Commit Graph

681 Commits

Author SHA1 Message Date
Tillmann Karras 71d1eb3c31 VideoCommon: return code/uid from shader gens
rather than passing in non-const references
2015-11-03 14:40:23 +01:00
Tillmann Karras c52c73f762 VideoCommon: VertexManager -> VertexManagerBase
It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
2015-11-02 11:53:54 +01:00
Tillmann Karras 983978ee66 VideoCommon: flush vertex manager if components change 2015-11-01 22:39:31 +01:00
Tillmann Karras 7066689131 ShaderCaches: remove unneeded typedefs 2015-10-29 14:43:05 +01:00
Tillmann Karras f9512ece77 OGL/ProgramShaderCache: small cleanup
Drop an unused function and privatize the cash, er, I mean cache.
2015-10-29 13:51:25 +01:00
Lioncash c28e3affc5 TextureCacheBase: Change CacheLinesPerRow to BytesPerRow 2015-10-22 08:14:43 -04:00
Scott Mansell 9ee610830c Make sure FORCE_EARLY_Z is defined for GLES 2015-10-18 02:37:14 +13:00
Scott Mansell e7b2a22225 Support Conservative Depth as a fallback for EarlyZ
Allows Mesa based drivers to support ZCompLoc
2015-10-18 01:46:54 +13:00
flacs b0bbe52cc9 Merge pull request #3164 from phire/samplerArrays
PixelShaderGen: Use arrays of texture samplers.
2015-10-12 18:44:14 +02:00
Scott Mansell 645e4cbbee PixelShaderGen: Use arrays of texture samplers. 2015-10-12 05:06:39 +13:00
Tillmann Karras 99228633c3 OGL: simplify AA modes initialization 2015-10-10 22:51:31 +02:00
shuffle2 81414b4fa2 Merge pull request #3076 from void-ghost/stereo3d_presets
Stereo3d presets
2015-10-03 18:10:23 -07:00
Lioncash 5464e698fc Merge pull request #3102 from rohit-n/build-pch
Fix building with PCH disabled.
2015-10-03 13:30:51 -04:00
Scott Mansell 58d893e56f Merge pull request #3075 from waddlesplash/no-regexp
FileSearch: Don't use RegExes, just do string comparisons.
2015-10-02 04:00:23 +13:00
Lioncash d6ff75d71d OGL: Remove unnecesary FPSCounter include from Render.cpp 2015-09-29 10:01:38 -04:00
Rohit Nirmal 3b75f45cf6 Fix building with PCH disabled. 2015-09-28 11:51:08 -05:00
waddlesplash 06c6f60f5b OGL: Use SplitPath() instead of std::regex. 2015-09-27 13:26:19 -04:00
waddlesplash 5643fe5d1f FileSearch: Don't use RegExs, just do string comparisons.
Nothing used the RegEx feature of FileSearch, and GCC < 4.9
doesn't support C++11 RegEx properly, so get rid of it.
2015-09-27 13:25:51 -04:00
flacs 8ea9b07b59 Merge pull request #3093 from lioncash/header_shuffle
Common: Trim Common.h
2015-09-27 03:18:03 +02:00
Lioncash 1d42db2439 Common: Move NonCopyable to its own header 2015-09-26 18:50:35 -04:00
Ryan Houdek be667e7de8 Merge pull request #3035 from aserna3/SSAAImprovements
Improved OGL and D3D's AA options in UI
2015-09-26 09:27:39 -04:00
Anthony Serna df189c3ea3 Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
2015-09-25 09:05:18 -07:00
ghost 07e4b4f7c4 VideoBackend: Video config filename is now exposed in VideoBackends.
It reduces redundancy. Needed make possible to save current video config.
2015-09-22 09:47:19 +03:00
Scott Mansell c9836ff592 EGL: Don't depend on VideoCommon or Core 2015-09-22 00:36:48 +12:00
Scott Mansell 93f6563789 WGL: Don't depend on Core/VideoCommon 2015-09-22 00:36:45 +12:00
Scott Mansell 95f3c956a8 Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
degasus c976e14277 GLInterface: Fix VideoSW on linux + OSX (v2)
Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one.

v2: Fix AGL profile selection.
2015-09-19 13:22:55 +02:00
Markus Wick a7e9a154a5 Revert "GLInterface: Fix VideoSW on linux + OSX" 2015-09-18 13:40:09 +02:00
degasus 48279c1840 GLInterface: Fix VideoSW on linux + OSX
Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one.
2015-09-17 17:52:56 +02:00
Ryan Houdek 5556781946 Merge pull request #3018 from Armada651/ogl-tab
OGL: Invert Top-and-Bottom mode.
2015-09-12 02:21:19 -04:00
Ryan Houdek 17ff069d4a Merge pull request #3002 from degasus/master
OGL: reimplement SSAA based on ARB_gpu_shader5
2015-09-12 02:14:45 -04:00
Jules Blok 99c08c89bb OGL: Invert Top-and-Bottom mode. 2015-09-10 22:22:26 +02:00
Ryan Houdek 3014feedc8 Merge pull request #3012 from degasus/destAlpha
VideoCommon: Drop "Disable destAlpha" hack
2015-09-10 13:56:43 -04:00
Scott Mansell de9310fe70 Split OpenGL errors into a separate logtype from Video errors.
Allows them to be enabled/disabled separately.
2015-09-10 18:38:45 +12:00
degasus 74b20e627c VideoCommon: Drop "Disable destAlpha" hack
This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Scott Mansell a95adba39b Drop DEBUG_SEVERITY_NOTIFICATION messages down to DEBUG_LOG 2015-09-09 12:22:52 +12:00
degasus 664beea538 OGL: reimplement SSAA based on ARB_gpu_shader5
So i965 shall support it again.
2015-09-07 22:21:11 +02:00
Ryan Houdek bfb544e1fb [GLES] Enable bounding box support. 2015-09-07 12:07:27 -05:00
Scott Mansell 1f800b80dd Merge pull request #2960 from phire/improve_efb2tex
Make efb2tex behave much more like efb2ram.
2015-09-07 14:12:03 +12:00
degasus 1c0366993a VideoBackends: Reimplement SSAA, now for D3D + OGL 2015-09-06 19:40:00 +02:00
Scott Mansell ee649c6d9f Make efb2tex behave more like efb2ram.
Instead of having special case code for efb2tex that ignores hashes,
the only diffence between efb2tex and efb2ram now is that efb2tex
writes zeros to the memory instead of actual texture data.

Though keep in mind, all efb2tex copies will have hashes of zero as
their hash.
2015-09-07 02:32:01 +12:00
Scott Mansell 137856bd00 Fix palette conversions for 4 bit efb copies.
Fixes purple shadow in THPS4 and many other things.
2015-09-06 21:16:52 +12:00
Scott Mansell b9be3245e1 Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
2015-09-06 21:16:51 +12:00
Scott Mansell 52948bb3ef Cleanup and unify handling of efb copy stride. 2015-09-05 23:37:24 +12:00
Tillmann Karras a8c8f52f20 OGL: remove unused variable 2015-09-05 12:40:14 +02:00
Ryan Houdek 7650117c26 Properly support MSAA and SSAA as separate features(+GLES)
SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.

With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
2015-09-05 05:23:29 -05:00
Ryan Houdek 9618738278 Remove all of our workarounds for Qualcomm devices we don't support anymore. 2015-09-04 23:45:35 -05:00
Markus Wick e7660325b4 Merge pull request #2967 from Sonicadvance1/GLES_blend_func_extended
Support EXT_blend_func_extended in GLES.
2015-09-05 03:43:28 +02:00
Ryan Houdek 5fa4c8d930 Support EXT_blend_func_extended in GLES.
This lets us get dual source blending on GLES targets.
2015-09-04 20:25:59 -05:00
Ryan Houdek 6cf7048423 Implement ClearCurrent on the EGL GLInterface
This fixes an error on GLInterface shutdown when using EGL.
2015-09-04 19:58:58 -05:00
Shawn Hoffman aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
Ryan Houdek 7a35f9285b [GLES] Support texture_buffer for palette texture conversion.
OpenGL ES 3.2 adds this feature to core
It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well.
For the non-Nvidia vendors that implemented this is:
      - Qualcomm's Adreno 4xx
      - IMGTec's PowerVR Rogue
2015-09-01 05:41:03 -05:00
Ryan Houdek 01db003779 [Android] Workaround Mali driver issue on the Samsung Galaxy S6.
Samsung updated the video drivers on the SGS6 which introduced a bug when disabling vsync.
Both the driver versions are r5p0, but the md5sums of the blob differ.
To work around the issue, make sure to never disable vsync by calling eglSwapInterval.

We can't actually determine the driver version on Android yet.
So until the driver version lands that displays the driver version string in the GL_VERSION string
we will need to keep this workaround enabled at all times, which is a bit annoying.

Current mali drivers return the video driver version in one of the EGL strings you can query.
The issue with that is that Android eats all of those strings, so we can't query it.
2015-08-28 09:02:46 -05:00
Ryan Houdek 447b1b09e3 Support OpenGL ES 3.2.
OpenGL ES 3.2 adds a few things we care about supporting in core. In particular:
- GL_{ARB,EXT,OES}_draw_elements_base_vertex
- KHR_Debug
- Sample Shading
- GL_{ARB,EXT,OES,NV}_copy_image
- Geometry shaders
- Geometry shader instancing (If they support GL_{EXT,OES}_geometry_point_size)

Nvidia was the first to release an OpenGL ES 3.2 driver which I uesd to test this on.
This also enables GS Instancing on GLES 3.1 hardware if it supports all of the required extensions.
2015-08-26 17:57:51 -05:00
Ryan Houdek b4e4a4cef4 Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
Their new driver that supports GLES3.1 + AEP has issues with it.
At the very least they don't implement all of the geometry shader features fully which causes shader linker issues when we attempt to use them.
I don't have a device so I can't fully test, so until I do I'm going to blanket disable the whole thing.
2015-08-22 09:12:19 -05:00
Ryan Houdek 3f1055de94 Fix a memory leak in the EGL GLInterface. 2015-08-18 08:26:45 -05:00
Jules Blok 7e266b080f TextureCache: Remove redundant floor(). 2015-08-15 15:30:50 +02:00
Jules Blok b01ca1794a Revert "VideoCommon: Clamp integer conversions."
This reverts commit 0f2c72f0f8.
2015-08-15 13:50:43 +02:00
Ryan Houdek c80e3089c8 [GLES] Fix real XFB.
GLES doesn't support the BGRA texture format type, just use RGBA.
2015-08-12 17:32:05 -05:00
Anthony Serna ca250f6b71 Specified the type of AA in OGL AA settings 2015-08-09 09:59:20 -07:00
degasus d3cf4034de DriverDetails: Disable GL_ARB_copy_image on mesa. 2015-08-06 19:41:36 +02:00
degasus e2f42f8fd0 OGL: Move copy_image variable into backend. 2015-08-06 19:41:36 +02:00
mirrorbender 0faba3b018 Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling. 2015-07-31 19:58:02 -04:00
Lioncash 7ee0e75633 Remove unnecessary virtual keywords 2015-07-30 10:33:08 -04:00
booto efd250494d Video: stride in bytes rather than pixels 2015-07-25 02:48:56 +08:00
booto c43ae67b3b RealXFB sizes don't get scaled by IR
When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x.
2015-07-25 01:52:13 +08:00
booto 2e28ed3291 Video: respect stride of efb copies to xfb 2015-07-25 01:52:12 +08:00
Ryan Houdek c81bd32720 Merge pull request #2764 from Sonicadvance1/pvr_workaround3
Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
2015-07-22 16:47:11 -05:00
Markus Wick 6bcdae616b Merge pull request #2679 from Tinob/master
Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
Ryan Houdek c4f0515141 Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
The default EGL_RENDERABLE_TYPE is GLES1, so vendors have the ability to choose between returning only the bits requested, or all of the bits
supported in addition to the one requested.
PowerVR chose to take the route where they only return the bits requested, everyone else returns all of the bits supported.
Instead of letting the vendor have control of this, let's incrementally go through each renderable type and make sure it supports everything we want.
This will cover all devices for now, and for the future.
2015-07-22 11:11:23 -05:00
Ryan Houdek dc46ae0380 Fix an oversight in GLExtensions
I only wanted to erase the first character in the string, not the entire thing.
Fixes Qualcomm and PowerVR devices crashing out immediately.
2015-07-20 22:01:23 -05:00
Rodolfo Bogado d8cd2c3252 Implement scaled partial texture updates 2015-07-02 08:53:40 -03:00
Jules Blok 75a9740ab7 Merge branch 'stable' 2015-06-25 12:24:15 +02:00
Jules Blok 8fd5f249fa Merge pull request #2656 from Armada651/ogl-inv-depth
OGL: Allow inverted depth ranges.
2015-06-25 12:06:56 +02:00
Lioncash 0034492151 Add an OSD notification for screenshot saving 2015-06-25 09:23:37 +02:00
Jules Blok 30eae0d258 Merge pull request #2657 from lioncash/screenshot
Render: Add an OSD notification for screenshot saving
2015-06-25 09:22:26 +02:00
Ryan Houdek 521f6e89c3 Merge pull request #2624 from sigmabeta/android-save-screenshot
Android: Save screenshot at end of an emulation session.
2015-06-24 21:39:47 -05:00
Lioncash 67c5ce5d96 Add an OSD notification for screenshot saving 2015-06-24 21:44:38 -04:00
Jules Blok 743296f1c4 OGL: Allow inverted depth ranges. 2015-06-24 22:28:36 +02:00
Tillmann Karras 83ab721939 Fix -Wformat-extra-args warning 2015-06-24 14:44:09 +02:00
sigmabeta a028805626 Android: Save screenshot at end of an emulation session. 2015-06-23 22:22:01 -04:00
mimimi085181 0ed6b5623f Support partial texture updates via efb copies 2015-06-21 14:02:44 +02:00
Jeffrey Pfau 7085fcc8d6 Fix FreeBSD build 2015-06-13 21:52:47 -07:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
Ryan Houdek 3f46491255 Fix OpenGL ES shader compilation. 2015-06-07 19:44:44 -05:00
Jules Blok 37dc8661ab Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
This reverts commit 9ef1ca4141.
2015-06-06 20:10:23 +02:00
Jules Blok 8cc271516d Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
This reverts commit 05d60f4fef.
2015-06-06 20:09:22 +02:00
Jules Blok 5650b9e970 Revert "OGL: Use floating point arithmetic to scale the depth value."
This reverts commit 05f42f94a0.
2015-06-06 20:07:49 +02:00
Jules Blok ef1dfa8bcb VideoBackends: Allow the viewport to use the full depth range. 2015-06-06 03:37:46 +02:00
JosJuice 95a2abc1ce Use PanicAlertT instead of PanicAlert when appropriate
I tried to change messages that contained instructions for users,
while avoiding messages that are so technical that most users
wouldn't understand them even if they were in the right language.
2015-06-04 13:25:06 +02:00
Markus Wick bcd77f9a3a Merge pull request #2482 from degasus/ogl_poke_z
OGL: Rewrite POKE_Z with a draw call
2015-06-03 20:35:34 +02:00
comex a3b3f0522b Merge pull request #1556 from comex/project-moration
Rudimentary version of Wii IPC determinism.  Ported from my old udpnet branch.
2015-06-02 18:38:19 -04:00
degasus 84b13de538 OGL: Rewrite POKE_Z with a draw call
It's now also merged and it should be faster than the glClear way.
2015-06-02 23:06:41 +02:00
Dwayne Slater ebf3048494 Fix invalid enums on OpenGLES 2015-06-02 12:13:31 -04:00
degasus c4fc141ced OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Lioncash ac26f8e79f Pass strings by const reference where possible 2015-05-28 20:54:55 -04:00
comex a225426510 Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob
  into a regex on all platforms rather than relying on native Windows
  pattern matching on there and a complete hack elsewhere.  It now
  supports recursion out of the box rather than manually expanding
  into a full list of directories in multiple call sites.

  - This adds a GCC >= 4.9 dependency due to older versions having
  outright broken <regex>.  MSVC is fine with it.

- ScanDirectoryTree returns the parent entry rather than filling parts
  of it in via reference.  The count is now stored in the entry like it
  was for subdirectories.

- .glsl file search is now done with DoFileSearch.

- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
  results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
Tillmann Karras 285ac34bf3 OGL: use GL_TEXTURE* constants 2015-05-27 15:05:49 +02:00
Ryan Houdek dad5d8e13d Merge pull request #2357 from degasus/ogl_efb_poke_merge
ogl: efb poke merge
2015-05-25 23:26:39 -04:00
Tillmann Karras 30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00