Léo Lam
0ddb6f9328
DiscIO: Use the correct offset shift for DOL exports
2017-06-07 22:41:00 +02:00
Léo Lam
0b71b60ef0
DiscIO: Fix formatting
2017-06-07 22:40:51 +02:00
Léo Lam
7b490d7cb0
HW/WiiSaveCrypted: Don't use new/delete
2017-06-07 12:49:24 +02:00
Leo Lam
3a83ebcc35
Merge pull request #5567 from lioncash/put_time
...
Movie: Use std::put_time in GetRTCDisplay()
2017-06-07 10:00:31 +02:00
Leo Lam
b3ca876956
Merge pull request #5564 from Starsam80/qt-title-database
...
Qt: Use TitleDatabase for better names in the game list
2017-06-07 09:58:11 +02:00
Leo Lam
6ee2227ba2
Merge pull request #5568 from lioncash/boot
...
Boot: Make BootExecutableReader hierarchy constructors explicit
2017-06-07 09:27:04 +02:00
Lioncash
d9bb2ce3af
DVDInterface: Amend lint formatting issues
2017-06-07 01:20:54 -04:00
Lioncash
b676edd80c
Core: include what you use
...
Eliminates a swath of indirectly included standard headers
2017-06-07 01:20:48 -04:00
Lioncash
b0427731b3
ElfReader: default the destructor
2017-06-06 23:03:59 -04:00
Lioncash
1af1795695
ElfReader: Make constructors explicit
2017-06-06 23:03:59 -04:00
Lioncash
1876505707
DolReader: Make constructors explicit
2017-06-06 23:03:59 -04:00
Lioncash
927a4a16f8
Boot: Make BootExecutableReader constructors explicit
2017-06-06 22:54:25 -04:00
Starsam80
0c24162928
Qt: Use TitleDatabase for better names in the game list
2017-06-06 19:00:38 -06:00
Lioncash
acac2aeb9b
Movie: Use std::put_time in GetRTCDisplay()
...
No need for a fixed buffer.
2017-06-06 20:56:04 -04:00
Lioncash
e5260dee6b
ec_wii: Add missing <string> header
2017-06-06 20:37:43 -04:00
Lioncash
1ffc311bf3
Core: Fix vcxproj filter
...
This would cause the core project to fail to load.
2017-06-06 20:29:03 -04:00
shuffle2
03c1a1e392
Merge pull request #5510 from spycrab/qt_hotkeys
...
Qt: Implement hotkeys
2017-06-06 16:12:52 -07:00
Michael Maltese
60f4f499e8
OpenAL: hardcode that X-Fi supports surround
2017-06-06 15:23:55 -07:00
Michael Maltese
3bfebf396a
Fix OpenAL backend on macOS
...
OpenALStream was querying the backend for AL_EXT_float32 support (which
suceeds), but AL_FORMAT_STEREO_FLOAT32 was defined incorrectly.
Also changes OpenALStream to query for AL_EXT_MCFORMATS (multichannel
support) rather than hard-coding that it doesn't work on macOS.
2017-06-06 15:23:55 -07:00
Leo Lam
c07058a4ad
Don't show CPU and file related OSD messages on boot ( #5533 )
...
They have been broken since 2 years and no one has noticed,
which shows that no one really cares.
And it's arguable whether showing the CPU info is really useful.
2017-06-06 13:14:30 -07:00
shuffle2
bd489008ff
Merge pull request #5560 from shuffle2/gh5
...
Implement slider bar present on GHWT and GH5 controllers
2017-06-06 13:12:02 -07:00
Léo Lam
d50b4406a6
Boot: Restore symbol map loading
2017-06-06 16:40:00 +02:00
Léo Lam
9a3fb858f3
EXI: Always try to load IPL in GameCube mode
...
I don't see any reason to disable loading the IPL if bHLE_BS2 is
disabled. bHLE_BS2 should only cause us not to run the IPL, but not
skip loading it in the first place. More importantly, without always
loading it, this causes issues when trying to launch only the GC IPL
while having bHLE_BS2 = false.
2017-06-06 16:31:17 +02:00
Léo Lam
d0169fe8db
Boot: Re-use the disc volume
...
Saves some disc IO.
2017-06-06 16:31:16 +02:00
Léo Lam
6f6a18b1b0
Boot: Remove unneeded manual HLE function scan
...
Not needed. And the symbols would get overwritten by the symbol map
load that is just below.
2017-06-06 16:30:55 +02:00
Léo Lam
065261dbad
Boot: Unify the ELF and DOL code paths
...
They're essentially the same. To achieve this, this commit unifies
DolReader and ElfReader into a common interface for boot executable
readers, so the only remaining difference between ELF and DOL is
how which volume is inserted.
2017-06-06 16:30:54 +02:00
Léo Lam
22992ae41e
Boot: Clean up the boot code
...
* Move out boot parameters to a separate struct, which is not part
of SConfig/ConfigManager because there is no reason for it to
be there.
* Move out file name parsing and constructing the appropriate params
from paths to a separate function that does that, and only that.
* For every different boot type we support, add a proper struct with
only the required parameters, with descriptive names and use
std::variant to only store what we need.
* Clean up the bHLE_BS2 stuff which made no sense sometimes. Now
instead of using bHLE_BS2 for two different things, both for storing
the user config setting and as a runtime boot parameter,
we simply replace the Disc boot params with BootParameters::IPL.
* Const correctness so it's clear what can or cannot update the config.
* Drop unused parameters and unneeded checks.
* Make a few checks a lot more concise. (Looking at you, extension
checks for disc images.)
* Remove a mildly terrible workaround where we needed to pass an empty
string in order to boot the GC IPL without any game inserted.
(Not required anymore thanks to std::variant and std::optional.)
The motivation for this are multiple: cleaning up and being able to add
support for booting an installed NAND title. Without this change, it'd
be pretty much impossible to implement that.
Also, using std::visit with std::variant makes the compiler do
additional type checks: now we're guaranteed that the boot code will
handle all boot types and no invalid boot type will be possible.
2017-06-06 16:27:52 +02:00
Léo Lam
4d2fb9b9ba
Core: Replace BOOT_MIOS with an explicit "is MIOS" flag
...
I didn't know better back then, but the boot type is only supposed to
be used for the actual boot params. It shouldn't be used or changed
after booting.
2017-06-06 16:21:58 +02:00
spycrab
151ae38a56
Qt: Implement hotkeys (+ configuration)
2017-06-06 13:49:49 +02:00
Giancarlo Saraceni
ef84e19d55
Implement slider bar present on GHWT and GH5 controllers
2017-06-06 04:38:20 -07:00
shuffle2
096399d371
quick UB fix for 3c0bdd74
2017-06-06 03:49:01 -07:00
Leo Lam
c0495d1d11
Merge pull request #5559 from JosJuice/discio-rename
...
DiscIO: Remove C/I/S prefixes from class names
2017-06-06 12:47:33 +02:00
JosJuice
b2af07a7b7
DiscIO: Remove C/I/S prefixes from class names
...
These prefixes were inconsistent with the rest of Dolphin.
I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13
.
2017-06-06 12:31:59 +02:00
shuffle2
3c0bdd7473
Merge pull request #5558 from Tilka/fix_warnings
...
Interpreter: simplify srawx/srawix
2017-06-06 03:28:19 -07:00
shuffle2
3d6c278892
Merge pull request #5556 from shuffle2/jloehr-FixWiimoteReportSizeOnWindows
...
fix wiimote report size on windows
2017-06-06 03:26:14 -07:00
Tillmann Karras
7702771d61
Interpreter: simplify srawx/srawix
...
This also avoids -Wint-in-bool-context warnings in GCC 7.
2017-06-06 11:05:33 +01:00
shuffle2
1113b131f2
Merge pull request #5548 from JosJuice/volume-wii-unencrypted
...
Reimplement support for unencrypted Wii discs
2017-06-06 01:37:52 -07:00
Shawn Hoffman
2b0c600be5
windows: make IORead return number of valid bytes according to ReportID
2017-06-06 01:21:30 -07:00
JosJuice
d41bb375f1
Fix UB string comparisons
...
Also replacing auto& with const char* so that it's easier
to see that these strings aren't std::strings.
2017-06-06 09:02:29 +02:00
shuffle2
367fba8e06
Merge pull request #5199 from ligfx/default_gci_folder
...
Make EXIDEVICE_MEMORYCARDFOLDER the default for slot A
2017-06-05 21:56:04 -07:00
shuffle2
442e614021
Merge pull request #5536 from sepalani/getstring
...
HLE: Prevent GetStringVA to strip newlines
2017-06-05 21:31:09 -07:00
shuffle2
c8166951a0
Merge pull request #5418 from MerryMage/config-again-and-again
...
VideoConfig: Port to layered configuration system
2017-06-05 21:11:04 -07:00
Sepalani
f28f23af1d
StringUtil: StringPopBackIf added
2017-06-06 05:08:51 +01:00
shuffle2
192fec50b9
Merge pull request #5276 from ligfx/macosheadless
...
Add headless support on macOS
2017-06-05 20:49:02 -07:00
Sepalani
1209959012
HLE: Prevent GetStringVA to strip newlines
2017-06-06 04:31:01 +01:00
shuffle2
9a9b0eed72
Merge pull request #5552 from sepalani/hle-print-warnings
...
HLE_OS: Fix missing-declarations warnings
2017-06-05 20:29:31 -07:00
Sepalani
190f7cbc4f
HLE_OS: Fix missing-declarations warnings
2017-06-06 04:23:54 +01:00
shuffle2
2d941ad1e7
Merge pull request #5294 from sepalani/mem-view-ascii
...
MemoryView: Prevent non-ascii characters
2017-06-05 20:21:02 -07:00
shuffle2
2f73bc1735
Merge pull request #5293 from sepalani/mem-ascii
...
MemoryView: Fix empty string
2017-06-05 20:20:24 -07:00
shuffle2
0b00477c8a
Merge pull request #5311 from ligfx/mixerdpl2
...
AudioCommon: Move DPL2 decoding into Mixer
2017-06-05 20:09:18 -07:00
shuffle2
98eb192226
Merge pull request #5312 from ligfx/cleanupupdatedrawrectangle
...
RenderBase: clean up UpdateDrawRectangle
2017-06-05 20:03:56 -07:00
shuffle2
3fed604ad9
Merge pull request #4878 from ligfx/geckodownloadcodes
...
Move GeckoCodeDiag download logic to GeckoCodeConfig (and make it use Curl)
2017-06-05 20:00:30 -07:00
Michael Maltese
97e6ba773b
Move DSP::CodesToHeader to DSPTool
...
It's the only place it's used, and highly-specific to DSPTool's needs.
2017-06-05 19:28:40 -07:00
Michael Maltese
1765e54ab3
DSPCodeUtil: remove GenRandomCode
...
It was only used in a specific DSPTool test, which was removed because
non-deterministic tests aren't really useful.
2017-06-05 19:28:40 -07:00
shuffle2
b9b3b1dc19
Merge pull request #5347 from JosJuice/do-not-translate-button-names
...
Don't translate button names
2017-06-05 19:05:09 -07:00
shuffle2
bc8024ed21
Merge pull request #5549 from Starsam80/qt-title
...
Qt: Add the version to the window title
2017-06-05 18:49:50 -07:00
shuffle2
d51be949a9
Merge pull request #5524 from ligfx/llegba
...
Update free DSP ROM and coefficients to support GBA ucode
2017-06-05 18:40:20 -07:00
shuffle2
cd78a7249f
Merge pull request #5408 from sepalani/assemble
...
CodeView: Assemble menu item added
2017-06-05 18:26:33 -07:00
shuffle2
065c3d78b7
Merge pull request #5486 from sepalani/hle-print
...
HLE: More printf logs added
2017-06-05 17:29:13 -07:00
shuffle2
497afbffab
Merge pull request #5488 from ligfx/qtreordercolumns
...
DolphinQt2: reorder list columns to match DolphinWX
2017-06-05 17:17:08 -07:00
shuffle2
10e54c8a8e
Merge pull request #5490 from ligfx/qtcontrollergridlayout
...
DolphinQt2: use GridLayout for ControllersWindow
2017-06-05 17:16:27 -07:00
shuffle2
b8f2e24dd5
Merge pull request #5546 from ligfx/qtdynamicthemes
...
DolphinQt2: live updates to UI theme
2017-06-05 17:15:17 -07:00
Michael Maltese
6b084e21dc
SettingsWindow: update icons when theme changes
2017-06-05 17:04:29 -07:00
Michael Maltese
d6db515165
SettingsWindow: cleanup includes
2017-06-05 17:04:29 -07:00
Michael Maltese
4be07b4eb2
ToolBar: update icons when theme changes
2017-06-05 17:04:29 -07:00
Michael Maltese
9bdbd02efc
GameListModel: update icons when theme changes
2017-06-05 17:04:29 -07:00
Michael Maltese
5a4ee87d6a
DolphinQt2: Settings: emit ThemeChanged signal
2017-06-05 17:04:29 -07:00
Michael Maltese
328333dfb6
RenderWidget: hide cursor
2017-06-05 16:49:28 -07:00
Michael Maltese
833e38ed56
Settings: emit HideCursorChanged()
2017-06-05 16:49:28 -07:00
Michael Maltese
14da8232f6
ConfigManager: remove bAutoHideCursor
...
It's not used, and sounds like the same thing as `HideCursor`?
2017-06-05 16:49:28 -07:00
Michael Maltese
688f5ed267
DolphinQt2: move Path from toolbar to a pane
2017-06-05 16:46:10 -07:00
Michael Maltese
b296393644
GameList: when list is empty, double-click to add path
...
Simpler than opening the Paths window, and how DolphinWX does it.
2017-06-05 16:46:10 -07:00
Michael Maltese
20f54fd9ed
DolphinQt2: add DoubleClickEventFilter
...
This is an easy way to get a `doubleClicked` signal for any type
of widget without creating custom classes for each one.
2017-06-05 16:46:10 -07:00
Michael Maltese
47e8cb97b4
DolphinQt2: move path signals from PathDialog to Settings
2017-06-05 16:46:10 -07:00
Michael Maltese
548522877a
DolphinQt2: make Settings a singleton
...
With this, we can get signals when properties change.
2017-06-05 16:46:10 -07:00
shuffle2
95ef785b1f
Merge pull request #5537 from sepalani/hle-print-addr
...
HLE: Improve HLE_GeneralDebugPrint detection
2017-06-05 15:06:55 -07:00
Starsam80
e04480e5f5
Qt: Add the version to the window title
2017-06-05 12:36:30 -06:00
JosJuice
69f01bac39
Reimplement support for unencrypted Wii discs
...
You may want to read the PR #2047 comments before reading this.
Dolphin attempts to support an unencrypted type of Wii discs
that apparently is identified by a 4-byte integer at 0x60
being non-zero. I don't know what discs (if any) would be
using that format, so I haven't been able to test Dolphin's
support for it, but it has probably been broken for a while.
The old implementation is very short but also strange.
In CreateVolumeFromFilename, we read a 4-byte integer from
0x60, and if it's non-zero, we create a CVolumeGC object
instead of a CVolumeWiiCrypted object. This might seem like
it makes no sense, but it presumably worked in the past
because IsVolumeWiiDisc used to check the volume type by
reading the magic word for Wii straight from the disc,
meaning that CVolumeGC objects representing unencrypted Wii
discs would be treated as Wii discs by pretty much all of
Dolphin's code except for the volume implementation code.
(It wasn't possible to simply use CVolumeWiiCrypted, because
that class only handled encrypted discs, like the name says.)
However, that stopped working as intended because of ace0607
.
And furthermore, bb93336
made it even more broken by making
parts of Dolphin expect that data read from Wii discs needed
to be decrypted (rather than the volume implementation
implicitly deciding whether to decrypt when Read was called).
Disclaimer: Like I said before, I haven't been able to test
any of this because I don't have any discs that use this
unencrypted Wii disc format, so this is all theoretical.
Later, PR #2047 tried to remove Dolphin's support for
the unencrypted Wii disc format because seemingly no
discs used it, but the PR got closed without being merged.
At the end of that PR, I said that I would make a new PR
with a better implementation for the format after PR #2353
was merged. Now that PR #2353 is merged (two years later...)
and PR #5521 is merged, the new implementation was easy to
make, and here it is!
Untested.
2017-06-05 14:54:37 +02:00
JosJuice
c3fa0d6edf
DiscIO: Use std::optional in Volume and Blob
2017-06-05 13:26:51 +02:00
Leo Lam
e23cfc2965
Merge pull request #5543 from leoetlino/manual-reformat
...
Fix minor formatting issues
2017-06-05 12:14:22 +02:00
JosJuice
886cb26827
Merge pull request #5523 from dolphin-emu/revert-5448-master
...
Revert "GeckoCode: install code handler even if no codes are activated"
2017-06-05 09:02:30 +02:00
Léo Lam
d9fd056803
Fix minor formatting issues
...
These were not caught by the lint script while it was broken.
2017-06-05 02:32:19 +02:00
Starsam80
e1ea6805a7
Qt: Remove booting from the last path
2017-06-04 14:43:41 -06:00
Sepalani
ba5cb50afc
HLE: Improve HLE_GeneralDebugPrint detection
2017-06-04 20:53:14 +01:00
Léo Lam
2e06756f2d
Fix SetRunningGameMetadata not being called for GC titles
...
GC titles don't have a title ID, so this regression would cause
SetRunningGameMetadata to never be called for GC titles.
2017-06-04 18:27:52 +02:00
Leo Lam
4e584ec039
Merge pull request #5534 from JosJuice/dont-bind-no-filesystem
...
DolphinWX: Don't bind context menu when GC filesystem is invalid
2017-06-04 15:02:32 +02:00
Leo Lam
145483d9a2
Merge pull request #5529 from leoetlino/bios-ipl
...
WX: Replace 'BIOS' with 'IPL' and 'Main Menu' in user-facing strings
2017-06-04 15:01:49 +02:00
JosJuice
d664c454a4
DolphinWX: Don't bind context menu when GC filesystem is invalid
...
If this isn't done, it's possible to select Extract All Files
and make Dolphin dereference a nullptr m_filesystem.
2017-06-04 14:30:40 +02:00
JosJuice
2ce9281f77
Don't show FST size in game properties
...
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601
) to 7 years
later (e0a47c1
), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00
Léo Lam
3daf7c3f8e
WX: Change GC IPL to GC "Main Menu"
...
That is the official term used by Nintendo.
2017-06-04 13:20:37 +02:00
Leo Lam
6065525887
Merge pull request #5521 from JosJuice/check-has-partitions
...
Check for existance of partitions instead of disc type when appropriate
2017-06-04 10:46:59 +02:00
Leo Lam
d90d3d7f3c
Merge pull request #5519 from JosJuice/titledatabase-japanese
...
TitleDatabase: Allow showing Japanese names for Japanese GC games
2017-06-04 10:31:45 +02:00
Léo Lam
94bb55cef0
WX: Replace 'BIOS' with 'IPL'
...
It's not really a BIOS.
2017-06-04 10:20:16 +02:00
Leo Lam
a33d48dd0d
Merge pull request #5526 from ligfx/fixqtc++17
...
CMake: make Qt work when using a manual "-std=c++##" flag
2017-06-04 10:10:54 +02:00
JosJuice
703858e217
Merge pull request #5522 from leoetlino/simpler-gettitleid
...
DiscIO: Use std::optional for GetTitleID instead of pointer
2017-06-04 08:57:36 +02:00
shuffle2
a2bd95a08e
Merge pull request #5432 from sepalani/fd-table
...
IOS/Network: Emulate socket fd table
2017-06-03 21:58:41 -07:00
Sepalani
140969000e
IOS/Network: Fix some error return values
2017-06-04 05:48:41 +01:00
Sepalani
3b217adc5e
IOS/Network: Use Wii's fd in logs rather than host's fd
2017-06-04 05:48:40 +01:00
Sepalani
55a59421d9
IOS/Network: Handle SO_ENETRESET
2017-06-04 05:48:38 +01:00
Sepalani
3b48e613e5
IOS/Network: Handle SO_ENOMEM
2017-06-04 05:48:36 +01:00
Sepalani
a3c4070d91
IOS/Network: Handle SO_EPROTOTYPE
2017-06-04 05:48:31 +01:00
Sepalani
b327fd8b2c
IOS/Network: Handle SO_EMFILE
2017-06-04 05:47:56 +01:00
Sepalani
ef20e85661
IOS/Network: Handle SO_EPROTONOSUPPORT
2017-06-04 05:47:48 +01:00
Sepalani
1c18dc48c7
IOS/Network: Handle SO_EAFNOSUPPORT
2017-06-04 05:44:48 +01:00
Sepalani
5a9e61997c
IOS/Network: Emulate socket fd table
2017-06-04 04:26:25 +01:00
Shawn Hoffman
43dbb635d5
msbuild: remove more meaningless stuff
2017-06-03 18:20:41 -07:00
Shawn Hoffman
09367c8c10
msbuild: remove more duplicate code
2017-06-03 18:20:41 -07:00
Shawn Hoffman
7431dd3dce
msbuild: make Externals inclusion methods uniform
2017-06-03 18:20:41 -07:00
Shawn Hoffman
a6c102ba5c
msbuild: remove extra zlib include from UICommon
2017-06-03 18:20:41 -07:00
Shawn Hoffman
a3caa14ade
remove duplicate code in msbuild files
2017-06-03 18:20:40 -07:00
Shawn Hoffman
397720a9fe
might as well update yet some more pointless version numbers..
2017-06-03 18:20:40 -07:00
Shawn Hoffman
c251311b02
DolphinQt: remove I_AM_BUILDACUS as the buildbot doesn't use it anymore
2017-06-03 18:20:40 -07:00
Shawn Hoffman
ddae5058e9
msbuild: increment other version numbers to vs2017 equivalents
2017-06-03 18:20:39 -07:00
Shawn Hoffman
b116e05abe
[windows] Do not copy cpack_package_description.txt to output dir
2017-06-03 18:20:39 -07:00
Tilka
78c0e8c809
Merge pull request #5513 from leoetlino/dns-timeout
...
Analytics: Don't crash when a DNS resolve times out
2017-06-04 01:21:44 +01:00
Michael Maltese
c520a53b07
CMake: make Qt work when using a manual "-std=c++##" flag
...
Based on approach in https://gitlab.kitware.com/cmake/cmake/issues/16468
2017-06-03 17:02:54 -07:00
Michael Maltese
14c3d4716f
AudioStretcher: split StretchAudio into ProcessSamples / GetStretchedSamples
2017-06-03 16:54:00 -07:00
Michael Maltese
87a467fe42
AudioCommon: extract AudioStretcher class for time-stretching
2017-06-03 16:54:00 -07:00
Michael Maltese
a4508e85e8
AudioCommon: move DPL2 decoding into Mixer
2017-06-03 16:53:59 -07:00
Lioncash
5862d1fc41
Device: Provide operator!= counterparts to operator== for DeviceQualifier
...
Makes comparison logic symmetric
2017-06-03 19:34:35 -04:00
Michael Maltese
e3531d17d7
Update free DSP ROM and coefficients to support GBA ucode
...
- coef: Explicitly set 23 different values that are used by GBA UCode,
and tweaked overall parameters to more closely match those 23 values.
- irom: Moved a few functions to their proper places, updated BootUCode
to configure DMA transfers using AX registers as well as IX registers
(the GBA UCode uses this to do two sequential transfers in one call),
and added partial functions used by GBA UCode.
All functions were reverse-engineered solely based off of observed
effects on the virtual machine: register states before-and-after, dmem
interactions, and DMA transfers. The specific coefficients were observed
being read from dmem, and must be exactly those values to function
properly. I have no knowledge of how the official ROM implements these
functions, or how it is implemented overall.
Tested with The Legend of Zelda: Four Swords Adventures, Final Fantasy
Crystal Chronicles, and Billy Hatcher and the Giant Egg (to download
ChuChu Rocket!).
2017-06-03 15:16:39 -07:00
Michael Maltese
2267ddeb17
DSPAssembler: fix handling of P_REG1C
...
`P_REG1C` had the same value as `P_ACCL`, so was causing spurious errors
when used with ACCM registers. Gcdsptool (which calls this `P_ACCLM`)
gives it the value `P_REG | 0x1c10` instead, and handles errors in the
same block as other REG## enums.
2017-06-03 15:16:39 -07:00
Leo Lam
dda42c3c92
Revert "GeckoCode: install code handler even if no codes are activated"
2017-06-03 22:52:42 +02:00
Sepalani
ac51c80ad0
HLE: Log (v)fprintf messages
2017-06-03 21:05:14 +01:00
Sepalani
2989c0cb61
HLE: Log (v)dprintf messages
2017-06-03 21:05:13 +01:00
Sepalani
9f6d6e6921
HLE: HLE_GeneralDebugVPrint added
2017-06-03 21:03:44 +01:00
Sepalani
061dadbc61
HLE: SVR4 VAList struct added
2017-06-03 21:01:59 +01:00
Sepalani
5a4f085c10
HLE: VAList cleanup and SystemVABI namespace
2017-06-03 21:01:59 +01:00
Sepalani
e9dd0072de
HLE: Variable Argument Lists support
2017-06-03 21:01:58 +01:00
Leo Lam
4b53093acb
Merge pull request #5520 from sepalani/write-console
...
HLE: Fix __write_console implementation
2017-06-03 22:00:23 +02:00
Léo Lam
1a17c02d6f
DiscIO: Use std::optional for GetTitleID instead of pointer
...
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Leo Lam
227bc3816f
Merge pull request #5517 from leoetlino/more-reliable-shutdown
...
More reliable shutdown
2017-06-03 21:33:43 +02:00
Leo Lam
bcc85f9f4d
Merge pull request #5516 from leoetlino/drop-last-filename
...
Drop m_LastFilename
2017-06-03 21:32:04 +02:00
Sepalani
9b2cc62393
CodeView: Assemble menu item added
2017-06-03 20:21:25 +01:00
JosJuice
ce012ee3f4
FilesystemPanel: Remove strange disc type check
...
I don't know what the point of this was.
(Workaround for some old bug that we don't have anymore?)
2017-06-03 21:19:11 +02:00
JosJuice
24192671f9
DVDInterface: Remove useless disc type check
2017-06-03 21:19:11 +02:00
JosJuice
6661492989
Check for existance of partitions instead of disc type when appropriate
...
This gets rid of some assumptions that non-DiscIO code was making about
volume types. It's better to encapsulate as many of the volume type
differences as possible in DiscIO.
Made possible by PR #2353 .
2017-06-03 21:19:11 +02:00
Leo Lam
fbad958f03
Merge pull request #5518 from JosJuice/replace-weird-brace-thingy
...
Replace {{}} with {}
2017-06-03 21:16:36 +02:00
Sepalani
2afa546551
HLE: Fix __write_console implementation
2017-06-03 20:06:31 +01:00
JosJuice
f71fcd38bd
TitleDatabase: Check game ID length before reading characters
2017-06-03 20:46:57 +02:00
JosJuice
4493b1324b
TitleDatabase: Allow showing Japanese names for Japanese GC games
2017-06-03 20:46:30 +02:00
MerryMage
b6a99e1b9c
IsSettingSaveable: Allow GFX settings to be saved
2017-06-03 18:13:04 +01:00
MerryMage
f5f45855f0
GameConfigLoader: Add GFX Game INI translations
2017-06-03 18:13:02 +01:00
MerryMage
d75b536fd7
Config: Add GFX ConfigInfo
2017-06-03 18:11:58 +01:00
MerryMage
332747857e
GameConfigLoader: Empty INI to location map
2017-06-03 18:11:57 +01:00
MerryMage
1e766ab490
Config: Add layers CommandLine and CurrentRun
2017-06-03 18:11:57 +01:00
MerryMage
41afe78a44
Config: Integrate
2017-06-03 18:11:57 +01:00
MerryMage
1548a15c68
Config: Implement Get and Set
2017-06-03 18:11:56 +01:00
MerryMage
6151bc1714
Config: Extract layer search order to header
2017-06-03 18:11:56 +01:00
MerryMage
57264022ce
ConfigLoaders: Temporarily not save all settings
2017-06-03 18:11:56 +01:00
MerryMage
b3197d8dce
Config: Extract ConfigLocation
2017-06-03 18:11:56 +01:00
MerryMage
827972b810
Config: Extract ConfigLocation
2017-06-03 18:11:55 +01:00
Léo Lam
546181c457
WX: Clear m_is_game_loading at the proper moment
...
This should happen after the core has stopped (OnStopped), not when
the user wants to stop (DoStop).
2017-06-03 19:05:35 +02:00
Léo Lam
52f00603e2
Core: Use RAII for EmuThread shutdown
...
This is more reliable, as this guarantees subsystems will be
shut down in the same order they were initialised (if they were
initialised). It also allows us to stop keeping track of what needs to
be shut down manually and just return in case of errors.
This should prevent the emulator from getting totally stuck when
the boot process does fail.
2017-06-03 19:05:35 +02:00
Leo Lam
5d6074f157
Merge pull request #5366 from sepalani/set-sym-size
...
CodeView: Set Symbol Size/End Address added
2017-06-03 19:00:45 +02:00
Leo Lam
6d38f153d6
Merge pull request #5515 from leoetlino/import-ticket
...
IOS/ES: Move ImportTicket write function
2017-06-03 18:40:52 +02:00
JosJuice
1c926dcae2
Replace {{}} with {}
...
IIRC we were only using {{}} because {} used to cause errors
on the FreeBSD buildbot.
2017-06-03 18:14:22 +02:00
Léo Lam
6e02af1b34
Core: Remove unneeded config save
...
We don't touch the user config during booting, so there is nothing to
manually save.
2017-06-03 18:08:50 +02:00
Léo Lam
677640ac52
Drop m_LastFilename
...
This makes it hard to support different boot params for different boot
types. We should not be making the assumption that Dolphin will
always be booting directly from a file (and in particular, only
using a string).
It's incompatible with future changes that will allow Dolphin to boot
a NAND title properly from well, the NAND, as opposed to booting from
WADs. (And no, treating the title TMD as a "bootable" path doesn't
count. Especially when that approach won't work with NAND images
or IOS LLE.)
And it's confusing to expose this functionality from the UI. It's
pretty bad for UX to change the play button's behaviour depending on
whether the user has launched something before, configured a default
file to boot, added a directory to their game paths.
2017-06-03 18:01:25 +02:00
Léo Lam
9d52ab5144
IOS/ES: Move ImportTicket write function
...
This commit moves the write function to where it should be (IOS),
especially when ES::ImportTicket() is the only place to use it.
Prevents misusing the ticket import function, and removes one unsafe
direct write to the NAND that does not go through IOS.
This also fixes the destination path: the session root is the one which
should be used for determining the ticket path, not the configured one.
2017-06-03 17:43:16 +02:00
JosJuice
1e5c83b3a9
Use std::optional for UpdateRunningGameMetadata
2017-06-03 14:41:09 +02:00
Léo Lam
74f636dfc4
Analytics: Don't crash when a DNS resolve times out
2017-06-03 14:09:14 +02:00
Leo Lam
4af514bb3c
Merge pull request #5388 from leoetlino/optional
...
Add a std::optional and std::variant implementation
2017-06-03 13:21:20 +02:00
Leo Lam
ccccb8463d
Merge pull request #5503 from ligfx/qtelidedbutton
...
DolphinQt2: add ElidedButton for controller mapping buttons
2017-06-03 12:47:18 +02:00
Leo Lam
1a983bd357
Merge pull request #5500 from ligfx/qtfixsorting
...
Qt: fixes to GameList sorting
2017-06-03 12:46:17 +02:00
Léo Lam
e38a66fe1b
Common: Add a std::variant implementation
...
Based on https://github.com/mpark/variant (which is based on libc++).
2017-06-03 12:36:24 +02:00
Léo Lam
62d08e2d17
DiscIO: Fix the wrong NAND root being used
...
The whole NANDContentLoader stuff is truly awful and will be removed
as soon as possible.
For now, this fixes a bug that was exposed by std::optional::operator*.
2017-06-03 12:36:24 +02:00
Léo Lam
545006f666
Use std::optional for ESFormats/SharedContentMap
2017-06-03 12:36:24 +02:00
Léo Lam
b08653d69d
Common: Add a std::optional implementation
...
std::optional makes a few things a bit neater and less error prone.
However, we still cannot use C++17 (unfortunately), so this commit
adds an implementation of std::optional that we can use right now.
Based on https://github.com/tensorflow/tensorflow/blob/master/tensorflow/core/lib/gtl/optional.h
which seems to be fairly similar to C++17's <optional> and standards
compliant. It's one of the few implementations that handle propagating
type traits like copy constructibility, just like libc++/libstdc++.
2017-06-03 12:36:24 +02:00
shuffle2
3443454ba2
Merge pull request #5271 from JosJuice/allow-aslr
...
Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
shuffle2
0b63fcc78f
Merge pull request #5505 from spycrab/wx_stars
...
Wx: Implement new, themed stars
2017-06-02 18:44:48 -07:00
spycrab
1d8ba6f865
Wx: Implement new, themed stars
2017-06-02 22:38:56 +02:00
Leo Lam
93020f6c1b
Merge pull request #5509 from ligfx/qtshutdowncontrollers
...
MainWindow: shutdown different input interfaces
2017-06-02 22:08:53 +02:00
Sepalani
5e4986d835
IP/Top: Properly fix GetAddrInfo
2017-06-01 17:05:12 +01:00
Sepalani
726d8de16c
IP/Top: Fix GetAddrInfo written socket
2017-06-01 15:17:59 +01:00
Michael Maltese
040bddafa6
MainWindow: shutdown different input interfaces
...
`MainWindow` initializes a number of input interfaces but never shuts
them down. This was causing a crash-after-exit on macOS where the
ControllerInterface backend stores a `std::thread` object in a static
variable and only stops it when ControllerInterface::Shutdown is called.
2017-05-31 21:14:55 -07:00
Michael Maltese
8bbe4a0743
DolphinQt2: allow resizing RenderWidget/fix fullscreen
2017-05-31 21:14:41 -07:00
Michael Maltese
87a74ca3ae
MappingButton: remove unused includes
2017-05-31 01:17:33 -07:00
Michael Maltese
046c6f468f
MappingButton: derive from ElidedButton
2017-05-31 01:17:33 -07:00
Michael Maltese
b378ffb4ec
MappingButton: don't set text twice in constructor
2017-05-31 01:17:33 -07:00
Michael Maltese
07c90bed08
DolphinQt2: add QtUtils/ElidedButton
2017-05-31 01:17:33 -07:00
spycrab
118e90ec6e
Qt: Use new, themed rating stars
2017-05-31 05:50:37 +02:00
Anthony
25f24d32ff
Merge pull request #5463 from spycrab/qt_hidpi
...
Qt: Fix HiDPI icon scaling
2017-05-30 14:57:05 -07:00
spycrab
1737e81b16
Qt: Fix HiDPI icon scaling
2017-05-30 22:42:21 +02:00
iwubcode
1b685bcde9
Fix for loop in D3D Renderer ApplyState function
2017-05-29 23:32:32 -05:00
Michael Maltese
1a7210aa74
GameListModel: provide Qt::InitialSortOrderRole for sorting
...
Fixes regression where pixmap columns can't be sorted by default.
2017-05-29 17:32:40 -07:00
Michael Maltese
8bbc31e0a2
GameList: sort case-insensitively
2017-05-29 17:32:40 -07:00
Michael Maltese
051cbf1962
GameListModel: invert role-column choice tree
2017-05-29 17:32:40 -07:00
Michael Maltese
0cc88342d6
DolphinQt2: add indentation back to ControllerWindow
2017-05-29 17:29:04 -07:00
Michael Maltese
cb235cf142
DolphinQt2: use GridLayout for ControllersWindow
...
FormLayout is not intended for this sort of dialog:
> QFormLayout is a convenience layout class that lays out its children
> in a two-column form. The left column consists of labels and the right
> column consists of "field" widgets (line editors, spin boxes, etc.).
2017-05-29 17:29:03 -07:00
Leo Lam
1afb0a134d
Merge pull request #5497 from sepalani/getaddrinfo
...
IP/Top: Use a constant for addrinfo size
2017-05-29 22:39:33 +02:00
Leo Lam
c76335eaf1
Merge pull request #5484 from BhaaLseN/permissive
...
Windows: Enable MSVC Standards Conformance (/permissive-)
2017-05-29 22:29:44 +02:00
Sepalani
e90404a4f6
IP/Top: Use a constant for addrinfo size
2017-05-29 21:00:22 +01:00
Leo Lam
5d7f4cb9c8
Merge pull request #5496 from spycrab/qt_fixtheme
...
Qt: Fix GetThemeDir()
2017-05-29 18:33:56 +02:00
spycrab
845cc68bba
Qt: Fix HiDPI icon scaling
2017-05-29 13:52:01 +02:00
shuffle2
c8f9900d26
Merge pull request #5495 from Tilka/gamelist
...
WX: improve game list reload speed
2017-05-28 22:03:38 -07:00
Lioncash
d6b6b070bc
D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
...
pSysMem is of the type const void* -- because of this, it makes the
original delete[] call undefined behavior, as deleting a void pointer is
undefined behavior.
Also punning types into existence, like what was done for the stereo
image header is undefined behavior as well. The proper way to do this is
to either manually add all individual bytes manually, or memcpy the
struct into memory.
As we want to deallocate the memory before returning, and because
pSysMem is a const void*, we keep a unique_ptr to the data and just pass
pSysMem a raw pointer to the data.
2017-05-28 23:28:00 -04:00
Lioncash
278e406f0b
D3D/Render: Use std::array where applicable
2017-05-28 23:28:00 -04:00
Lioncash
0c3958bbe5
D3D/Render: Join variable with declaration
2017-05-28 23:27:59 -04:00
Lioncash
3ee447e5f7
D3D/Render: Get rid of unnecessary casts
2017-05-28 23:27:59 -04:00
Lioncash
ba5b215c42
D3D/Render: Mark translation unit local variables as static
2017-05-28 23:27:59 -04:00
Tillmann Karras
5c08b1d704
WX: improve game list reload speed
...
When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
2017-05-28 23:02:03 +01:00
Tillmann Karras
599774aacc
Qt2: remove unused variables
2017-05-28 23:01:41 +01:00
Leo Lam
4d0f458f2f
Merge pull request #5494 from leoetlino/file-selector
...
WX: Minor file selector fixes
2017-05-28 20:24:17 +02:00
Léo Lam
d5e397aa14
WX: Add dff to the file selector filter description
2017-05-28 19:08:24 +02:00
Léo Lam
473f90c08f
WX: Remove .tmd from the file selector filter
...
No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
BhaaL
072c161445
upgrade to Windows SDK 10.0.15063.0
...
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Lioncash
3e7af2a2cd
CubebStream: Add missing <vector> include
2017-05-27 23:50:39 -04:00
Michael Maltese
d416cbd9ed
Add CubebUtils namespace and hook up cubeb logging
2017-05-27 18:28:57 -07:00
Michael Maltese
34ad1eb547
Externals: remove PortAudio
2017-05-27 18:28:57 -07:00
Michael Maltese
48d6168c99
EXI_DeviceMic: use Cubeb instead of PortAudio
2017-05-27 18:28:56 -07:00
Michael Maltese
f6e1da0dc0
AudioCommon: add Cubeb backend
2017-05-27 18:28:56 -07:00
Michael Maltese
17f4413143
Externals/cubeb: add Visual Studio build files
2017-05-27 18:28:56 -07:00
Mat M
7192226971
Merge pull request #5474 from sepalani/bl-fix
...
CodeView: Fix missing bl details
2017-05-27 17:40:18 -04:00
Mat M
7b70fce79b
Merge pull request #5476 from ligfx/ffmpegbuildcleanup
...
CMake/MSVC: cleanups around FFMpeg
2017-05-27 17:36:55 -04:00
JosJuice
491b9d2a75
Merge pull request #5491 from ligfx/qtcontrollerremoveicons
...
DolphinQt2: replace icons in controllers dialog with labels
2017-05-27 10:33:36 +02:00
Leo Lam
6a7c3fcac1
Merge pull request #5487 from ligfx/removetabledelegate
...
DolphinQt2: don't use custom delegate for GameList
2017-05-27 10:23:40 +02:00
Michael Maltese
c004b59100
DolphinQt2: replace icons with labels in controllers dialog
...
Icons without labels are bad for usability, so bring this back in line
with how DolphinWX does it.
Some reading:
- https://www.nngroup.com/articles/icon-usability/
> Summary: A user’s understanding of an icon is based on previous
> experience. Due to the absence of a standard usage for most icons,
> text labels are necessary to communicate the meaning and reduce
> ambiguity.
- http://uxmyths.com/post/715009009/myth-icons-enhance-usability
- http://edwardsanchez.me/blog/13589712
- https://uxdesign.cc/do-icons-need-labels-6cb4f4282c00
2017-05-26 20:09:51 -07:00
Michael Maltese
a936afed9d
DolphinQt2: hide GameList vertical header (the one on the left)
2017-05-26 17:43:57 -07:00
Michael Maltese
4e14a6bc96
DolphinQt2: reorder list columns to match DolphinWX
2017-05-26 17:41:35 -07:00
Michael Maltese
c01c66ad4b
DolphinQt2: remove unused GameList::TableDelegate
2017-05-26 17:40:51 -07:00
Michael Maltese
e76f5d85b2
DolphinQt2: don't use custom delegate for GameList
2017-05-26 17:40:51 -07:00
JosJuice
aa33fabded
Merge pull request #5483 from leoetlino/max-tmd-size
...
Check TMD sizes using the actual constant
2017-05-26 23:10:31 +02:00
Leo Lam
260fd5e0f8
Merge pull request #5482 from ligfx/cmakeremoved3d12
...
CMake: remove references to D3D12
2017-05-26 11:30:47 +02:00
Léo Lam
b5a2f34a37
Check TMD sizes using the actual constant
...
0x49e4 is the actual maximum TMD size (which is checked against in ES).
IsValidTMDSize is added to ESFormats to avoid duplicating the constant.
2017-05-26 11:27:43 +02:00
Leo Lam
f4190ab1c4
Merge pull request #5465 from sepalani/gc-bios
...
Tools: Load GameCube BIOS added
2017-05-26 10:23:03 +02:00
Leo Lam
933767f1bd
Merge pull request #5475 from sepalani/map-vaddr
...
PPCSymbolDB: Fix LoadMap corrupting virtual addresses
2017-05-26 10:21:38 +02:00
Michael Maltese
e041602416
CMake: remove references to D3D12
...
It's gone!
2017-05-26 01:16:04 -07:00
Michael Maltese
3ca03373ae
MSVC: define HAVE_FFMPEG
2017-05-26 00:53:58 -07:00
Michael Maltese
53acd25de4
Rename define HAVE_LIBAV->HAVE_FFMPEG
2017-05-26 00:53:58 -07:00
Michael Maltese
d951d2e4c4
CMake: libav/ffmpeg cleanups
...
Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f
From that commit:
> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
Pierre Bourdon
d592bdd4d4
Migrate to Visual Studio 2017.
...
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Sepalani
2d75a99426
ConfigManager: GetBootROMPath added
2017-05-25 13:11:12 +01:00
Leo Lam
0f020857c5
Merge pull request #5448 from XeR/master
...
GeckoCode: install code handler even if no codes are activated
2017-05-25 11:16:16 +02:00
Sepalani
82695ccd99
PPCSymbolDB: Fix LoadMap corrupting virtual addresses
2017-05-24 21:08:15 +01:00
Sepalani
c1afdc6f47
CodeView: Fix missing bl details
2017-05-24 20:34:23 +01:00
Léo Lam
57ce091ef5
IOS/ES: Implement ES_DeleteStreamKey (0x3d)
2017-05-24 18:16:35 +02:00
Léo Lam
90d590d1f3
IOS/ES: Implement ES_DeleteContent (0x3e)
2017-05-24 18:16:35 +02:00
Léo Lam
ced049c5e8
IOS/ES: Prevent usage of ES_DiVerifyWithView for the PPC
...
ES_DiVerifyWithView (0x3b) is another private ioctlv that can only be
used from DI. Calling it from anywhere else returns -1017.
2017-05-24 18:16:34 +02:00
Leo Lam
98b6446249
Merge pull request #5459 from sepalani/code
...
PPCSymbolDB: Split SaveMap function
2017-05-24 13:59:28 +02:00
JosJuice
0408c99884
Merge pull request #5472 from leoetlino/formatting
...
Qt: Fix code formatting
2017-05-24 13:55:14 +02:00
Leo Lam
0d7faf8b61
Merge pull request #5471 from spycrab/qt_crash_gamestart
...
Qt: Fix games crashing on start
2017-05-24 13:52:00 +02:00
Léo Lam
b6db4f22b5
Qt: Fix code formatting
2017-05-24 13:09:05 +02:00
spycrab
d65006b91b
Qt: Fix games crashing on start
2017-05-23 22:12:01 +02:00
Anthony
289005f702
Merge pull request #5379 from Ryanel/qt-settings-cpu
...
Qt: Copy General Tab from WX
2017-05-23 07:08:21 -07:00
Markus Wick
6a599e2796
Merge pull request #5428 from ligfx/makedspdumpconsistent
...
Make DSP code dumping consistent between DSP-LLE and DSP-HLE
2017-05-23 14:48:10 +02:00
Markus Wick
e2d4fe6881
Merge pull request #5421 from JosJuice/load-bs2-setupbat
...
Use SetupBAT in Load_BS2
2017-05-23 14:40:11 +02:00
Markus Wick
4870e4119b
Merge pull request #5435 from sepalani/add-function
...
PPCSymbolDB: Remove biased address check
2017-05-23 14:39:36 +02:00
Markus Wick
e3980d4c22
Merge pull request #5450 from ligfx/dspassemblefreerom
...
Small cleanups of DSPAssembler and the free DSP ROM code
2017-05-23 14:36:16 +02:00
Markus Wick
3a2ec8c8a1
Merge pull request #5440 from ligfx/axhledelayinterrupt
...
AX-HLE: delay sending interrupt when done processing command list
2017-05-23 14:29:45 +02:00