormat::UShort:
Input<u16>(value * (1 << 15));
break;
case ComponentFormat::Short:
Input<s16>(value * (1 << 14));
break;
case ComponentFormat::Float:
default:
Input<float>(value);
break;
}
};
auto create_normal = [&](int counter_base) {
if (addr == VertexComponentFormat::Direct)
{
input_with_expected_type(counter_base / 32.f);
input_with_expected_type((counter_base + 1) / 32.f);
input_with_expected_type((counter_base + 2) / 32.f);
}
else if (addr == VertexComponentFormat::Index8)
{
// We set up arrays so that this works
Input<u8>(counter_base);
}
else if (addr == VertexComponentFormat::Index16)
{
Input<u16>(counter_base);
}
// Do nothing for NotPresent
};
auto create_tangent_and_binormal = [&](int counter_base) {
if (IsIndexed(addr))
{
// With NormalIndex3, specifying the same index 3 times should give the same result
// as specifying one index in non-index3 mode (as the index is biased by bytes).
// If index3 is disabled, we don't want to write any more indices.
if (index3)
{
// Tangent
create_normal(counter_base);
// Binormal
create_normal(counter_base);
}
}
else
{
// Tangent
create_normal(counter_base + 3);
// Binormal
create_normal(counter_base + 6);
}
};
// Create our two vertices
// Position 1
Input(4.0f);
Input(8.0f);
// Normal 1
create_normal(1);
if (elements == NormalComponentCount::NTB)
{
create_tangent_and_binormal(1);
}
// Position 2
Input(6.0f);
Input(12.0f);
// Normal 1
create_normal(10);
if (elements == NormalComponentCount::NTB)
{
create_tangent_and_binormal(10);
}
// Create an array for indexed representations
for (int i = 0; i < NUM_VERTEX_COMPONENT_ARRAYS; i++)
{
VertexLoaderManager::cached_arraybases[static_cast<CPArray>(i)] = m_src.GetPointer();
g_main_cp_state.array_strides[static_cast<CPArray>(i)] = GetElementSize(format);
}
for (int i = 0; i < 32; i++)
input_with_expected_type(i / 32.f);
// Pre-fill these values to detect if they're modified
VertexLoaderManager::binormal_cache = {42.f, 43.f, 44.f, 45.f};
VertexLoaderManager::tangent_cache = {46.f, 47.f, 48.f, 49.f};
RunVertices(2);
// First vertex, position
ExpectOut(4.0f);
ExpectOut(8.0f);
if (addr != VertexComponentFormat::NotPresent)
{
// Normal
ExpectOut(1 / 32.f);
ExpectOut(2 / 32.f);
ExpectOut(3 / 32.f);
if (elements == NormalComponentCount::NTB)
{
// Tangent
ExpectOut(4 / 32.f);
ExpectOut(5 / 32.f);
ExpectOut(6 / 32.f);
// Binormal
ExpectOut(7 / 32.f);
ExpectOut(8 / 32.f);
ExpectOut(9 / 32.f);
}
}
// Second vertex, position
ExpectOut(6.0f);
ExpectOut(12.0f);
if (addr != VertexComponentFormat::NotPresent)
{
// Normal
ExpectOut(10 / 32.f);
ExpectOut(11 / 32.f);
ExpectOut(12 / 32.f);
if (elements == NormalComponentCount::NTB)
{
// Tangent
ExpectOut(13 / 32.f);
ExpectOut(14 / 32.f);
ExpectOut(15 / 32.f);
// Binormal
ExpectOut(16 / 32.f);
ExpectOut(17 / 32.f);
ExpectOut(18 / 32.f);
EXPECT_EQ(VertexLoaderManager::tangent_cache[0], 13 / 32.f);
EXPECT_EQ(VertexLoaderManager::tangent_cache[1], 14 / 32.f);
EXPECT_EQ(VertexLoaderManager::tangent_cache[2], 15 / 32.f);
// Last index is padding/junk
EXPECT_EQ(VertexLoaderManager::binormal_cache[0], 16 / 32.f);
EXPECT_EQ(VertexLoaderManager::binormal_cache[1], 17 / 32.f);
EXPECT_EQ(VertexLoaderManager::binormal_cache[2], 18 / 32.f);
}
}
if (addr == VertexComponentFormat::NotPresent || elements == NormalComponentCount::N)
{
// Expect these to not be written
EXPECT_EQ(VertexLoaderManager::binormal_cache[0], 42.f);
EXPECT_EQ(VertexLoaderManager::binormal_cache[1], 43.f);
EXPECT_EQ(VertexLoaderManager::binormal_cache[2], 44.f);
EXPECT_EQ(VertexLoaderManager::binormal_cache[3], 45.f);
EXPECT_EQ(VertexLoaderManager::tangent_cache[0], 46.f);
EXPECT_EQ(VertexLoaderManager::tangent_cache[1], 47.f);
EXPECT_EQ(VertexLoaderManager::tangent_cache[2], 48.f);
EXPECT_EQ(VertexLoaderManager::tangent_cache[3], 49.f);
}
}
// For gtest, which doesn't know about our fmt::formatters by default
static void PrintTo(const VertexComponentFormat& t, std::ostream* os)
{
*os << fmt::to_string(t);
}
static void PrintTo(const ComponentFormat& t, std::ostream* os)
{
*os << fmt::to_string(t);
}
static void PrintTo(const CoordComponentCount& t, std::ostream* os)
{
*os << fmt::to_string(t);
}
static void PrintTo(const NormalComponentCount& t, std::ostream* os)
{
*os << fmt::to_string(t);
}