Merge pull request #4221 from SeannyM/android-cleanup

Android: remove unused files
This commit is contained in:
Markus Wick 2016-09-19 22:30:20 +02:00 committed by GitHub
commit 0e2ec349ad
2 changed files with 0 additions and 220 deletions

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@ -1,53 +0,0 @@
/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2+
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.activities;
import android.app.Activity;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.widget.RelativeLayout;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.overlay.OverlayConfigButton;
/**
* {@link Activity} used for configuring the input overlay.
*/
public final class OverlayConfigActivity extends AppCompatActivity
{
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Initialize all of the buttons to add.
final OverlayConfigButton buttonA = new OverlayConfigButton(this, "gcpad_a", R.drawable.gcpad_a);
final OverlayConfigButton buttonB = new OverlayConfigButton(this, "gcpad_b", R.drawable.gcpad_b);
final OverlayConfigButton buttonX = new OverlayConfigButton(this, "gcpad_x", R.drawable.gcpad_x);
final OverlayConfigButton buttonY = new OverlayConfigButton(this, "gcpad_y", R.drawable.gcpad_y);
final OverlayConfigButton buttonZ = new OverlayConfigButton(this, "gcpad_z", R.drawable.gcpad_z);
final OverlayConfigButton buttonS = new OverlayConfigButton(this, "gcpad_start", R.drawable.gcpad_start);
final OverlayConfigButton buttonL = new OverlayConfigButton(this, "gcpad_l", R.drawable.gcpad_l);
final OverlayConfigButton buttonR = new OverlayConfigButton(this, "gcpad_r", R.drawable.gcpad_r);
final OverlayConfigButton joystick = new OverlayConfigButton(this, "gcpad_joystick_range", R.drawable.gcpad_joystick_range);
// Add the buttons to the layout
final RelativeLayout configLayout = new RelativeLayout(this);
configLayout.addView(buttonA);
configLayout.addView(buttonB);
configLayout.addView(buttonX);
configLayout.addView(buttonY);
configLayout.addView(buttonZ);
configLayout.addView(buttonS);
configLayout.addView(buttonL);
configLayout.addView(buttonR);
configLayout.addView(joystick);
// Now set the layout
setContentView(configLayout);
}
}

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@ -1,167 +0,0 @@
/**
* Copyright 2013 Dolphin Emulator Project
* Licensed under GPLv2+
* Refer to the license.txt file included.
*/
package org.dolphinemu.dolphinemu.overlay;
import android.content.Context;
import android.content.SharedPreferences;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.preference.PreferenceManager;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.Button;
import org.dolphinemu.dolphinemu.R;
/**
* A movable {@link Button} for use within the
* input overlay configuration screen.
*/
public final class OverlayConfigButton extends Button implements OnTouchListener
{
// SharedPreferences instance that the button positions are cached to.
private final SharedPreferences sharedPrefs;
// The String ID for this button.
//
// This ID is used upon releasing this button as the key for saving
// the X and Y coordinates of this button. This same key is also used
// for setting the coordinates of the button on the actual overlay during emulation.
//
// They can be accessed through SharedPreferences respectively as follows:
//
// SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(this);
// float buttonX = sPrefs.getFloat(buttonId+"-X", -1f);
// float buttonY = sPrefs.getFloat(buttonId+"-Y", -1f);
//
private final String buttonId;
// The offset of the press while moving the button
private float moveOffsetX, moveOffsetY;
private Drawable resizeDrawable(Drawable image, float scale)
{
// Retrieve screen dimensions.
DisplayMetrics displayMetrics = getResources().getDisplayMetrics();
Bitmap b = ((BitmapDrawable) image).getBitmap();
Bitmap bitmapResized = Bitmap.createScaledBitmap(b,
(int) (displayMetrics.heightPixels * scale),
(int) (displayMetrics.heightPixels * scale),
true);
return new BitmapDrawable(getResources(), bitmapResized);
}
/**
* Constructor
*
* @param context the current {@link Context}.
* @param buttonId the String ID for this button.
* @param drawableId the Drawable ID for the image to represent this OverlayConfigButton.
*/
public OverlayConfigButton(Context context, String buttonId, int drawableId)
{
super(context);
// Set the button ID.
this.buttonId = buttonId;
// Set the button as its own OnTouchListener.
setOnTouchListener(this);
// Get the SharedPreferences instance.
sharedPrefs = PreferenceManager.getDefaultSharedPreferences(context);
// Decide scale based on button ID
// SeekBars are not able to set a minimum value, only a maximum value, which complicates
// things a bit. What happens here is after the SeekBar's value is retrieved, 25 is
// added so the value will never go below 25. It is then divided by 50 (25 + 25) so the
// default value will be 100%.
float scale;
float overlaySize = sharedPrefs.getInt("controls_size", 25);
overlaySize += 25;
overlaySize /= 50;
switch (drawableId)
{
case R.drawable.gcpad_b:
scale = 0.13f * overlaySize;
break;
case R.drawable.gcpad_x:
case R.drawable.gcpad_y:
scale = 0.18f * overlaySize;
break;
case R.drawable.gcpad_start:
scale = 0.12f * overlaySize;
break;
case R.drawable.gcpad_joystick_range:
scale = 0.30f * overlaySize;
break;
default:
scale = 0.20f * overlaySize;
break;
}
// Set the button's icon that represents it.
setBackground(resizeDrawable(getResources().getDrawable(drawableId), scale));
// Check if this button has previous values set that aren't the default.
final float x = sharedPrefs.getFloat(buttonId + "-X", -1f);
final float y = sharedPrefs.getFloat(buttonId + "-Y", -1f);
// If they are not -1, then they have a previous value set.
// Thus, we set those coordinate values.
if (x != -1f && y != -1f)
{
setX(x);
setY(y);
}
}
@Override
public boolean onTouch(View v, MotionEvent event)
{
switch (event.getAction())
{
// Get the offset of the press within the button
// The event X and Y locations are the offset within the button, not the screen
case MotionEvent.ACTION_DOWN:
{
moveOffsetX = event.getX();
moveOffsetY = event.getY();
return true;
}
// Only change the X/Y coordinates when we move the button.
case MotionEvent.ACTION_MOVE:
{
setX(getX() + event.getX() - moveOffsetX);
setY(getY() + event.getY() - moveOffsetY);
return true;
}
// Whenever the press event has ended
// is when we save all of the information.
case MotionEvent.ACTION_UP:
{
// Add the current X and Y positions of this button into SharedPreferences.
SharedPreferences.Editor editor = sharedPrefs.edit();
editor.putFloat(buttonId + "-X", getX());
editor.putFloat(buttonId + "-Y", getY());
editor.apply();
return true;
}
}
return false;
}
}