Commit Graph

26334 Commits

Author SHA1 Message Date
Pokechu22 14119c86a4 DSPInterpreter: Fix IsLess
`IsLess` would incorrectly return true if both `SR_OVERFLOW` and `SR_SIGN` are set, as `(sr & SR_OVERFLOW) != (sr & SR_SIGN)` becomes `SR_OVERFLOW != SR_SIGN` which is true as the two masks are different.  This broke in e651592ef5.

This issue only affected the DSP LLE Interpreter, and not the DSP LLE JIT.

I've also included a simple test case for this.  `ax0.l` (on the top left) is set to 0 if the instruction following `IFL` does not execute and to 1 if it is executed.
2021-08-15 19:45:44 -07:00
David Korth 95d3416305 VolumeVerifier: Use correct IOS filename for development discs.
Retail-signed discs use the format: IOS56-64-v5661.wad
Debug-signed discs use the format:  firmware.64.56.22.29.wad

Debug-signed discs usually have a 128 version of the firmware as well,
since some devkits have 128 MB MEM2. (Retail has 64 MB.)
2021-08-15 12:41:35 -04:00
Tillmann Karras f9d2d42a4c VideoCommon: report games that set bits in XFMEM_CLIPDISABLE
The SDK only exposes the lowest bit. The Nintendo Channel intro is currently
broken because we don't implement this (see issue 12562).
2021-08-15 04:41:49 +01:00
Shawn Hoffman 4ef87194a4 revert workaround for msvc arm64 ICE in WIABlob 2021-08-14 03:57:53 -07:00
Admiral H. Curtiss df1e59409b PowerPC: Handle translation if range given to InvalidateICache spans multiple BAT or Page Table pages. 2021-08-13 21:23:12 +02:00
Mai M 891726e924
Merge pull request #10013 from OatmealDome/wsd-thanos-snap
WiimoteReal: Remove WiimoteScannerDarwin
2021-08-13 13:24:38 -04:00
Mai M 82969db7de
Merge pull request #10018 from JosJuice/code-allow-name-line
DolphinQt: Allow $ line when entering AR/Gecko code
2021-08-13 13:22:25 -04:00
Mai M e2ccad7f95
Merge pull request #10017 from JosJuice/qt-gecko-notes-lf
DolphinQt: Don't add trailing newline to Gecko notes
2021-08-13 13:21:07 -04:00
Mai M c43f451da8
Merge pull request #10022 from MerryMage/codesign-debug
DolphinQt: Add entitlement to allow debugger to attach in Debug builds
2021-08-13 13:19:59 -04:00
Mai M 7cc8437050
Merge pull request #10023 from JosJuice/qt-breakpoint-focus
DolphinQt: Set default focus for NewBreakpointDialog
2021-08-13 13:18:58 -04:00
JosJuice 6c908f8ddb DolphinQt: Set default focus for NewBreakpointDialog
I found it a little bit annoying that you can't start typing
the desired address immediately after opening the window.

Also getting rid of the window's ? button while I'm at it.
2021-08-13 10:56:11 +02:00
Admiral H. Curtiss 57037a69f9 PowerPC: Call InvalidateICacheLine() in InstructionCache::Invalidate() for clarity. 2021-08-12 19:27:25 +02:00
Admiral H. Curtiss 4afbd87188 PowerPC: Fast path in InvalidateICache is only valid if the address is 32-byte aligned. 2021-08-12 19:27:25 +02:00
Merry ec2c10887f DolphinQt: Add entitlement to allow debugger to attach in Debug builds 2021-08-12 15:08:17 +01:00
Tilka a27dbe58a6
Merge pull request #10020 from K0bin/d3d12-state-fix
D3D12: Transition compute textures to UAV state
2021-08-12 00:04:25 +01:00
Léo Lam bfbbed8308
Merge pull request #10019 from JosJuice/port-enable-cheats
Port Enable Cheats to the new config system
2021-08-11 21:20:10 +02:00
JosJuice fa0525f826 Port Enable Cheats to the new config system 2021-08-11 18:07:43 +02:00
Robin Kertels 40dcf1c2e2
D3D12: Transition compute textures to UAV state 2021-08-11 00:17:04 +02:00
JosJuice cda442d2d8 DolphinQt: Allow $ line when entering AR/Gecko code
When you come across a cheat code in a place like the Dolphin
wiki, it's often posted like this:

$16:9 Widescreen
0441187C 3FE38E39

Sometimes users try to paste this in its entirety into the Code
field, which leads to Dolphin reporting an error on the first line.
I think it would be nice to make this a little smoother by having
Dolphin accept having a first line that starts with $.
2021-08-10 19:19:34 +02:00
JosJuice 7eabd9e830 DolphinQt: Don't add trailing newline to Gecko notes
Also fixing a string mistake where the text for AR codes
was copypasted for Gecko codes.
2021-08-10 18:29:54 +02:00
OatmealDome e9a11cdbfd WiimoteReal: Remove WiimoteScannerDarwin
For several reasons:
- It pegs the CPU at 95% for scanning even when Dolphin is idle
- WiimoteScannerHidapi works fine on macOS
- Less macOS code to maintain
2021-08-09 18:48:58 -04:00
Tilka 128e1029dd
Merge pull request #10010 from AdmiralCurtiss/jit-cache-translate-address-cleanup
PowerPC: Minor cleanup around JitCache_TranslateAddress().
2021-08-09 17:33:46 +01:00
Admiral H. Curtiss 116d1361d5 PowerPC: Let callers of JitCache_TranslateAddress determine whether the address was translated. 2021-08-09 18:25:35 +02:00
Admiral H. Curtiss 95fbd09691 PowerPC: Update variable name conventions and const-ness around calls to JitCache_TranslateAddress(). 2021-08-09 01:25:04 +02:00
Admiral H. Curtiss 3296d2fc1f PowerPC: Reorder members of TranslateAddressResult to reduce struct size. 2021-08-09 01:25:04 +02:00
Tillmann Karras eda2035874 AudioCommon: rename isValid() to IsValid() 2021-08-08 03:05:03 +01:00
Tillmann Karras b6d8c111bc AudioCommon: make SoundLoop() non-virtual and private 2021-08-08 00:15:05 +01:00
Tillmann Karras d14b9a73b2 AudioCommon: get rid of Update(), it never does anything 2021-08-08 00:14:49 +01:00
Tillmann Karras c2d396526b AudioCommon: fix "Error stopping stream" when emulation is paused 2021-08-08 00:14:24 +01:00
JosJuice c79757618d
Merge pull request #9993 from Techjar/late-vi-output
VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
Tilka f2a77069b7
Merge pull request #10004 from Pokechu22/dff-read-error-handling
FifoDataFile: Improve error handling when reading
2021-08-07 02:15:01 +01:00
Pokechu22 59a1a603ff FifoDataFile: Improve error handling when reading 2021-08-06 15:55:50 -07:00
Admiral H. Curtiss e3a784ffba PowerPC: Convert enum in TranslateAddressResult to enum class. 2021-08-07 00:07:46 +02:00
Tilka ac6d008008
Merge pull request #10002 from OatmealDome/macos-nunchuk-shake
Nunchuk: Use correct middle click expression on macOS
2021-08-06 22:05:43 +01:00
Tilka 5cd2160d43
Merge pull request #9996 from OatmealDome/spirv-opsource
ShaderCompiler: Attach shader source code to SPIR-V
2021-08-06 21:48:31 +01:00
OatmealDome fc4f6bb9b0 Nunchuk: Use correct middle click expression on macOS 2021-08-06 16:47:29 -04:00
JosJuice 37b218b344 PowerPC: Fix bad copypaste in LookupTLBPageAddress
Fixes https://bugs.dolphin-emu.org/issues/12611.
2021-08-06 18:03:54 +02:00
JosJuice 125af42e4b Jit: Re-add dcbx masking
When making 92d1d60, I checked whether the ~0x1f masking in dcbx
actually was necessary. I came to the conclusion that it wasn't,
so I removed it. However, I hadn't checked the second half of
InvalidateICache closely enough - the masking is actually needed.

This commit re-adds the masking, but this time in C++ code instead
of in jitted code in order to save icache. Though I suppose the
difference doesn't matter all that much, since this is in farcode
and all...

Hopefully fixes https://bugs.dolphin-emu.org/issues/12612.
2021-08-06 14:55:07 +02:00
JosJuice e753455abb JitArm64: Fix W8 slowmem store
Regression from 12629be.
2021-08-05 10:57:41 +02:00
OatmealDome d453390c48 ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc 2021-08-05 03:04:18 -04:00
Tilka 942545b7fc
Merge pull request #9964 from JosJuice/uncached-unaligned-writes
PowerPC: Implement broken masking for uncached unaligned writes
2021-08-04 22:23:07 +01:00
JosJuice f333c0949f PowerPC: Implement PI interrupt for uncached unaligned writes 2021-08-04 23:09:43 +02:00
JosJuice 543ed8a97c PowerPC: Implement broken masking for uncached unaligned writes
This implements the behavior described in
https://bugs.dolphin-emu.org/issues/12565.

Thank you to eigenform, delroth, phire, marcan, segher, and Extrems
for all helping in one way or another with the efforts to reverse
engineer this behavior, and to Rylie for reporting the issue.
2021-08-04 23:04:02 +02:00
JosJuice 12629beff8 JitArm64: Call swap variants of memory write functions
Write_U16_Swap leaves the upper 32 bits alone. Reimplementing this
correctly in the JIT would require more than one instruction,
so let's just call Write_U16_Swap instead, like Jit64 does.
2021-08-04 23:04:02 +02:00
JosJuice ecbce0a204 PowerPC: Pass on full 32-bit register contents for 8/16-bit writes 2021-08-04 23:04:02 +02:00
JosJuice c56526d5f8 PowerPC: Keep track of write-through/cache-inhibited
One of the following commits will add emulation of a quirk
that only happens when writing to memory which is mapped as
write-through or cache-inhibited, so let's keep track of
which memory is mapped in this way.
2021-08-04 23:04:02 +02:00
Tilka 9c65519e79
Merge pull request #9986 from Pokechu22/partition-info
FilesystemWidget: Show more information about partitions
2021-08-04 21:54:07 +01:00
Léo Lam 28b7e2ef30
Merge pull request #9995 from AdmiralCurtiss/dcbx-virtual-address
Jit64: Always pass effective address to InvalidateICache() in dcbx.
2021-08-04 22:24:41 +02:00
Admiral H. Curtiss 0e76dabbbb Jit64: Always pass effective address to InvalidateICache() in dcbx. 2021-08-04 22:17:42 +02:00
Techjar 797d0b7b1b VI: Implement post-scanout XFB output
This adds about a frame of latency, and since most games don't change
VI registers during scanout, we can get away with outputting the XFB at
the start of scanout. WWE Crush Hour is the (only currently known)
exception, which has flickering problems when doing it this way.

This adds a path to perform the output at the end of scanout, and gates
it behind an option which defaults to using the latency-reducing
pre-scanout path.
2021-08-03 23:37:50 -04:00
Léo Lam c68bd518c3
Merge pull request #9987 from Filoppi/patch-15
Preserve spaces in mapping preview of control names
2021-08-04 03:29:12 +02:00
Léo Lam c9c5f7a89c
Merge pull request #9928 from Pokechu22/shadow-the-hedgehog-eyelids-NaN
Convert NaN to 1 when generating texture coordinates
2021-08-04 03:08:34 +02:00
JosJuice 5bd188d40d Jit64: Fix BATAddressLookup bit test
BT sets the carry flag, not the zero flag.
2021-08-03 17:32:04 +02:00
Filippo Tarpini a99932da12
Preserve spaces in mapping preview of control names
PR https://github.com/dolphin-emu/dolphin/pull/9700 removed spaces from within control names, which some user complained about, and their point of view is kind of understandable:
https://bugs.dolphin-emu.org/issues/12605
with this change, only spaces outside (between) control names are trimmed, which are the ones we wanted to trim in the first place.
This will still retain the major advantages from 9700.

Basically, "`Button 1`   +  `Button 2`" was showing as "`Button1`+`Button2`", while it will now show as "`Button 1`+`Button 2`".
2021-08-03 00:04:22 +03:00
Pokechu22 0b86a03438 FilesystemWidget: Show more information about partitions 2021-08-02 12:20:48 -07:00
Tilka 4b022a4bb1
Merge pull request #9948 from Dentomologist/fix_wiimotescanner_shutdown_crash
WiimoteReal: Fix Dolphin shutdown crash
2021-08-02 17:44:17 +01:00
Léo Lam 35bf5e3839
Merge pull request #9962 from OatmealDome/macos-vulkan-default
VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer
2021-08-02 03:39:12 +02:00
Pokechu22 f46fe77264 GeometryShaderGen: Rename ApiType to api_type 2021-08-01 15:17:21 -07:00
Pokechu22 3b752c4d5d UberShaderPixel: Rename ApiType to api_type 2021-08-01 15:09:20 -07:00
Tillmann Karras f45bb89e97 DSPHLE: report games that use unimplemented AX features
Not including GC DPL2 mixing here since it's easy to find games that use it.
2021-08-01 03:46:27 +01:00
Mai M 627832355e
Merge pull request #9973 from JosJuice/jit-fma-negation-order
Jit: Use accurate negation order for FMA instructions
2021-07-31 20:18:49 -04:00
Mai M 7c365349ee
Merge pull request #9977 from JosJuice/jitarm64-mtfsfx
JitArm64: Implement mtfsfx
2021-07-31 17:54:48 -04:00
JosJuice a90b0a1c93 JitArm64: Implement mtfsfx
The sixth and final part of implementing the FPSCR system register
instructions.
2021-07-31 23:50:20 +02:00
Pokechu22 f3f466ae82 DSPDisassembler: Fix LSR/ASR formatting
Originally, 1479 (for example) would disassemble as `lsr $ACC0, #-7`.  At some point (likely the conversion to fmt), this regressed to `lsr $ACC0, #4294967289`.  Now, it disassembles as `lsr $ACC0, #7`.
2021-07-31 13:18:07 -07:00
Léo Lam 3b88ffbe60
Merge pull request #9978 from JosJuice/jit-ibat-table
Jit: Use ibat_table for dcbf/dcbi/dcbst address check
2021-07-31 18:59:17 +02:00
JosJuice 5c5de35568 Jit: Use ibat_table for dcbf/dcbi/dcbst address check
Minor mistake in 92d1d60. We should be using ibat_table instead
of dbat_table, since we're dealing with invalidating icache.
2021-07-31 14:30:03 +02:00
Tilka 0470be5884
Merge pull request #9972 from Pokechu22/validation-layer
Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-31 10:16:47 +01:00
Mai M bef1fdb4cb
Merge pull request #9974 from JosJuice/jitarm64-mtfsfix
JitArm64: Implement mtfsfix
2021-07-31 03:56:51 -04:00
Tillmann Karras 655bff5d44 DSPHLE: include compressor state in save states 2021-07-31 04:16:26 +01:00
Pokechu22 d36282ae61 Qt: Un-maximize GBA widget before resizing it 2021-07-30 18:50:45 -07:00
Léo Lam a208ff5aab
Merge pull request #9957 from JosJuice/dcbx-faster
Jit: Perform BAT lookup in dcbf/dcbi/dcbst
2021-07-31 03:27:24 +02:00
Tilka 48af29f4ce
Merge pull request #9968 from Tilka/ax2
DSPHLE: add support for dynamic range compression
2021-07-31 00:43:17 +01:00
Tillmann Karras 09faf0987d DSPHLE: add support for dynamic range compression
The CPU-side AX library enables it by default and uses hardcoded parameters.
CMD_COMPRESSOR_TABLE_ADDR (0x0A) was incorrect. It's always a nop on the
GameCube and was probably confused with the Wii version.
2021-07-31 00:05:49 +01:00
JosJuice 0e62dac4bb JitArm64: Implement mtfsfix
Part 5 of 6 of implementing the FPSCR system register instructions.
2021-07-30 10:24:41 +02:00
JosJuice 08b358a829 Jit64: Fix minor fmaddXX inefficiencies 2021-07-29 23:34:20 +02:00
JosJuice 93e636abc3 Jit: Use accurate negation order for FMA instructions
It was believed that this only mattered when the rounding mode was
set to round to infinity, which games generally don't do, but it
can also affect the sign of the output when the inputs are all zero.
2021-07-29 23:33:35 +02:00
Pokechu22 087ddfca83 Mention 'Enable API Validation Layers' also enabling symbols for D3D 2021-07-28 21:35:36 -07:00
Pokechu22 6db519793a AdvancedWidget: Fix strange text wrapping 2021-07-28 21:35:36 -07:00
Pokechu22 b6d2938731 Recompile shaders when 'Enable API Validation Layers' is toggled 2021-07-28 21:35:36 -07:00
Pokechu22 eb81968fe6 Convert ShaderHostConfig to BitField 2021-07-28 21:35:36 -07:00
Mai M c86c02e46b
Merge pull request #9960 from JosJuice/jitarm64-mtfsb1x
JitArm64: Implement mtfsb1x
2021-07-28 20:46:09 -04:00
Mai M 28ee0af9a3
Merge pull request #9970 from JosJuice/jit64-fmaddxx-accurate-nan
Jit64: Fix fmaddXX with accurate NaNs
2021-07-28 20:45:00 -04:00
Léo Lam 11d126965a
Merge pull request #9967 from Pokechu22/max-aniso-note
Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
Léo Lam 0553b4a241
Merge pull request #9954 from Tilka/ax
DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
JosJuice 3bb4a4e344 Jit64: Fix fmaddXX with accurate NaNs
So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64 because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
Pokechu22 1640fa9096 Remove note about anisotropic filtering requiring edge LOD
This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work.  I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
JosJuice ca55d599e8 Jit: Mark ValidBlockBitSet::Test as const 2021-07-27 11:11:30 +02:00
OatmealDome 46e331d000 VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer 2021-07-25 19:21:06 -04:00
JosJuice c9a4021537 JitArm64: Implement mtfsb1x
Part 4 of implementing the FPSCR system register instructions.
2021-07-25 19:18:43 +02:00
Tilka 3e04cb6e6b
Merge pull request #9959 from Bonta0/gba-qol
Qt: GBA QoL improvements
2021-07-25 17:23:57 +01:00
Tillmann Karras 14da138ed9 DSPHLE: fix and re-enable polyphase resampling
This fixes the title screen music of Snowpack Park.
2021-07-25 15:45:06 +01:00
JosJuice 92d1d60ff1 Jit: Perform BAT lookup in dcbf/dcbi/dcbst
When 66b992c fixed https://bugs.dolphin-emu.org/issues/12133,
it did so by removing the broken address calculation entirely and
always using the slow path. This caused a performance regression,
https://bugs.dolphin-emu.org/issues/12477.

This commit instead replaces the broken address calculation with
a BAT lookup. If the BAT lookup succeeds, we can use the old fast
path. Otherwise we use the slow path.

Intends to improve https://bugs.dolphin-emu.org/issues/12477.
2021-07-25 15:15:15 +02:00
JosJuice b84a0704cd Revert "Jit: Fix correctness issue in dcbf/dcbi/dcbst"
This reverts commit 66b992cfe4.

A new (additional) correctness issue was revealed in the old
AArch64 code when applying it on top of modern JitArm64:
LSR was being used when LSRV was intended. This commit uses LSRV.
2021-07-25 15:13:57 +02:00
Pokechu22 3a4d8379bf Convert NaN to 1 when generating texture coordinates
This fixes eyelids in Shadow the Hedgehog during cutscenes (https://bugs.dolphin-emu.org/issues/11458)
2021-07-24 22:20:35 -07:00
Tilka 55a465c6e6
Merge pull request #9949 from JosJuice/wia-ice-3
DiscIO: Fix broken workaround for MSVC ARM64 ICE
2021-07-25 05:14:10 +01:00
Tilka c42b1c1b9f
Merge pull request #9921 from Pokechu22/non-power-of-2-wrap
Software: Handle texture wrapping more accurately
2021-07-25 05:08:11 +01:00
Bonta cfd0f4661f Qt: Implement GBA Interframe Blending 2021-07-24 20:34:26 +02:00
Tillmann Karras f7948ce7c9 DSPHLE: fix Wii System Menu 1.0 ucode 2021-07-24 19:04:39 +01:00
Bonta 6fc060bdca Qt: AlwaysOnTop GBA widget option 2021-07-24 20:00:16 +02:00
Bonta 501868ace0 Qt: Make GBA widgets movable with left click in borderless mode 2021-07-24 19:37:39 +02:00