Common/Matrix: Add equality operators to TVec2/3/4.
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@ -24,6 +24,11 @@ union TVec3
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{
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}
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constexpr bool operator==(const TVec3& other) const
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{
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return x == other.x && y == other.y && z == other.z;
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}
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constexpr TVec3 Cross(const TVec3& rhs) const
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{
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return {(y * rhs.z) - (rhs.y * z), (z * rhs.x) - (rhs.z * x), (x * rhs.y) - (rhs.x * y)};
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@ -153,6 +158,11 @@ union TVec4
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constexpr TVec4(TVec3<T> _vec, T _w) : TVec4{_vec.x, _vec.y, _vec.z, _w} {}
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constexpr TVec4(T _x, T _y, T _z, T _w) : data{_x, _y, _z, _w} {}
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constexpr bool operator==(const TVec4& other) const
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{
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return x == other.x && y == other.y && z == other.z && w == other.w;
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}
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constexpr T Dot(const TVec4& other) const
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{
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return x * other.x + y * other.y + z * other.z + w * other.w;
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@ -216,6 +226,8 @@ union TVec2
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{
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}
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constexpr bool operator==(const TVec2& other) const { return x == other.x && y == other.y; }
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constexpr T Cross(const TVec2& rhs) const { return (x * rhs.y) - (y * rhs.x); }
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constexpr T Dot(const TVec2& rhs) const { return (x * rhs.x) + (y * rhs.y); }
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constexpr T LengthSquared() const { return Dot(*this); }
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