JosJuice
208c6a3011
Boot: Optionally allow preserving region settings in setting.txt
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See the discussion in https://bugs.dolphin-emu.org/issues/11930 .
(This probably doesn't really fix that issue, but it's something
I thought would make sense anyway.)
2019-12-14 19:03:20 +01:00
Léo Lam
6cd2f5a76d
Merge pull request #8501 from lioncash/byteswap
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GCMemcard: Remove byteswapping functions and macros
2019-12-14 14:28:01 +01:00
Léo Lam
49fcc71565
Merge pull request #8506 from lioncash/cache
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PPCCache: Make arrays constexpr where applicable
2019-12-14 14:25:06 +01:00
Connor McLaughlin
a980a39807
Merge pull request #8518 from stenzek/more-wiimote-reset-crashes
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Core: Reset Wiimotes/rumble/memwatcher on emu thread
2019-12-13 13:44:22 +10:00
spycrab
0cb3257d3f
Merge pull request #8435 from firodj/pr-fix-macos-qt-plugin-cocoa
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DolphinQt: Fix qt.qpa.plugin on MacOS
2019-12-10 17:41:02 +01:00
Stenzek
e5485ca499
Core: Reset wiimotes/rumble on emu thread instead of main thread
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This was causing a race which was crashing the FifoCI runners. The main
thread called Stop() which in turn called ResetAllWiimotes() while the
emu thread was still exiting, also shutting down the Wiimote class.
By shifting the reset to the emu thread, all cleanup operations happen
on the same thread where they were initialized.
2019-12-09 20:07:00 +10:00
Stenzek
c602cb2e2f
Core: Reset memory watcher on same thread which allocates it
2019-12-09 20:06:14 +10:00
Stenzek
e05bc33899
Vulkan: Call VertexManagerBase initialize
2019-12-09 19:16:15 +10:00
Stenzek
07c43b192f
D3D12: Call VertexManagerBase initialize
2019-12-09 19:16:04 +10:00
Anthony
a21fb96638
Merge pull request #8516 from JosJuice/scrub-unencrypted-again
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Fix scrubbing unencrypted Wii disc images (for real this time)
2019-12-08 12:25:16 -08:00
JosJuice
711b36075c
Fix scrubbing unencrypted Wii disc images (for real this time)
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Unlike what my past self apparently thought, % is in fact not the
"round down" operator.
https://bugs.dolphin-emu.org/issues/11906
2019-12-08 19:41:40 +01:00
Anthony
bac8c060b5
Merge pull request #8508 from lioncash/fmt-tex
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VideoCommon/TextureConverterShaderGen: Convert over to fmt
2019-12-07 18:41:14 -08:00
Anthony
9ef50a1d4b
Merge pull request #8509 from lioncash/shader-str
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VideoCommon/FramebufferShaderGen: Minor clean up
2019-12-07 18:40:56 -08:00
Anthony
19ea546a0a
Merge pull request #8511 from lioncash/if-constexpr
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VideoCommon/OpcodeDecoding: Make use of if constexpr
2019-12-07 18:40:15 -08:00
Anthony
fdb78b64e1
Merge pull request #8513 from lioncash/bounding-box
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VideoCommon/BoundingBox: Make interface for querying bounding box data
2019-12-07 18:40:02 -08:00
Anthony
b39756dbce
Merge pull request #8512 from lioncash/index
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VideoCommon/IndexGenerator: Eliminate static state
2019-12-07 18:38:06 -08:00
Lioncash
81edcca8db
Common/Network: Use std::nullopt in StringToMacAddress
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Prevents unnecessary zeroing out of std::optional's internal buffer in
some implementations.
2019-12-06 09:59:11 -05:00
Lioncash
cbfacc41ba
Common/Network: Remove unused header inclusions
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Removes unused header dependencies.
2019-12-06 09:51:28 -05:00
Lioncash
f06461d208
Common/Network: Make StringToMacAddress use a string_view
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This function only ever reads the contents of the string in a non-owning
manner, so we can change the parameter over to being a string view.
2019-12-06 09:45:25 -05:00
Lioncash
2c9ec6cb8a
VideoCommon/BoundingBox: Move PixelShaderManager::SetBoundingBoxActive() calls into Enable()/Disable()
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Now that we have an actual interface to manage things, we can stop
duplicating the calls to to the pixel shader manager and remove the
need to remember to actually do so when disabling or enabling the
bounding box.
2019-12-05 11:57:58 -05:00
Lioncash
9bd533ebe4
VideoCommon/BoundingBox: Make interface for querying bounding box data
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Rather than expose the bounding box members directly, we can instead
provide an interface for code to use. This makes it nicer to transition
from global data, as the interface function names are already in
place.
2019-12-05 11:48:42 -05:00
Lioncash
10f7674651
VideoCommon/IndexGenerator: Eliminate static state
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Now that we've extracted all of the stateless functions that can be
hidden, it's time to make the index generator a regular class with
active data members.
This can just be a member that sits within the vertex manager base
class. By deglobalizing the state of the index generator we also get rid
of the wonky dual-initializing that was going on within the OpenGL
backend.
Since the renderer is always initialized before the vertex manager, we
now only call Init() once throughout the execution lifecycle.
2019-12-05 10:49:32 -05:00
Lioncash
159947ab68
VideoCommon/IndexGenerator: Make use of if constexpr
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We can use if constexpr with the template functions that pass in a
non-type template parameter, allowing the removal of branches that
aren't taken at compile time.
Compilers will generally do this by default, however, we now give a
gentle prodding to the compiler if this would otherwise not be the case.
2019-12-05 10:49:32 -05:00
Lioncash
fb3fda775f
VideoCommon/IndexGenerator: Move stateless functions into anonymous namespace
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These don't rely on any of the static members within the IndexGenerator
class, so we can make all of these functions fully internal to the
translation unit.
2019-12-05 10:49:29 -05:00
Lioncash
69f2ca2230
VideoCommon/IndexGenerator: Make use of anonymous namespace
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More things will be moved into this in subsequent changes. While we're
at it, we can also make use of std::array.
2019-12-05 09:36:41 -05:00
Lioncash
1f46a6a64b
VideoCommon/OpcodeDecoding: Make use of if constexpr
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We can make use of if constexpr in several scenarios here to allow
compilers to exise the relevant code paths out.
Technically a decent compiler would do this already, but now we can give
compilers a little more nudging here in the event that isn't the case.
2019-12-05 09:13:06 -05:00
Lioncash
99353c3baa
VideoCommon/OpcodeDecoding: Remove unused headers
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Nothing provided by these headers are used, so we can remove them.
2019-12-05 09:13:06 -05:00
Lioncash
6339a5ea8e
VideoCommon/OpcodeDecoding: Resolve implicit signedness conversion
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cmd2 is a u32, so any bitwise arithmetic on it with a type of the same
size or smaller will result in a u32 value. This is also implicitly
converted to an unsigned type in the if statement as well, given that
size_t * int -> size_t.
This is just more explicit about the operations occurring and also
likely silences a sign conversion warning.
2019-12-05 09:13:06 -05:00
Lioncash
4710b82f43
VideoCommon/OpcodeDecoding: Remove use of goto in Run()
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With the use of a lambda and a change in switch fallthrough, we can
completely eliminate the use of goto within Run().
2019-12-05 09:13:06 -05:00
Lioncash
f74503cce0
VideoCommon/OpcodeDecoding: Make use of anonymous namespace
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Provides a region for all internal utilities.
2019-12-05 09:13:06 -05:00
Lioncash
6b4e340995
VideoCommon/OpcodeDecoding: Amend comment formatting
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Amends a documentation comment that acquired some wonky formatting
during the introduction of clang-format a few years ago.
2019-12-05 09:13:06 -05:00
Lioncash
b2a9c36501
VideoCommon/OpcodeDecoding: Move g_bRecordFifoData into namespace
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Keeps the global localized with the code that it's primarily related to.
Now it's obvious from a glance what the global variable is affecting.
2019-12-05 09:13:03 -05:00
Lioncash
d8063e9c54
VideoCommon/OpcodeDecoding: Normalize variable naming
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Provides consistent naming of variables within the translation unit.
While we're at it, we can mark them const where applicable.
2019-12-05 08:05:29 -05:00
Lioncash
f29730944f
VideoCommon/FramebufferShaderGen: Make use of std::ostringstream internally
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We only use these string streams to output into a final std::string
instance, we don't read into types with them. Because of this, we can
just make use of std::ostringstream, rather than the fully-fledged
std::stringstream.
2019-12-05 00:18:00 -05:00
Lioncash
fff445cc10
VideoCommon/FramebufferShaderGen: Make use of std::string_view where applicable
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Prevents the use of the null pointer as an input to any functions.
2019-12-05 00:15:37 -05:00
Lioncash
3405815f09
VideoCommon/FramebufferShaderGen: Remove unused Config struct
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This isn't used anywhere within the codebase, so it can be removed
entirely.
2019-12-04 23:54:15 -05:00
Lioncash
3a8d17c140
VideoCommon/FramebufferShaderGen: Use an anonymous namespace where applicable
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Places all internal helpers and types within an anonymous namespace.
2019-12-04 23:51:26 -05:00
Lioncash
eefd6a10f5
VideoCommon/FramebufferShaderGen: Add missing initial source file comments
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Makes the source files consistent with the rest of the VideoCommon code.
2019-12-04 23:48:59 -05:00
Lioncash
f8c90f0484
VideoCommon/FramebufferShaderGen: Collapse stream insertions
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No behavioral change. This is intended to make the transition to fmt
less noisy in subsequent changes by combining insertions of multiple
string literals into one where applicable.
2019-12-04 23:45:15 -05:00
rlnilsen
965781ea9d
Motion Input: Add nunchuk support.
2019-12-04 23:21:26 +01:00
Lioncash
0f28f4049b
VideoCommon/TextureConverterShaderGen: Convert over to fmt
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Easily the most straightforward to convert over, given the lack of
significant formatting arguments.
2019-12-03 05:05:02 -05:00
Lioncash
8af6bfb8b0
VideoCommon/ShaderGenCommon: Add function for writing fmt-based strings
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Begins the conversion of the shader generators over to using fmt
formatting specifiers.
This also has a benefit over the older StringFromFormat-based API in
that all formatted data is appended to the existing buffer rather than
creating a completely separate string and then appending it to the
internal string buffer.
2019-12-03 04:49:48 -05:00
Lioncash
474e210cd5
PPCCache: Make arrays constexpr where applicable
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Two of these arrays were stored within the save state when the exact
same data is constructed all the time.
We can just build this into the binary rather than the save state,
shrinking a little bit of the save state's overall size.
2019-12-03 04:05:09 -05:00
Lioncash
1d5ce4708f
PPCCache: Make use of std::array where applicable
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Allows simplifying a bunch of initialization and filling code.
2019-12-03 04:05:05 -05:00
Connor McLaughlin
15fc71cfcf
Merge pull request #8498 from stenzek/update-vs2019
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Update VS projects/solutions to VS2019
2019-12-03 13:03:49 +10:00
Stenzek
52e2e32193
Core: Only reset wiimotes in Wii mode
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This was causing the FifoCI runners to crash, as the Wiimotes were not
initialized in the first place.
2019-11-30 15:41:38 +10:00
Stenzek
33c0abd1ab
Disable warning C5054 on DolphinQt
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They're all in the Qt headers, and quite noisy.
2019-11-30 13:42:52 +10:00
Stenzek
dd23a1ee79
Update VS projects/solutions to VS2019
2019-11-30 13:42:52 +10:00
Anthony
4a0611df54
Merge pull request #8487 from lioncash/video-fmt
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VideoCommon: Make use of fmt outside of shader generators
2019-11-28 15:03:23 -08:00
Anthony
b5656df7e8
Merge pull request #8502 from lioncash/log
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Common: Unify logging namespace with Common
2019-11-28 15:01:49 -08:00
OatmealDome
ef32a10d69
InputCommon: Decouple ButtonManager and Touchscreen from Android
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Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
Lioncash
c792961000
Common: Unify logging namespace with Common
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Previously the logging was a in a little bit of a disarray. Some things
were in namespaces, and other things were not.
Given this code will feature a bit of restructuring during the
transition over to fmt, this is a good time to unify it under a single
namespace and also remove functions and types from the global namespace.
Now, all functions and types are under the Common::Log namespace. The
only outliers being, of course, the preprocessor macros.
2019-11-28 05:13:21 -05:00
Lioncash
e33c366502
GCMemcard: Remove byteswapping macros
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We can just specify the functions directly instead of relying on
preprocessor textual replacement.
2019-11-27 23:15:31 -05:00
Lioncash
1f1a02151e
GCMemcard: Replace ByteSwap with std::swap
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There's already a standard library function that does what this function
is doing.
2019-11-27 23:15:26 -05:00
Anthony
c2c8a14966
Merge pull request #8348 from JosJuice/mmu-setting
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Disable full MMU by default and add it to global config GUI
2019-11-27 16:04:40 -08:00
Anthony
9822a2d582
Merge pull request #8465 from CookiePLMonster/d3d-common-cleanup
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D3DCommon: Cleanups and resource leak fix
2019-11-27 16:03:44 -08:00
Anthony
66ca83e6af
Merge pull request #8479 from nokturnusmf/master
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Fixed #11874 (leading 0s ignored by debugger)
2019-11-27 15:57:54 -08:00
Anthony
155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
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Android: Native motion controls
2019-11-27 15:40:43 -08:00
Anthony
34a1df1c68
Merge pull request #8493 from JosJuice/android-audio-volume
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Android: Add audio volume setting
2019-11-27 15:36:54 -08:00
Anthony
e33acc07f9
Merge pull request #8332 from CookiePLMonster/dsp-lle-deadlock
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DSPLLE: Put DSP thread in idle state when it's paused
2019-11-27 15:34:34 -08:00
Anthony
44f85bbc5e
Merge pull request #8496 from JosJuice/volumewii-check-decrypted-order
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VolumeWii: Check SupportsReadWiiDecrypted before m_encrypted
2019-11-27 15:33:43 -08:00
Anthony
f20c1c2f8d
Merge pull request #8499 from JosJuice/volumeverifier-super-paper-mario
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VolumeVerifier: Detect broken Super Paper Mario
2019-11-27 15:31:05 -08:00
JosJuice
59633f5309
VolumeVerifier: Detect broken Super Paper Mario
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https://bugs.dolphin-emu.org/issues/11900
2019-11-27 18:26:22 +01:00
JosJuice
9938585702
DolphinQt: Remove "Experimental" from "Export Wii Save"
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It's pretty well tested at this point.
2019-11-27 17:23:58 +01:00
JosJuice
cf8208ace9
Android: Add audio volume setting
2019-11-26 21:10:27 +01:00
JosJuice
23fc5f9e35
VolumeWii: Check SupportsReadWiiDecrypted before m_encrypted
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Fixes using DirectoryBlob on extracted games that were unencrypted
prior to being extracted.
(One day I'll make DirectoryBlob actually support raw reads and then
the order of these two won't matter...)
2019-11-26 20:09:40 +01:00
Scott Mansell
ac77df9e90
Merge pull request #8490 from vadosnaprimer/dumping
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2 minor dumping fixes
2019-11-25 10:38:44 +13:00
JosJuice
45ba745bc8
Merge pull request #8320 from CookiePLMonster/cpu-lock-yield-fix
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Do not yield to UI from PauseAndLock
2019-11-24 20:12:04 +01:00
feos
cb6a632c60
fix missing frame when you start another dump without closing dolphin
2019-11-24 18:02:38 +03:00
feos
15e6e7ddd2
figure out new segment on the fly right in FrameDump::Start()
2019-11-24 18:02:36 +03:00
Lioncash
b28db1d4e6
UICommon: Make use of fmt where applicable
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Continues the migration to using fmt.
Notably, this allows safely converting a map within USBUtils over to
containing string view instances, rather than std::string instances, as
fmt safely handles the formatting of string views.
2019-11-23 19:41:40 -05:00
Léo Lam
ec895f544c
Merge pull request #8486 from lioncash/dualshock
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InputCommon/DualShockUDPClient: Minor cleanup
2019-11-24 00:46:19 +01:00
Lioncash
6fbbc2683e
VideoCommon: Make use of fmt outside of shader generators
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Migrates most of VideoCommon over to using fmt, with the exception being
the shader generator code. The shader generators are quite large and
have more corner cases to deal with in terms of conversion (shaders have
braces in them, so we need to make sure to escape them).
Because of the large amount of code that would need to be converted, the
conversion of VideoCommon will be in two parts:
- This change (which converts over the general case string formatting),
- A follow up change that will specifically deal with converting over
the shader generators.
2019-11-23 16:00:45 -05:00
tinyredpanda
fe9e7d5578
Prefer MessageBoxW to MessageBoxA
2019-11-23 13:56:05 +00:00
tinyredpanda
5dbabef355
Simplify wstring to QString conversion
2019-11-23 13:23:46 +00:00
Lioncash
334e2768f5
InputCommon/DualShockUDPClient: Use an alias for the clock type
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Makes code slightly less verbose without exposing the whole chrono
header to the current source file.
2019-11-22 17:06:10 -05:00
Lioncash
db9e592765
InputCommon/DualShockUDPClient: Use deduction guides for lock_guard
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With C++17, we can use template deduction guides provided by the
standard library. This allows the omission of the mutex type itself.
2019-11-22 17:06:10 -05:00
Lioncash
278d03f737
InputCommon/DualShockUDPClient: Make use of std::array where applicable
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Provides the same semantics of a C array, but is much nicer to work
with.
Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
2019-11-22 17:06:07 -05:00
Silent
5be9505ab3
Signal DSP thread after unlocking DSP mutex
2019-11-22 23:00:42 +01:00
JosJuice
a06da596e5
Merge pull request #8485 from lioncash/imu
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InputCommon/IMU*: Remove unnecessary includes
2019-11-22 22:31:57 +01:00
JosJuice
af37d09b0f
Merge pull request #8484 from lioncash/input-func
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InputCommon/FunctionExpression: Minor cleanup
2019-11-22 22:31:31 +01:00
Silent
e30ff7c327
DSPLLE: Put DSP thread in idle state if it's paused to prevent a deadlock
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DSP thread is considered "idle" when it signals s_ppc_event and waits for s_dsp_event,
without putting it in this state when m_dsp_thread_mutex is locked it was possible to
create a deadlock between a DSP thread, emulation thread and Qt thread by accessing
Config menu immediately after booting up the game
2019-11-22 22:07:41 +01:00
Lioncash
67097b4574
InputCommon/DualShockUDPClient: Relocate settings to top of source file
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This is a small namespace, so we can move it to the top of the file to
get it out of the way of everything else.
2019-11-22 15:56:29 -05:00
Lioncash
4488719a76
InputCommon/DualShockUDPClient: In-class initialize members where applicable
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Deduplicates members within the constructor's initializer list.
2019-11-22 15:56:29 -05:00
Lioncash
544d6cbe52
InputCommon/DualShockUDPClient: Add missing header guard
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Prevents potential inclusion issues from occurring.
2019-11-22 15:56:26 -05:00
Lioncash
91993b46d9
InputCommon/IMU*: Remove unnecessary includes
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Trims out unnecessary includes to avoid unnecessary header dependencies.
This also resolves indirect inclusions of <optional> within
IMUAccelerometer.h and IMUGyroscope.h
2019-11-22 15:41:38 -05:00
Lioncash
814fd165af
InputCommon/FunctionExpression: Use Yoda conditions, we do not
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The general convention in the codebase is to compare the non-constant
value/string with the constant value/string, not the other way around.
2019-11-22 15:36:18 -05:00
Lioncash
1f6077922b
InputCommon/FunctionExpression: Remove unnecessary 'else' in MakeFunctionExpression()
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Given all conditional bodies only contain a return, the use of else here
isn't necessary.
This has the benefit of consistently vertically aligning the names.
2019-11-22 15:36:18 -05:00
Lioncash
10fea99d80
InputCommon/FunctionExpression: Make MakeFunctionExpression() take a std::string_view
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There's nothing within this function that requires a copy of the string
to be made, so we can make use of a non-owning view
2019-11-22 15:36:18 -05:00
Lioncash
ddf8abf507
InputCommon/FunctionExpression: Remove unused LOOP_MAX_REPS constant
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This isn't used anywhere in the translation unit, so we can remove it.
2019-11-22 15:36:18 -05:00
Lioncash
64bc6f53fd
InputCommon/FunctionExpression: Remove cyclical include
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This header was including itself, which is likely not intended.
2019-11-22 15:36:18 -05:00
Lioncash
cb8fbe872e
InputCommon/FunctionExpression: Collapse namespaces
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Since we target C++17, we can collapse the namespaces into a single
declaration specifier.
2019-11-22 15:36:14 -05:00
Lioncash
6586ecc7a8
InputCommon/FunctionExpression: include <algorithm>
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std::min/std::max are used within this translation unit, so it needs to
be included to prevent potential compilation failures.
2019-11-22 14:41:13 -05:00
Lioncash
e8edc49bbe
InputCommon: Make use of fmt where applicable
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Continues the migration over to fmt
2019-11-22 14:38:26 -05:00
Matthew Foulds
5b6e7aabcf
Fixed 11874 (leading 0s ignored by debugger)
2019-11-22 19:16:34 +00:00
Mat M
bc449fb98f
Merge pull request #8480 from JosJuice/volumeverifier-block-future
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VolumeVerifier: Fix a copypaste error
2019-11-22 11:42:50 -05:00
JosJuice
4e713238d9
VolumeVerifier: Fix a copypaste error
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This was completely wrong, but I guess it happened to work correctly
anyway due to timing reasons (MD5 is faster than SHA-1 + AES).
2019-11-22 13:39:04 +01:00
JosJuice
a9cf8670e0
Merge pull request #8224 from Pokechu22/wiimote-eeprom
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Write the entirety of the Wiimote EEPROM, in a per-Wiimote file
2019-11-20 22:03:53 +01:00
JosJuice
c8b8a60033
Android: Let WiimoteEmu know whether we have accelerometer/gyroscope
2019-11-20 20:13:36 +01:00
JosJuice
b143df91be
Android: Native motion controls
2019-11-20 18:22:20 +01:00
JosJuice
d66050375c
Merge pull request #8347 from hosaka-corp/frame-advance-alignment
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Align frame advance and movies to full field boundaries
2019-11-19 19:26:35 +01:00
Léo Lam
dae01b1a3b
Merge pull request #8346 from DacoTaco/master
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GCMemcardManager : icon drawing takes to much cpu time
2019-11-18 23:37:11 +01:00
meta
9c5c3c055e
Align frame advance and movies to full field boundaries
2019-11-18 15:05:06 -06:00
Jordan Woyak
282470e312
DolphinQt: Fix accelerometer mapping indicator flipped X axis.
2019-11-17 16:41:06 -06:00
Pokechu22
4d4a095c76
Reset Wiimotes on force stop and when starting MIOS
2019-11-17 12:20:26 -08:00
Pokechu22
a23609562d
Replace magic disconnect channel number with a constant
2019-11-17 12:20:25 -08:00
Pokechu22
5477409847
Write the entirety of the Wiimote EEPROM, in a per-Wiimote file
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Previously, only Mii data was written. Additionally, the file containing mii data was shared for all Wiimotes, which made it a lot less useful.
Additionally, the file was read/written on each Wiimote read, even though the whole EEPROM was kept in memory. This was bad for performance and not particularly necessary (it did enforce that the data was properly shared between all Wiimotes, but that's not something I want).
2019-11-17 12:20:19 -08:00
DacoTaco
d6eb75b272
GCMemcardManager : Performance boost
2019-11-17 20:45:24 +01:00
Léo Lam
97f9f252cc
Merge pull request #8464 from jordan-woyak/wm-emu-errorcode
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WiimoteEmu: Minor accuracy fixes.
2019-11-17 10:39:18 +01:00
Léo Lam
bc1aa3640b
Merge pull request #8302 from AdmiralCurtiss/gcmemcard-comments
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GCMemcard: Read comments, banners, and icons via logical data offsets instead of physical ones.
2019-11-17 10:34:06 +01:00
Admiral H. Curtiss
3b67d0d90a
GCMemcard: Read icons according to logical data offsets instead of physical data offsets. Also gets rid of some undefined behavior.
2019-11-17 01:42:26 +01:00
Admiral H. Curtiss
110d6c1da3
GCMemcard: Read banners according to logical data offsets instead of physical data offsets. Also gets rid of some undefined behavior.
2019-11-17 01:42:26 +01:00
Admiral H. Curtiss
2f119bd206
GCMemcard: Move Icon and Banner constants to the GCMemcard header.
2019-11-17 01:42:26 +01:00
Admiral H. Curtiss
58f21830bd
GCMemcard: Read file comments according to logical data offsets instead of physical data offsets.
2019-11-17 01:42:26 +01:00
Admiral H. Curtiss
770605bc80
GCMemcard: Add method to read an arbitrary block of bytes from a save file.
2019-11-17 01:42:26 +01:00
Silent
85c2841643
Make "Do you want to stop emulation?" application modal and disallow multiple instances at once
...
Fixes numerous issues with this dialog spawning multiple times
and putting Dolphin in a weird state.
2019-11-16 19:51:55 +01:00
Silent
af92a88aa0
UI: Allow to specify modality of ready ModalMessageBoxes
2019-11-16 19:51:00 +01:00
Léo Lam
b712cc106b
Merge pull request #7909 from LAGonauta/dplii-quality-slider
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Add slider to change DPLII decoder quality
2019-11-16 18:13:58 +01:00
Léo Lam
a77108236e
Merge pull request #8418 from lioncash/core-fmt
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Core: Replace usages of StringFromFormat with fmt where applicable
2019-11-16 18:09:58 +01:00
JosJuice
fe39e1e6d8
Merge pull request #8440 from rlnilsen/motion-input-tweaks
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Motion Input enhancements
2019-11-15 14:08:45 +01:00
JosJuice
c23da15a22
Merge pull request #8470 from BreadFish64/patch-2
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Fix typo in comment
2019-11-11 22:34:04 +01:00
Marshall Mohror
0334dde2cf
Fix typo in comment
2019-11-11 13:20:04 -06:00
Lioncash
cfbabd4c41
SI_Device: Provide proper insertion/extraction operators for SIDevices enum
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Allows the enumeration to be safely used with our type parsing
functions.
2019-11-11 07:33:01 -05:00
Lioncash
febd1c3dba
Core: Replace usages of StringFromFormat with fmt where applicable
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Migrates usages of StringFromFormat over to using fmt.
2019-11-11 07:32:57 -05:00
LAGonauta
08787ebc4a
Centralize logic to detect when the DPL2 decoder should be used.
2019-11-11 08:03:36 -03:00
Silent
4daeacba35
Fix malformed manifests
2019-11-11 11:47:10 +01:00
Jordan Woyak
4d24f160e3
WiimoteEmu: Minor accuracy fixes.
2019-11-10 20:38:21 -06:00
Connor McLaughlin
913cb08066
Merge pull request #8456 from jordan-woyak/input-gate-race-fix
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InputCommon: Make the "input gate" not racy.
2019-11-11 10:59:49 +10:00
Pierre Bourdon
066012b80d
Merge pull request #8454 from jordan-woyak/motion-input-indicators
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DolphinQt: Add accelerometer/gyroscope mapping indicators.
2019-11-10 18:57:31 +01:00
Pierre Bourdon
499f065b83
Merge pull request #8466 from jordan-woyak/evdev-float
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evdev: fix bad integer division.
2019-11-10 18:53:22 +01:00
Pierre Bourdon
df32e3fdfd
Merge pull request #8445 from Leseratte10/master
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Add /dev/dolphin for homebrew to get information about Dolphin
2019-11-10 17:34:07 +01:00
Jordan Woyak
0c57887839
evdev: fix bad integer division.
2019-11-10 10:10:37 -06:00
Silent
a68789a70c
D3DCommon: Remove unused GetDebugObjectName and tidy up SetDebugObjectName
2019-11-10 16:07:32 +01:00
Silent
8445644e05
D3DCommon: Migrate few remaining raw pointers to WRL::ComPtr
2019-11-10 16:07:32 +01:00
Jordan Woyak
e85e51e5ce
HW/WiimoteReal: Replace invalid select call with poll.
2019-11-09 19:22:58 -06:00
Jordan Woyak
59ebaed81c
HW/WiimoteReal: Remove an old comment. We block infinitely now.
2019-11-09 18:45:09 -06:00
Léo Lam
eebc64aaf8
Merge pull request #8460 from jordan-woyak/evdev-motion-data
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InputCommon: Detect when evdev exposes acceleration/gyroscope data.
2019-11-09 23:34:51 +01:00
JosJuice
9e0b09ddf4
Disable full MMU by default and add it to global config GUI
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Requested by JMC.
2019-11-09 23:26:55 +01:00
Léo Lam
c167543eb3
Merge pull request #8185 from Techjar/memcard-manager-auto
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Qt/GCMemcardManager: Load configured memory cards by default
2019-11-09 23:06:57 +01:00
Léo Lam
08b191ee8e
Merge pull request #8313 from JosJuice/gamelist-xml
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GameFile: Support HBC-style XML metadata
2019-11-09 22:59:26 +01:00
Léo Lam
f4e12f85bc
Merge pull request #8393 from CookiePLMonster/long-paths
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Support Windows 10 long paths
2019-11-09 21:10:16 +01:00
Léo Lam
6cb60f8d36
Merge pull request #8385 from iwubcode/pathes-update
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DolphinQt: Add ability to override ResourcePack and Load directory
2019-11-09 20:39:15 +01:00
Jordan Woyak
1180c231a6
InputCommon: Detect when evdev exposes acceleration/gyroscope data.
2019-11-09 13:34:29 -06:00
Jordan Woyak
8ef25ddd84
DolphinQt: Add accelerometer/gyroscope mapping indicators.
2019-11-09 09:59:45 -06:00
Florian Bach
2d55a6b0b7
Add /dev/dolphin for homebrew to get information about Dolphin
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Adds a /dev/dolphin interface that can be used by
Dolphin-aware software to get information like the
real system time and the Dolphin version.
2019-11-09 15:31:51 +01:00
Jordan Woyak
a6b3a2cd4f
DolphinQt: Hide unused buttons in the advanced mapping dialog.
2019-11-08 17:47:19 -06:00
Jordan Woyak
1e028025e5
Common: Add additional Matrix/Vec functions.
2019-11-08 15:46:45 -06:00
Léo Lam
d8c62b5965
Merge pull request #8396 from jordan-woyak/mapping-input-list-states
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Qt/Mapping: Show current input states in advanced dialog.
2019-11-08 22:15:45 +01:00
Connor McLaughlin
422c3f79da
Merge pull request #8382 from tkln/verify-widget-switch-none-warn
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VerifyWidget: Handle Severity::None case in Verify()
2019-11-08 11:23:32 +10:00
Connor McLaughlin
62f331dd13
Merge pull request #8431 from ferrrry/game-window-class
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Qt: Add "renderer" window role to render window
2019-11-08 11:22:49 +10:00
Connor McLaughlin
71b098a69d
Merge pull request #8399 from CookiePLMonster/gametracker-fixes
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Qt: Game Tracker fixes
2019-11-08 11:22:09 +10:00
Connor McLaughlin
9700b1e320
Merge pull request #8367 from JosJuice/missing-company-ids
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DiscIO: Add missing company IDs
2019-11-08 11:15:27 +10:00
Connor McLaughlin
a89fdb628c
Merge pull request #8343 from stenzek/fbdev
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DolphinNoGUI: Add a FBDev platform
2019-11-08 11:05:53 +10:00
Connor McLaughlin
2ebea1bfa7
Merge pull request #8433 from JosJuice/settings-onemulationstatechanged
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DolphinQt: Call OnEmulationStateChanged when creating config window panes
2019-11-08 11:01:14 +10:00
Connor McLaughlin
47677ecaa7
Merge pull request #8437 from JosJuice/batch-render-to-main
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Disable render to main when using batch mode
2019-11-08 11:00:18 +10:00
Connor McLaughlin
9db1ce8ef9
Merge pull request #8436 from JosJuice/vi-wii-freeloader
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VideoInterface: Don't crash when running Wii Freeloader
2019-11-08 10:56:25 +10:00
Connor McLaughlin
28ce9330a8
Merge pull request #8444 from booto/vi-fields
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VI: Adjust start/end of ACV region for fields
2019-11-08 10:51:32 +10:00
Connor McLaughlin
18ba1fd723
Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash
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Android: Replace emulation rotation crash workaround with proper fix
2019-11-08 10:45:21 +10:00
Connor McLaughlin
7c8a255ce1
Merge pull request #8450 from jordan-woyak/mapping-button-fix
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DolphinQt: Fix output mapping button spacebar activation and tooltip.
2019-11-08 10:30:33 +10:00
Connor McLaughlin
b554b636bd
Merge pull request #8449 from JosJuice/disable-bt-pt-buttons
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DolphinQt: Fix the enabling/disabling of ControllersWindow buttons
2019-11-08 10:27:49 +10:00
Connor McLaughlin
5440be96e7
Merge pull request #8378 from stenzek/quad-buffer-stereo
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Various quad-buffered ("HDMI 3D") stereo fixes
2019-11-08 10:26:58 +10:00
Jordan Woyak
85ceb37ccd
InputCommon: Make the "input gate" not racey.
2019-11-06 16:31:02 -06:00
Scott Mansell
93d7b3d159
Merge pull request #8432 from jordan-woyak/hotkey-indicator-fix
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DolphinQt: Make HotkeyScheduler call UpdateInput when hotkeys are disabled.
2019-11-07 10:05:54 +13:00
JosJuice
c007dd1852
Android: Replace emulation rotation crash workaround with proper fix
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The workaround was added in 0446a58
.
The underlying problem is that we must not destroy the surface
while the video backend is initializing, otherwise the video
backend may reference nullptr.
I've also cleaned up the logic for when to destroy the surface.
Note that the comment in EmulationFragment.java about only being
able to destroy the surface when emulation is running is not true
anymore (due to de632fc
, it seems like).
2019-11-05 09:28:40 +01:00
Jordan Woyak
32cf4b76be
DolphinQt: Fix tooltip of output mapping buttons.
2019-11-03 18:20:08 -06:00
Jordan Woyak
1bdf43dd78
DolphinQt: Fix spacebar not activating output mapping buttons.
2019-11-03 18:17:51 -06:00
JosJuice
ef1bae5320
DolphinQt: Fix the enabling/disabling of ControllersWindow buttons
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Without this change, calling OnEmulationStateChanged undoes part
of the enabling/disabling that OnWiimoteModeChanged has done.
2019-11-03 15:03:58 +01:00
rlnilsen
f7a50545e3
Motion Input: Add "enable" checkbox for motion controlled cursor.
2019-11-03 11:56:01 +01:00
rlnilsen
d67a2304b0
Input: Add optional "enable" setting to the ControlGroup class.
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The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance.
The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
2019-11-03 11:55:52 +01:00
iwubcode
490fd0c3b3
DolphinQt: Add way to override "ResourcePack" folder that controls the location of resource packs
2019-11-02 13:42:40 -05:00
iwubcode
876a1ccc3e
DolphinQt: Add way to override "Load" folder that controls the location of custom textures
2019-11-02 13:30:44 -05:00
JosJuice
56d37d773b
RedumpVerifier: Show an error when datfile lacks serials or versions
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This happens if someone manually downloads a regular datfile from
redump.org and puts it where Dolphin stores datfiles. Dolphin needs
"special" datfiles that contain fields for serials and versions.
Before this change, all discs (except Datel discs) would show up as
"Unknown disc" when using a regular datfile.
2019-11-02 16:49:20 +01:00
Techjar
3006c73bf6
Qt/RenderWidget: Account for devicePixelRatio when auto-adjusting window size
2019-11-01 14:37:29 -04:00
rlnilsen
49d9c63908
Motion Input: DSU Client config UI: Enable server IP address and port fields only when "server enable" is checked.
2019-11-01 03:35:07 +01:00
booto
371e3f1021
VI: Adjust start/end of ACV region for fields
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This wasn't changed when halfline counts were changed to 0-based. Also
included is a diagram showing an understanding of how the values in the VI
timing registers maps to the video signal.
2019-10-31 21:04:22 -04:00
Stenzek
16f103ab42
Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive
2019-10-31 22:45:59 +10:00
Stenzek
6fc6444687
Vulkan: Explicitly enable VK_KHR_get_physical_device_properties2
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This was missing from the subgroup PR way back.
2019-10-31 22:45:59 +10:00
Stenzek
230190fc36
Vulkan: Allow runtime querying of enabled extensions
2019-10-31 22:45:59 +10:00
Connor McLaughlin
d3ee0a4535
Merge pull request #8379 from stenzek/mali
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Vulkan: Optimizations for Mali with EFB2RAM on
2019-10-31 22:44:19 +10:00
Mat M
fd4bf5f0a2
Merge pull request #8438 from JosJuice/tilt-tooltip-string
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Change Wii Remote tilt tooltip string based on translator feedback
2019-10-30 05:39:13 -04:00
Mat M
78fad0aafa
Merge pull request #8443 from JosJuice/redumpverifier-datel-wii
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RedumpVerifier: Fix handling of Datel Wii disc serials
2019-10-30 05:37:08 -04:00
JosJuice
f9705fd117
Return nothing from VolumeWii::GetGameTDBID if Datel
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RedumpVerifier relies on this.
2019-10-30 10:23:33 +01:00
JosJuice
42ec861469
RedumpVerifier: Fix handling of Datel Wii disc serials
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GC Datel discs have empty serials, but Wii Datel discs have
serials starting with DS followed by some digits.
2019-10-30 10:11:24 +01:00
JosJuice
49977446dd
RedumpVerifier: Don't crash on missing hyphen in serial
2019-10-30 09:58:37 +01:00
JosJuice
e2ef248260
VolumeVerifier: Fix "The data partition is missing" false positive
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My bad...
2019-10-30 09:38:18 +01:00
JosJuice
379f264aa8
Disable render to main when using batch mode
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https://bugs.dolphin-emu.org/issues/11888
This also includes another change: DolphinQt will now exit with an
error if you use --batch without specifying a game using any method
(unlike in the past where --batch would be ignored if you didn't
specify a game using --exec, even if you had used --nand-title).
The main reason why I did this was because coding the alternative
(ignoring --batch) would be annoying with render to main involved.
2019-10-29 18:32:43 +01:00
Pierre Bourdon
1f3d1a9b7f
Merge pull request #8352 from rlnilsen/motion-controller-support-via-cemuhook-protocol
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Support for motion controllers like the DualShock 4
2019-10-28 16:39:10 +01:00
JosJuice
f4da08eb13
Change Wii Remote tilt tooltip string based on translator feedback
2019-10-28 11:16:55 +01:00
JosJuice
0dbb58112a
CommandLineParse: Don't ignore video_backend/audio_emulation when not using -C
2019-10-28 10:36:56 +01:00
JosJuice
10d972789a
DolphinQt: Make WiiPane connect itself to EmulationStateChanged
2019-10-27 21:26:35 +01:00
rlnilsen
da1f153b47
Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient".
2019-10-27 16:05:22 +01:00
rlnilsen
332cad21a4
Wiimote Mapping UI: Motion Input tab: Rework mapping warning, add explanation of and button to open Alternate Input Sources window.
2019-10-27 15:59:36 +01:00
JosJuice
090f04e01c
VideoInterface: Don't crash when running Wii Freeloader
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Datel's Wii Freeloaders set m_PictureConfiguration.WPL to 0 for
a while. Not sure if the fix in this commit is a proper fix or
just a hack, since I'm not very familiar with this code.
With this change, it's possible to run a Wii Freeloader if you
are running an old enough version of the Wii Menu, but the
"coloured bars" that Datel reference in their documentation
never show up. The screen just freezes for a few seconds instead.
2019-10-27 15:46:33 +01:00
Fadhil Mandaga
14e47e43f9
add custom command to install_name_tool -add_rpath
2019-10-27 07:27:21 +07:00
Mat M
427d4501bc
Merge pull request #8429 from JosJuice/redump-create-path
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Create necessary folder when using Redump.org integration
2019-10-26 15:51:25 -04:00
Mat M
cc6a1193b0
Merge pull request #8430 from JosJuice/eof-i18n-comment
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InputCommon: Change "EOF" to "end of expression" in user facing string
2019-10-26 15:02:48 -04:00
JosJuice
8833e2a7fa
DolphinQt: Call OnEmulationStateChanged when creating config window panes
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Otherwise UI elements won't be disabled correctly if the config
window is first opened while a game is running.
2019-10-26 17:50:54 +02:00
Jordan Woyak
9d18402d07
DolphinQt: Make HotkeyScheduler call UpdateInput when hotkeys are disabled.
2019-10-26 10:03:57 -05:00
rlnilsen
5ff79499a5
UDPServer: Add configuration UI.
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Accessed through button "Alternate Input Sources" in the "Controller Settings" dialog.
2019-10-26 02:20:18 +02:00
rlnilsen
8aec424191
Controller Settings Dialog: Rename "Advanced" group box to "Common".
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The only setting inside, "Background Input", doesn't seem advanced to me, but it is used for both GC an Wii input.
2019-10-26 02:20:17 +02:00