D3DCommon: Migrate few remaining raw pointers to WRL::ComPtr
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@ -72,20 +72,20 @@ void UnloadLibraries()
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s_libraries_loaded = false;
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}
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IDXGIFactory* CreateDXGIFactory(bool debug_device)
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Microsoft::WRL::ComPtr<IDXGIFactory> CreateDXGIFactory(bool debug_device)
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{
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IDXGIFactory* factory;
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Microsoft::WRL::ComPtr<IDXGIFactory> factory;
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// Use Win8.1 version if available.
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if (create_dxgi_factory2 &&
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SUCCEEDED(create_dxgi_factory2(debug_device ? DXGI_CREATE_FACTORY_DEBUG : 0,
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IID_PPV_ARGS(&factory))))
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IID_PPV_ARGS(factory.GetAddressOf()))))
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{
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return factory;
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}
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// Fallback to original version, without debug support.
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HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(&factory));
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HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(factory.ReleaseAndGetAddressOf()));
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if (FAILED(hr))
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{
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PanicAlert("CreateDXGIFactory() failed with HRESULT %08X", hr);
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@ -98,14 +98,14 @@ IDXGIFactory* CreateDXGIFactory(bool debug_device)
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std::vector<std::string> GetAdapterNames()
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{
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Microsoft::WRL::ComPtr<IDXGIFactory> factory;
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HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(&factory));
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if (!SUCCEEDED(hr))
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HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(factory.GetAddressOf()));
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if (FAILED(hr))
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return {};
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std::vector<std::string> adapters;
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IDXGIAdapter* adapter;
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while (factory->EnumAdapters(static_cast<UINT>(adapters.size()), &adapter) !=
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DXGI_ERROR_NOT_FOUND)
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Microsoft::WRL::ComPtr<IDXGIAdapter> adapter;
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while (factory->EnumAdapters(static_cast<UINT>(adapters.size()),
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adapter.ReleaseAndGetAddressOf()) != DXGI_ERROR_NOT_FOUND)
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{
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std::string name;
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DXGI_ADAPTER_DESC desc;
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@ -8,6 +8,7 @@
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#include <dxgiformat.h>
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#include <string>
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#include <vector>
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#include <wrl/client.h>
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#include "Common/CommonTypes.h"
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@ -25,7 +26,7 @@ void UnloadLibraries();
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std::vector<std::string> GetAdapterNames();
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// Helper function which creates a DXGI factory.
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IDXGIFactory* CreateDXGIFactory(bool debug_device);
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Microsoft::WRL::ComPtr<IDXGIFactory> CreateDXGIFactory(bool debug_device);
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// Globally-accessible D3DCompiler function.
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extern pD3DCompile d3d_compile;
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