Commit Graph

175 Commits

Author SHA1 Message Date
Jordan Woyak 0af55bd85b Improve the SDL/XInput hackery of my last commit. Fixes the device refresh button crash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5628 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 06:28:18 +00:00
nakeee 08636392b6 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5627 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 05:24:26 +00:00
Jordan Woyak 5341bbad3a Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-06 03:52:11 +00:00
Soren Jorvang 5c335a8c85 Fixed WXKeyToString which had several problems, mostly just to get
hotkey configuration working with wx 2.9, but it turned out to be
too tempting to use it to hack up OS X keyboard support using wx
key events in the "old" input plugins.

It was with some reluctance that I used PAD_Input (and copied it
for Wiimote as well) as that is clearly a deprecated interface,
but this way the hack is contained within the old plugins for when
the switchover to ControllerInterface happens.

The idea is to provide stable keyboard support on OS X for both
GCPad and Wiimote while we debug HID keyboard and real 'mote code.

It works pretty well, although the wx approach does impose a few
limitations like no arrow keys and left/right side modifier keys
are considered equivalent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 19:03:37 +00:00
Jordan Woyak 656ff26ed8 New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 05:30:23 +00:00
luisr142004 2e783d9769 space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 01:38:22 +00:00
hrydgard a3c96ac42c Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 18:05:08 +00:00
nakeee 2c8e96d857 Duck session!
Rabbit session!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5585 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 07:04:07 +00:00
Shawn Hoffman 360b8427fd aaand compile fix on windows :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5583 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 06:34:54 +00:00
nakeee a34ad40517 An almost linux/osx compile fix beside some undefined references
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 05:59:58 +00:00
Shawn Hoffman e4085f0f04 Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 04:55:39 +00:00
Soren Jorvang 30e437f9e3 Fix some cases of variables being used uninitialized. Also some unused
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Jordan Woyak 05ef8231b8 Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5532 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-29 10:09:24 +00:00
Soren Jorvang d391c59519 Exceptions are not allowed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:54:20 +00:00
Jordan Woyak 22c2276cef New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 18:51:04 +00:00
Shawn Hoffman c7634aa8dc osx input: remove some debug code...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5418 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:50:54 +00:00
Shawn Hoffman ed71457d46 osx input: scale mouse axes more nicely
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:22:23 +00:00
Shawn Hoffman ac8bc6b350 osx input: now supports mice(buttons + axes). also less crashes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5416 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 07:33:33 +00:00
Shawn Hoffman 199ebe5c9c osx keyboard: add pretty names for keys.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5415 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 00:25:09 +00:00
Shawn Hoffman a4acd0d66c cleanup some osx keyboard code...still can't get mouse or hid transactions to work (although supposedly the kernel caches reports anyways)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5411 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 23:41:01 +00:00
Shawn Hoffman ca3de2f1ec oops, don't need ~KeyboardMouse() anymore...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5408 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:17:44 +00:00
Shawn Hoffman 452c2e711a First OSX keyboard stuff...works, with limitations:\nNo Mouse support yet (Add gamepad via IOKit as well?)\nCould poll less for less cpu time\nDon't know why rumble events don't seem to be sent to the class until right before it's deleted (Billiard?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5407 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:04:55 +00:00
Jordan Woyak 23689387e1 More improvements to new wiimote plugin: Added emulated Drums/Guitar extensions. Wiimote rumble now handled for every output report. Fixed some mem leaks. Hopefully fixed a floating point exception in Linux, thanks to glennrics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5403 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-24 00:44:10 +00:00
Shawn Hoffman 1d8db5ce3f osx buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5402 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 19:15:44 +00:00
Glenn Rice 05e3808beb Get the wiimote new plugin working in linux. Wiimote emulation works at least. Real wiimotes don't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5399 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 04:46:42 +00:00
Jordan Woyak 7c22b83f66 Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 07:11:49 +00:00
Shawn Hoffman c15b1d3219 OS X: enable path in Jit64::stX. fix wxw assert on opening ConfigMain. __force_align_arg_pointer__ not needed on x64 builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5393 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-20 13:19:36 +00:00
nakeee 379c469343 Linux compile fix for billard's changes.
(Had to do it myself since glen is now a windows person :P)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5356 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 06:09:45 +00:00
Jordan Woyak d8906d2a0c Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.
Moved ControllerInterface to InputCommon. Moved GCPadNew GUI/Config code to a new project, InputPluginCommon. It is used by both GCPadNew and WiimoteNew. I hope that I included everyone's fixes to GCPadNew and ControllerInterface.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5355 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 05:15:38 +00:00
Glenn Rice 3861f56d51 Added files I forgot in last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5337 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:56:05 +00:00
Glenn Rice 33a64d5db0 Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:33:10 +00:00
Glenn Rice 02edaf3db8 Added several XKeyToString translations.
Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 18:58:19 +00:00
donkopunchstania 9254a2ddb5 Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
ayuanx 0978551269 EXPERIMENTAL: an attempt to fix Issue 1725
Please test, especially on multi-Wiimote.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
ayuanx 4692f1084f Re-added Semi-Pressure
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 02:39:21 +00:00
ayuanx da56b42ae2 Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4987 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 14:51:41 +00:00
ayuanx 8b129fca0c Fies Issue 1584
OSD and Hotkey to do quick config toggling

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
nakeee fefcc6f5b5 Build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:29:11 +00:00
ayuanx fdaa0e8d4c Fixes Issue 2164
Conflicts are due to same file name when omitting full path

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 04:42:19 +00:00
ayuanx feea557019 Fixes Issue 2125
An XInput trigger should not be mapped to a button.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4968 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 03:29:35 +00:00
Glenn Rice 36a5015bc0 Make arrow and home keys work in wiimote emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4967 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 02:39:59 +00:00
Glenn Rice b17c5f3cf3 Fix the linux keyboard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:23:47 +00:00
ayuanx 1ecbcb39ea Added support for X360pad rumble
Need someone who has a X360pad to test.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:36:30 +00:00
ayuanx 68a4eacb62 Merged PadSimple with nJoy
(Linux build could be broken, X360Pad support could be broken)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:19:16 +00:00
ayuanx 1426a5c768 This should fix Issue 1982 & Issue 2042
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 17:01:38 +00:00
ayuanx ba25f038af This should fix Issue 1798
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 17:42:55 +00:00
fgfemperor 75a3e391a0 * Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)

I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:20:41 +00:00
sl1nk3.s bf6ed51b87 Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:13:06 +00:00
ayuanx d62d6b0c33 Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
fgfemperor 4483f2c7b5 Some more key binding fixes. I know I should have made it in just one commit, I'm sorry, but I forgot to test some keys...
This fixes on WiiMote Button Mapping:
Num /
Num *
Num Decimal
Num Separator
Num Lock
Right Alt -> But on keyboards that have "Alt Gr" keys it still gonnal report it as Left Ctrl, because when you press it, the OS sends a Left Ctrl then a Alt key...

Also fixes on SimplePad Button Mapping:
Num Decimal
Num Separator
Num Enter
Num Lock
Right Shift
Right Ctrl
Right Alt
Also it now differs Left (Ctrl|Shift|Alt) from the Right ones...

All keys should be working now... I left "Print Scrn" and "Pause" out because I don't think those can (or should) be bound...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4735 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 14:46:10 +00:00
fgfemperor 78facb0dc5 Tiny Fix:
Show the correct name for the HOME key when pressed on Button Mapping dialog. (It was displaying "Num 7" when you pressed the Home button (the one above "End")).
Yeah, I know, it really is a silly fix... But hey, it's still a fix! =P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 02:07:46 +00:00
ayuanx 7d1fdb85f3 Implemented Nunchuck Roll/Pitch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 14:15:56 +00:00
ayuanx 6f1efd4873 Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 02:23:14 +00:00
ayuanx 0fa1f968c7 I think this should fix the "Wiimote sudden death after 15 min" issue, actually I announced this was a test in the log message of r4647, but it seems no one has noticed.
Added the missing file in last rev.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 15:29:39 +00:00
ayuanx 48896c7de2 1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.
2. Added Roll Left/Right key mappings for keyboard.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 19:58:19 +00:00
ayuanx db98709de0 Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00
ayuanx 5ef159a971 Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
But I've only tested on Win32 SDL, don't know about Linux or 360pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
Shawn Hoffman 06aa62504c revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
John Peterson 71506bc0f7 Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Sonicadvance1 ebc696c58e Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
sl1nk3.s 9154424841 Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 00:18:21 +00:00
Shawn Hoffman 3b76f6dc80 get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
Marcus Wanners 50593397f3 Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
LPFaint99 5b735361e8 InputCommon now builds in unicode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3922 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 19:11:05 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
death2droid 73a7686044 Fix up all copyright dates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
hrydgard 3ebf5a5f1f Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3807 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 20:15:34 +00:00
Sonicadvance1 6802f885b1 Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 16:59:53 +00:00
Sonicadvance1 e4a57202d2 Some Fixes, compile fix in Linux. Comments, etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3777 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 07:31:43 +00:00
Sonicadvance1 4cfcf9bdd5 Sorry for intruding in to the core. Fixed NoGUI mode in Linux, add back the instruction names as comments in the JIT tables, was a bit hard to find certain instructions.Trying to find a good way to get The JIT dependencies removed in a nice fashion
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3776 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 06:34:12 +00:00
Nolan Check d85f5a6937 Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
Shawn Hoffman 2a236a4631 remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 00:27:32 +00:00
John Peterson 8d42378479 nJoy: Allow the same settings for the C-stick
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3722 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 07:58:36 +00:00
LPFaint99 722ee4cd06 Move XInputBase from PadSimple to InputCommon,
Start work on X11 input for wiimote plugin mapping (copy XTra-KrazzY's fix for PadSimple)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3721 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 06:50:22 +00:00
John Peterson a718ff266e nJoy: Fixed the radius adjustment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 02:23:40 +00:00
John Peterson 8fa315879a nJoy: Added radius option to advanced settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 00:48:07 +00:00
LPFaint99 b6a43c5db8 Steps to simplify pad mappings for wiimote plugin
simplified ini saving
misc cleanup;
My next few commits will change the config gui to only show the pad mappings for the currently connected extension, more cleanup/simplification, GH3 controller config options; I just have no more time tonight :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3708 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 07:16:26 +00:00
sl1nk3.s 936225eee4 Fix a nasty dualcore hang in EFB read (see r3658 comment...)
Also fix an issue reported by baby.lueshi (issue 1074) in nJoy related to half press button being always pressed when unset.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 15:35:31 +00:00
magumagu9 7f27cfc9d2 Misc warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3583 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:53:26 +00:00
hrydgard 31f7020b2d Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 22:08:01 +00:00
nakeee 5f862cf297 more scons build fixups
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2960 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-12 21:30:22 +00:00
sl1nk3.s b0852c1bef Updated rumble for nJoy, fixed a few glitches with half press button and deadzones too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2840 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-02 21:13:58 +00:00
Shawn Hoffman 2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
LPFaint99 3f44ccb75e eol-style native update, small warning fix in EXI_Channel.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 08:35:01 +00:00
hrydgard 02a4b49df1 just some compiler warning cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 22:35:06 +00:00
omegadox 8c93e39ddd Linux build fixes and some warning cleanup for GCC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 05:20:52 +00:00
John Peterson b739dd3817 Emulated Wiimote: Added Classic Controller analog gamepad support, and added its keyboard configuration to the GUI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2400 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 02:40:17 +00:00
LPFaint99 473cd01181 UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99 578c402d2c Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
John Peterson fc6a7c47d5 Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
hrydgard 76a78dd60d Make InputCommon build in debug mode. Seriously, WTF? Debugging code relying on functions that simply aren't there. Nakee?????
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2331 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 11:49:14 +00:00
hrydgard e010ef25da Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:16 +00:00
John Peterson a92444d3cc Emulated Wiimote: Added the pitch left and pitch right keyboard input to the GUI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2275 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 09:25:22 +00:00
John Peterson b53c30ad25 Emulated Wiimote and SimplePad: Build fixes for Linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:25:23 +00:00
John Peterson a8e35e976a Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:23:42 +00:00
John Peterson 7c638f3a51 Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 13:03:21 +00:00
John Peterson 79947e5d29 Emulated Wiimote: Added dead zone option for the gamepad input
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:15:35 +00:00
John Peterson 57c4620902 Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
John Peterson b932a53b68 Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 08:46:48 +00:00
John Peterson 68f39cb287 nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.

2. Fixed the Allow out of focus input option again

3. Allow changing of the mapped pads while a game is running

4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped

5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00