AudioCommon: get rid of Update(), it never does anything

This commit is contained in:
Tillmann Karras 2021-08-07 22:02:10 +01:00
parent c2d396526b
commit d14b9a73b2
8 changed files with 0 additions and 25 deletions

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@ -41,11 +41,6 @@ bool AlsaSound::Init()
return true;
}
void AlsaSound::Update()
{
// don't need to do anything here.
}
// Called on audio thread.
void AlsaSound::SoundLoop()
{

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@ -24,7 +24,6 @@ public:
bool Init() override;
void SoundLoop() override;
void Update() override;
bool SetRunning(bool running) override;
static bool isValid() { return true; }

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@ -197,8 +197,6 @@ void SendAIBuffer(const short* samples, unsigned int num_samples)
{
pMixer->PushSamples(samples, num_samples);
}
g_sound_stream->Update();
}
void StartAudioDump()

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@ -20,7 +20,3 @@ bool NullSound::SetRunning(bool running)
void NullSound::SetVolume(int volume)
{
}
void NullSound::Update()
{
}

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@ -12,7 +12,6 @@ public:
void SoundLoop() override;
bool SetRunning(bool running) override;
void SetVolume(int volume) override;
void Update() override;
static bool isValid() { return true; }
};

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@ -126,9 +126,6 @@ bool OpenALStream::Init()
OpenALStream::~OpenALStream()
{
m_run_thread.Clear();
// kick the thread if it's waiting
m_sound_sync_event.Set();
m_thread.join();
palSourceStop(m_source);
@ -155,11 +152,6 @@ void OpenALStream::SetVolume(int volume)
palSourcef(m_source, AL_GAIN, m_volume);
}
void OpenALStream::Update()
{
m_sound_sync_event.Set();
}
bool OpenALStream::SetRunning(bool running)
{
if (running)

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@ -59,7 +59,6 @@ public:
void SoundLoop() override;
void SetVolume(int volume) override;
bool SetRunning(bool running) override;
void Update() override;
static bool isValid();
@ -67,8 +66,6 @@ private:
std::thread m_thread;
Common::Flag m_run_thread;
Common::Event m_sound_sync_event;
std::vector<short> m_realtime_buffer;
std::array<ALuint, OAL_BUFFERS> m_buffers;
ALuint m_source;

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@ -21,7 +21,6 @@ public:
virtual bool Init() { return false; }
virtual void SetVolume(int) {}
virtual void SoundLoop() {}
virtual void Update() {}
// Returns true if successful.
virtual bool SetRunning(bool running) { return false; }
};