Software: Fix mipmaps and uneven strides in SWTexture
I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results.
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@ -105,7 +105,7 @@ void SWOGLWindow::ShowImage(const AbstractTexture* image,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(sw_image->GetConfig().width),
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static_cast<GLsizei>(sw_image->GetConfig().height), 0, GL_RGBA, GL_UNSIGNED_BYTE,
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sw_image->GetData());
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sw_image->GetData(0, 0));
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glUseProgram(m_image_program);
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@ -25,17 +25,17 @@ struct Pixel
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#pragma pack(pop)
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void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y,
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u32 width, u32 height, const TextureConfig& dst_config, u8* dst_ptr, u32 dst_x,
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u32 dst_y)
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u32 width, u32 height, u32 src_level, const TextureConfig& dst_config,
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u8* dst_ptr, u32 dst_x, u32 dst_y, u32 dst_level)
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{
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size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
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size_t src_stride = src_config.GetStride();
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size_t src_offset =
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const size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
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const size_t src_stride = src_config.GetMipStride(src_level);
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const size_t src_offset =
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static_cast<size_t>(src_y) * src_stride + static_cast<size_t>(src_x) * texel_size;
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size_t dst_stride = dst_config.GetStride();
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size_t dst_offset =
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const size_t dst_stride = dst_config.GetMipStride(dst_level);
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const size_t dst_offset =
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static_cast<size_t>(dst_y) * dst_stride + static_cast<size_t>(dst_x) * texel_size;
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size_t copy_len = static_cast<size_t>(width) * texel_size;
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const size_t copy_len = static_cast<size_t>(width) * texel_size;
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src_ptr += src_offset;
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dst_ptr += dst_offset;
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@ -56,15 +56,24 @@ void SWRenderer::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
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const SWTexture* software_source_texture = static_cast<const SWTexture*>(src_texture);
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SWTexture* software_dest_texture = static_cast<SWTexture*>(dst_framebuffer->GetColorAttachment());
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CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData()), src_rect,
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CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData(0, 0)), src_rect,
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src_texture->GetWidth(), src_texture->GetHeight(),
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reinterpret_cast<Pixel*>(software_dest_texture->GetData()), dst_rect,
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reinterpret_cast<Pixel*>(software_dest_texture->GetData(0, 0)), dst_rect,
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dst_framebuffer->GetWidth(), dst_framebuffer->GetHeight());
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}
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SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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{
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m_data.resize(tex_config.width * tex_config.height * 4);
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m_data.resize(tex_config.layers);
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for (u32 layer = 0; layer < tex_config.layers; layer++)
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{
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m_data[layer].resize(tex_config.levels);
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for (u32 level = 0; level < tex_config.levels; level++)
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{
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m_data[layer][level].resize(std::max(tex_config.width >> level, 1u) *
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std::max(tex_config.height >> level, 1u) * sizeof(Pixel));
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}
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}
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}
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void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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@ -72,10 +81,10 @@ void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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ASSERT(src_level == 0 && src_layer == 0 && dst_layer == 0 && dst_level == 0);
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CopyTextureData(src->GetConfig(), static_cast<const SWTexture*>(src)->m_data.data(),
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src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config,
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m_data.data(), dst_rect.left, dst_rect.top);
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CopyTextureData(src->GetConfig(),
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static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
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src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
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GetData(dst_layer, dst_level), dst_rect.left, dst_rect.top, dst_level);
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}
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void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level)
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@ -85,17 +94,25 @@ void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
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void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size)
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{
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m_data.assign(buffer, buffer + buffer_size);
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for (u32 layer = 0; layer < m_config.layers; layer++)
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{
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u8* data = GetData(layer, level);
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for (u32 y = 0; y < height; y++)
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{
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memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
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width * sizeof(Pixel));
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}
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}
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}
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const u8* SWTexture::GetData() const
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const u8* SWTexture::GetData(u32 layer, u32 level) const
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{
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return m_data.data();
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return m_data[layer][level].data();
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}
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u8* SWTexture::GetData()
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u8* SWTexture::GetData(u32 layer, u32 level)
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{
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return m_data.data();
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return m_data[layer][level].data();
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}
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SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config)
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@ -112,10 +129,10 @@ void SWStagingTexture::CopyFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
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{
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ASSERT(src_level == 0 && src_layer == 0);
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CopyTextureData(src->GetConfig(), static_cast<const SWTexture*>(src)->GetData(), src_rect.left,
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src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config, m_data.data(),
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dst_rect.left, dst_rect.top);
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CopyTextureData(src->GetConfig(),
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static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
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src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
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m_data.data(), dst_rect.left, dst_rect.top, 0);
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m_needs_flush = true;
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}
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@ -123,10 +140,10 @@ void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level)
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{
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ASSERT(dst_level == 0 && dst_layer == 0);
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CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(),
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src_rect.GetHeight(), dst->GetConfig(), static_cast<SWTexture*>(dst)->GetData(),
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dst_rect.left, dst_rect.top);
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src_rect.GetHeight(), 0, dst->GetConfig(),
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static_cast<SWTexture*>(dst)->GetData(dst_layer, dst_level), dst_rect.left,
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dst_rect.top, dst_level);
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m_needs_flush = true;
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}
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@ -29,11 +29,11 @@ public:
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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const u8* GetData() const;
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u8* GetData();
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const u8* GetData(u32 layer, u32 level) const;
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u8* GetData(u32 layer, u32 level);
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private:
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std::vector<u8> m_data;
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std::vector<std::vector<std::vector<u8>>> m_data;
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};
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class SWStagingTexture final : public AbstractStagingTexture
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