Port Enable Cheats to the new config system
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67c06cfc55
commit
fa0525f826
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@ -32,13 +32,14 @@
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#include "Common/BitUtils.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/IniFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Core/ARDecrypt.h"
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#include "Core/CheatCodes.h"
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#include "Core/ConfigManager.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/PowerPC/MMU.h"
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namespace ActionReplay
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@ -112,7 +113,7 @@ struct ARAddr
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// AR Remote Functions
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void ApplyCodes(const std::vector<ARCode>& codes)
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{
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if (!SConfig::GetInstance().bEnableCheats)
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if (!Config::Get(Config::MAIN_ENABLE_CHEATS))
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return;
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std::lock_guard guard(s_lock);
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@ -141,7 +142,7 @@ void UpdateSyncedCodes(const std::vector<ARCode>& codes)
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std::vector<ARCode> ApplyAndReturnCodes(const std::vector<ARCode>& codes)
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{
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if (SConfig::GetInstance().bEnableCheats)
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if (Config::Get(Config::MAIN_ENABLE_CHEATS))
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{
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std::lock_guard guard(s_lock);
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s_disable_logging = false;
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@ -156,7 +157,7 @@ std::vector<ARCode> ApplyAndReturnCodes(const std::vector<ARCode>& codes)
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void AddCode(ARCode code)
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{
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if (!SConfig::GetInstance().bEnableCheats)
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if (!Config::Get(Config::MAIN_ENABLE_CHEATS))
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return;
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if (code.enabled)
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@ -972,7 +973,7 @@ static bool RunCodeLocked(const ARCode& arcode)
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void RunAllActive()
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{
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if (!SConfig::GetInstance().bEnableCheats)
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if (!Config::Get(Config::MAIN_ENABLE_CHEATS))
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return;
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// If the mutex is idle then acquiring it should be cheap, fast mutexes
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@ -74,7 +74,6 @@ private:
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bool valid;
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bool bCPUThread;
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bool bJITFollowBranch;
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bool bEnableCheats;
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bool bSyncGPUOnSkipIdleHack;
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bool bFPRF;
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bool bAccurateNaNs;
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@ -109,7 +108,6 @@ void ConfigCache::SaveConfig(const SConfig& config)
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bCPUThread = config.bCPUThread;
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bJITFollowBranch = config.bJITFollowBranch;
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bEnableCheats = config.bEnableCheats;
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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bAccurateNaNs = config.bAccurateNaNs;
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@ -155,7 +153,6 @@ void ConfigCache::RestoreConfig(SConfig* config)
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config->bCPUThread = bCPUThread;
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config->bJITFollowBranch = bJITFollowBranch;
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config->bEnableCheats = bEnableCheats;
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config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
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config->bFPRF = bFPRF;
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config->bAccurateNaNs = bAccurateNaNs;
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@ -257,7 +254,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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core_section->Get("JITFollowBranch", &StartUp.bJITFollowBranch, StartUp.bJITFollowBranch);
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core_section->Get("EnableCheats", &StartUp.bEnableCheats, StartUp.bEnableCheats);
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core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack,
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StartUp.bSyncGPUOnSkipIdleHack);
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core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
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@ -356,7 +352,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings();
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Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
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StartUp.bCPUThread = netplay_settings.m_CPUthread;
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StartUp.bEnableCheats = netplay_settings.m_EnableCheats;
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StartUp.bDSPHLE = netplay_settings.m_DSPHLE;
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StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
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StartUp.cpu_core = netplay_settings.m_CPUcore;
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@ -50,6 +50,7 @@ bool IsSettingSaveable(const Config::Location& config_location)
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// Main.Core
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&Config::MAIN_DEFAULT_ISO.GetLocation(),
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&Config::MAIN_ENABLE_CHEATS.GetLocation(),
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&Config::MAIN_MEMCARD_A_PATH.GetLocation(),
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&Config::MAIN_MEMCARD_B_PATH.GetLocation(),
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&Config::MAIN_AUTO_DISC_CHANGE.GetLocation(),
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@ -31,6 +31,7 @@ public:
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{
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layer->Set(Config::MAIN_CPU_THREAD, m_settings.m_CPUthread);
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layer->Set(Config::MAIN_CPU_CORE, m_settings.m_CPUcore);
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layer->Set(Config::MAIN_ENABLE_CHEATS, m_settings.m_EnableCheats);
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layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.m_SelectedLanguage);
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layer->Set(Config::MAIN_OVERRIDE_REGION_SETTINGS, m_settings.m_OverrideRegionSettings);
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layer->Set(Config::MAIN_DSP_HLE, m_settings.m_DSPHLE);
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@ -215,7 +215,6 @@ void SConfig::SaveCoreSettings(IniFile& ini)
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core->Set("SyncGpuOverclock", fSyncGpuOverclock);
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core->Set("FPRF", bFPRF);
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core->Set("AccurateNaNs", bAccurateNaNs);
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core->Set("EnableCheats", bEnableCheats);
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core->Set("SelectedLanguage", SelectedLanguage);
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core->Set("OverrideRegionSettings", bOverrideRegionSettings);
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core->Set("DPL2Decoder", bDPL2Decoder);
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@ -473,7 +472,6 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("TimingVariance", &iTimingVariance, 40);
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core->Get("CPUThread", &bCPUThread, true);
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core->Get("SyncOnSkipIdle", &bSyncGPUOnSkipIdleHack, true);
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core->Get("EnableCheats", &bEnableCheats, false);
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core->Get("SelectedLanguage", &SelectedLanguage,
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DiscIO::ToGameCubeLanguage(Config::GetDefaultLanguage()));
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core->Get("OverrideRegionSettings", &bOverrideRegionSettings, false);
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@ -118,7 +118,6 @@ struct SConfig
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bool bDSPHLE = true;
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bool bSyncGPUOnSkipIdleHack = true;
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bool bHLE_BS2 = true;
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bool bEnableCheats = false;
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bool bCopyWiiSaveNetplay = true;
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bool bDPL2Decoder = false;
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@ -12,8 +12,10 @@
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/PowerPC/PowerPC.h"
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@ -68,7 +70,7 @@ void SetActiveCodes(const std::vector<GeckoCode>& gcodes)
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std::lock_guard lk(s_active_codes_lock);
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s_active_codes.clear();
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if (SConfig::GetInstance().bEnableCheats)
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if (Config::Get(Config::MAIN_ENABLE_CHEATS))
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{
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s_active_codes.reserve(gcodes.size());
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std::copy_if(gcodes.begin(), gcodes.end(), std::back_inserter(s_active_codes),
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@ -100,7 +102,7 @@ std::vector<GeckoCode> SetAndReturnActiveCodes(const std::vector<GeckoCode>& gco
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std::lock_guard lk(s_active_codes_lock);
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s_active_codes.clear();
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if (SConfig::GetInstance().bEnableCheats)
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if (Config::Get(Config::MAIN_ENABLE_CHEATS))
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{
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s_active_codes.reserve(gcodes.size());
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std::copy_if(gcodes.begin(), gcodes.end(), std::back_inserter(s_active_codes),
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@ -231,7 +233,7 @@ void Shutdown()
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void RunCodeHandler()
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{
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if (!SConfig::GetInstance().bEnableCheats)
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if (!Config::Get(Config::MAIN_ENABLE_CHEATS))
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return;
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// NOTE: Need to release the lock because of GUI deadlocks with PanicAlert in HostWrite_*
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@ -8,7 +8,9 @@
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#include <map>
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/GeckoCode.h"
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#include "Core/HLE/HLE_Misc.h"
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@ -85,7 +87,7 @@ void PatchFixedFunctions()
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// HLE jump to loader (homebrew). Disabled when Gecko is active as it interferes with the code
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// handler
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if (!SConfig::GetInstance().bEnableCheats)
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if (!Config::Get(Config::MAIN_ENABLE_CHEATS))
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{
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Patch(0x80001800, "HBReload");
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Memory::CopyToEmu(0x00001804, "STUBHAXX", 8);
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@ -415,14 +415,14 @@ void Settings::ResetNetPlayServer(NetPlay::NetPlayServer* server)
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bool Settings::GetCheatsEnabled() const
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{
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return SConfig::GetInstance().bEnableCheats;
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return Config::Get(Config::MAIN_ENABLE_CHEATS);
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}
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void Settings::SetCheatsEnabled(bool enabled)
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{
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if (SConfig::GetInstance().bEnableCheats != enabled)
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if (Config::Get(Config::MAIN_ENABLE_CHEATS) != enabled)
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{
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SConfig::GetInstance().bEnableCheats = enabled;
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Config::SetBaseOrCurrent(Config::MAIN_ENABLE_CHEATS, enabled);
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emit EnableCheatsChanged(enabled);
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}
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}
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