DolphinQt: Make WiiPane connect itself to EmulationStateChanged
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@ -39,14 +39,7 @@ SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
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m_tab_widget->addTab(GetWrappedWidget(new AudioPane, this, 125, 100), tr("Audio"));
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m_tab_widget->addTab(GetWrappedWidget(new PathPane, this, 125, 100), tr("Paths"));
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m_tab_widget->addTab(GetWrappedWidget(new GameCubePane, this, 125, 100), tr("GameCube"));
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auto* wii_pane = new WiiPane;
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m_tab_widget->addTab(GetWrappedWidget(wii_pane, this, 125, 100), tr("Wii"));
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, [wii_pane](Core::State state) {
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wii_pane->OnEmulationStateChanged(state != Core::State::Uninitialized);
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});
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m_tab_widget->addTab(GetWrappedWidget(new WiiPane, this, 125, 100), tr("Wii"));
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m_tab_widget->addTab(GetWrappedWidget(new AdvancedPane, this, 125, 200), tr("Advanced"));
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// Dialog box buttons
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@ -93,6 +93,10 @@ void WiiPane::ConnectLayout()
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connect(m_wiimote_ir_sensitivity, &QSlider::valueChanged, this, &WiiPane::OnSaveConfig);
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connect(m_wiimote_speaker_volume, &QSlider::valueChanged, this, &WiiPane::OnSaveConfig);
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connect(m_wiimote_motor, &QCheckBox::toggled, this, &WiiPane::OnSaveConfig);
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// Emulation State
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connect(&Settings::Instance(), &Settings::EmulationStateChanged,
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[=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); });
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}
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void WiiPane::CreateMisc()
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@ -19,7 +19,6 @@ class WiiPane : public QWidget
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Q_OBJECT
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public:
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explicit WiiPane(QWidget* parent = nullptr);
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void OnEmulationStateChanged(bool running);
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private:
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void PopulateUSBPassthroughListWidget();
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@ -31,6 +30,7 @@ private:
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void LoadConfig();
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void OnSaveConfig();
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void OnEmulationStateChanged(bool running);
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void ValidateSelectionState();
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