HW: Move DVDThread variables to Core::System.
This commit is contained in:
parent
23902f99ae
commit
c4d5804f60
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@ -29,6 +29,7 @@
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/System.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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@ -61,8 +62,8 @@ struct ReadRequest
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using ReadResult = std::pair<ReadRequest, std::vector<u8>>;
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static void StartDVDThread();
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static void StopDVDThread();
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static void StartDVDThread(DVDThreadState::Data& state);
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static void StopDVDThread(DVDThreadState::Data& state);
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static void DVDThread();
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static void WaitUntilIdle();
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@ -72,82 +73,97 @@ static void StartReadInternal(bool copy_to_ram, u32 output_address, u64 dvd_offs
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DVDInterface::ReplyType reply_type, s64 ticks_until_completion);
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static void FinishRead(u64 id, s64 cycles_late);
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static CoreTiming::EventType* s_finish_read;
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static u64 s_next_id = 0;
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struct DVDThreadState::Data
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{
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CoreTiming::EventType* finish_read;
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static std::thread s_dvd_thread;
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static Common::Event s_request_queue_expanded; // Is set by CPU thread
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static Common::Event s_result_queue_expanded; // Is set by DVD thread
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static Common::Flag s_dvd_thread_exiting(false); // Is set by CPU thread
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u64 next_id = 0;
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static Common::SPSCQueue<ReadRequest, false> s_request_queue;
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static Common::SPSCQueue<ReadResult, false> s_result_queue;
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static std::map<u64, ReadResult> s_result_map;
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std::thread dvd_thread;
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Common::Event request_queue_expanded; // Is set by CPU thread
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Common::Event result_queue_expanded; // Is set by DVD thread
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Common::Flag dvd_thread_exiting = Common::Flag(false); // Is set by CPU thread
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static std::unique_ptr<DiscIO::Volume> s_disc;
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Common::SPSCQueue<ReadRequest, false> request_queue;
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Common::SPSCQueue<ReadResult, false> result_queue;
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std::map<u64, ReadResult> result_map;
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std::unique_ptr<DiscIO::Volume> disc;
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};
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DVDThreadState::DVDThreadState() : m_data(std::make_unique<Data>())
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{
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}
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DVDThreadState::~DVDThreadState() = default;
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void Start()
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{
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s_finish_read = CoreTiming::RegisterEvent("FinishReadDVDThread", FinishRead);
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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s_request_queue_expanded.Reset();
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s_result_queue_expanded.Reset();
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s_request_queue.Clear();
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s_result_queue.Clear();
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state.finish_read = CoreTiming::RegisterEvent("FinishReadDVDThread", FinishRead);
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state.request_queue_expanded.Reset();
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state.result_queue_expanded.Reset();
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state.request_queue.Clear();
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state.result_queue.Clear();
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// This is reset on every launch for determinism, but it doesn't matter
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// much, because this will never get exposed to the emulated game.
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s_next_id = 0;
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state.next_id = 0;
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StartDVDThread();
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StartDVDThread(state);
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}
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static void StartDVDThread()
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static void StartDVDThread(DVDThreadState::Data& state)
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{
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ASSERT(!s_dvd_thread.joinable());
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s_dvd_thread_exiting.Clear();
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s_dvd_thread = std::thread(DVDThread);
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ASSERT(!state.dvd_thread.joinable());
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state.dvd_thread_exiting.Clear();
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state.dvd_thread = std::thread(DVDThread);
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}
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void Stop()
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{
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StopDVDThread();
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s_disc.reset();
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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StopDVDThread(state);
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state.disc.reset();
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}
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static void StopDVDThread()
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static void StopDVDThread(DVDThreadState::Data& state)
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{
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ASSERT(s_dvd_thread.joinable());
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ASSERT(state.dvd_thread.joinable());
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// By setting s_DVD_thread_exiting, we ask the DVD thread to cleanly exit.
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// In case the request queue is empty, we need to set s_request_queue_expanded
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// so that the DVD thread will wake up and check s_DVD_thread_exiting.
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s_dvd_thread_exiting.Set();
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s_request_queue_expanded.Set();
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// By setting dvd_thread_exiting, we ask the DVD thread to cleanly exit.
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// In case the request queue is empty, we need to set request_queue_expanded
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// so that the DVD thread will wake up and check dvd_thread_exiting.
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state.dvd_thread_exiting.Set();
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state.request_queue_expanded.Set();
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s_dvd_thread.join();
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state.dvd_thread.join();
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}
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void DoState(PointerWrap& p)
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{
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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// By waiting for the DVD thread to be done working, we ensure
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// that s_request_queue will be empty and that the DVD thread
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// that request_queue will be empty and that the DVD thread
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// won't be touching anything while this function runs.
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WaitUntilIdle();
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// Move all results from s_result_queue to s_result_map because
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// Move all results from result_queue to result_map because
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// PointerWrap::Do supports std::map but not Common::SPSCQueue.
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// This won't affect the behavior of FinishRead.
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ReadResult result;
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while (s_result_queue.Pop(result))
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s_result_map.emplace(result.first.id, std::move(result));
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while (state.result_queue.Pop(result))
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state.result_map.emplace(result.first.id, std::move(result));
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// Both queues are now empty, so we don't need to savestate them.
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p.Do(s_result_map);
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p.Do(s_next_id);
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p.Do(state.result_map);
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p.Do(state.next_id);
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// s_disc isn't savestated (because it points to files on the
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// state.disc isn't savestated (because it points to files on the
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// local system). Instead, we check that the status of the disc
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// is the same as when the savestate was made. This won't catch
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// cases of having the wrong disc inserted, though.
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@ -159,7 +175,7 @@ void DoState(PointerWrap& p)
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if (had_disc)
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PanicAlertFmtT("An inserted disc was expected but not found.");
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else
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s_disc.reset();
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state.disc.reset();
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}
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// TODO: Savestates can be smaller if the buffers of results aren't saved,
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@ -175,70 +191,82 @@ void DoState(PointerWrap& p)
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void SetDisc(std::unique_ptr<DiscIO::Volume> disc)
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{
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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WaitUntilIdle();
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s_disc = std::move(disc);
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state.disc = std::move(disc);
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}
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bool HasDisc()
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{
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return s_disc != nullptr;
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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return state.disc != nullptr;
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}
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bool HasWiiHashes()
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{
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// HasWiiHashes is thread-safe, so calling WaitUntilIdle isn't necessary.
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return s_disc->HasWiiHashes();
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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return state.disc->HasWiiHashes();
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}
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DiscIO::Platform GetDiscType()
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{
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// GetVolumeType is thread-safe, so calling WaitUntilIdle isn't necessary.
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return s_disc->GetVolumeType();
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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return state.disc->GetVolumeType();
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}
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u64 PartitionOffsetToRawOffset(u64 offset, const DiscIO::Partition& partition)
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{
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// PartitionOffsetToRawOffset is thread-safe, so calling WaitUntilIdle isn't necessary.
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return s_disc->PartitionOffsetToRawOffset(offset, partition);
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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return state.disc->PartitionOffsetToRawOffset(offset, partition);
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}
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IOS::ES::TMDReader GetTMD(const DiscIO::Partition& partition)
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{
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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WaitUntilIdle();
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return s_disc->GetTMD(partition);
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return state.disc->GetTMD(partition);
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}
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IOS::ES::TicketReader GetTicket(const DiscIO::Partition& partition)
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{
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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WaitUntilIdle();
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return s_disc->GetTicket(partition);
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return state.disc->GetTicket(partition);
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}
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bool IsInsertedDiscRunning()
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{
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if (!s_disc)
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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if (!state.disc)
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return false;
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WaitUntilIdle();
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return SConfig::GetInstance().GetGameID() == s_disc->GetGameID();
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return SConfig::GetInstance().GetGameID() == state.disc->GetGameID();
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}
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bool UpdateRunningGameMetadata(const DiscIO::Partition& partition, std::optional<u64> title_id)
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{
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if (!s_disc)
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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if (!state.disc)
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return false;
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WaitUntilIdle();
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if (title_id)
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{
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const std::optional<u64> volume_title_id = s_disc->GetTitleID(partition);
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const std::optional<u64> volume_title_id = state.disc->GetTitleID(partition);
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if (!volume_title_id || *volume_title_id != *title_id)
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return false;
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}
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SConfig::GetInstance().SetRunningGameMetadata(*s_disc, partition);
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SConfig::GetInstance().SetRunningGameMetadata(*state.disc, partition);
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return true;
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}
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@ -246,11 +274,13 @@ void WaitUntilIdle()
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{
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ASSERT(Core::IsCPUThread());
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while (!s_request_queue.Empty())
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s_result_queue_expanded.Wait();
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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StopDVDThread();
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StartDVDThread();
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while (!state.request_queue.Empty())
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state.result_queue_expanded.Wait();
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StopDVDThread(state);
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StartDVDThread(state);
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}
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void StartRead(u64 dvd_offset, u32 length, const DiscIO::Partition& partition,
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@ -273,6 +303,8 @@ static void StartReadInternal(bool copy_to_ram, u32 output_address, u64 dvd_offs
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{
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ASSERT(Core::IsCPUThread());
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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ReadRequest request;
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request.copy_to_ram = copy_to_ram;
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@ -282,21 +314,23 @@ static void StartReadInternal(bool copy_to_ram, u32 output_address, u64 dvd_offs
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request.partition = partition;
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request.reply_type = reply_type;
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u64 id = s_next_id++;
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u64 id = state.next_id++;
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request.id = id;
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request.time_started_ticks = CoreTiming::GetTicks();
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request.realtime_started_us = Common::Timer::NowUs();
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s_request_queue.Push(std::move(request));
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s_request_queue_expanded.Set();
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state.request_queue.Push(std::move(request));
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state.request_queue_expanded.Set();
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CoreTiming::ScheduleEvent(ticks_until_completion, s_finish_read, id);
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CoreTiming::ScheduleEvent(ticks_until_completion, state.finish_read, id);
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}
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static void FinishRead(u64 id, s64 cycles_late)
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{
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// We can't simply pop s_result_queue and always get the ReadResult
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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// We can't simply pop result_queue and always get the ReadResult
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// we want, because the DVD thread may add ReadResults to the queue
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// in a different order than we want to get them. What we do instead
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// is to pop the queue until we find the ReadResult we want (the one
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@ -307,23 +341,23 @@ static void FinishRead(u64 id, s64 cycles_late)
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// When this function is called again later, it will check the map for
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// the wanted ReadResult before it starts searching through the queue.
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ReadResult result;
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auto it = s_result_map.find(id);
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if (it != s_result_map.end())
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auto it = state.result_map.find(id);
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if (it != state.result_map.end())
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{
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result = std::move(it->second);
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s_result_map.erase(it);
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state.result_map.erase(it);
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}
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else
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{
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while (true)
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{
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while (!s_result_queue.Pop(result))
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s_result_queue_expanded.Wait();
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while (!state.result_queue.Pop(result))
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state.result_queue_expanded.Wait();
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if (result.first.id == id)
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break;
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else
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s_result_map.emplace(result.first.id, std::move(result));
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state.result_map.emplace(result.first.id, std::move(result));
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}
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}
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// We have now obtained the right ReadResult.
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@ -363,30 +397,32 @@ static void FinishRead(u64 id, s64 cycles_late)
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static void DVDThread()
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{
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auto& state = Core::System::GetInstance().GetDVDThreadState().GetData();
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Common::SetCurrentThreadName("DVD thread");
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while (true)
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{
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s_request_queue_expanded.Wait();
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state.request_queue_expanded.Wait();
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if (s_dvd_thread_exiting.IsSet())
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if (state.dvd_thread_exiting.IsSet())
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return;
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ReadRequest request;
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while (s_request_queue.Pop(request))
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while (state.request_queue.Pop(request))
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{
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FileMonitor::Log(*s_disc, request.partition, request.dvd_offset);
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FileMonitor::Log(*state.disc, request.partition, request.dvd_offset);
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std::vector<u8> buffer(request.length);
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if (!s_disc->Read(request.dvd_offset, request.length, buffer.data(), request.partition))
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if (!state.disc->Read(request.dvd_offset, request.length, buffer.data(), request.partition))
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buffer.resize(0);
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request.realtime_done_us = Common::Timer::NowUs();
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s_result_queue.Push(ReadResult(std::move(request), std::move(buffer)));
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s_result_queue_expanded.Set();
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state.result_queue.Push(ReadResult(std::move(request), std::move(buffer)));
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state.result_queue_expanded.Set();
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if (s_dvd_thread_exiting.IsSet())
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if (state.dvd_thread_exiting.IsSet())
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return;
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}
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}
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@ -34,6 +34,23 @@ class TicketReader;
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namespace DVDThread
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{
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class DVDThreadState
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{
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public:
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DVDThreadState();
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DVDThreadState(const DVDThreadState&) = delete;
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DVDThreadState(DVDThreadState&&) = delete;
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DVDThreadState& operator=(const DVDThreadState&) = delete;
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DVDThreadState& operator=(DVDThreadState&&) = delete;
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~DVDThreadState();
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struct Data;
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Data& GetData() { return *m_data; }
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private:
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std::unique_ptr<Data> m_data;
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};
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void Start();
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void Stop();
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void DoState(PointerWrap& p);
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@ -7,6 +7,7 @@
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#include "AudioCommon/SoundStream.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/HW/DVD/DVDThread.h"
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namespace Core
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{
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@ -15,6 +16,8 @@ struct System::Impl
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std::unique_ptr<SoundStream> m_sound_stream;
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bool m_sound_stream_running = false;
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bool m_audio_dump_started = false;
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DVDThread::DVDThreadState m_dvd_thread_state;
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};
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System::System() : m_impl{std::make_unique<Impl>()}
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@ -58,4 +61,9 @@ void System::SetAudioDumpStarted(bool started)
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{
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m_impl->m_audio_dump_started = started;
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}
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DVDThread::DVDThreadState& System::GetDVDThreadState() const
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{
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return m_impl->m_dvd_thread_state;
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}
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} // namespace Core
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@ -7,6 +7,11 @@
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class SoundStream;
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namespace DVDThread
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{
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class DVDThreadState;
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}
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namespace Core
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{
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// Central class that encapsulates the running system.
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bool IsAudioDumpStarted() const;
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void SetAudioDumpStarted(bool started);
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DVDThread::DVDThreadState& GetDVDThreadState() const;
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private:
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System();
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