AudioCommon: Move sound stream variables to Core::System.
This commit is contained in:
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9195e1a9b8
commit
c310e504cb
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@ -19,15 +19,10 @@
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#include "Common/Logging/Log.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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// This shouldn't be a global, at least not here.
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std::unique_ptr<SoundStream> g_sound_stream;
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#include "Core/System.h"
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namespace AudioCommon
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{
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static bool s_audio_dump_start = false;
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static bool s_sound_stream_running = false;
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constexpr int AUDIO_VOLUME_MIN = 0;
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constexpr int AUDIO_VOLUME_MAX = 100;
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@ -53,44 +48,50 @@ static std::unique_ptr<SoundStream> CreateSoundStreamForBackend(std::string_view
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void InitSoundStream()
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{
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std::string backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
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g_sound_stream = CreateSoundStreamForBackend(backend);
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std::unique_ptr<SoundStream> sound_stream = CreateSoundStreamForBackend(backend);
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if (!g_sound_stream)
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if (!sound_stream)
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{
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WARN_LOG_FMT(AUDIO, "Unknown backend {}, using {} instead.", backend, GetDefaultSoundBackend());
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backend = GetDefaultSoundBackend();
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g_sound_stream = CreateSoundStreamForBackend(GetDefaultSoundBackend());
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sound_stream = CreateSoundStreamForBackend(backend);
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}
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if (!g_sound_stream || !g_sound_stream->Init())
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if (!sound_stream || !sound_stream->Init())
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{
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WARN_LOG_FMT(AUDIO, "Could not initialize backend {}, using {} instead.", backend,
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BACKEND_NULLSOUND);
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g_sound_stream = std::make_unique<NullSound>();
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g_sound_stream->Init();
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sound_stream = std::make_unique<NullSound>();
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sound_stream->Init();
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}
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Core::System::GetInstance().SetSoundStream(std::move(sound_stream));
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}
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void PostInitSoundStream()
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{
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auto& system = Core::System::GetInstance();
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// This needs to be called after AudioInterface::Init and SerialInterface::Init (for GBA devices)
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// where input sample rates are set
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UpdateSoundStream();
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SetSoundStreamRunning(true);
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if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
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if (Config::Get(Config::MAIN_DUMP_AUDIO) && !system.IsAudioDumpStarted())
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StartAudioDump();
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}
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void ShutdownSoundStream()
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{
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auto& system = Core::System::GetInstance();
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INFO_LOG_FMT(AUDIO, "Shutting down sound stream");
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if (Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
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if (Config::Get(Config::MAIN_DUMP_AUDIO) && system.IsAudioDumpStarted())
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StopAudioDump();
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SetSoundStreamRunning(false);
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g_sound_stream.reset();
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system.SetSoundStream(nullptr);
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INFO_LOG_FMT(AUDIO, "Done shutting down sound stream");
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}
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@ -162,23 +163,29 @@ bool SupportsVolumeChanges(std::string_view backend)
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void UpdateSoundStream()
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{
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if (g_sound_stream)
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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if (sound_stream)
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{
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int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
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g_sound_stream->SetVolume(volume);
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sound_stream->SetVolume(volume);
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}
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}
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void SetSoundStreamRunning(bool running)
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{
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if (!g_sound_stream)
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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if (!sound_stream)
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return;
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if (s_sound_stream_running == running)
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if (system.IsSoundStreamRunning() == running)
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return;
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s_sound_stream_running = running;
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system.SetSoundStreamRunning(running);
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if (g_sound_stream->SetRunning(running))
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if (sound_stream->SetRunning(running))
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return;
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if (running)
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ERROR_LOG_FMT(AUDIO, "Error starting stream.");
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@ -188,24 +195,30 @@ void SetSoundStreamRunning(bool running)
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void SendAIBuffer(const short* samples, unsigned int num_samples)
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{
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if (!g_sound_stream)
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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if (!sound_stream)
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return;
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if (Config::Get(Config::MAIN_DUMP_AUDIO) && !s_audio_dump_start)
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if (Config::Get(Config::MAIN_DUMP_AUDIO) && !system.IsAudioDumpStarted())
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StartAudioDump();
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else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && s_audio_dump_start)
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else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && system.IsAudioDumpStarted())
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StopAudioDump();
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Mixer* pMixer = g_sound_stream->GetMixer();
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Mixer* mixer = sound_stream->GetMixer();
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if (pMixer && samples)
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if (mixer && samples)
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{
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pMixer->PushSamples(samples, num_samples);
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mixer->PushSamples(samples, num_samples);
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}
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}
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void StartAudioDump()
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{
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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std::time_t start_time = std::time(nullptr);
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std::string path_prefix = File::GetUserPath(D_DUMPAUDIO_IDX) + SConfig::GetInstance().GetGameID();
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@ -217,18 +230,21 @@ void StartAudioDump()
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const std::string audio_file_name_dsp = fmt::format("{}_dspdump.wav", base_name);
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File::CreateFullPath(audio_file_name_dtk);
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File::CreateFullPath(audio_file_name_dsp);
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g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
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s_audio_dump_start = true;
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sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
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system.SetAudioDumpStarted(true);
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}
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void StopAudioDump()
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{
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if (!g_sound_stream)
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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if (!sound_stream)
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return;
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g_sound_stream->GetMixer()->StopLogDTKAudio();
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g_sound_stream->GetMixer()->StopLogDSPAudio();
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s_audio_dump_start = false;
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sound_stream->GetMixer()->StopLogDTKAudio();
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sound_stream->GetMixer()->StopLogDSPAudio();
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system.SetAudioDumpStarted(false);
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}
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void IncreaseVolume(unsigned short offset)
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@ -13,8 +13,6 @@
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class Mixer;
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extern std::unique_ptr<SoundStream> g_sound_stream;
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namespace AudioCommon
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{
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void InitSoundStream();
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@ -956,10 +956,12 @@ void UpdateTitle(u64 elapsed_ms)
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}
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// Update the audio timestretcher with the current speed
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if (g_sound_stream)
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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if (sound_stream)
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{
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Mixer* pMixer = g_sound_stream->GetMixer();
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pMixer->UpdateSpeed((float)Speed / 100);
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Mixer* mixer = sound_stream->GetMixer();
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mixer->UpdateSpeed((float)Speed / 100);
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}
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Host_UpdateTitle(message);
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@ -48,6 +48,7 @@ This file mainly deals with the [Drive I/F], however [AIDFR] controls
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/System.h"
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namespace AudioInterface
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{
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@ -126,7 +127,9 @@ void DoState(PointerWrap& p)
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p.Do(s_aid_sample_rate_divisor);
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p.Do(s_cpu_cycles_per_sample);
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g_sound_stream->GetMixer()->DoState(p);
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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sound_stream->GetMixer()->DoState(p);
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}
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static void GenerateAudioInterrupt();
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@ -155,8 +158,10 @@ void Init()
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event_type_ai = CoreTiming::RegisterEvent("AICallback", Update);
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g_sound_stream->GetMixer()->SetDMAInputSampleRateDivisor(GetAIDSampleRateDivisor());
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g_sound_stream->GetMixer()->SetStreamInputSampleRateDivisor(GetAISSampleRateDivisor());
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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sound_stream->GetMixer()->SetDMAInputSampleRateDivisor(GetAIDSampleRateDivisor());
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sound_stream->GetMixer()->SetStreamInputSampleRateDivisor(GetAISSampleRateDivisor());
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}
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void Shutdown()
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@ -182,6 +187,9 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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s_control.AIINTVLD = tmp_ai_ctrl.AIINTVLD;
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}
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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// Set frequency of streaming audio
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if (tmp_ai_ctrl.AISFR != s_control.AISFR)
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{
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@ -191,7 +199,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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s_control.AISFR = tmp_ai_ctrl.AISFR;
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s_ais_sample_rate_divisor =
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tmp_ai_ctrl.AISFR ? Get48KHzSampleRateDivisor() : Get32KHzSampleRateDivisor();
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g_sound_stream->GetMixer()->SetStreamInputSampleRateDivisor(s_ais_sample_rate_divisor);
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sound_stream->GetMixer()->SetStreamInputSampleRateDivisor(s_ais_sample_rate_divisor);
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s_cpu_cycles_per_sample = static_cast<u64>(SystemTimers::GetTicksPerSecond()) *
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s_ais_sample_rate_divisor / Mixer::FIXED_SAMPLE_RATE_DIVIDEND;
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}
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@ -203,7 +211,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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s_control.AIDFR = tmp_ai_ctrl.AIDFR;
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s_aid_sample_rate_divisor =
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tmp_ai_ctrl.AIDFR ? Get32KHzSampleRateDivisor() : Get48KHzSampleRateDivisor();
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g_sound_stream->GetMixer()->SetDMAInputSampleRateDivisor(s_aid_sample_rate_divisor);
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sound_stream->GetMixer()->SetDMAInputSampleRateDivisor(s_aid_sample_rate_divisor);
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}
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// Streaming counter
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@ -240,7 +248,9 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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mmio->Register(base | AI_VOLUME_REGISTER, MMIO::DirectRead<u32>(&s_volume.hex),
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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s_volume.hex = val;
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g_sound_stream->GetMixer()->SetStreamingVolume(s_volume.left, s_volume.right);
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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sound_stream->GetMixer()->SetStreamingVolume(s_volume.left, s_volume.right);
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}));
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mmio->Register(base | AI_SAMPLE_COUNTER, MMIO::ComplexRead<u32>([](u32) {
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@ -34,6 +34,7 @@
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#include "Core/IOS/DI/DI.h"
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#include "Core/IOS/IOS.h"
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#include "Core/Movie.h"
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#include "Core/System.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/DiscUtils.h"
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@ -312,7 +313,10 @@ static void DTKStreamingCallback(DIInterruptType interrupt_type, const std::vect
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// Send audio to the mixer.
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std::vector<s16> temp_pcm(s_pending_samples * 2, 0);
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ProcessDTKSamples(&temp_pcm, audio_data);
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g_sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(), s_pending_samples);
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(), s_pending_samples);
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if (s_stream && AudioInterface::IsPlaying())
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{
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@ -30,6 +30,7 @@
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#include "Core/HW/SystemTimers.h"
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#include "Core/Host.h"
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#include "Core/NetPlayProto.h"
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#include "Core/System.h"
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namespace HW::GBA
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{
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@ -403,7 +404,10 @@ void Core::SetSampleRates()
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m_core->setAudioBufferSize(m_core, SAMPLES);
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blip_set_rates(m_core->getAudioChannel(m_core, 0), m_core->frequency(m_core), SAMPLE_RATE);
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blip_set_rates(m_core->getAudioChannel(m_core, 1), m_core->frequency(m_core), SAMPLE_RATE);
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g_sound_stream->GetMixer()->SetGBAInputSampleRateDivisors(
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auto& system = ::Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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sound_stream->GetMixer()->SetGBAInputSampleRateDivisors(
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m_device_number, Mixer::FIXED_SAMPLE_RATE_DIVIDEND / SAMPLE_RATE);
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}
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@ -436,7 +440,10 @@ void Core::SetAVStream()
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std::vector<s16> buffer(SAMPLES * 2);
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blip_read_samples(left, &buffer[0], SAMPLES, 1);
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blip_read_samples(right, &buffer[1], SAMPLES, 1);
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g_sound_stream->GetMixer()->PushGBASamples(core->m_device_number, &buffer[0], SAMPLES);
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auto& system = ::Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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sound_stream->GetMixer()->PushGBASamples(core->m_device_number, &buffer[0], SAMPLES);
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};
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m_core->setAVStream(m_core, &m_stream);
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}
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@ -11,6 +11,7 @@
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#include "Common/MathUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/System.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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@ -141,11 +142,14 @@ void SpeakerLogic::SpeakerData(const u8* data, int length, float speaker_pan)
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const u32 l_volume = std::min(u32(std::min(1.f - speaker_pan, 1.f) * volume), 255u);
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const u32 r_volume = std::min(u32(std::min(1.f + speaker_pan, 1.f) * volume), 255u);
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g_sound_stream->GetMixer()->SetWiimoteSpeakerVolume(l_volume, r_volume);
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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sound_stream->GetMixer()->SetWiimoteSpeakerVolume(l_volume, r_volume);
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// ADPCM sample rate is thought to be x2.(3000 x2 = 6000).
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const unsigned int sample_rate = sample_rate_dividend / reg_data.sample_rate;
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g_sound_stream->GetMixer()->PushWiimoteSpeakerSamples(
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sound_stream->GetMixer()->PushWiimoteSpeakerSamples(
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samples.get(), sample_length, Mixer::FIXED_SAMPLE_RATE_DIVIDEND / (sample_rate * 2));
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#ifdef WIIMOTE_SPEAKER_DUMP
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@ -3,12 +3,18 @@
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#include "Core/System.h"
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#include <memory>
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#include "AudioCommon/SoundStream.h"
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#include "Core/Config/MainSettings.h"
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namespace Core
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{
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struct System::Impl
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{
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std::unique_ptr<SoundStream> m_sound_stream;
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bool m_sound_stream_running = false;
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bool m_audio_dump_started = false;
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};
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System::System() : m_impl{std::make_unique<Impl>()}
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@ -22,4 +28,34 @@ void System::Initialize()
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m_separate_cpu_and_gpu_threads = Config::Get(Config::MAIN_CPU_THREAD);
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m_mmu_enabled = Config::Get(Config::MAIN_MMU);
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}
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SoundStream* System::GetSoundStream() const
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{
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return m_impl->m_sound_stream.get();
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}
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void System::SetSoundStream(std::unique_ptr<SoundStream> sound_stream)
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{
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m_impl->m_sound_stream = std::move(sound_stream);
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}
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bool System::IsSoundStreamRunning() const
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{
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return m_impl->m_sound_stream_running;
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}
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void System::SetSoundStreamRunning(bool running)
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{
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m_impl->m_sound_stream_running = running;
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}
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bool System::IsAudioDumpStarted() const
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{
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return m_impl->m_audio_dump_started;
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}
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void System::SetAudioDumpStarted(bool started)
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{
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m_impl->m_audio_dump_started = started;
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}
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} // namespace Core
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@ -5,6 +5,8 @@
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#include <memory>
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class SoundStream;
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namespace Core
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{
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// Central class that encapsulates the running system.
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@ -31,6 +33,13 @@ public:
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bool IsDualCoreMode() const { return m_separate_cpu_and_gpu_threads; }
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bool IsMMUMode() const { return m_mmu_enabled; }
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SoundStream* GetSoundStream() const;
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void SetSoundStream(std::unique_ptr<SoundStream> sound_stream);
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bool IsSoundStreamRunning() const;
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void SetSoundStreamRunning(bool running);
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bool IsAudioDumpStarted() const;
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||||
void SetAudioDumpStarted(bool started);
|
||||
|
||||
private:
|
||||
System();
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "Core/HW/SI/SI_Device.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/NetPlayProto.h"
|
||||
#include "Core/System.h"
|
||||
#include "DolphinQt/QtUtils/DolphinFileDialog.h"
|
||||
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
||||
#include "DolphinQt/Resources.h"
|
||||
|
@ -325,7 +326,8 @@ void GBAWidget::UpdateTitle()
|
|||
void GBAWidget::UpdateVolume()
|
||||
{
|
||||
int volume = m_muted ? 0 : m_volume * 256 / 100;
|
||||
g_sound_stream->GetMixer()->SetGBAVolume(m_core_info.device_number, volume, volume);
|
||||
auto& system = Core::System::GetInstance();
|
||||
system.GetSoundStream()->GetMixer()->SetGBAVolume(m_core_info.device_number, volume, volume);
|
||||
UpdateTitle();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue