Commit Graph

15134 Commits

Author SHA1 Message Date
skidau b8eecff5c9 Merge pull request #2325 from JosJuice/isoproperties-zero-files
ISOProperties: Correctly handle partitions with 0 files
2015-04-27 19:45:21 +10:00
skidau 472e281445 Merge pull request #2316 from comex/fix-watch
Fix watchpoints ("memory breakpoints") with JIT
2015-04-27 19:42:13 +10:00
Lioncash b457c61b3e Merge pull request #2328 from rohit-n/format
Silence -Wformat warnings in debug builds.
2015-04-26 16:19:08 -04:00
Rohit Nirmal fb46afd5c3 Silence -Wformat warnings in debug builds. 2015-04-26 13:45:06 -05:00
Rohit Nirmal 10aa6488d9 Qt: Check if game filename is null before loading.
This is so that the error message box does not
appear if the user simply cancels loading a game.
2015-04-26 11:13:16 -05:00
LPFaint99 c4ba7e51e5 GCI folder: flush 1 second after last block is written 2015-04-25 15:40:40 -07:00
Jeffrey Pfau af20e7498c Only wxMac supports scaleFactor, so only use it on OS X 2015-04-25 14:53:37 -07:00
Jeffrey Pfau 4a97045d81 Add hack for removing background from text controlers, per comex 2015-04-25 14:52:53 -07:00
JosJuice fbed0b4a9c ISOProperties: Correctly handle partitions with 0 files 2015-04-25 15:33:20 +02:00
Jeffrey Pfau addbafcfda Attempt to beautify About dialog on OS X.
Added a 2x version of the logo, and cleaned up layout a bit.
2015-04-25 04:22:32 -07:00
Matthew Parlane 392b9abece Merge pull request #2016 from RisingFog/splash
Update About Dolphin Screen
2015-04-25 21:50:40 +12:00
magumagu 645aa5af8b Merge pull request #2323 from dolphin-emu/itym
ITYM PowerPC::Write_U{8,16}, not Memory::
2015-04-24 22:19:37 -07:00
comex 7fe13d9af8 Merge pull request #2175 from RachelBryk/oc
Disable oc setting while netplay or movie is active.
2015-04-25 00:58:16 -04:00
comex 9d8c347e8d Merge pull request #2290 from RachelBryk/cc-tasinput
Implement classic controller tas input.
2015-04-25 00:44:29 -04:00
comex 38a14b73a4 Merge pull request #2321 from JosJuice/wiimote-battery-fix
Fix emulated Wii Remote battery level being low when not configured
2015-04-24 22:43:05 -04:00
comex dea88ef5a1 ITYM PowerPC::Write_U{8,16}, not Memory::
PowerPC does exceptions and hardware and stuff, Memory doesn't.

I did not realize until a few minutes ago that there were two versions of these functions.  This is why namespaces suck.  Anyway, these were added by Mullin earlier this year.
2015-04-24 22:41:10 -04:00
comex 132e1068ce Remove checks that disable fastmem if debugging and ENABLE_MEM_CHECK are enabled.
They weren't sufficient and are made redundant by previous commits; they
also (on master) caused breakage due to Jit64::psq_stXX assuming writes
would be fastmem and not clobber a register under certain conditions.

That really needs to be refactored, but for now, this works.
2015-04-24 22:37:54 -04:00
comex 2264e7b087 Use a fake exception to exit early in case of memory breakpoints.
Change TMemCheck::Action to return whether to break rather than calling
PPCDebugInterface::BreakNow, as this simplified the implementation; then
remove said method, as that was its only caller.  One "interface" method
down, many to go...
2015-04-24 22:37:54 -04:00
comex dd7ab4812b On x86, disabling fastmem isn't enough actually.
Without fastmem, the JIT code still does an inline check for RAM
addresses.  With watchpoints we have to disable that too.  (Hardware
watchpoints would avoid all the slow, but be complicated to implement
and limited in number - I doubt most people debugging games care much if
they run slower.)

With this change and watchpoints enabled, Melee runs at no more than 40%
speed, despite running at full speed without them.  Oh well.  Better
works slowly than doesn't bloody work.

Incidentally, I'm getting an unrelated crash in
PowerPC::HostIsRAMAddress when shutting down a game.  This code sucks.
2015-04-24 22:37:54 -04:00
comex b84f6a55ab Automatically disable fastmem and enable memcheck when there are any watchpoints.
- Move JitState::memcheck to JitOptions because it's an option.
- Add JitOptions::fastmem; switch JIT code to checking that rather than
  bFastmem directly.
- Add JitBase::UpdateMemoryOptions(), which sets both two JIT options
  (replacing the duplicate lines in Jit64 and JitIL that set memcheck
  from bMMU).
  - (!) The ARM JITs both had some lines that checked js.memcheck
    despite it being uninitialized in their cases.  I've added
    UpdateMemoryOptions to both.  There is a chance this could make
    something slower compared to the old behavior if the uninitialized
    value happened to be nonzero... hdkr should check this.
- UpdateMemoryOptions forces jo.fastmem and jo.memcheck off and on,
  respectively, if there are any watchpoints set.
- Also call that function from ClearCache.
- Have MemChecks call ClearCache when the {first,last} watchpoint is
  {added,removed}.

Enabling jo.memcheck (bah, confusing names) is currently pointless
because hitting a watchpoint does not interrupt the basic block.  That
will change in the next commit.
2015-04-24 22:37:53 -04:00
comex 3499f2c2d0 To make up for it, make pressing enter on the value textbox set the value. 2015-04-24 22:19:21 -04:00
comex 0c18e5886d Remove mnemonics in MemoryWindow.
On OS X, this broke Cmd-V to paste in the text boxes.  Apparently wx
thinks having mnemonics (which are Alt-* on Windows) be Cmd-* on OS X,
even if this disables standard shortcuts, is a good idea.

Lioncash suggested just getting rid of the accelerators on non-menu
controls, so I'm doing that rather than disabling them only on OS X.
2015-04-24 22:06:03 -04:00
comex 37d00cceda Fix wx bullshit which made the watch view assert on my machine.
1) Apparently wxString::Format is type safe, and passing a u32 to it
with the format "%lu" crashes with a meaningless assertion failure.
Sure, it's the wrong type, but the error sure doesn't help...

2) "A MenuItem ID of Zero does not work under Mac".  Thanks for the
helpful assert message, no thanks for making your construct have random
platform-specific differences for no reason (it's not like menu item IDs
directly correspond to a part of Cocoa's menu API like they do on
Win32).
2015-04-24 22:04:46 -04:00
Lioncash 87bd57e0be Merge pull request #2322 from JosJuice/extract-file-fix
Fix extracting files from Wii discs
2015-04-24 16:32:23 -04:00
JosJuice 2e10a71dcd Fix extracting files from Wii discs
I broke it for individual files but not folders in 4.0-6016.
2015-04-24 22:08:15 +02:00
JosJuice fe9fdd3244 Fix emulated Wii Remote battery level being low when not configured
All the multiplying and dividing by 100 in controller configs is
messy... An attempted solution to the problem was to not multiply
default_value by 100 in ControllerEmu::ControlGroup::LoadConfig,
but that broke other things instead, so I went with this.
2015-04-24 19:36:08 +02:00
comex b3aaa46d42 Merge pull request #2088 from Sintendo/diecmp
Emit 'TEST reg, reg' for 'CMP reg, 0' automatically
2015-04-23 16:34:23 -04:00
Dwayne Slater ae83a1b821 Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
[fixed lint issues and grammar ~comex]
2015-04-23 16:33:12 -04:00
JosJuice 235ecfbed7 Return GetNames languages, to avoid hardcoded language lists in callers
This makes the code cleaner and also leads to some user-visible changes:

The wx game properties will no longer let the user
select WAD languages that don't have any names.

The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.

If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
2015-04-23 08:14:39 +02:00
comex 87a63713f4 Merge pull request #2317 from comex/oops
Fix code broken by merge
2015-04-23 02:08:28 -04:00
comex 74c30d1784 Fix code broken by merge 2015-04-23 02:07:45 -04:00
Lioncash a39985fe08 Merge pull request #2315 from lioncash/code
DolphinWX: Remove superfluous code in FrameTools
2015-04-23 02:05:14 -04:00
comex ad95454d04 Merge pull request #2223 from phire/imm
Cleanup OpArg, make immediates more explicit.
2015-04-23 01:53:18 -04:00
Lioncash 8fb36228e5 Merge pull request #2311 from JosJuice/fix-wad-crash
Fix WAD crash caused by VolumeHandler removal
2015-04-23 00:23:42 -04:00
Lioncash 819f4d994c DolphinWX: Remove superfluous code in FrameTools 2015-04-22 19:56:50 -04:00
Rachel Bryk 5047cf562a Implement classic controller tas input. 2015-04-22 16:19:13 -04:00
JosJuice 0b44d7c18a Fix Wii software crashing at boot if no disc is inserted
Boot_BS2Emu was trying to read from the inserted disc even when
nothing was inserted, and this happened to not crash (but not
work either) before VolumeHandler was removed. This commit adds
a check that restores the old behavior, so there is no longer a
crash, but the game ID still doesn't get set for WADs. I don't
know if/how it should be set, so this felt like the safest option.
2015-04-22 09:14:41 +02:00
comex 5d61b9d0a4 Merge pull request #2313 from lioncash/unused
GPFifo: Remove unused parameters from Write[x] functions
2015-04-22 00:39:38 -04:00
comex 31ea8d0834 Merge pull request #2310 from lioncash/fsmenu
FrameTools: Use AppendRadioItem for constructing the frameskip menu
2015-04-22 00:39:17 -04:00
Lioncash 56df9b7508 GPFifo: Remove unused parameters from Write[x] functions 2015-04-21 23:01:25 -04:00
comex 06dd0ba3b4 Exit ReadDataFromFifoOnCPU, PushFifoAuxBuffer early if shutting down (GpuRunningState=false)
This was causing a race condition where the "absurdly large aux buffer"
panic alert would be triggered in the last bit of fifo processing on the
CPU thread in deterministic mode (i.e. netplay).  SyncGPU is supposed to
move the auxiliary queue data to the beginning of the containing buffer
so we don't have to deal with wraparound; if GpuRunningState is false,
however, it just returns, because it's set to false by another thread -
thus it doesn't know whether RunGpuLoop is still executing (in which
case it can't just reset the pointers, because it may still be using the
buffer) or not (in which case the condition variable it normally waits
for to avoid the previous problem will never be signaled).  However,
SyncGPU's caller PushFifoAuxBuffer wasn't aware of this, so if the
buffer was filling at just the right time, it'd stay full and that
function would complain that it was about to overflow it.  Similar
problem with ReadDataFromFifoOnCPU afaik.  Fix this by returning early
from those as well; other callers of SyncGPU should be safe.  A
*slightly* cleaner alternative would be giving the CPU thread a way to
tell when RunGpuLoop has actually exited, but whatever, this works.
2015-04-21 22:33:29 -04:00
Markus Wick 4340927b7f Merge pull request #2308 from Stevoisiak/FrameToolsMath
FrameTools: Remove redundant 'i-1'
2015-04-21 16:17:02 +02:00
Lioncash ebe0222265 FrameTools: Use AppendRadioItem for constructing the frameskip menu
Same thing, less code.
2015-04-20 21:51:30 -04:00
Lioncash f5c72c5b1a DiscIO: Add a missing header to Volume.h 2015-04-20 21:10:31 -04:00
Stevoisiak c3cf43f064 FrameTools: Remove redundant 'i-1' 2015-04-20 20:24:37 -04:00
Matthew Parlane 571eee8648 Merge pull request #2225 from JosJuice/remove-volumehandler
Get rid of VolumeHandler
2015-04-21 11:18:57 +12:00
Matthew Parlane a86f2fe2e7 Merge pull request #2199 from skidau/remove-controls-lock
Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
Matthew Parlane 82bbada352 Merge pull request #2257 from RachelBryk/battery
Add an option for wiimote battery.
2015-04-21 11:12:12 +12:00
Matthew Parlane f35277f215 Merge pull request #2267 from Stevoisiak/soundStream
(Visual Studio) Categorize SoundStream.h with other SoundStream files
2015-04-21 11:10:49 +12:00
Lioncash d799446faf Core: Don't display on-screen messages via DisplayMessage until emulation has begun 2015-04-20 18:31:40 -04:00
Lioncash d27b8673f5 Merge pull request #2306 from Stevoisiak/MoveUndoSaveState
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:45:41 -04:00
Stevoisiak 83ec7a1e78 FrameTools: Move "Undo Save State" to save state menu 2015-04-19 20:18:11 -04:00
Stevoisiak 8adf8b16bc Globals.h: Added comments for menu sections 2015-04-19 18:51:55 -04:00
degasus 8c209b3bc9 no-gui: fix help string 2015-04-18 15:03:42 +02:00
Lioncash 9eb608c9da Merge pull request #2301 from lioncash/const
General: Apply the const specifier where applicable
2015-04-16 23:13:39 -04:00
Markus Wick cd0212ab1c Merge pull request #2302 from lioncash/perf
PerfQueryBase: Move common implementation variables into base class
2015-04-16 07:31:31 +02:00
skidau 7063886520 Merge pull request #2289 from lioncash/netplay
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-16 12:35:41 +10:00
skidau f0593095b4 Merge pull request #2295 from comex/fix-usb-threading
Fix threading issues
2015-04-16 12:33:20 +10:00
skidau 70605cae5c Merge pull request #2300 from lioncash/update
Debugger: Update the registers/watches before refreshing grids.
2015-04-16 12:30:24 +10:00
skidau c895e4504a Merge pull request #2298 from JosJuice/partitions-no-string-parsing
Fix extracting Wii disc partitions numbered 10 or higher
2015-04-16 12:00:40 +10:00
skidau 221d37ae83 Merge pull request #2287 from lioncash/hkbinds
HotkeyDlg: Get rid of application-wide event bindings.
2015-04-16 11:59:24 +10:00
skidau 6b82b31640 Merge pull request #2285 from linkmauve/nogui-no-x11
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
Lioncash 63393570fb PerfQueryBase: Move common implementation variables into base class 2015-04-15 19:22:16 -04:00
Emmanuel Gil Peyrot 1e7ca7f579 NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set 2015-04-16 01:10:57 +02:00
JosJuice 86ceb54c38 Fix extracting Wii disc partitions numbered 10 or higher
Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
Lioncash b0613bb1c8 General: Apply the const specifier where applicable 2015-04-15 02:04:03 -04:00
Lioncash 2cddb8f480 Debugger: Update the registers/watches before refreshing grids. 2015-04-15 00:13:13 -04:00
Lioncash bdde6b2a7c D3D: Remove dependency on wxWidgets
This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
Lioncash a6970b3744 Merge pull request #2288 from lioncash/unnecessary
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash 882080c282 Merge pull request #2284 from lioncash/leaks
DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
Jules Blok bea3054c9c Base.props: Remove DXSDK_DIR from the include path.
By overriding the include directories we can ensure we only use the Windows SDK.
2015-04-13 21:44:40 +02:00
Lioncash c36a6b7599 Merge pull request #2291 from JosJuice/qt-sort-ascending-title
DolphinQt: Sort game list by ascending title order by default
2015-04-13 02:36:31 -04:00
comex 8ebe3d3478 Remove unused field. 2015-04-13 02:27:08 -04:00
comex 5fff97f3f4 Fix printf width in TraversalServer. 2015-04-13 02:26:52 -04:00
comex ba664b3293 Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)

Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex e000aaaf5d Have the UI thread do PauseAndLock before messing with GetUsbPointer.
Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required.  One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
JosJuice bd680aa3b5 Main: Remove unnecessary shellapi.h include
The include was introduced by bcf1f54c and made unnecessary by 611f3494.
2015-04-12 10:22:18 +02:00
mathieui 4c2d25eeaf Fix a warning
HotkeyManagerEmu.enabled is unused, as everything now uses
HotkeyManagerEmu.s_enabled.
2015-04-11 19:47:39 +02:00
JosJuice 9e4eefc6fd DolphinQt: Sort game list by ascending title order by default 2015-04-11 16:44:35 +02:00
Rachel Bryk 48a1d97fe7 Disable oc setting while netplay or movie is active. 2015-04-11 03:54:11 -04:00
Lioncash bd28d260ce DolphinWX: Break the netplay UI controls into separate classes. 2015-04-11 01:35:54 -04:00
Lioncash 5d7cd29a8b ISOProperties: Remove unnecessary/unused variables & controls. 2015-04-10 19:53:58 -04:00
Lioncash 9cc244e913 HotkeyDlg: Get rid of application-wide event bindings.
This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
Lioncash 00943b1ef4 DolphinWX: Fix memory leaks relating to the TAS dialog
Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.

Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash 1a18cad178 Merge pull request #2281 from Stevoisiak/MoveCountryWorld
Re-sort Country_World
2015-04-09 12:15:18 -04:00
Lioncash 2c2409fee4 Merge pull request #2278 from lioncash/leak
Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
Stevoisiak 7c1ab2911a Move down Country_World
The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
JosJuice 76d0cfa8ac Fix terrible Speed Up Disc Transfer Rate mistake
I apologize.
2015-04-08 08:59:49 +02:00
Lioncash 180854c617 Debugger: Fix memory leaks related to grid tables
Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
skidau f8a4d4702c Merge pull request #2252 from mathieui/traversal-timeout
NetPlay: Don’t wait forever in the traversal client
2015-04-08 11:56:57 +10:00
skidau ff891394e8 Merge pull request #2248 from mathieui/netplay-disable-ui
NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
skidau 5638ddaf6c Merge pull request #2263 from JosJuice/sudtr-not-instant
Make Speed Up Disc Transfer Rate not instant
2015-04-08 11:54:44 +10:00
Lioncash ec96119f8c TASInputDlg: Remove unnecessary explicit bools 2015-04-07 21:44:51 -04:00
degasus ef6bdf674f Common: Remove TLS usage in GetLastErrorMsg
Just return std::string as this code isn't performance critical.
2015-04-07 22:42:21 +02:00
Lioncash 4796dc80bf Merge pull request #2254 from SizzlingCalamari/remove-DSPLLE-cycle-mutex
Made cycle count atomic to avoid using a mutex
2015-04-07 08:27:38 -04:00
Lioncash 54cedf77f9 Merge pull request #2265 from lioncash/warn
ConfigManager: Fix a sign mismatch warning
2015-04-06 09:34:23 -04:00
degasus 74795b4553 Fifo: rewrite Fifo_PauseAndLock
This lock isn't required any more as our FlushGpu garanty to block until the GPU is idle
2015-04-06 12:35:35 +02:00
degasus b1ffd32f5f Fifo: only touch the SIMD state once in the single core loop 2015-04-06 12:35:35 +02:00
degasus d2c62b1744 Fifo: only sleep once within every ms of emulated time 2015-04-06 12:35:35 +02:00
degasus b020ae1c5d Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
2015-04-06 12:35:35 +02:00
degasus 9bdaa00e2d Fifo: use the outer loop on sync GPU 2015-04-06 12:35:35 +02:00
degasus 279c657cda Fifo: Replace busy loop with condition variable 2015-04-06 12:35:27 +02:00
JosJuice 4cd00e366c Get rid of VolumeHandler
VolumeHandler is basically just a wrapper around a single IVolume object.
This change moves that object to DVDInterface, moves the Read32
function to IVolume, and gets rid of the rest of VolumeHandler.
2015-04-05 10:09:48 +02:00
Lioncash 2211aead7f DSPInterpreter: Remove unused volatile variable and related function 2015-04-03 22:46:30 -04:00
Stevoisiak 78971b0840 (Visual Studio) Categorize SoundStream.h with other SoundStream files 2015-04-03 14:37:03 -04:00
Lioncash 7848876f99 ConfigManager: Fix a sign mismatch warning 2015-04-02 14:30:38 -04:00
Lioncash 38236fb8e8 Merge pull request #2262 from Buddybenj/change-wording-2
Change Wording in Help Menu
2015-04-02 13:36:48 -04:00
JosJuice ee3d36af92 Make Speed Up Disc Transfer Rate not instant
The instant speed broke some games. SUDTR will now emulate
the transfer from the disc drive buffer to the main memory,
but not the speed of the disc drive itself.
2015-04-02 11:46:19 +02:00
Buddybenj fb0d3a9756 Change Wording in Help Menu
"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".

I also changed "Dolphin Website" to make it consistent with the Qt version.
2015-04-01 18:08:26 -05:00
JosJuice 0deb9f5e39 Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
This reverts commit ae0a090701, reversing
changes made to 6b6b5ed37f.
2015-04-01 22:30:57 +02:00
degasus 119fea0d72 Remove TM character which breaks our buildbot
Or github...
2015-04-01 22:24:13 +02:00
Pierre Bourdon ae0a090701 Merge pull request #2256 from RachelBryk/Dolphin-Pro
Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk ba93b91565 Add an option for wiimote battery. 2015-04-01 05:29:45 -04:00
Rachel Bryk d39d89594d Limit Wiimote battery usage for Dolphin-lite users.
Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
Fog a94e31e476 Update About Dolphin Screen 2015-03-31 21:30:05 -04:00
Jordan Cristiano 4051da75e4 Made cycle count atomic to avoid using a mutex 2015-03-31 04:09:33 -04:00
skidau 6b6b5ed37f Merge pull request #2249 from SizzlingCalamari/DSPLLE-thread-fix
Fixed dsp lle thread never starting
2015-03-31 12:25:59 +11:00
skidau 008200db4d Merge pull request #2244 from lioncash/find
DolphinWX/Common: Change some find_first_of usages to find
2015-03-30 21:07:42 +11:00
Lioncash d42d5699b5 Merge pull request #2253 from RachelBryk/cheats
Fix enable cheats checkbox.
2015-03-30 05:41:56 -04:00
skidau 8c47c68a4f Merge pull request #2232 from JosJuice/savestate-exact-version
When loading incompatible savestate, display exact Dolphin version
2015-03-30 18:07:14 +11:00
JosJuice 85073675a5 When loading incompatible savestate, display which version created it 2015-03-30 09:02:43 +02:00
skidau 5da3375bf1 Merge pull request #2245 from lioncash/tables
DolphinWX: Get rid of wxGrid-based casts in the debugger.
2015-03-30 12:20:20 +11:00
Rachel Bryk d4fa8de35a Fix enable cheats checkbox. 2015-03-29 20:43:51 -04:00
skidau 731e4a3a65 Merge pull request #2250 from RachelBryk/tasinput-home
Fix home button in tas input.
2015-03-29 16:40:57 +11:00
mathieui b1eb87e495 NetPlay: Don’t wait forever in the traversal client
With some specific, STUN-hostile routers, the netplay client can get
stuck forever while trying to connect to the stun server. This adds a
5 seconds (much more than should be necessary if it works) timer until
a failure is registered and the attempt stops.
2015-03-28 20:15:34 +01:00
Rachel Bryk 35bdfd5ec9 Fix home button in tas input. 2015-03-28 07:40:21 -04:00
skidau 9947324296 Track the co-ordinates of the mouse relative to the pointed window instead of the original hwnd. 2015-03-28 11:38:14 +11:00
skidau 4f965da4f1 Revert the recent changes related to updating hwnd 2015-03-28 11:08:25 +11:00
skidau 74f25ad8ec Merge pull request #2234 from lioncash/config
DolphinWX: Break up ConfigMain into separate classes.
2015-03-28 10:11:29 +11:00
Jordan Cristiano e2060525bc Fixed dsp lle thread never starting because of dspjit initialization happening after the dsp thread check 2015-03-27 19:00:53 -04:00
mathieui 666c06dce7 NetPlay: Disable some UI elements when a game is running
because it makes dolphin crash, and it doesn’t make sense to change them
at runtime
2015-03-27 18:43:06 +01:00
skidau affa5c2e0b Merge pull request #2228 from Stevoisiak/FixISOPaths
Check for GCMPathes if ISOPaths is not found
2015-03-26 09:48:33 +11:00
Stevoisiak 4f1d74b2e1 Check for GCMPathes if ISOPaths is not found
The name of the settings were changed in 4.0-4003 with PR #1264.
2015-03-25 11:13:13 -04:00
Lioncash 5ada887f94 DolphinWX: Get rid of wxGrid-based casts in the debugger.
This technically also fixes a memory leak in WatchView.cpp, because the table setting was done such that the grid wouldn't take ownership of the table, which means said table wouldn't be deleted in the grid's destructor.
2015-03-24 14:09:33 -04:00
Lioncash eacf741051 DolphinWX/Common: Change some find_first_of usages to find
It's unnecessary to use find_first_of when all you're searching for is a single character.
2015-03-24 08:32:44 -04:00
Lioncash bc1d62036b Core: Fix warnings related to HotkeyManager
These need to be marked static since they aren't used outside of this translation unit.
2015-03-23 08:40:21 -04:00
Lioncash 7dcb6a3e6c DolphinWX: Initialize the HotkeyManager after input backends are initialized
Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-23 08:36:13 -04:00
skidau a0138e19cc Merge pull request #2239 from mickdermack/pr-usbshu
GCAdapter: Don't destroy the libusb context before freeing the device list.
2015-03-23 12:37:05 +11:00
skidau cba34fa6f7 Merge pull request #2193 from magumagu/wii-disable-fakevmem
Disable FakeVMem in Wii mode.
2015-03-23 12:36:24 +11:00
Ryan Houdek 5dbfebcd30 Merge pull request #2216 from Sonicadvance1/aarch64_dirty_dirty
[AArch64] Implement dirty register tracking.
2015-03-22 11:32:43 -05:00
Sintendo c19482c9a3 Add function to emit CMP, or TEST when possible
Also, a spelling mistake.
2015-03-22 17:22:27 +01:00
Sintendo b35c34186c More minor DSP JIT optimizations 2015-03-22 17:14:38 +01:00
skidau e08762dd36 Merge pull request #2241 from skidau/hwnd-hotkey
Updated the hwnd for hotkeys.
2015-03-22 12:54:43 +11:00
skidau 482ef964cf Updated the hwnd for hotkeys. 2015-03-21 21:56:19 +11:00
magumagu 52aeab3d0e Merge pull request #2240 from lioncash/emitter
x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
2015-03-20 22:09:11 -07:00
Lioncash fab7add718 x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
It only ever passed the equivalent of the class' this pointer. May as well get rid of it.
2015-03-20 23:28:36 -04:00
Michael Ehrenreich 905a663a96 Don't destroy the libusb context before freeing the device list. 2015-03-21 03:12:42 +01:00
skidau 39c41f5c70 Merge pull request #2192 from Tilka/sse2
VertexLoaderX64: support SSE2 as a fallback
2015-03-21 12:58:24 +11:00
skidau 63c4bd665e Merge pull request #2230 from skidau/Mouse-In-Separate-Window
Updated the input plugins reference of hwnd on game start.
2015-03-21 12:46:37 +11:00
skidau 94e435afbc Merge pull request #2201 from magumagu/ogl-clamp-origin
OpenGL: use ClampUL instead of ClampLL where appropriate.
2015-03-21 12:45:46 +11:00
Lioncash 1fc1880ca5 Interpreter/Jit Tables: Merge table31 and table31_2 2015-03-20 20:39:51 -04:00
Lioncash 1052863bb9 Interpreter/JIT: Add missing overflow variants into the tables. 2015-03-20 19:20:38 -04:00
skidau 87bffb5972 Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus. 2015-03-20 22:01:23 +11:00
skidau c3344eaa88 Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
* Changed the SI buffer processing so that transfers do not have to be completed instantly
* Added a second socket at port 49420 (0xc10c) which sends clock information to the GBA slaves
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out

Requires VBA-M SVN 1235 or later.
2015-03-20 12:43:55 +11:00
magumagu 337f89959b Merge pull request #2226 from magumagu/restore-wpar-mask
Restore masking to gather pipe address checks.
2015-03-19 11:02:45 -07:00
magumagu 31add72dee Merge pull request #2237 from lioncash/round
x64FPURoundMode: Make a look-up table static
2015-03-19 10:59:22 -07:00
Lioncash e57201eb71 x64FPURoundMode: Make a look-up table static
Since it's only a look-up table, this doesn't need to be recreated every time the function is called.
2015-03-19 09:07:36 -04:00
skidau 98dce11f8c Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window. 2015-03-19 21:31:05 +11:00
Lioncash b459a8ec61 DolphinWX: Propagate event to refresh the game list
Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
2015-03-18 22:48:05 -04:00
Lioncash febd3909c6 DolphinWX: Eliminate remnants of the event table in ConfigMain 2015-03-18 22:48:03 -04:00
Lioncash 086ec7a9b7 DolphinWX: Break up ConfigMain.cpp into separate classes
Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code.

This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
2015-03-18 22:47:49 -04:00
skidau 7d800b6180 Merge pull request #2224 from gerikkub/AutoFocus
Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
skidau 4b11aeacb9 Merge pull request #2155 from mickdermack/pr-compress
Improvements to DiscIO::CompressFileToBlob and DecompressBlobToFile
2015-03-19 12:45:57 +11:00
Tillmann Karras 9da86092ae VertexLoaderX64: use common code for FORMAT_FLOAT 2015-03-18 12:12:21 +01:00
Tillmann Karras 7030542546 VertexLoaderX64: support SSE2 as a fallback
With suggestions by Fiora and magumagu.
2015-03-18 12:12:21 +01:00
Tillmann Karras 9793fed742 XEmitter: add PUNPCKLQDQ 2015-03-18 12:09:06 +01:00
Tillmann Karras 8d90ecda7f VertexLoaders: make positions more compact 2015-03-18 12:09:06 +01:00
Tillmann Karras 5a51bc10e5 SWVertexLoader: fix truncated components 2015-03-18 12:09:06 +01:00
Tillmann Karras 49ae99ffc9 UnitTests: rewrite vertex loader tests
The position attribute now has complete coverage.
2015-03-18 12:09:06 +01:00
mathieui 8201a52cec Traversal: Use a decent PRNG instead of rand()
we don’t need cryptosecure random, but having a uniform distribution is
always better.
2015-03-18 10:16:11 +01:00
mathieui 849922881d NetPlay: Select a game only if enet connected successfully 2015-03-18 10:16:11 +01:00
mathieui e0ef8fc03f NetPlay: Make the enet interrupts work
Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.

Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
2015-03-18 10:16:11 +01:00
mathieui 8ee402863d NetPlay: Remove RunOnThread and add SendAsync methods
Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
mathieui 44d7207a1c NetPlay: add a Common/ENetUtil namespace
Move WakeupThread in it
2015-03-18 09:23:44 +01:00
mathieui 603fe25349 NetPlay: use a workaround from comex’s dc-netplay to interrupt enet 2015-03-18 09:23:44 +01:00
Ryan Houdek 27619e613f Merge pull request #2231 from Sonicadvance1/fix_wii_config
Fix Wii configuration path being incorrect.
2015-03-17 22:42:07 -05:00
skidau 0ac8fd0214 Merge pull request #2183 from RachelBryk/netplay-time
Use system time for start time in netplay.
2015-03-18 13:52:17 +11:00
Ryan Houdek 297012ddd7 Fix Wii configuration path being incorrect.
On loading the NANDRoot from the config, if it isn't set it will still attempt to be set.
So on the invalid empty path, just don't set it.
2015-03-17 21:27:40 -05:00
Gerik Kubiak ae4e8b6358 Changed screen to window. Moved UpdateGUI to a more general scope. 2015-03-17 12:14:14 -07:00
magumagu 627b77e982 Restore masking to gather pipe address checks.
Apparently it's necessary. Issue 8386.
2015-03-17 12:01:37 -07:00
Michael Ehrenreich 9387603fcf Improve error handling in DiscIO::CompressFileToBlob and DecompressBlobToFile 2015-03-17 09:01:26 +01:00
Scott Mansell 858ff69c01 Make OpArg.offset and operandReg private.
Also cleaned up WriteRest function.
2015-03-17 18:49:30 +13:00
Scott Mansell 6262a9bcbe Make immediates more explicit
Instead of just casting OpArg::offset when needed, add some
accessor functions.

Also add some safety asserts to catch any mistakes.
2015-03-17 18:49:26 +13:00
Gerik Kubiak 0a28f7de13 Added checkbox under Config > Interface. 2015-03-16 22:13:27 -07:00
Gerik Kubiak 88fb8edf8e Change behavior so emulation is paused when window focus is lost. 2015-03-16 21:31:13 -07:00
Gerik Kubiak 341e7e9d8f Added the ability to pause the emulator by moving the mouse outside the window. 2015-03-16 20:28:17 -07:00
magumagu ff6ae8a677 Disable FakeVMem in Wii mode.
I'm assuming nobody thought of this when FakeVMem was turned on by
default; FakeVMem doesn't make any sense in Wii mode.
2015-03-16 17:52:56 -07:00
magumagu 4b7748f3c0 Merge pull request #2205 from Stevoisiak/FormattingCleanup
Formatting Cleanup
2015-03-16 17:47:29 -07:00
magumagu 629fb8fb49 Merge pull request #2222 from Tilka/fix_warnings
Fix warnings
2015-03-16 17:41:46 -07:00
skidau b103aa7122 Merge pull request #2189 from magumagu/paired-loadstore-cleanup
Fix paired loadstore to use correct load/store calls.
2015-03-17 11:26:01 +11:00
skidau b170173aca Merge pull request #2196 from magumagu/ipchle-gethostbyname
Fix IPCHLE for gethostbyname.
2015-03-17 11:19:51 +11:00
magumagu adb8bbed90 Merge pull request #2217 from shuffle2/quiet-warnings
quiet some warnings which appear on vs2015.
2015-03-16 11:50:42 -07:00
shuffle2 0b6562b53f Merge pull request #2219 from magumagu/no-volatile-processorinterface
Remove useless volatile from ProcessorInterface.
2015-03-16 11:34:13 -07:00
Tillmann Karras f82afd1b2f Fix warnings 2015-03-16 19:02:30 +01:00
Lioncash c73cac3ee9 Merge pull request #2220 from shuffle2/win-con-listener
[windows] Replace ConsoleListener, which was not actually used.
2015-03-16 02:03:27 -04:00
Shawn Hoffman 78be0ab9ad [windows] Just kill ExtendedTrace.
The code is not really worth saving, and afaik it has never actually been helpful.
2015-03-15 22:30:38 -07:00
Shawn Hoffman 0a79b6d5a7 [windows] Remove ConsoleListener, which was not actually used.
Replace it with the DebuggerLogListener.
2015-03-15 22:11:18 -07:00
magumagu fd15cad1ca Remove useless volatile from ProcessorInterface.
These values are only accessed/used from the CPU thread.
2015-03-15 20:33:41 -07:00
Shawn Hoffman ad64336137 quiet some warnings which appear on vs2015.
quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
skidau 7cda374910 Merge pull request #2202 from skidau/Popup-FIFO
Show no more than one FIFO error per session.
2015-03-16 13:00:22 +11:00