Mike Harris
b8d45ad4be
Android: Refactor the saveInput function.
...
In its prior state, it had xor parameters, which is confusing.
2017-10-21 13:01:12 -07:00
Mike Harris
0d78545255
Rename the param to setGamePath.
2017-10-16 20:36:13 -07:00
Mike Harris
d73100f0e4
Minor cleanup in EmulationActivity.
...
Move the parameter extraction earlier on in onCreate. Mostly this moves
setting sIsGameCubeGame to before setContentView, which means
EmulationFragment will always see it in a consistent state. Previously,
there was a race, which mean the controller overlay would randomly be
Wii controls for a GameCube game (since the default is false).
Use the correct support version of things, ActivityOptionsCompat and
transitions
Rename static var mIsGameCubeGame to sIsGameCubeGame. s is static, m is
member.
2017-10-16 20:36:12 -07:00
Mike Harris
94ed30b055
Use the fragment backstack properly, and use fragment animations.
...
Make the MenuFragment added and removed by fragment transactions only,
instead of being initially present in the XML. This fixes a glitch where
it doesn't animate correctly the first time it's used.
2017-10-16 20:36:12 -07:00
Mike Harris
c4d7814afa
Collapse layouts with a framelayout root then another viewgroup.
...
There's no point to this, and it just slow things down (technically).
2017-10-15 16:44:56 -07:00
Mike Harris
4cab718065
Move emulation lifecycle handling into EmulationFragment.
...
The Activity is responsible for just its views and menus and such. It
signals the Fragment via setGamePath, StartEmulation and StopEmulation.
The Fragment manages the actual emulation lifecycle. It is solely
responsible for calling the NativeLibrary lifecycle methods.
With this lifecycle simplification, the NativeLibrary no longer needs to
kill the Activity. It happens normally now.
This simplifies a lot of things, live handling rotation.
2017-10-15 16:44:56 -07:00
Mike Harris
d48c64457a
Start the postponed activity transition as soon as Picasso loads the
...
image.
Doing it on the preDraw for the View is too complicated. This works just
as well.
2017-10-15 16:44:56 -07:00
Mike Harris
25a08fc5cc
Only postpone transistions on Activity creation.
...
This is causing bugs (no UI is rendered) when the Activity is rotated.
2017-10-15 16:44:56 -07:00
Mike Harris
80e1cc56b3
Use weak references for the static Activity in NativeLibrary.
...
Add in null checks as well.
2017-10-15 16:44:56 -07:00
Mike Harris
cde003c5cc
Remove EmulationActivity.MenuType. This should have been removed when
...
SaveLoadStateFragment was refactored.
2017-10-15 16:44:56 -07:00
Mike Harris
80d51c97ab
Add dummy View that works around a bug with the nVidia Shield.
...
Without this View, the emulation SurfaceView acts like it has the
highest Z-value, blocking any other View. This includes the menu
fragments and the screenshot ImageView.
2017-10-15 16:44:56 -07:00
Mike Harris
bb3f61296e
Add a clearEmulation method.
...
This makes it clear that the Activity is being cleared and removes null as
a valid param. This improves readability (and logging slightly).
Fix spacing between [Tag] and message. This matches the rest of the log
messages.
2017-10-15 16:44:56 -07:00
Mike Harris
9fb0d9a664
Move all Activities and Fragments to the support library versions.
...
In the support lib, the code comes from the SDK, not the device like the
framework version. This means we're shipping a more recent and less buggy
version.
It's also a good idea to keep the entire project on one version. We have a bit
of a mix now. I think some of the Fragment animation issues were because of
this mixing.
For the leanback activities, AppCompatActivity requires AppCompat themes, which
they don't ship for Theme.Leanback. So use FragmentActivity instead (that's the
parent of AppCompatActivity, but still in the support library). For passed
around Activities, use FragmentActivity to work with both.
2017-10-15 16:44:56 -07:00
Mike Harris
9407d9ee0b
Bump compile SDK and buildtools version to 26 (Oreo).
...
Bump the support lib version to 26. This allows for using property
animators (R.animator) in FragmentTransaction.setCustomAnimations.
Add the google maven repo, as from support lib 26 onwards, they're only
publishing it in there.
Bump the gradle version while we're at it, keep Android Studio quiet.
2017-10-15 16:44:56 -07:00
Mike Harris
e4c2d75198
Combine SaveStateFragment and LoadStateFragment into one.
...
Other than what action they send back to
EmulationActivity.handleMenuAction(), they are the same.
Change the menu-handling logic in EmulationActivity to keep track of a
boolean for whether the submenu is visible, rather than keeping the
fragment tag. There's only one fragment visible, so this makes more
sense.
2017-10-03 17:51:08 -07:00
Mike Harris
bdeee34eac
Move newInstance and launch to the top of the file.
...
Following the style guide, constructors go before public methods.
newInstance and launch are basically constructors.
2017-10-03 17:51:08 -07:00
Mike Harris
3c3d0fa6f5
Remove 'all' as a Platform enum.
...
This will remove the 'all games' row on the TV view.
2017-09-29 09:38:14 -07:00
Mike Harris
cc77a4963f
Convert platform ints to a proper enum Platform.
...
This is good practice (see Effective Java chapter 6), and adds
compile-time checks.
2017-09-29 09:38:14 -07:00
Mike Harris
487591c760
Change from using tags in ImageCardView to setting a per-platform background.
...
This allows us to use a real ImageCardView instead of extending the
class.
2017-09-29 09:38:14 -07:00
Mike Harris
2d740147fe
remove dupe log tag
2017-09-29 09:38:14 -07:00
Mike Harris
7db88e831e
Remove prefix of tag, args and keys with packagename.
...
Prefixing everything with a constant packagename is not needed for
internal keys, and just adds complexity.
Rename ARGUMENT_ prefix to ARG_ to match (most) of the rest of the
codebase.
Restrict visiblity of above as much as possible.
2017-09-26 17:15:58 -07:00
Mike Harris
ab90a3029d
Move Save/LoadFragment's layout ID inline and private.
...
Fix the hack of using the layout resource ID as a save/load ID, and
instead use a proper enum.
2017-09-26 17:15:57 -07:00
Mike Harris
96525cbaaa
Remove unused FRAGMENT_TAG, and move the fragment's layout ID inline.
...
FRAGMENT_ID wasn't actually the fragment's ID (that's misleading, and
sounds like the tag). It's actually the layout resource ID. There's no point in making that a static constant.
2017-09-25 22:47:52 -07:00
Mike Harris
252af9c1bd
Remove the debug strings.xml definition of application_id.
...
This is handled by gradle, we don't need a separate strings.xml for
debug.
2017-09-25 22:20:52 -07:00
JosJuice
85ab968136
Android: Adjust position of floating action button
2017-09-21 15:48:17 +02:00
Markus Wick
4a124868d6
Merge pull request #6034 from JonnyH/WIP/fix-android-null-SettingsSection-crash
...
Fix some Android UI crashes opening 'settings' menus
2017-09-10 11:11:51 +02:00
JosJuice
7fa20cb1be
Remove trailing spaces from Android files
...
Android Studio wants to correct these automatically when editing files.
2017-09-09 11:34:28 +02:00
Jonathan Hamilton
ec96a5d8bc
Android UI: remove some unnecessary null pointer catches
...
These can no longer happen during 'normal' use (IE if the setting was
missing)
2017-09-08 10:11:04 -07:00
Jonathan Hamilton
3f247eefae
Android SettingsFragmentParser - remove ad-hoc SettingSection construction
...
Now the SettingsSection map constructs a new SettingsSection at .get()
time, these are no longer needed
2017-09-08 10:06:53 -07:00
Jonathan Hamilton
221462808d
Avoid crashes due to null SettingsSections
...
If a SettingsFile had at least one section, it was assumed all sections
were correctly filled out. This caused crashes when opening the settings
menus if that was not the case - for example the GFX.ini settings empty
sections are removed by the main dolphin app, putting the .ini file in a
state that would crash the settings window if at least one setting was
changed in it from the default, some sections were left as default.
This adds a subclass of HashMap<String, SettingSection> that constructs a
new SettingSection instead of returning 'null' if the key isn't found,
so the mSettings.get(FILE).get(SECTION).get(SETTING) pattern can be
safely used.
2017-09-08 10:06:53 -07:00
Markus Wick
ce670c1851
Merge pull request #5959 from mahdihijazi/tv_version_number
...
[Android] Show the version number on the title for the Android TV UI
2017-09-08 12:17:06 +02:00
Leo Lam
1705d15d6f
Merge pull request #5969 from JosJuice/android-filename
...
MainAndroid: Remove s_filename
2017-08-28 21:03:26 +02:00
Jonathan Hamilton
5a361fd6b3
Make the Android settings parser a bit more robust
...
It would fail on lines line "Value =" - IE a value set to emptystring.
This would cause the app to crash when trying to open the corresponding
settings window.
2017-08-23 15:50:21 -07:00
JosJuice
f8703f90e3
MainAndroid: Remove s_filename
...
This fits better as a function parameter than as global state.
2017-08-23 22:36:21 +02:00
mahdihijazi
9918d6e333
[Android] Show the version number on the title for the Android TV UI
...
- Stop reading version number from native code and use the one from BuildConfig
- Show the version number on the title for the Android TV UI
2017-08-21 22:00:56 +02:00
mahdihijazi
a1d713c589
[Android] Cleanup unused resources & code
2017-08-20 15:49:39 +02:00
JosJuice
1fc910b3ea
Convert to/from old EFB scale numbering
2017-08-08 12:09:50 +02:00
JosJuice
f090a94319
Remove non-integer IRs
2017-08-08 12:09:50 +02:00
Stenzek
134b0ca940
Android: Fix ubershader hybrid setting
2017-08-01 00:38:26 +10:00
Stenzek
901bf9c257
VideoConfig: Add config options for ubershaders
2017-07-30 17:43:59 +10:00
shuffle2
b9b3b1dc19
Merge pull request #5347 from JosJuice/do-not-translate-button-names
...
Don't translate button names
2017-06-05 19:05:09 -07:00
Pierre Bourdon
d486904e9b
build.gradle: do not change the output filename, our CI relies on it
2017-05-20 05:54:55 +02:00
Sean Maas
3e33c99f4c
Android: Initialize video backend setting on first run
2017-05-18 08:44:45 -04:00
Sean Maas
d4728807e0
Android: Add pressed dpad images for other DPIs
2017-05-15 08:32:22 -04:00
Sean Maas
3bd8890486
Android: Prevent stuck on-screen buttons
2017-05-15 08:32:07 -04:00
Sean Maas
6190b1c4e2
Android: Animate onscreen joystick
...
Invalidate more often, display nub as pressed when in use, and implement
basic nub bounds.
2017-05-14 15:29:47 -04:00
Mahdi Hijazi
216a7ceea8
Android: Add pressed state to the on-screen controllers
...
Now the buttons will be shown in different color to indicate a press event
2017-05-14 18:41:04 +02:00
JosJuice
0146456af0
Don't translate button names
...
Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.
I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".
I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.
I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.
To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad
.
2017-05-06 16:29:10 +02:00
Tim Mutton
3dde12af13
Update support version
2017-05-04 17:21:31 +10:00
Tim Mutton
61aa507d23
Make apk name more descriptive
2017-05-04 17:13:31 +10:00
Tim Mutton
1fe1e11e0e
Use try/catch with logging for version number
2017-05-04 17:13:31 +10:00
Tim Mutton
c8d66fa246
Nix and windows variant of getting tag
2017-05-04 17:13:31 +10:00
Tim Mutton
8908d10028
Use different git command for version name
2017-05-04 17:13:31 +10:00
Tim Mutton
3d95bf0837
Revert change to version code until I can work out why its 13
2017-05-04 17:13:31 +10:00
Tim Mutton
6b704f5059
Update to latest libraries, use correct version name
2017-05-04 17:13:30 +10:00
Mahdi Hijazi
ed30caa3dd
[Android] Fix crash on the Android TV
...
Whenever the EmulationActivity crashes and the app gets back to the
TvMainActivity, dolphin will crash tring to restor the mBrowseFragment
since we don't save the adapter data in the bundle.
This is quick hack to avoid the crash. The proper fix would be to save the
adapter data in the bundle and restore it before restoring the fragment
when the activity gets recreated.
Crash Stacktrace:
Process: org.dolphinemu.dolphinemu.debug, PID: 30353
java.lang.RuntimeException: Unable to start activity ComponentInfo{org.dolphinemu.dolphinemu.debug/org.dolphinemu.dolphinemu.ui.main.TvMainActivity}: java.lang.IllegalArgumentException: Invalid position 1 requested
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2691)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752)
at android.app.ActivityThread.-wrap12(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:154)
at android.app.ActivityThread.main(ActivityThread.java:6120)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
Caused by: java.lang.IllegalArgumentException: Invalid position 1 requested
at android.support.v17.leanback.app.BrowseFragment.createMainFragment(BrowseFragment.java:509)
at android.support.v17.leanback.app.BrowseFragment.replaceMainFragment(BrowseFragment.java:1454)
at android.support.v17.leanback.app.BrowseFragment.setAdapter(BrowseFragment.java:764)
at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.buildRowsAdapter(TvMainActivity.java:183)
at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.onCreate(TvMainActivity.java:59)
at android.app.Activity.performCreate(Activity.java:6664)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1118)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2644)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752)
at android.app.ActivityThread.-wrap12(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:154)
at android.app.ActivityThread.main(ActivityThread.java:6120)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
2017-05-03 23:58:40 +02:00
Mahdi Hijazi
796039e340
[Android] Add the missing Stereoscopic options
2017-05-03 11:56:09 +02:00
Mahdi Hijazi
ff475a2c02
[Android] Fix edit controls layout
...
Not checking the none existing key in the buttonsActionsMap
leads to break the sub menu of the configure controls menu
on Android phones.
2017-04-30 01:46:32 +02:00
Mahdi Hijazi
1e73f3c76e
[Android] Fix game banners
...
Use Bitmap.setPixels() instead of Bitmap.copyPixelsFromBuffer() the former
use non pre-multiplied values of the colors which is what we expect to
come from the native code.
2017-04-27 20:41:55 +02:00
MerryMage
ee7e6edf31
Android: Add audio stretch setting
2017-04-18 18:42:02 +01:00
JosJuice
9cd9ae902a
x86-64 support on Android
...
We can do this now that the x86-64 JIT supports PIE.
JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Markus Wick
9b1e2c2b1e
Merge pull request #5118 from mahdihijazi/master
...
[Android] Load the game banner from the ROM and use it if no screenshot is available
2017-04-03 16:20:34 +02:00
Stenzek
105be9b514
Android: Add option for enabling GPU texture decoding
2017-04-01 12:32:57 +10:00
Mat M
542fb347f1
Merge pull request #5160 from mahdihijazi/enhance_style
...
android: Change the color of the selected slot to make it more visible
2017-03-31 03:57:32 -04:00
Mahdi Hijazi
8f2f833f9d
Update to Android SDK 25
...
This handles the new permission system in Android M.
2017-03-25 14:55:15 +01:00
Mahdi Hijazi
f1fd336a03
Change the color of the selected slot to make it more visible
...
On Android TV the selected slot is not cleary hilighted, this is to fix
that but changing the selected slot text color to blue.
2017-03-25 09:55:53 +01:00
Mahdi Hijazi
ba935d40ba
[Android] Load the game banner from the iso and use if no screenshot is available
...
It doesn't look that good since the banners are 96x32 but it still better
than nothing.
2017-03-24 21:26:48 +01:00
Mahdi Hijazi
ecf2eaac99
Remove obselete game menu settings button
2017-03-18 22:08:49 +01:00
Mahdi Hijazi
4c0e5dedb4
Fix loading the saved screen shots for Android version
...
Apparently the path was changed from using "/thump.png" to using
"/gameId-#.png". We will always use the first screenshot for the game
broswer wich will be "/gameId-1.png"
2017-03-18 22:08:41 +01:00
Mahdi Hijazi
d19f9038da
Fix menu actions on Android TV
...
Saving screenshot was not working due to 2 problems. The first one is that
the view id of the save screenshot in the Android TV fragment doesnt match
the one declared inside the menu_emulation. Second Problem will be fixed
in another commit.
This commit chnage the code to not depend on reusing the ids of the menu
everywhere in the emulator inorder for the onMenuItemClicked to work.
Instead you need to call EmulationActivity.handleMenuAction passing
the action to handle regardless of the ids you are using in the view.
2017-03-18 22:08:32 +01:00
degasus
a3f79f88cd
Android: Update android studio + gradle.
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Android studio 2.3 finally displays the result of the native compilation, so C++ warnings are now shown in the build log.
2017-03-04 15:53:40 +01:00
ntruhan
3d8ab184ac
Android: Sort configuration ini files
2017-02-16 13:08:00 -05:00
Florent Castelli
fa04c1479e
cmake: Remove PCH support
...
Compilers are very picky and don't use PCH when they have been compiled
with different flags. I even got some ICE in MSVC, so removing them for now.
Modules are the solution.
2017-01-24 03:22:03 +01:00
Sean Maas
cc29691875
Android: Change Exit Without Saving to Save and Exit
2017-01-10 17:12:42 -05:00
Tillmann Karras
7284c7a954
Android: fix software renderer 2nd edition
2017-01-09 11:58:19 +00:00
Tillmann Karras
7e21732b53
Android: fix software renderer settings string
2017-01-08 17:28:14 +00:00
JosJuice
9bd514ed1c
Add TGC disc image compatibility
2016-12-18 18:57:36 +01:00
Sean Maas
8647639746
Android: Fix Wii bindings resetting everything
2016-11-29 22:27:40 -05:00
Sean Maas
a90731e2ae
Android: Add input binding menus
2016-11-26 18:29:33 -05:00
Sean Maas
d10b336b0a
Android: Add InputBindingSetting class
...
Also update MotionAlertDialog to work with the new setting, and remove the
old InputBindingPreference.
2016-11-26 18:29:25 -05:00
Sean Maas
128c1f04ad
Android: Specify ini file for every setting
...
Load all the inis at once, choose which one to write to, and save them all
at the same time. This allows us to modify settings from different files
on the same settings page.
2016-11-14 18:34:06 -05:00
Sean Maas
beff65854a
Android: Fix inverted EFB settings
2016-11-06 12:50:56 -05:00
Pringo
93bdab64fa
Change "Wiimote" to "Wii Remote" in Logs
2016-11-03 17:58:28 -07:00
Markus Wick
1c9ed79c6a
Merge pull request #4409 from sigmabeta/android-tv-screenshot-errors
...
[Android TV] Fix a screenshot glitch on game selector
2016-10-31 23:34:41 +01:00
Markus Wick
4f5d0cd450
Merge pull request #4391 from Pringo/wii-remote
...
Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
sigmabeta
64cf56dda3
Clear screenshot in game grid before attempting to render on Android TV devices
2016-10-30 18:53:57 -04:00
Markus Wick
838b234317
Merge pull request #4389 from SeannyM/android-dir-restrict
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Android: Allow accessing all folders
2016-10-26 08:49:27 +02:00
Pringo
4bd5674b85
Change "Wiimote" to "Wii Remote" in Interface
...
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.
This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
Sean Maas
f257c3385b
Android: Fix screenshots on game list
2016-10-25 22:25:34 -04:00
Sean Maas
351825aa10
Android: Allow accessing all folders
2016-10-25 21:55:31 -04:00
Sean Maas
9eb0ab936f
Android: Remove Japanese strings
...
These were very outdated and unmaintained.
2016-10-25 14:20:19 -04:00
Sean Maas
68affd37a1
Android: Remove unused stuff
2016-10-25 14:20:15 -04:00
Sean Maas
3b28fe11d6
Android: Cleanup formatting
2016-10-25 14:18:06 -04:00
Sean Maas
12db4e4882
Android: Fix "up one level" button
2016-10-24 23:16:51 -04:00
shuffle2
720cb34573
Merge pull request #4347 from SeannyM/android-wii-control
...
Android: On-screen classic controller + Wii controller select
2016-10-15 22:51:27 -07:00
Sean Maas
662cedfb78
Android: Fix some settings
2016-10-15 23:14:48 -04:00
Sean Maas
f981098438
Android: On-screen classic controller + Wii controller select
...
It's now possible to switch between a horizontal or vertical Wiimote
with no extension, a Wiimote with a Nunchuk, a Classic Controller,
or a GameCube Controller when running a Wii game.
2016-10-13 21:31:36 -04:00
Sean Maas
126117cdf7
Android: Use the light theme for emulation
2016-10-12 22:45:03 -04:00
Sean Maas
05f78a7707
Android: Add custom control scaling
...
Also put all touch control settings under a "Configure Controls" submenu
so the in-game menu isn't so cluttered.
2016-10-09 19:00:32 -04:00
sigmabeta
01b8a937ff
Fix games being invisible in the game list on non-TV devices
2016-10-08 08:57:32 -04:00
degasus
05eff01229
Android: Update the gradle file to use android studio 2.2 cmake.
2016-10-05 23:44:10 +02:00
Stenzek
4a4f6cc135
Android: Add video backend choice to settings
2016-10-01 02:40:02 +10:00
Sean Maas
a317953ad4
Android: More accurate button scaling
...
Also scale based on button ID for consistency.
2016-09-29 21:46:46 -04:00
Sean Maas
313be655f4
Android: Option to toggle on/off individual buttons
2016-09-29 20:06:59 -04:00
Sean Maas
50b44fa337
Android: More on-screen buttons
...
GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
2016-09-29 20:06:59 -04:00
Sean Maas
bd99b318e5
Android: Add on-screen dpad support
2016-09-29 20:06:59 -04:00
Sean Maas
c24a22e30f
Android: Use button IDs to save screen layout
...
Using the drawable caused problems such as not being able to have multiple joysticks.
2016-09-29 20:06:59 -04:00
MaJoR
daac4c4ae9
Adding forgotten wiimote home button
...
Ooops, forgot something. This adds the home button, that's all.
2016-09-28 23:28:44 -07:00
Markus Wick
dc40e75642
Merge pull request #4248 from SeannyM/android-left
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Android: Fix Wiimote left button
2016-09-26 08:52:46 +02:00
Sean Maas
6ca8974b13
Android: Fix Wiimote left button
2016-09-25 21:05:40 -04:00
MaJoR
df5ea3d292
Adds Android Wiimote button images.
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These were made when the button images were first remade many months ago, but they were never committed since there was no use for them at the time (and laziness :P). BUT now there is a PR that finally has use for these images, so it's time to get this into Dolphin and available for use!
2016-09-23 02:25:31 -07:00
Markus Wick
023eb34247
Merge pull request #4229 from SeannyM/android-joystick
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Android: fix joystick saving incorrect y-coordinate
2016-09-20 07:03:15 +02:00
Sean Maas
001afae420
Android: fix joystick saving incorrect y-coordinate
2016-09-19 18:03:30 -04:00
Markus Wick
90ab952588
Merge pull request #4219 from SeannyM/android-state
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Android: fix save and load state menus on non-TV devices
2016-09-19 22:32:05 +02:00
Markus Wick
0e2ec349ad
Merge pull request #4221 from SeannyM/android-cleanup
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Android: remove unused files
2016-09-19 22:30:20 +02:00
Sean Maas
9d54c472ae
Android: scale buttons based on smaller screen dimension
2016-09-18 17:48:47 -04:00
Sean Maas
d49b38a5c9
Android: remove unused files
2016-09-16 18:24:16 -04:00
Sean Maas
094470ead6
Android: fix save and load state menus on non-TV devices
2016-09-16 17:43:38 -04:00
sigmabeta
8724df3b70
Fix crash caused by trying to reference touch-screen config UI on devices without touchscreen
2016-07-30 09:33:35 -04:00
Ironthighs
1ad32ee382
-Commented out lines disabling lint translation messages.
2016-07-22 23:01:45 -05:00
Ironthighs
89b5bc9ee5
-Fixed some various coding standard issues from previous commit.
2016-07-22 23:01:45 -05:00
Ironthighs
3dfeea01da
-Implemented ability to configure game controls by moving them around individually. Controls save locations once they are placed.
2016-07-22 23:01:45 -05:00
Tyler Dunn
cf65199d86
[Android] Fix extra character in screenshot folder path
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Environment.getExternalStorageDirectory().getPath() covers the end of the path with a slash, get rid of the extra slash to fix the path.
2016-05-20 15:24:49 -04:00
Tyler Dunn
4a0a92e95e
[Android] Bump gradle plugin to 2.1.0
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And fix deprecation warning in script
2016-05-18 22:31:54 -04:00
Tyler Dunn
a5b72abf2c
[Android] Reduce code redundancy
2016-05-18 22:13:33 -04:00
Tyler Dunn
937caea1c9
[Android] Drop commit() for apply()
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Apply is asynchronous, and we aren't expecting a return value so there
is no reason not to use apply.
2016-05-18 22:10:52 -04:00
Tyler Dunn
a0b54f558e
[Android] Don't hardcode SD card path
2016-05-18 22:10:42 -04:00
Tyler Dunn
6a870c2417
[Android] Fix possible leak of fileCursor
2016-05-18 22:10:29 -04:00
JosJuice
dc3bbeb92f
Fix reading CISO files on Android
2016-05-17 14:20:59 +02:00
degasus
18db9498d7
Android: Check asset overwrite per file.
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So new files will be added, eg the missed Wii directory.
2016-04-24 14:44:30 +02:00
degasus
3f704dca75
Android: Also copy sys/Wii directory.
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Seems like this one was just missed, some games just did not start without it.
2016-04-24 14:44:30 +02:00
Ryan Houdek
baee7f0d15
Update to MaJoR1's latest on screen buttons
2016-03-08 20:27:03 -06:00
Tyler Dunn
309b0c53bf
[Android] Remove CPUHelper class
2016-03-04 16:17:41 -05:00
Ryan Houdek
b57cb30c41
[Android] Make sure the file extension check isn't case sensitive
2016-03-03 08:29:51 -06:00
Pierre Bourdon
265c6408d6
Merge pull request #3686 from Armada651/revert-3578
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Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon
8e1aff34df
Merge pull request #3682 from Alcaro/master
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Run pngout and zopflipng on every single PNG in this repo.
2016-02-29 17:27:29 +01:00
Alcaro
da68dfc2f4
Use optipng too.
2016-02-29 17:08:18 +01:00
Ryan Houdek
c82feb6c08
Merge pull request #3626 from Sonicadvance1/more_robust_gcadapter
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Improve stability of the Wii U Gamecube Controller adapter under Android.
2016-02-29 09:54:01 -05:00
Jules Blok
6d1628eda4
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
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This reverts commit e2a1a085b6
, reversing
changes made to 2aea549eef
.
2016-02-29 00:55:51 +01:00
Alcaro
a79d9ccfa1
Run pngout and zopflipng on every single PNG in this repo.
2016-02-27 22:25:51 +01:00
Ryan Houdek
6513062144
Merge pull request #3596 from Sonicadvance1/fix_android_crash
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[Android] Fix crash when we don't have access to a folder.
2016-02-22 16:15:54 -05:00
Jules Blok
e2a1a085b6
Merge pull request #3578 from Armada651/forced-slow-depth
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VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Ryan Houdek
6cc40b1235
Improve stability of the Wii U Gamecube Controller adapter under Android.
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Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.
Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
sigmabeta
c2d03e62e7
Add Wiimote graphic
2016-02-08 21:23:16 -05:00
sigmabeta
dd4082f216
Add Wiimote Speaker option
2016-02-08 21:23:16 -05:00
sigmabeta
85cf07e87e
Add Wiimote Input menu
2016-02-08 21:23:16 -05:00
Jules Blok
fb2f8e49bb
Android: Remove FastDepthCalc option.
2016-02-08 12:26:56 +01:00
Ryan Houdek
fe53461611
[Android] Implement support for real Wiimotes with the DolphinBar
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This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.
Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.
Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Ryan Houdek
07434e3a65
[Android] Fix crash when we don't have access to a folder.
2016-02-05 22:03:33 -06:00
sigmabeta
7542eafd58
Fix capitalization on "GameCube" strings
2016-01-31 10:17:30 -05:00
sigmabeta
93056e3988
Change SettingsActivity label to "Settings" instead of "CPU Settings"
2016-01-31 10:06:00 -05:00
sigmabeta
9215878868
Add some stability fixes, though probably not enough
2016-01-30 10:24:44 -05:00
sigmabeta
bc03bbccf1
Make necessary modifications to Java_GCAdapter for permissions request
2016-01-30 10:10:15 -05:00
sigmabeta
6115d39a7a
Implement Gamecube Input setting screen
2016-01-29 23:33:06 -05:00
Ryan Houdek
f1ca95eec7
Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
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Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
Ryan Houdek
b846ec084e
Implement requesting permission for using the GC Wii U Adapter.
2016-01-27 15:08:45 -06:00
sigmabeta
28bcd2636b
Fix CPU Core selection on x86-64 devices (really, just the Android emulator)
2016-01-25 09:28:57 -05:00
sigmabeta
96e7f774ae
Fix rotations in Settings screen breaking everything
2016-01-25 09:28:57 -05:00
sigmabeta
fb04622039
Fix bugs in Setting screen & add a way to exit without saving
2016-01-24 19:31:34 -05:00
sigmabeta
cf7f5d078b
Fix accessing video settings on Android TV
2016-01-24 10:04:06 -05:00
sigmabeta
04974835d6
Add fragment transition animations to the Settings UI screen
2016-01-23 17:00:54 -05:00
sigmabeta
2190496ce8
Fix special case for XFB & update EFB to match desktop
2016-01-23 12:28:51 -05:00
sigmabeta
cee84d8e90
Cleanup and documentation
2016-01-23 12:28:51 -05:00
sigmabeta
d90dce6d12
Implement video settings + support for missing files / settings
2016-01-23 12:28:51 -05:00
sigmabeta
c8e4008b83
Implement Seekbar dialog and SingleChoice dialog
2016-01-23 12:28:50 -05:00
sigmabeta
ce8a3d9bfb
Implement basic framework for new Settings UI
2016-01-23 12:28:50 -05:00
sigmabeta
e49f9b10a8
Implement Java-based Config file read/save
2016-01-23 12:28:50 -05:00
sigmabeta
85ef16a75a
Create static helper methods for pixel-to-DP conversion
2016-01-16 10:33:59 -05:00
sigmabeta
d677f9ce16
Externalize animation code into static methods
2016-01-16 10:33:59 -05:00
Ryan Houdek
0271f05ab8
Merge pull request #3492 from sigmabeta/android-update-build-tools
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[Android] Update build tools + support libraries
2016-01-13 16:35:52 -05:00
sigmabeta
5fef956384
Prevent screenshot from showing on EmulationActivity rotation events
2016-01-12 10:33:00 -05:00
sigmabeta
5f43976b10
Create a static Log class to call into instead of the default android one
2016-01-12 09:54:19 -05:00
Ryan Houdek
bd31b1411b
Merge pull request #3493 from sigmabeta/android-tv-screenshot-bugfix
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[Android] Minor refactor + bugfix
2016-01-11 16:04:56 -05:00
Ryan Houdek
78bb37b29f
Merge pull request #3494 from Sonicadvance1/android_rotation
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[Android] Add support for rotation and minimizing the application
2016-01-11 01:18:37 -05:00
Ryan Houdek
5a549ef663
[Android] Add support for rotation and minimizing the application
2016-01-10 13:00:32 -06:00
sigmabeta
db0a923083
Refresh screenshots in TvMainActivity after emulation complete
2016-01-10 13:18:20 -05:00
sigmabeta
7ff558886a
Refactor EmulationActivity to be launched exclusively by its static launcher method
2016-01-10 13:00:01 -05:00
sigmabeta
e34abd5739
Move TvMainActivity to ui.main package
2016-01-10 12:10:02 -05:00
sigmabeta
13f336051f
Update build tools + support libraries
2016-01-10 10:58:12 -05:00
sigmabeta
df2f783a77
Refactor PlatformGamesFragment to MVP structure
2016-01-10 10:37:32 -05:00
sigmabeta
a455305c23
Refactor AddDirectoryActivity and SettingsActivity to be launched exclusively via their own launcher method
2016-01-09 23:35:25 -05:00
sigmabeta
24efce4cea
Refactor TvMainActivity to MVP architecture
2016-01-09 20:32:10 -05:00
sigmabeta
81657b6710
Refactor MainActivity to MVP architecture
2016-01-09 18:08:04 -05:00
sigmabeta
f58a8561f8
Refactor DB read code to use RxJava
2016-01-09 13:10:22 -05:00
Pierre Bourdon
dd1192b709
Merge pull request #3449 from freelancer42/android_finish_main_activity_after_autostartfile
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StartupHandler.java: Finish main activity if AutoStartFile is specified in intent
2016-01-07 00:50:47 +01:00
Ryan Houdek
7fcb5a803b
Merge pull request #3359 from degasus/ini
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VideoConfig: Use "GFX.ini" for both D3D and OGL.
2016-01-06 16:02:23 -05:00
degasus
ad1f7576ad
VideoConfig: Use "GFX.ini" for both D3D and OGL.
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They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
Ryan Houdek
e3da564418
Merge pull request #3440 from Sonicadvance1/Android_WiiU_Adapter
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[Android] Disable screen lock when a title is running.
2016-01-06 15:42:25 -05:00
Ryan Houdek
342496563d
Merge pull request #3455 from Sonicadvance1/GC_adapter_android
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[Android] Add support for the Wii U Gamecube adapter under Android.
2016-01-06 15:07:09 -05:00
Ryan Houdek
1a207b06ae
[Android] Fix enabling and disabling Gamecube controllers.
2016-01-06 11:54:46 -06:00
Ryan Houdek
e62503c873
[Android] Add support for the Wii U Gamecube adapter under Android.
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No way to properly enable it from an end user perspective yet.
Doesn't require root.
This same sort of system can be used for the Dolphinbar in the future for real wiimote support.
2016-01-06 01:10:54 -06:00
Kim Johnsson
204201bcbc
StartupHandler.java: Finish main activity if AutoStartFile is specified in intent
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Call finish() on parent (main/browser) activity after starting EmulationActivity if AutoStartFile was specified. This makes the experience more streamlined for users who want to start games from an external frontend, since they don't expect to return to the Dolphin main activity after they've played their game.
2016-01-05 13:55:30 +01:00
Phatcat
b2ad0d0793
Android: 4k Internal Resolution support
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Adds two more internal resolution options (including 4k) to the Android
configurations
2016-01-04 13:36:06 +01:00
Phatcat
f62054e467
Android: More analog input configurations
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Lets the user set the following in intervals of 10 between 10 and 100;
- Stick/Radius (default 100,000000)
- Triggers/Threshold (default 90,000000)
- Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button
to the configurations for wiimotes & nunchuks
2016-01-04 13:35:04 +01:00
Phatcat
158f0e8102
Android: Added categories to input controls
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- Seperates input configurations into categories
- Reworked input configurations to reuse more strings
2016-01-04 13:19:44 +01:00
Phatcat
cfe8400cdd
Android: Revision of PR 3253 (Wiimote controls)
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- Fix small error in NativeLibrary (line 141)
- Fix faulty indentment in arrays.xml
- Rework numbering system to be more accessible.
2016-01-04 13:19:42 +01:00
sigmabeta
b882a79322
Add support for the CPU Clock Override feature to Android UI
2016-01-03 16:46:29 -05:00
Ryan Houdek
6e60dc60e0
[Android] Disable screen lock when a title is running.
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Encountered this when testing out the Wii U Gamecube Adapter.
2016-01-03 09:42:41 -06:00
Ryan Houdek
e77d454b8b
[Android] Add support for launching a game through activity monitor.
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This also allows setting the user directory.
This is mainly for FifoCI in the future.
2016-01-01 08:57:19 -06:00
Jules Blok
2c5965be88
UserPreferences: Move all stereoscopy options to the stereoscopy section.
2015-12-22 23:16:28 +01:00
Phatcat
ca9c9b7135
Wiimote + Extensions for Android
2015-12-02 21:58:54 +01:00
JosJuice
cbd539eb3d
Use official names for GameCube controller sticks
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Main Stick is changed to Control Stick and C-Stick is changed to C Stick.
A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
Ryan Houdek
c319fbb98d
Merge pull request #3013 from aserna3/Security101
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Removed fastmem from Android UI
2015-09-11 09:14:50 -04:00
Anthony Serna
cbd7b0793f
Removed fastmem from Android UI
2015-09-09 14:46:20 -07:00
degasus
74b20e627c
VideoCommon: Drop "Disable destAlpha" hack
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This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Ryan Houdek
9bb63bf2eb
[Android] Fix multi-gamecube controller input, config changes
2015-09-04 20:06:01 -05:00
sigmabeta
6d6cb12b15
Android: Remove "fitSystemWindows" flag from MainActivity layout
2015-08-06 08:34:21 -04:00
sigmabeta
dc1f7aeb66
Android: Include newer versions of support libraries, which contain bugfixes
2015-08-06 08:26:31 -04:00
sigmabeta
6f27ad67e7
Android: Allow usage of Cached Interpreter core.
2015-07-28 17:16:14 -04:00
Ryan Houdek
e805e05ff5
Merge pull request #2773 from sigmabeta/android_wiimote_main
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Android: Add Wiimote support, including configuration UI.
2015-07-26 16:54:45 -05:00
sigmabeta
e7f98c7f95
Android TV: Add first-run copy operations to TvMainActivity.
2015-07-25 14:09:58 -04:00
sigmabeta
245b58124e
Android TV: Add settings row, enabling access to other screens.
2015-07-25 12:26:31 -04:00
sigmabeta
0b1212b77d
Android TV: Add row listing all games
2015-07-25 12:26:31 -04:00
sigmabeta
7c14996e3e
Android TV: Implement game selector activity in new Android TV UI
2015-07-25 12:26:31 -04:00
sigmabeta
a8aa19f1fa
Android: Implement UI for configuration of all 4 Wiimotes.
2015-07-25 11:26:18 -04:00
sigmabeta
1cb07b1c48
Android: Wiimote UI Fixup
2015-07-23 23:17:16 -04:00
sigmabeta
008ac0eeb0
Android: Add UI for Wiimote configuration.
2015-07-23 22:11:11 -04:00
Ryan Houdek
a8227ad9b1
Add Wiimote support to the Android backend.
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Not actually wired up to the Android UI for configuration.
2015-07-21 21:33:23 -05:00
Ryan Houdek
3163602157
Merge pull request #2688 from sigmabeta/android-tv-ingame-menu
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Android TV: Replace toolbar on EmulationActivity with a full-screen menu
2015-07-21 12:52:21 -05:00
sigmabeta
12fd46e12d
Android TV: Add title text to in-game menu, and make the menu scrollable.
2015-07-14 17:45:00 -04:00
sigmabeta
c0315fcf78
Android TV: Implement Save and Load state menus
2015-07-14 17:45:00 -04:00
sigmabeta
d191d8851a
Android TV: Visual tweaks & glitch fixes
2015-07-14 17:45:00 -04:00
sigmabeta
9dd4cee1b7
Android TV: Fix a layering issue on the ingame menu
2015-07-14 17:45:00 -04:00
sigmabeta
957691444d
Android TV: Replace toolbar on EmulationActivity with a full-screen menu.
2015-07-14 17:45:00 -04:00
sigmabeta
658c49fab3
Android:Changes to simplify command-line building of the app, and bugfixes to the Gradle script
2015-07-13 09:37:44 -04:00
sigmabeta
3ad151062b
Android TV: Game selection screen highlights games with accent color.
2015-07-03 13:46:54 -04:00
sigmabeta
fd82f90fce
Android: Show transition animation when exiting game.
2015-06-26 15:01:23 -04:00
sigmabeta
0fcf0e1d21
Android: Show transition animation while game loads.
2015-06-26 08:32:51 -04:00
sigmabeta
0679e43efe
Android: Show screenshot on EmulationActivity before game starts.
2015-06-25 21:43:00 -04:00
sigmabeta
e970f757d0
Android: Don't crash trying to hide toolbar in game.
2015-06-24 22:53:33 -04:00
sigmabeta
8ca620db7f
Android: Invalidate Picasso screenshot cache every time a screenshot is displayed.
2015-06-23 22:36:27 -04:00
sigmabeta
a028805626
Android: Save screenshot at end of an emulation session.
2015-06-23 22:22:01 -04:00
sigmabeta
6b24b604e5
Android: MainActivity now contains a tab switcher separating games by platform.
2015-06-23 21:54:09 -04:00
sigmabeta
8b5b83c29a
Android Refactor: GameGridActivity is now MainActivity, and uses a Toolbar that reacts to the game grid scrolling.
2015-06-23 21:54:09 -04:00
sigmabeta
fa2d06e7a4
Android: Switch all activities to AppCompat-based Material themes, and use Support Library version of Floating Action Button.
2015-06-23 21:54:02 -04:00
Ryan Houdek
bb89a81053
Merge pull request #2635 from sigmabeta/android-seriously-now
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Android: Remove Low and Medium DPI versions of all images.
2015-06-23 20:47:16 -05:00
Ryan Houdek
52aa9c05bd
Merge pull request #2633 from sigmabeta/android-emulation-menu
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Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-23 20:47:10 -05:00
sigmabeta
ac1f309b2c
Android: Remove Low and Medium DPI versions of all images.
2015-06-20 18:18:06 -04:00
sigmabeta
92c954c463
Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-20 12:34:03 -04:00
sigmabeta
2bdf6537c8
Android: Have non-games use their filename as a Game ID.
2015-06-19 09:15:31 -04:00
sigmabeta
0c993ad4a9
Android: Fix a bug making Input Overlay config screen only work in release OR debug builds, but not in both.
2015-06-16 15:42:11 -04:00
sigmabeta
82dea170cf
Android: Don't delete the Input Overlay configuration screen.
2015-06-16 10:12:51 -04:00
Ryan Houdek
094c6bf5bc
Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
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[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
Matthew Parlane
252c719515
Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
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[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
Ryan Houdek
7c4e6c7eb9
[Android] Make sure we are setting the default user directory.
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This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
Ryan Houdek
467f351f79
[Android] Remove dialog telling individuals that their drivers are terrible.
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There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
Jeffrey Pfau
7e36166374
Android: Allow git and cmake locations to be overridden
2015-06-13 03:54:37 -07:00
Jeffrey Pfau
fff657a7da
Android: Allow NDK location to be overridden
2015-06-12 19:59:25 -07:00
sigmabeta
5d5fc88a70
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 10:31:15 -04:00
sigmabeta
b7dcbdbf57
Android: Database improvements - remove non-existent games & folders.
2015-06-08 20:27:12 -04:00
sigmabeta
d56f27857b
Android: Don't remove input configuration related files from old UI.
2015-06-08 20:07:43 -04:00
Eder Bastos
6f3279d627
Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator'
2015-06-08 19:43:10 -04:00
Eder Bastos
dbdc8121f0
Android: Require Android 5.0.
2015-06-08 19:43:10 -04:00
Eder Bastos
f197b5e7d5
Android: Remove the old UI.
2015-06-08 19:43:07 -04:00
Ryan Houdek
a91c152b86
Merge pull request #2572 from sigmabeta/android-show-version
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Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
sigmabeta
1f07473f1f
Android: Show filenames for games with an empty title.
2015-06-08 19:23:04 -04:00
sigmabeta
f80f4bb542
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 18:07:26 -04:00
Ryan Houdek
21b1d143bc
Merge pull request #2566 from sigmabeta/android-tv-back
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Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek
59e2225f7d
Remove ARMv7 support.
2015-06-07 22:44:13 -05:00
Ryan Houdek
51b440fbcf
Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
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\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek
9521bc1fc6
Merge pull request #2558 from sigmabeta/android-panic-alerts
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Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
sigmabeta
a97e9addf0
Android: Show the in-game menu when back button is pushed.
2015-06-07 23:11:34 -04:00
sigmabeta
8c843d98b6
Android: Add refresh library function.
2015-06-07 21:15:28 -04:00
sigmabeta
36d051d3f9
Android: Run AssetCopyService only once.
2015-06-07 20:42:30 -04:00
sigmabeta
3038368128
Android: Display Panic Alerts on-screen as an Android Toast message.
2015-06-07 20:13:52 -04:00
sigmabeta
e04778f9eb
Android: Allow compilation using Android NDK r10e.
2015-06-07 13:36:59 -04:00
sigmabeta
51cad1025c
Android TV: File Dolphin under "Games" on the TV Launcher
2015-06-05 16:26:49 -04:00
Eder Bastos
920a85b846
Android TV: Add TV banner + some metadata.
2015-06-03 19:42:15 -04:00
Eder Bastos
b14bea8544
Android TV: Allow the app to be launched from an Android TV launcher.
2015-06-03 16:48:38 -04:00
Eder Bastos
ed39876cb0
Android TV: Make file selector screen usable with d-pads
2015-06-01 16:42:54 -04:00
Ryan Houdek
d789d8d75f
[Android] Add support for panic alerts to the JNI.
2015-05-25 22:13:00 -05:00
Ryan Houdek
0c5f5c4519
Merge pull request #2394 from Sonicadvance1/android_block_profiling_api
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[Android] Block profiling JNI interface
2015-05-25 23:06:37 -04:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Eder Bastos
4faff3cf62
Android: Decouple SurfaceView initialization and emulation start.
2015-05-24 19:40:11 -04:00
Eder Bastos
fe8d9e5a38
Android: Upgrade to newest Build-Tools version.
2015-05-22 17:14:28 -04:00
Eder Bastos
140826edd5
Android: Have build.gradle figure out what ABI and Toolchain to use.
2015-05-22 17:13:25 -04:00
Eder Bastos
286af8be50
Android: Implement new EmulationActivity.
2015-05-21 20:14:03 -04:00
Eder Bastos
3e5e352fee
Android: Implement an SQLite database-based game library.
2015-05-20 19:55:55 -04:00
Eder Bastos
4f6a5e0293
Android: Make floating action buttons use the correct accent color programmatically.
2015-05-20 19:46:48 -04:00
Eder Bastos
91c1c0b1b3
Android: Add SQLiteDatabase interface class.
2015-05-20 19:46:28 -04:00
Eder Bastos
5b0c047e0b
Android: Remove inheritance from Game model, and improve the relevance of its content
2015-05-20 19:46:19 -04:00
Eder Bastos
4c786cb70c
Android: Implement reading country value from game files.
2015-05-20 19:44:31 -04:00
Lioncash
12493c332c
Merge pull request #2420 from sigmabeta/android-native-gradle-build
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Android: Allow building of native code inside Android Studio / Gradle
2015-05-20 19:31:30 -04:00
Eder Bastos
4cded65320
Android: No longer require specification of NDK or Git paths in build.gradle.
2015-05-19 09:05:35 -04:00
Eder Bastos
9c19d91e18
Android: Allow building of native libraries inside Android Studio / Gradle
2015-05-18 21:20:43 -04:00
Eder Bastos
ba591ea1ee
Android: Add Settings Activity to new UI.
2015-05-15 10:45:00 -04:00
Eder Bastos
bb7f8c6753
Move AssetCopyService to the services package.
2015-05-14 20:44:52 -04:00
Eder Bastos
4710c3e0eb
Android: Build separate APKs for each native platform.
2015-05-13 22:45:12 -04:00
Eder Bastos
c75378bb45
Android: Put GCPadNew.ini back into the repository.
2015-05-12 19:12:21 -04:00
Eder Bastos
0fa0e55e2c
Android: Fix a possible crash in the file browser if attempting to show a file with no extension.
2015-05-12 09:18:29 -04:00
Eder Bastos
06b7b20e5f
Android: Scale number of columns in game grid according to screen width.
2015-05-11 17:06:54 -04:00
Eder Bastos
f3aec526b1
Add an IntelliJ settings file describing the Dolphin project code style.
2015-05-11 11:16:56 -04:00
Ryan Houdek
a36dc19d9b
Add JNI interface for enabling writing block profile results.
2015-05-10 20:03:34 -05:00
Eder Bastos
abaf41baa7
Add a subtitle to AddDirectoryActivity containing the currently displayed folder's path.
2015-05-10 17:28:45 -04:00
Eder Bastos
ca4bec3539
Don't show "Error" when a blank string is returned from a native method.
2015-05-10 10:46:46 -04:00
Eder Bastos
3f1465196c
Add touch feedback to GameGridActivity and AddDirectoryActivity.
2015-05-10 10:30:09 -04:00
Eder Bastos
24c6be9d0f
Add File Browser screen to new UI.
2015-05-09 12:36:17 -04:00
Eder Bastos
700225f8c8
Add floating action button to GameGridActivity.
2015-05-08 19:57:44 -04:00
Eder Bastos
a4395ecd75
Have Picasso load images into memory at the size they will be displayed.
2015-05-08 19:56:25 -04:00
Eder Bastos
b47835fc07
Implement first few screens of Android 5.0-based UI.
2015-05-07 22:27:42 -04:00
Eder Bastos
2fe4b9ce68
Remove the "nativeLibsToJar" gradle task.
2015-05-05 22:34:56 -04:00
Eder Bastos
c80225ea4d
Convert the Android source code to the directory structure of a Gradle-based Android Studio project.
2015-05-02 21:49:17 -04:00