Commit Graph

15887 Commits

Author SHA1 Message Date
Markus Wick d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
Markus Wick 22779473bc Merge pull request #4402 from Armada651/dualsrc-bug
OGL: Fall back to the old dual-source blending behaviour.
2016-10-31 12:37:09 +01:00
JosJuice d80086adf5 Add debug i18n comments and revise existing i18n comments 2016-10-30 16:37:29 +01:00
Chris Pritchard 9da9ba616b Use the IOHIDElement cookie as a part of the axis name for unknown axis. Previously the 'usage' value was used to identify the axis by name, but this is not unique. For example on a PS3 controller *all* axis other than the well known ones return a usage of '1' so there are 30 or more axis all named "1". This stops things such as analog triggers being usable.
Using the element cookie uniquely identifies each axis and allows them to be assigned successfully as controls
2016-10-30 10:36:53 +00:00
Jules Blok d0e60492cf PixelShaderGen: Don't use a global variable. 2016-10-30 00:48:02 +02:00
Jules Blok d778400133 DriverDetails: Add OS X to the dual-source blending bug. 2016-10-30 00:47:02 +02:00
JosJuice 9950209bbf EXI_DeviceIPL: Unify GetGCTime epoch handling 2016-10-29 18:30:00 +02:00
Jules Blok ce9f717045 OGL: Fall back to the old dual-source blending behaviour. 2016-10-29 18:00:22 +02:00
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Mat M 146ee6de91 Merge pull request #4398 from JosJuice/remove-volumecreator-logs
Remove VolumeCreator logs
2016-10-29 09:22:49 -04:00
Markus Wick e7635a0089 Merge pull request #4395 from degasus/master
JitArm64: Implement 4 ppc instructions.
2016-10-29 14:50:18 +02:00
Mat M 1eed48974d Merge pull request #4380 from lioncash/wx-toolbar
DolphinWX: Move toolbar creation to a wxToolBar subclass
2016-10-29 08:28:27 -04:00
degasus 041129fb34 JitArm64: Implement mcrxr. 2016-10-29 13:36:41 +02:00
degasus 293553f317 JitArm64: Implement subfzex. 2016-10-29 13:36:39 +02:00
degasus f1a67bb1a2 JitArm64: Implement divwx 2016-10-29 13:35:23 +02:00
degasus a8b1347ea9 JitArm64: Implement srawx. 2016-10-29 13:34:28 +02:00
JosJuice 8155a253c6 EXI_DeviceIPL: Remove old unused code 2016-10-29 13:14:18 +02:00
JosJuice d6731d34ef Remove VolumeCreator logs
These logs are very rarely useful and cause the issue
https://bugs.dolphin-emu.org/issues/9767
2016-10-29 13:08:24 +02:00
Anthony 41563c55cd Merge pull request #4394 from aldelaro5/fix-focus-detection-linux
Fix window focus detection on Linux (rebase from #3843)
2016-10-29 00:35:18 -05:00
Anthony 26902d89e8 Merge pull request #4377 from aldelaro5/fix-centerPc-on-toggleBreakpoint
Fix unnecessary Center PC calls in the CodeWindow
2016-10-29 00:16:09 -05:00
aldelaro5 63546b4f2e Fix unnecessary Center PC calls in the CodeWindow
This not only fixes a regression where toggling a breakpoint using the CodeWindow would cause a Center PC, but it also removes several redundant JumpToAddress(PC) calls.
2016-10-29 01:08:27 -04:00
aldelaro5 ee201455a8 Move UiHasFocus into DolphinApp
Using a wxEVT_ACTIVATE_APP event.
2016-10-28 20:03:35 -04:00
RenaKunisaki 2005b4430f Fix window focus detection on Linux
On Linux, the FindFocus method from wx simply doesn't work, it would on some environment report that dolphin has the focus while it doesn't have it.  This is why an alternative method has to be used which is to set a focus flag whenever the render frame gets activated.
2016-10-28 18:47:08 -04:00
Léo Lam e89ca79059 Disable Bluetooth descriptor check if adapter is forced
Some adapters don't have the correct interface class, so they are not
recognised as Bluetooth adapters. It seems that apart from hardcoding
VIDs/PIDs (which is how it's done in the Linux kernel, and which I'm
not very fond of), there is no other way to detect if a device is a
Bluetooth adapter or not.

This change makes Dolphin skip the descriptor check when trying to find
a usable adapter for Bluetooth Passthrough if the use of a specific
adapter was forced; it is assumed that the user knows what they are
doing if they hand-edited their config file.

This allows such adapters to be used.
2016-10-28 23:55:43 +02:00
Pringo 15a41a5d83 Change OSD Messages and PanicAlerts to Say "Wii Remote" Instead of "Wiimote" 2016-10-28 14:02:58 -07:00
Jules Blok 476cf3803d Merge pull request #4393 from Armada651/amd-dual-src
DriverDetails: Disable dual-source blending on AMD OGL drivers.
2016-10-28 13:31:03 +02:00
JosJuice a319f8777d DolphinWX: Small debug text fixes 2016-10-28 12:18:32 +02:00
Lioncash 5e8ccb15ff DolphinWX: Move toolbar creation to a wxToolBar subclass 2016-10-27 21:56:08 -04:00
LAGonauta 332e9bd378 Added 32-bit fixed point support to OpenAL backend.
Changed method to detect 32-bit floating point and
32-bit fixed point support.
2016-10-27 18:47:13 -02:00
Jules Blok afe707bc18 DriverDetails: Disable dual-source blending on AMD OGL drivers. 2016-10-27 22:03:25 +02:00
degasus 332d51858a JitArm64: Clean LSL 0.
This is a no-op in the instruction set.
2016-10-27 19:19:06 +02:00
degasus 8ad98d0046 ArmEmitter: Merge AddI2R helpers. 2016-10-27 19:19:06 +02:00
degasus 694e9b4132 JitArm64: ADDI2R optimizations 2. 2016-10-27 19:19:06 +02:00
degasus 1df694626d JitArm64: Optimize addi2r & subi2r. 2016-10-26 21:54:13 +02:00
degasus df250b84cc JitArm64: Avoid MOVI2R is possible.
Just use all kind of ADDI2R, SUBI2R, ...
They have some optimizations internally.
2016-10-26 21:54:09 +02:00
Michael Maltese 04e262513c CMake: build PortAudio as static library
Due to issues raised in #4255.
2016-10-26 11:53:14 -07:00
Pringo 4bd5674b85 Change "Wiimote" to "Wii Remote" in Interface
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.

This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
degasus 1a8a25cc93 JitArm64: Drop two DUP() usages.
And replace them with the aarch64 feature FMUL.
This skips one instruction in rarely used PPC instructions.

thx @ HdkR for spotting it.
2016-10-25 22:26:54 +02:00
Jules Blok 9e21ac8607 Merge pull request #4360 from VinDuv/fix-shader-compile
VideoCommon: Fix GetInterpolationQualifier calls
2016-10-25 11:53:20 +02:00
Sintendo f163bd1048 Fix various comment typos 2016-10-24 18:27:49 +02:00
Jules Blok 122ce96ed1 PixelShaderGen: Don't use dual source blend if unsupported. 2016-10-24 00:11:55 +02:00
Jules Blok 5c406b5ef0 PixelShaderGen: Fix implicit type conversions. 2016-10-23 19:54:28 +02:00
Léo Lam 1233697b2f Fix unused function warnings 2016-10-23 00:43:08 +02:00
Léo Lam 68156a02ed Fix -Wunused-result warnings 2016-10-23 00:43:08 +02:00
Léo Lam df76f2910b DVDInterface: Fix warnings (-Wformat) 2016-10-22 19:28:29 +02:00
aldelaro5 edd3177813 Fix a schedule event assert on ClearCacheThreadSafe
I didn't know that telling that you don't schedule from the CPU thread prevents an assert because it by default assumes you use the CPU thread, but in the case of ClearCacheThreadSafe, it's used from the GUI thread.
2016-10-21 20:25:11 -04:00
Jules Blok 2536e37ec5 Merge pull request #4194 from Armada651/efb-source-format
PixelShaderGen: Add support for RGBA6 EFB format truncation.
2016-10-21 21:45:29 +00:00
JosJuice 2fc2baf376 Merge pull request #4369 from lioncash/config
DolphinWX: Minor include changes to config panes/dialogs
2016-10-21 22:04:09 +02:00
JosJuice a2644cd102 Merge pull request #4363 from lioncash/wx-menu
DolphinWX: Move main menu creation into a wxMenuBar subclass
2016-10-21 21:44:56 +02:00
Lioncash 855061682e GameCubeConfigPane: Add forward declaration for TEXIDevices 2016-10-20 10:42:32 -04:00
Lioncash 934b32acfb GeneralConfigPane: Add <vector> include
Ensures the class member is always resolved correctly.
2016-10-20 10:16:49 -04:00
Lioncash 2bd7f7f0d8 AdvancedConfigPane: Add necessary includes to header
time_t is defined in ctime, and u32 is defined in CommonTypes.
2016-10-20 10:14:26 -04:00
Lioncash 24cf46aa5a GCAdapterConfigDiag: Cull includes in header file
Prevents dragging in unnecessary headers into other including files.
2016-10-20 10:09:19 -04:00
Lioncash 42e1dafd6d Frame: Rename GetCmdForHotkey to GetMenuIDFromHotkey
This more accurately describes what it's actually doing. This can also be
a local function, since it's not needed anywhere else.
2016-10-20 09:54:39 -04:00
Lioncash f871b2177e DolphinWX: Move main menu creation into a wxMenuBar subclass
Keeps the actual GUI elements separate from the frame code.
2016-10-20 09:54:29 -04:00
JosJuice c170f0b460 Movie: Add missing calls to UpdateWantDeterminism
Fixes https://bugs.dolphin-emu.org/issues/9681
2016-10-20 14:47:45 +02:00
JosJuice ae2cf370e1 Movie: Add missing includes 2016-10-20 14:22:42 +02:00
shuffle2 43169d897f Merge pull request #4354 from sepalani/bp_rmtmp_it
BreakPoints: ClearAllTemporary uses valid iterators
2016-10-17 14:14:10 -07:00
JosJuice 7876430a71 Merge pull request #4120 from JosJuice/dvdthread-queue
DVDThread queue
2016-10-16 14:48:06 +02:00
Vincent Duvert 8bb459aae5 VideoCommon: Fix GetInterpolationQualifier calls
Commit 4969415 modified calls to GetInterpolationQualifier, but mistakenly changed the order of some boolean parameters: GetInterpolationQualifier(true, false) was changed to GetInterpolationQualifier(…, false, true).

Should fix #9783.
2016-10-16 12:48:32 +02:00
shuffle2 ad956559d5 Merge pull request #4336 from ligfx/smarteraudioconfigpane
AudioConfigPane/AudioCommon: various GUI cleanups
2016-10-15 22:56:05 -07:00
shuffle2 e30d31aa66 Merge pull request #4334 from ligfx/fixcontrollerdialog
InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
2016-10-15 22:45:27 -07:00
shuffle2 472d5078e6 Merge pull request #4351 from leoetlino/no-idea-device
IPC_HLE: Remove unused _Unimplemented_Device_ device
2016-10-15 22:35:10 -07:00
shuffle2 1e9f052ea5 Merge pull request #4357 from ligfx/notresponsibleforhw
HW: Don't be responsible for g_controller_interface
2016-10-15 22:18:20 -07:00
shuffle2 ce5c8c28b2 Merge pull request #4302 from leoetlino/graceful-fixes
Minor fixes to graceful shutdown
2016-10-15 21:47:07 -07:00
shuffle2 d2d4edf964 Merge pull request #4352 from lioncash/fwd
NANDContentLoader: Add IOFile forward declaration
2016-10-15 16:38:58 -07:00
Michael Maltese a082e9324f HW: Don't be responsible for g_controller_interface
Currently, `g_controller_interface` is initialized and shut down by each
of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`.

This 1) is weird conceptually, because it necessitates passing a pointer
to the native window to each of those classes, which don't need it, and
2) can cause issues when controller backends are initialized or shutdown
multiple times in succession.
2016-10-15 16:37:39 -07:00
Léo Lam a0a246bf3e Only attempt a graceful shutdown when there's a STM hook
For Wii graceful shutdown to work, the emulated software has to open
the STM event hook and install a hook. Without this, there is no way
to inform them about the shutdown, so trying to do a graceful shutdown
and requiring the use of the shutdown fallback (exiting a second time
to force) is pointless.
2016-10-15 22:28:07 +02:00
Léo Lam 48ff76d495 DolphinWX: Update GUI properly after unpausing
If an unpause was forced by the graceful shutdown code, the UI was
previously not updated.
2016-10-15 21:58:55 +02:00
Léo Lam fa009ab6f6 DolphinWX: Exit after closing main window or on signal
Previously Dolphin would only exit if the main window is closed,
and Confirm on Stop is enabled.

This makes Dolphin's behaviour more consistent by always exiting
if the main window is closed or on shutdown signal.
2016-10-15 21:58:55 +02:00
Sepalani 771fa943dc BreakPoints: ClearAllTemporary uses valid iterators 2016-10-15 19:21:41 +01:00
JosJuice a6bb1b642a DVDInterface: Better memory locality for DTK byteswapping 2016-10-15 15:28:23 +02:00
JosJuice e1f6ab5592 DVDThread: Remove s_dvd_thread_done_working and fix race condition
s_dvd_thread_done_working makes the logic more complicated,
and degasus pointed out a race condition that can happen if
the CPU thread calls WaitForIdle right in between the DVD
thread executing done_working.Set() and done_working.Reset()
while there is work left to do. To avoid this, let's just get
rid of s_dvd_thread_done_working. It's a relic from the old
DVDThread design. Thanks to the last few commits, WaitUntilIdle
only gets called rarely (disc change and savestate), so it's
not a problem if WaitUntilIdle ends up being slower.
2016-10-15 15:28:15 +02:00
JosJuice f1879cc356 DVDInterface: Reorder variables
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:11 +02:00
JosJuice 98fb037dee DVDInterface: Handle DTK beyond 4 GiB
Might as well do this while I'm already breaking
savestate compatibility.
2016-10-15 15:28:06 +02:00
JosJuice a450e33fb3 DVDInterface: Read DTK data in DVDThread 2016-10-15 15:28:02 +02:00
JosJuice 28bfd52d3a DVDInterface: Prepare for reading DTK data in DVDThread 2016-10-15 15:27:54 +02:00
JosJuice aabb17b7c9 DVDThread: Use queues
This makes it possible to submit a read without waiting for
the previous read to finish.
2016-10-15 15:27:16 +02:00
degasus 1cc1876002 Revert "Merge pull request #4286 from shuffle2/Aestek-clean-osd"
This reverts commit 5c0fa4db4f, reversing
changes made to b8731eb818.
2016-10-15 12:44:37 +02:00
degasus b8a1611f4a Revert "Merge pull request #4287 from shuffle2/typo-fix"
This reverts commit 6bff97ea30, reversing
changes made to 5c0fa4db4f.
2016-10-15 12:33:27 +02:00
JosJuice a2f352c422 DVDThread: Use structs for requests and results
This is a preparation for adding a queue to DVDThread.
Currently, s_read_request and s_read_result act somewhat like
queues that only can contain one object.
2016-10-15 11:32:11 +02:00
Lioncash d9eb7c4e80 NANDContentLoader: Add IOFile forward declaration
This would previously fail to compile when included in files that do not
include FileUtil.h due to lack of a type declaration.

This moves the constructor and destructor into the cpp file in order to
satisfy the requirements of unique_ptr construction and deletion. That is,
unique_ptr requires a concrete type at the point of construction and
destruction. If the constructor or destructor is left in the header, then
at the point of construction or destruction, IOFile will still be
considered an incomplete type, as unique_ptr's deleter will still only be
able to see the forward declaration, which it can't use.
2016-10-14 20:27:22 -04:00
Léo Lam 8e78477631 IPC_HLE: Remove unused _Unimplemented_Device_ device
Unless I'm misreading the code, it doesn't look like this serves any
purpose, and is only polluting the logs.

_Unimplemented_Device_ looked like a device name that was picked to
be used somewhere else in Dolphin, but this doesn't seem to be the case
since 2012 (d95e31a removed the only other usage of this fake device).
2016-10-14 23:27:55 +02:00
Markus Wick 183f3c3759 Merge pull request #4332 from leoetlino/sync-sysconf-on-exit
ConfigManager: Sync Dolphin settings to SYSCONF on exit
2016-10-14 09:57:10 +02:00
shuffle2 3a52885e7a Merge pull request #4349 from container1234/bba
EXI: Fix incorrect byte order when writing 3-byte data to BBA_WRTXFIFOD
2016-10-13 15:59:31 -07:00
Mat M 14facbc438 Merge pull request #4339 from lioncash/wx-menu
DolphinWX: Move debugger menu item creation to CFrame
2016-10-13 15:45:20 -04:00
container1234 5716d2bc0e Fix incorrect byte order when writing 3byte data to BBA_WRTXFIFOD 2016-10-13 23:33:17 +09:00
Markus Wick 5541237b74 Merge pull request #4346 from degasus/framedump_sw
VideoSW: Use VideoCommon frame dumping.
2016-10-13 16:05:08 +02:00
Mat M b15bcc6aa0 Merge pull request #4341 from degasus/syncgpufix
SyncGPU: Fix savestate.
2016-10-12 07:23:38 -04:00
degasus df5eff9ab7 VideoSW: Use VideoCommon frame dumping. 2016-10-11 22:32:06 +02:00
Markus Wick 7d5363ffa8 Merge pull request #4337 from degasus/framedump
AVIDump: Move CoreTiming into caller.
2016-10-11 22:25:28 +02:00
Rohit Nirmal dc1b35fa4b Fix building with PCH disabled. 2016-10-11 14:25:14 -05:00
degasus 22681ad975 SyncGPU: Fix savestate. 2016-10-11 18:29:53 +02:00
Lioncash 6a67b571cc DolphinWX: Move creation of debugger menu items into CFrame
Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.

This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
changeset.
2016-10-10 19:53:33 -04:00
Lioncash 6420a1c715 Frame: Separate menu creation into individual functions
Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.

This also makes it easier to locate menu bar code whenever it needs to be
changed.
2016-10-10 16:45:31 -04:00
Jules Blok ab5054c34e VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
Jules Blok 93109df654 PixelShaderGen: Use dual source blending to do 8-bit blending. 2016-10-10 15:34:55 +02:00
Jules Blok d61ae5a88a PixelShaderGen: Only set dither uid bit if actually used. 2016-10-10 14:32:21 +02:00
Jules Blok 23d9d91411 VideoConfigDiag: True color means 24-bit, not hw color. 2016-10-10 14:32:21 +02:00
Jules Blok e8cddae132 VideoConfig: Turn on ForceTrueColor by default. 2016-10-10 14:31:53 +02:00
Jules Blok 365e88e311 VideoConfig: Add an option to force RGB8 EFB format. 2016-10-10 14:31:53 +02:00
Jules Blok 31a4ee7bfc PixelShaderGen: Always truncate the alpha channel to 6-bit. 2016-10-10 14:30:14 +02:00
Jules Blok 9bc466a443 PixelShaderGen: Add support for dithering. 2016-10-10 14:30:14 +02:00
Jules Blok b958457e51 PixelShaderGen: Add support for RGBA6 EFB format truncation. 2016-10-10 14:27:30 +02:00
degasus 9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
Markus Wick a583d36c7f Merge pull request #4326 from degasus/framedump
Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
Michael Maltese c253076564 AudioConfigPane: clang-format 2016-10-09 19:34:11 -07:00
Michael Maltese 78655e5fed AudioConfigPane: gray-out extra text for disabled controls 2016-10-09 19:33:50 -07:00
Michael Maltese a0ebafe9a9 AudioConfigPane: move DPL2 decoding into 'Backend Settings' 2016-10-09 19:22:18 -07:00
Michael Maltese 45903b7b4d AudioCommon: SupportsDPL2Decoder, SupportsLatencyControl, SupportsVolumeChanges 2016-10-09 19:18:16 -07:00
Michael Maltese 4834a90e63 AudioConfigPane: dedupe code into ToggleBackendSpecificControls 2016-10-09 19:10:24 -07:00
Michael Maltese 6b2f6e3884 InputConfigDialog: use SelectObjectAsSource in UpdateBitmaps
Fixes issue [Configuring an Emulated Wiimote crashes the application on
OS X 10.12 Sierra][1]

[1]: https://bugs.dolphin-emu.org/issues/9832
2016-10-09 15:31:42 -07:00
Léo Lam 8a0b292f07 ConfigManager: Sync Dolphin settings to SYSCONF on exit
4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.

However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
2016-10-09 17:15:24 +02:00
shuffle2 c8cb1fa7d7 Merge pull request #4319 from leoetlino/sysconf
Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
shuffle2 3ec91a4e33 Merge pull request #4330 from ligfx/no_vulkan_on_mac
Don't build Vulkan video backend on macOS
2016-10-08 20:58:18 -07:00
Helios747 7efb272629 [UI] Remove idle skipping from game properties 2016-10-08 18:16:15 -05:00
shuffle2 23b5a41e0e Merge pull request #4313 from lioncash/u8
HW: Change u8 pad specifier params to int where applicable
2016-10-08 14:10:10 -07:00
Markus Wick a86b2c15d8 Merge pull request #4322 from Helios747/I_hate_features
Remove Frameskip
2016-10-08 21:41:43 +02:00
degasus 64927a2f81 Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
anthony b427ead0cc Remove Frameskip 2016-10-08 11:49:51 -05:00
degasus 21e42c68c4 Renderer: Remove write-only variable.
Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus db0509560e AVIDump: Hard code rgba. 2016-10-08 18:16:32 +02:00
degasus 0864ef4352 VideoCommon: Add custom stride for framedumping. 2016-10-08 15:44:54 +02:00
degasus 1ef5ba0c53 D3D: Skip redundant format convertions. 2016-10-08 15:40:49 +02:00
degasus b5a91e1dfa Framedumps: Add finish() function to limit memory lifetime. 2016-10-08 15:39:22 +02:00
degasus ebc617882b VideoCommon: Drop RepeatFrameDumpFrame helper.
This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
Léo Lam afd2f58e29 Don't read/store settings directly from/to SYSCONF
Instead of directly reading/storing settings from/to the SYSCONF, we
now store Wii settings to Dolphin's own configuration, and apply them
on boot. This prevents issues with settings not being saved, being
overridden and lost (if the user opens a dialog that writes to the
SYSCONF while a game is running).

This also fixes restoring settings from the config cache after a
graceful shutdown; for some reason, settings were only restored
after a normal shutdown.

Fixes issue 9825 and 9826
2016-10-08 14:37:55 +02:00
Markus Wick b0acf1bf8f Merge pull request #4323 from degasus/png
ImageWriter: Don't use inplace alpha truncation.
2016-10-08 12:10:40 +02:00
degasus d078309827 ImageWriter: Don't use inplace alpha truncation.
This may lead to errors in the D3D backend, as we overwrite read-only memory.
2016-10-08 12:02:49 +02:00
Markus Wick 6e8901de17 Merge pull request #4315 from stenzek/vulkan-aspect
Vulkan: Handle forced aspect ratio changes at runtime
2016-10-08 11:53:22 +02:00
Stenzek 176b00ded7 Vulkan: Handle forced aspect ratio changes at runtime 2016-10-08 18:59:46 +10:00
Markus Wick 0e5fc56bc9 Merge pull request #4316 from lioncash/debug
DebugInterface: Make GetRawMemoryString return a std::string
2016-10-08 10:48:45 +02:00
Markus Wick 1a2d71cb58 Merge pull request #4310 from lioncash/dsptable
DSPRegisterView: Minor changes
2016-10-08 10:40:14 +02:00
Markus Wick 4ba1100f31 Merge pull request #4269 from degasus/singlecore
Fifo: Fix SyncGPU on dual core mode.
2016-10-08 01:26:34 +02:00
Léo Lam 39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
degasus 8c999f9ee8 VideoCommon: Mark framedump variables as private.
And rename them to the new naming scheme.
2016-10-07 23:17:21 +02:00
degasus e82cf46436 Vulkan: Use VideoCommon framedump helpers. 2016-10-07 23:17:16 +02:00
degasus 6b08830a95 D3D12: Use VideoCommon framedump helpers. 2016-10-07 23:15:10 +02:00
degasus 64b648f6c8 D3D: Use VideoCommon framedumping helpers. 2016-10-07 23:10:36 +02:00
degasus a530708bb1 OGL: Use VideoCommon framedump helpers. 2016-10-07 23:09:10 +02:00
degasus f45ddddf1c VideoCommon: Add shared framedumping code. 2016-10-07 23:07:40 +02:00
degasus 34d733d376 OGL/Render: Drop write-only variable. 2016-10-07 21:44:52 +02:00
Markus Wick 5e027a0817 Merge pull request #4314 from lioncash/dsp-interface
DSPEmulator: Move common variable into base class
2016-10-07 18:27:09 +02:00
Lioncash ee71d70738 DebugInterface: Make GetRawMemoryString return a std::string 2016-10-07 10:26:26 -04:00
Lioncash 8b29b09f24 DSPLLE: in-class initialize variables 2016-10-07 09:13:56 -04:00
Lioncash aaa1da5abc DSPEmulator: Move common variable into base class 2016-10-07 08:55:54 -04:00
Lioncash 9cab4e414c HW: Change u8 pad specifier params to int where applicable
Using u8 as indexers is kind of silly, since the rest of the public API
essentially uses int for this sort of thing. Changing these to int also
gets rid of quite a few implicit truncations.

This also allows for getting rid of similar silliness in the netplay API.
2016-10-07 08:14:12 -04:00
Michael Maltese f301ebf780 Don't build Vulkan video backend on macOS
There's no official implementation of the Vulkan API,
and Dolphin currently isn't set-up to work with the
single, commercially-available third-party implementation.
2016-10-06 16:53:55 -07:00
Markus Wick 3245ca236a Merge pull request #4307 from stenzek/vulkan-palette-srcformat
Vulkan: Use correct source format to determine palette size
2016-10-06 21:29:28 +02:00
Markus Wick ff1d70d708 Merge pull request #4308 from aldelaro5/memcheck-gui-relabel
Label debugger memchecks as "Memory Breakpoints" in the GUI
2016-10-06 21:29:14 +02:00