Stenzek
6d32cce2f5
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-05 23:49:42 +10:00
Jules Blok
347fd065df
D3DBase: Support the "allow tearing" DXGI flags.
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This makes sure our framerate is unlocked when we disable V-Sync.
2017-09-04 23:12:52 +02:00
spycrab
28799bbe79
CMake: Build DolphinQt2 by default
2017-09-04 22:28:48 +02:00
spycrab
a361a1deed
Qt/SettingsWindow: Fix window not being detected as a dialog by some window managers
2017-09-04 19:50:24 +02:00
spycrab
4fdd4e2718
Qt: Support versions < 5.6
2017-09-04 10:40:47 +02:00
spycrab
f00456e6bf
Qt/ControllersWindow: Use std::map instead of std::unordered_map
2017-09-04 08:58:52 +02:00
Anthony
ee6930a231
Merge pull request #6013 from stenzek/d3d-logic-op
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D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
Anthony
26e777d80b
Merge pull request #5337 from stenzek/d3d-common-blending-state
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D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
Stenzek
90051536bf
D3D: Support logic op through integer render target view
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This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
Léo Lam
09544d748f
DSPSpy: Add test for accelerator masking behaviour
2017-09-04 00:30:23 +02:00
Léo Lam
3475ba8918
DSP: Fix missing masking for accelerator registers
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Based on hardware tests, masking occurs for the accelerator registers.
This fixes Red Steel and Far Cry Vengeance, which rely on this behavior
when reading back the current playback position from the DSP.
2017-09-04 00:26:13 +02:00
Markus Wick
9e0df284aa
Merge pull request #6018 from lioncash/const
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Software/Tev: const correctness
2017-09-03 21:43:10 +02:00
Pierre Bourdon
5b6764a4fe
Merge pull request #6015 from JosJuice/dvd-0-length
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Fix handling of DVD commands that read 0 bytes
2017-09-03 21:04:25 +02:00
Markus Wick
745cde81e5
Merge pull request #6017 from lioncash/d3d-texture
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D3DTexture: Remove unused class member
2017-09-03 21:03:36 +02:00
Lioncash
baee3a9c74
Software/Tev: const correctness
2017-09-03 14:15:21 -04:00
Mat M
edf4bfaf5f
Merge pull request #5989 from lioncash/constantmgr
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ConstantManager: Use std::array where applicable
2017-09-03 13:18:10 -04:00
Lioncash
36e299ca80
D3DTexture: Remove unused bindflags D3DTexture2D member variable
2017-09-03 13:12:26 -04:00
Lioncash
52099d1b0a
D3DTexture: in-class initialize class members where applicable
2017-09-03 13:08:06 -04:00
JosJuice
3528c93edf
DVDThread: Don't show an error message for all 0-length reads
2017-09-03 15:09:14 +02:00
JosJuice
0341a6052b
DVDInterface: Reply to 0-length commands
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This regression from the chunking PR was making a few games hang.
2017-09-03 15:09:14 +02:00
Jules Blok
8906b26ea5
D3DBase: Use the correct version of CreateDXGIFactory.
2017-09-03 14:33:06 +02:00
Stenzek
99d61906cc
Merge pull request #5948 from Armada651/d3d-explicit-stereo
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D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-09-03 21:07:24 +10:00
Jules Blok
75574ec6cc
Merge pull request #5946 from stenzek/ubershader-stereo-texture-samples
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UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-09-03 12:26:52 +02:00
Stenzek
c9d649d27c
D3D: Use Direct3D 11.1 where supported
2017-09-03 16:33:47 +10:00
Stenzek
0622979d3b
ShaderGen: Support writing integer colors when logic op is enabled
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This is required for D3D to support logic op.
2017-09-03 16:33:25 +10:00
Stenzek
254160691a
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
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This reverts commit d23fd17e1a
.
Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely.
2017-09-03 15:31:19 +10:00
Stenzek
3dd675e613
Renderer: Change SetBlendState to accept a BlendingState
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This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
Stenzek
22b8cbae35
RenderBase: Drop SetColorMask and SetLogicOpMode
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These are now incorporated into the blend state for all backends.
2017-09-03 14:14:54 +10:00
Stenzek
5c9bc8b79c
D3D11: Use blending state from VideoCommon
2017-09-03 14:14:54 +10:00
Stenzek
c90b0bf532
D3D11: Create debug device when validation layer is enabled in options
2017-09-03 14:14:19 +10:00
Stenzek
ce59121748
Merge pull request #6004 from lioncash/d3d
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D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-03 14:13:17 +10:00
Stenzek
005d0b39f7
Merge pull request #6009 from lioncash/async
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AsyncShaderCompiler: Make WorkItem-derived class constructors explicit
2017-09-03 14:11:41 +10:00
Stenzek
7a4348b641
Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
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Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
2017-09-03 13:49:51 +10:00
Pierre Bourdon
ed07bd4270
Merge pull request #6005 from spycrab/qt_warning_disable
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Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:50:29 +02:00
spycrab
0d3c4a3883
Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:46:23 +02:00
Pierre Bourdon
425a8cb378
Merge pull request #5718 from mimimi085181/partial-updates-update
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Update to partial texture updates
2017-09-03 03:16:55 +02:00
Pierre Bourdon
ab27f0f78c
Merge pull request #6010 from lioncash/vertex
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OGL/VertexManager: Make vertex and index buffer handles private
2017-09-03 03:13:40 +02:00
spycrab
1b593fd56b
Qt: Implement TAS/Movie shortcuts
2017-09-03 02:58:38 +02:00
spycrab
0e7ed3514f
Qt: Implement "Movie" menu
2017-09-03 02:57:44 +02:00
Lioncash
2237a6a04c
OGL/VertexManager: Make vertex and index buffer handles private
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These are only ever read, but not written to outside of the VertexManager class.
2017-09-02 20:51:54 -04:00
spycrab
4163ee42bc
Qt/GameList: Implement SelectionChanged()
2017-09-03 01:49:04 +02:00
Pierre Bourdon
3ae82ea669
Merge pull request #6007 from spycrab/qt_win_icon
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Qt/MSVC: Add icon
2017-09-03 01:36:11 +02:00
spycrab
018c2cfd65
Qt/MSVC: Add icon
2017-09-02 23:51:59 +02:00
Lioncash
2d45204f12
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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Prevents implicit conversions
2017-09-02 17:35:20 -04:00
Lioncash
5059332d95
OGL/ProgramShaderCache: Remove unnecessary virtual keyword
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This is superfluous, considering the override keyword is present.
2017-09-02 17:27:19 -04:00
Mat M
657195fad5
Merge pull request #6006 from JonnyH/WIP/parse-imgtec-gl_version-string
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Parse IMGTEC's GL_VERSION string format
2017-09-02 17:10:59 -04:00
Markus Wick
30e01834e2
Merge pull request #6002 from lioncash/include
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CommandProcessor: Remove unnecessary include
2017-09-02 23:05:58 +02:00
Jonathan Hamilton
658a4a6e29
Mark an ImgTec driver bug as fixed in 1.8@4693462
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Now we correctly parse ImgTec's GL_VERSION string we can actually use
the BugInfo's version stuff correctly here
2017-09-02 14:05:16 -07:00
Jonathan Hamilton
662abcb2fe
Parse IMGTEC's GL_VERSION string format
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ImgTec's driver uses a major.minor@changeID versioning system
This is packed into a double so "1.9@4850625" becomes "109.4850625"
The next release brnach is expected to be 1.10, hence the need for 2
digits for the branch minor.
The changeID should be unique for each build, but is shared over all
branches, so only makes sense to compare withing a branch.
It's likely branch 'major' versions will be used for major hardware
revisions, and the drivers for both maintained in parallel. Thus it
may not make sense to compare versions between different major
verisons - if/when this happens we can hook up a DriverDetails::Family
as needed.
2017-09-02 14:05:16 -07:00
Lioncash
64de8a9d0b
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
Lioncash
6f97e3faa6
AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
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Same behavior, simpler code.
2017-09-02 14:08:00 -04:00
Lioncash
62615c601e
AsyncShaderCompiler: Forward arguments to the specified type's constructor in CreateWorkItem()
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As this just hands off the arguments to another type's constructor,
perfect forwarding should be used here to preserve any potential move semantics.
2017-09-02 14:06:48 -04:00
Lioncash
f6e3a39c0e
CommandProcessor: Remove unnecessary include
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Gets rid of some indirect inclusion.
2017-09-02 13:34:21 -04:00
degasus
992893ba41
Jit64: Use ImmPtr.
2017-09-02 14:33:07 +02:00
degasus
da79ddbde7
JitArm64: Rewrite Exit functions.
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The gpr must not be touched in the Exit functions as they are maybe conditional.
So just allocate everything here manually.
2017-09-02 13:45:24 +02:00
degasus
304e601ad3
JitArm64: Reimplement aarch64 cycle counters.
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CNTVCT_EL0 is force-enabled on all linux plattforms.
Windows is untested, but as this is the best way to get *any* low
overhead performance counters, they likely use it as well.
2017-09-02 13:24:37 +02:00
degasus
9080192a65
Jit64: Move profiler to the end of th block.
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Within Cleanup(), it is called at *every* end of the block. This generates bigger code,
but it is the only way to handle blocks with multiple exit nodes.
2017-09-02 13:05:58 +02:00
degasus
958b75b707
JitCommon: Restructure the profiler calls.
2017-09-02 13:05:58 +02:00
degasus
95ce860265
DolphinWX: Enable branch following in the JIT debug interface.
2017-09-02 13:05:58 +02:00
degasus
8ab34b1a3e
Jit64: Inline the profiler calls.
2017-09-02 13:05:58 +02:00
spycrab
fcdd247f93
Qt: Fix building on <= 5.7.x
2017-09-02 03:20:20 +02:00
Leo Lam
8e9857d3cd
Merge pull request #5954 from khg8m3r/OSXKeyboard
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Clean up OSX input selection
2017-09-01 21:31:17 +02:00
spycrab
1173c2f790
Qt: Implement "Extract Certificates from NAND"
2017-08-29 08:31:50 +02:00
spycrab
561d31f887
Qt: Implement "Import BootMii NAND Backup"
2017-08-29 08:31:45 +02:00
Jonathan Hamilton
62e8d25cd1
Add Bug to Disable "LoadOp" clear renderpass in vulkan
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This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.
This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
Jonathan Hamilton
11057649ee
Add VideoLogic (ImgTec) PCI ID
2017-08-28 18:01:16 -07:00
spycrab
a2b7632850
Qt: Implement "Load GameCube Main Menu"
2017-08-29 02:57:46 +02:00
spycrab
0dfde1d34e
Qt: Implement "Export All Wii Saves"
2017-08-28 23:00:14 +02:00
spycrab
9469fc3d6f
Qt: Implement "Import Wii Save"
2017-08-28 23:00:14 +02:00
Leo Lam
1705d15d6f
Merge pull request #5969 from JosJuice/android-filename
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MainAndroid: Remove s_filename
2017-08-28 21:03:26 +02:00
Leo Lam
378416f986
Merge pull request #5972 from leoetlino/close
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WiimoteReal: Fix device handles not being closed
2017-08-28 21:01:12 +02:00
Lioncash
9c1f9c1c00
ConstantManager: Use std::array where applicable
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Modernizes the arrays and makes future simplifications possible (e.g. usages within the software renderer).
It also makes cases where we use array->pointer decay explicit.
2017-08-27 15:41:36 -04:00
spycrab
95a53a435c
Qt/GraphicsWidget: Fix bad layout column
2017-08-27 10:04:06 +02:00
Stenzek
21b3cd4759
OGL: Fix EFB pokes using incorrect color/depth
2017-08-27 11:55:24 +10:00
spycrab
8b346b7058
Qt/GameList: Implement "Filesystem" tab
2017-08-26 14:56:33 +02:00
spycrab
56aad4a958
Qt/PropertiesDialog: Make title more like Wx
2017-08-26 14:44:38 +02:00
JosJuice
072b423de3
Merge pull request #5967 from JonnyH/WIP/more-robust-android-settings-parser
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Make the Android settings parser a bit more robust
2017-08-26 13:14:38 +02:00
spycrab
2630fa0ce9
Qt: Only show "Filesystem" Tab when game is disc based
2017-08-25 20:35:41 +02:00
JosJuice
87d982982d
Fix regression in File::CopyDir
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This apparently fixes https://bugs.dolphin-emu.org/issues/10499 somehow.
The first changed line of this commit is just for performance - the
second changed line is where the difference in behavior is.
2017-08-25 19:14:14 +02:00
Léo Lam
31b04149b3
DiscIO: Fix TMD extraction
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The offset that we read from the header is relative to the partition.
2017-08-25 17:31:50 +02:00
Chris Burgener
cc03e49024
Remove FFMPEG check for Renderer::IsFrameDumping()
2017-08-24 11:15:50 -04:00
spycrab
b9c5a2af05
Qt: Implement gamelist caching
2017-08-24 07:17:31 +02:00
Nick
ef95bf26cb
Implement GamePAd and MultiAxisController detection
2017-08-24 00:31:59 -04:00
Jonathan Hamilton
5a361fd6b3
Make the Android settings parser a bit more robust
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It would fail on lines line "Value =" - IE a value set to emptystring.
This would cause the app to crash when trying to open the corresponding
settings window.
2017-08-23 15:50:21 -07:00
Jonathan Hamilton
5b41c5ae0d
Fix vulkan crash on drivers without atomic load/store support
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This would not allocate a SSBO buffer, but still try to update the
descriptor said with a NULL buffer. Which naturally crashed.
2017-08-23 14:49:22 -07:00
Léo Lam
52f26d462e
WiimoteReal: Fix device handles not being closed
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fail.
I have no idea how this didn't cause issues for more people.
2017-08-23 23:05:29 +02:00
JosJuice
f8703f90e3
MainAndroid: Remove s_filename
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This fits better as a function parameter than as global state.
2017-08-23 22:36:21 +02:00
JosJuice
fb2016838e
Merge pull request #5864 from JosJuice/directoryblob-disccontentcontainer
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DirectoryBlob: Improve ReadInternal
2017-08-23 18:48:24 +02:00
Anthony
935c1da357
Merge pull request #5951 from ligfx/gametrackerworkqueuethread
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GameTracker: use new Common::WorkQueueThread instead of signals/slots
2017-08-23 08:02:36 -07:00
Pierre Bourdon
187e65f495
Merge pull request #5941 from delroth/wfs
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WFS updates
2017-08-23 11:14:01 +02:00
Nick
3abde44641
formatting cleanup
2017-08-23 00:19:34 -04:00
Lioncash
bc57ab3923
Clipper: Copy both color sequences in CopyVertex as opposed to one
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This is likely an oversight.
2017-08-22 22:45:28 -04:00
Lioncash
ffaa9a3bea
SW NativeVertexFormat: Utilize std::array where applicable
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Gets rid of some hardcoded looping bounds, and also simplifies code in
some places, sometimes allowing for removal of a loop altogether.
2017-08-22 22:39:28 -04:00
Léo Lam
ef888ef168
WFS: Fix logging types.
2017-08-22 23:41:38 +02:00
Léo Lam
344228ec10
WFSI: Implement noop ioctl 0x8f.
2017-08-22 23:41:38 +02:00
Léo Lam
70cb0cb126
WFSI: Implement GET_VERSION.
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This ioctl writes a constant value to the output buffer.
2017-08-22 23:41:38 +02:00
Léo Lam
8a5d24ab4b
WFSI: Implement IOCTL_WFSI_IMPORT_TITLE_CANCEL.
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It gets called for cleaning up whenever something goes wrong, and
also when cancelling an update.
2017-08-22 23:41:38 +02:00
Léo Lam
5cc18bf116
WFSI: Add missing functionality to ImportTitleInit.
2017-08-22 23:41:38 +02:00
Léo Lam
f0aeeeaef6
WFSI: Implement internal Cancel{Title,Patch}Import.
2017-08-22 23:41:38 +02:00
Léo Lam
c1817b2c6d
WFSI: Rename 2 ioctls to better reflect their purposes.
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* IOCTL_WFSI_PREPARE_DEVICE -> IOCTL_WFSI_IMPORT_TITLE_INIT
(equivalent of ES_ImportTitleInit, also the official name)
* IOCTL_WFSI_IMPORT_TITLE -> IOCTL_WFSI_IMPORT_TITLE_CANCEL
(equivalent of ES_ImportTitleCancel)
2017-08-22 23:41:38 +02:00
Léo Lam
7423563386
WFSI: Fix the TMD size check.
2017-08-22 23:41:37 +02:00
Pierre Bourdon
a641609857
WFSI: Implement patch install finalization.
2017-08-22 23:41:37 +02:00
Pierre Bourdon
76bbfbb511
WFSI: Adapt FINALIZE_TITLE_INSTALL for patch support.
2017-08-22 23:14:00 +02:00
Pierre Bourdon
db24c94c6e
WFSI: More work to support patching: split off current_tid/gid and import_tid/gid
2017-08-22 23:14:00 +02:00
Pierre Bourdon
aa445806a5
WFSI: Rename a few ioctl handlers.
2017-08-22 23:14:00 +02:00
Pierre Bourdon
5ed3a3f12d
WFSI: Get the patch info from PREPARE_DEVICE.
2017-08-22 23:14:00 +02:00
Léo Lam
e004709b69
WFSI: Implement CHECK_HAS_SPACE.
2017-08-22 23:13:59 +02:00
Léo Lam
15f25783a8
WFS: Implement RENAME.
2017-08-22 23:13:58 +02:00
Pierre Bourdon
2a8d9a53b7
WFS: Share error codes with WFSI.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
e6e00f6c8d
WFSI: Implement install finalization.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
88580b8d5f
WFSI: Fix install directories creation.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
e79392cb8e
WFS: Implement WRITE and WRITE_ABSOLUTE.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
dca70844a6
WFS: Implement CREATE_OPEN along with OPEN.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
ef3232cd74
WFSI: Create meta/work/save dirs when applying title profile.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
c0b3a68441
WFS: Implement MKDIR.
2017-08-22 23:13:13 +02:00
Pierre Bourdon
e45bb77512
WFS: Add a basic GET_ATTRIBUTES implementation.
2017-08-22 23:13:13 +02:00
Pierre Bourdon
56aa3cc558
WFSI: Implement both GET_TMD ioctls.
2017-08-22 23:13:13 +02:00
Pierre Bourdon
c81636d9a8
WFSI: Stub out SET_FST_BUFFER.
2017-08-22 23:13:13 +02:00
Pierre Bourdon
92387cb052
WFS: Implement CLOSE_2 as a clone of CLOSE.
2017-08-22 23:13:13 +02:00
Leo Lam
c12418788a
Merge pull request #5963 from JMC47/mtmsrfix
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Fix JIT64 mtmsr issue after PIE support.
2017-08-22 22:12:13 +02:00
Leo Lam
788af71f30
Merge pull request #5949 from ligfx/gamelistmodelupdategame
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GameListModel: make UpdateGame update existing files as well
2017-08-22 21:39:29 +02:00
Nick
3d01eeef00
Fix OSX hotkey defaults
2017-08-22 21:31:19 +02:00
Leo Lam
6e1cdfadc9
Merge pull request #5955 from leoetlino/copy
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FileUtil: Simplify File::Copy on non-Windows platforms
2017-08-22 21:29:46 +02:00
Leo Lam
b3a8209821
Merge pull request #5960 from ligfx/gamefiledontstorefilepathparts
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GameFile: don't store file path parts
2017-08-22 21:29:30 +02:00
Leo Lam
232b81999a
Merge pull request #5961 from ligfx/gamefilebanner
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GameFile: handle missing banners in UI instead
2017-08-22 21:26:38 +02:00
Michael M
d00ecb7231
GameFile: remove unused m_company
2017-08-22 12:18:49 -07:00
Markus Wick
3094d6531d
Merge pull request #5962 from degasus/arm-fixes
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JitArm64: Fix rlwinmx.
2017-08-22 20:27:45 +02:00
Nick
3cddb62aea
keyboard fixes v2
2017-08-22 12:26:44 -04:00
JosJuice
09f3f9b41a
Remove NonCopyable
...
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?
For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.
Because of that, I decided to make NonCopyable movable in c7602cc
,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.
So what can we do about this? There are four solutions that I can
think of:
1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.
2. Keep allowing moving NonCopyable, and expect that classes that
don't support moving will delete the move constructor and
assignment operator manually. Not only is this inconsistent
(having classes disallow copying one way and disallow moving
another way), but deleting the move constructor and assignment
operator manually is too easy to forget compared to how tricky
the resulting problems are.
3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
It works, but it feels rather silly...
4. Don't have a NonCopyable class at all. Considering that deleting
the copy constructor and assignment operator only takes two lines
of code, I don't see much of a reason to keep NonCopyable. I
suppose that there was more of a point in having NonCopyable back
in the pre-C++11 days, when it wasn't possible to use "= delete".
I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
2017-08-22 16:40:34 +02:00
JosJuice
6e6864fcbf
Revert "DirectoryBlob: Use NonCopyable"
...
This reverts commit a7a8e467b6
.
2017-08-22 16:35:37 +02:00
JosJuice
51a7150990
Fix DolphinWX build issue
...
I'm not sure why this hasn't popped up as an error on the buildbots,
but the build fails on my new install of VS2017. The error is C2445:
result type of conditional expression is ambiguous: types 'wxString'
and 'const char [1]' can be converted to multiple common types
2017-08-22 13:35:20 +02:00
JMC47
f7b133b39a
Fix JIT64 mtmsr - PIE support caused the codesize
...
to get bigger, breaking an optimization. This forces the emitter to use a
32bit pointer instead of an 8bit one, fixing the issue at the expense of
efficiency.
2017-08-22 06:44:38 -04:00
Michael M
5f30ebed23
GameFile: don't store file path parts
2017-08-21 23:55:45 -07:00
Michael M
e88b5f4254
GameFile: add missing include for QFileInfo
2017-08-21 23:55:45 -07:00
degasus
b00c60618b
JitArm64: Fix rlwinmx.
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Seems like I was wrong that ANDI2R doesn't require a temporary register here.
There is *one* case when the mask won't fit in the ARM AND instruction:
mask = 0xFFFFFFFF
But let's just use MOV instead of AND here for this case...
2017-08-22 08:47:43 +02:00
Michael M
061da1300a
GameFile: handle missing banners in UI instead
...
Currently, GameFile returns a generic banner if the file didn't have one
available (either because the file format doesn't support it, or because
it's a Wii file without an associated save).
It makes more sense to handle the lack of banner in the UI layer. The
game list will use the generic missing banner explicitly (no change from before), and the game info window now omits the banner display entirely if the file didn't have one (since it's not useful to display/allow the user to save the "missing banner" banner).
2017-08-21 18:00:04 -07:00
mahdihijazi
9918d6e333
[Android] Show the version number on the title for the Android TV UI
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- Stop reading version number from native code and use the one from BuildConfig
- Show the version number on the title for the Android TV UI
2017-08-21 22:00:56 +02:00
N.E.C
ebda7db437
VideoCommon: Fix bug #10464 (RA4 format not handled in TextureDecoder)
2017-08-21 10:22:15 -07:00
Léo Lam
6f923ffae4
FileUtil: Simplify File::Copy on non-Windows platforms
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The old way of doing it is error prone and unnecessarily complex.
2017-08-21 18:31:46 +02:00
Pierre Bourdon
873521ce0b
Revert "Try to fix File::Copy with non-1024-byte aligned sizes"
2017-08-21 18:29:58 +02:00
Jules Blok
d0fc223fe1
Merge pull request #5956 from Armada651/fix-remove-clr-usage
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RenderState: Fix incorrect blending factors when removing the color usage.
2017-08-21 17:06:44 +02:00
Markus Wick
8280d15357
Merge pull request #5939 from JonnyH/WIP/broken-fstream-copy
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Try to fix File::Copy with non-1024-byte aligned sizes
2017-08-21 17:01:16 +02:00
Jules Blok
390f3f13ba
RenderState: Fix incorrect blending factors when removing the color usage.
2017-08-21 16:33:10 +02:00
Leo Lam
92b375b07a
Merge pull request #5952 from lioncash/futureproofing
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CommonTypes: Qualify standard integral types in typedefs with std::
2017-08-21 11:07:34 +02:00
Nick
0df4f7db4f
Depreciate old OSX Keyboard and Mouse
2017-08-21 01:44:03 -04:00
Mat M
5aed9a67ef
Merge pull request #5904 from leoetlino/indirect-include
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PowerPC: Fix indirect includes for GDBStub
2017-08-20 19:59:53 -04:00
Lioncash
7a5577498b
CommonTypes: Qualify standard integral types in typedefs with std::
...
Given a relatively recent proposal (P0657R0), which calls for deprecation of putting stuff into the global namespace when using C++ headers, this just futureproofs our code a little more.
Technically this is what we should have been doing initially, since an
implementation is allowed to not provide these types in the global
namespace and still be compliant.
2017-08-20 19:34:52 -04:00
Leo Lam
08004d409e
Merge pull request #5937 from ligfx/miniupnpccmake
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CMake: use miniupnpc target instead of global vars
2017-08-20 23:44:06 +02:00
Leo Lam
aab4cced11
Merge pull request #5938 from sepalani/err-msg
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CommonFuncs: LastStrerrorString added
2017-08-20 23:41:47 +02:00
Michael M
8c13e0230c
GameTracker: use WorkQueueThread
2017-08-20 14:40:56 -07:00
Michael M
de9378bf63
Common: add WorkQueueThread
2017-08-20 14:40:56 -07:00
Leo Lam
16d6ccbdf7
Merge pull request #5947 from mahdihijazi/cleanup
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[Android] Cleanup unused resources & code
2017-08-20 23:33:31 +02:00
Leo Lam
165a995cc4
Merge pull request #5950 from ligfx/gamelistmodelfilenamefallback
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GameListModel: fallback to file name if long name is empty
2017-08-20 23:29:27 +02:00
Michael M
1a59ea3adb
GameFile: don't assign English long name for ELF/DOLs
2017-08-20 13:50:24 -07:00
Michael M
f3ab974bc6
GameListModel: fallback to file name if long name is empty
2017-08-20 13:50:24 -07:00
Michael M
6bfb280cec
GameListModel: make UpdateGame take a const ref
2017-08-20 13:46:49 -07:00
Michael M
f724a06108
GameListModel: make UpdateGame update existing files as well
2017-08-20 13:46:49 -07:00
Jules Blok
f4f6782ae6
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-08-20 18:25:49 +02:00
mahdihijazi
a1d713c589
[Android] Cleanup unused resources & code
2017-08-20 15:49:39 +02:00
Stenzek
a7f217c3f4
UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-08-20 18:08:24 +10:00
Michael M
623026f420
Connect to Settings::PathAdded/Removed directly in GameListModel
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It no longer makes sense to connect these signals in GameList, since
GameListModel is now owned by Settings.
2017-08-19 15:59:40 -07:00
Michael M
7d9ad88bc5
Add initial paths to GameTracker after construction
...
It's strange to see GameTracker add its own initial paths in
construction, because you might expect a race condition where the
GameLoaded signal is emitted before it gets connected to in
GameListModel.
In fact, this doesn't happen, but only because of how it abuses the Qt
signals mechanism to load files asynchronously: GameLoader emits a
GameLoaded signal which gets forwarded to the GameTracker::GameLoaded
signal _after_ control returns to the event loop, at which point
GameListModel has connected.
This commit moves the logic of adding initial paths out of GameTracker
to a point after the signals are connected, which is more obvious and
doesn't rely on how GameTracker implements concurrency.
2017-08-19 15:59:40 -07:00
Sepalani
4e5fe6366a
CommonFuncs: LastStrerrorString added
2017-08-18 20:08:50 +01:00
Michael M
abf55be70d
RunOnObject: add missing QThread include
2017-08-17 16:41:35 -07:00
Jonathan Hamilton
643b3ba9f8
Try to fix File::Copy with non-1024-byte aligned sizes
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ifstream::read() sets the failbit if trying to read over the end, which
means that (!input) would be hit for the 'last' block if it wasn't
exactly BSIZE (1024) bytes.
2017-08-17 14:08:56 -07:00
Michael M
fc306faad8
CMake: use miniupnpc target instead of global vars
2017-08-17 13:15:02 -07:00
Léo Lam
4b4e488189
WFS: Use a separate log type for WFS related logs
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Makes it easier to turn off general IOS messages that can be
distracting (e.g. /dev/net/ssl being opened hundreds of time...)
without losing the ability to view WFS messages.
2017-08-16 22:27:29 +02:00
Leo Lam
918b0375e4
Merge pull request #5742 from ToadKing/fix-bad-controllers
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Ignore capabilities reported by an XInput device
2017-08-17 03:42:02 +08:00
Leo Lam
799b01b6af
Merge pull request #5751 from leoetlino/region
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Config: Fall back to the system menu region
2017-08-17 03:40:19 +08:00
Leo Lam
a53b01360c
Merge pull request #5898 from ligfx/extractupnp
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Common: extract UPnP namespace from NetPlayServer
2017-08-17 03:11:41 +08:00
Leo Lam
70931f460d
Merge pull request #5929 from JonnyH/PR/fix-oprofile-build-linked-as-needed
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Fix OPROFILE linux build with -Wl,--as-needed
2017-08-17 03:06:59 +08:00
Léo Lam
d2452b8ecf
Qt: Fix old usage of GetSelectedGame
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Waited too long before merging a PR, which managed to break the build
because GetSelectedGame was changed without introducing any conflict :(
2017-08-16 13:21:14 +02:00
Leo Lam
3748384008
Merge pull request #5746 from leoetlino/disc-updates
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Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
Sepalani
93b5a5369b
SymbolDB: Blank stripped symbol name fixed
2017-08-16 04:07:19 +01:00
Pierre Bourdon
9b79e0ac72
Merge pull request #5930 from delroth/wfs
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Fix Dragon Quest X offline mode on Dolphin
2017-08-15 22:40:56 +02:00
Pierre Bourdon
40c70469e5
WFS: Implement GET_HOMEDIR.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
1e75455ef5
WFS: Return a proper ENOENT code on failed OPEN.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
397f5e54e0
WFS: Implement READ_ABSOLUTE (merged with READ implementation).
2017-08-15 22:35:45 +02:00
Pierre Bourdon
49a4712f33
WFS: Implemented the GET_SIZE ioctl.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
2f5ddf12a9
WFS: Normalize paths before opening.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
425cf18bf7
USB: Add a stub HIDv5 implementation and use it for IOS59.
2017-08-15 22:35:45 +02:00
Pierre Bourdon
f810f1edb2
WFS/NAND: Better handle GID.
2017-08-15 22:29:10 +02:00
Pierre Bourdon
f8e5f4296f
WFS: Document WFSSRV ioctl 0x0c as being mkdir.
2017-08-15 22:29:10 +02:00
Pierre Bourdon
c14ab0dd53
WFS: Implement current/home path expansion.
2017-08-15 22:29:10 +02:00
Jonathan Hamilton
2a66b88d01
Fix OPROFILE linux build with -Wl,--as-needed
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The opagent library was (incorrectly) marked as a dependency for "Core"
instead of "Common".
When linked with --as-needed, any symbols the linker can tell are not
used are discarded. As the link is done in command-line order, and the
Core library (and dependencies) are processed before Common, it would
link in Core, then opagent, but as at that point no opagent symbols are
used the whole opagent library would be discarded.
Moving the opagent library to be a dependency of Common fixes this, as
after the Common library is linked, there *are* opagent symbols used.
2017-08-14 14:38:44 -07:00
Jonathan Hamilton
5c213a5ad5
Qt frontend build fix for USE_UPNP=OFF
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A couple of missing "#ifdef USE_UPNP" around
NetPlaySetupDialog::m_host_upnp
2017-08-14 13:31:55 -07:00
Anthony
6a272f22de
Merge pull request #5478 from stenzek/vulkan-nvidia
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Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA
2017-08-14 13:12:41 -07:00
Anthony
a7bdd2ee1c
Merge pull request #5868 from stenzek/d3d-require-new-compiler
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D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
2017-08-14 09:55:31 -07:00
Leo Lam
5bfd00f4e6
Merge pull request #5926 from ligfx/lintallsource
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Fix two small lint errors
2017-08-14 23:18:04 +08:00
Anthony
fc9f9b6683
Merge pull request #5880 from stenzek/nv-ubershaders
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Ubershader optimizations for NVIDIA
2017-08-14 08:17:10 -07:00
Michael M
1ade08c607
Fix two small lint errors
2017-08-13 19:06:10 -07:00
Michael M
7d791cb6f6
BitUtilsTest: update to pass clang-format
2017-08-13 19:04:56 -07:00
Michael M
8702ffccc3
UPnP: use value-initialization instead of std::memset
2017-08-13 18:50:53 -07:00
Michael M
0e51082bbb
UPnP: move variable declaration to where it's used
2017-08-13 18:50:52 -07:00
Michael M
7ce9f1f984
UPnP: remove unneeded vector in InitUPnP()
2017-08-13 18:50:52 -07:00
Michael M
b5d070b0cf
NetPlayServer: handle port forwarding in constructor
2017-08-13 18:50:52 -07:00
Michael M
4b50e77a26
NetPlayClient/Server: apply Parameter Object pattern to traversal parameters
2017-08-13 18:50:52 -07:00
Michael M
fdb5828d62
Qt MainWindow: clean up Netplay settings logic
2017-08-13 18:50:52 -07:00
Michael M
a09f8744b9
UPnP: cleanup variable name desc_xml
2017-08-13 18:50:52 -07:00
Michael M
ff1d1a7a4d
UPnP: use std::to_string
2017-08-13 18:50:52 -07:00