D3D12: Transition compute textures to UAV state

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Robin Kertels 2021-08-11 00:17:04 +02:00
parent b0346ca980
commit 40dcf1c2e2
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1 changed files with 3 additions and 0 deletions

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@ -319,6 +319,9 @@ void Renderer::SetComputeImageTexture(AbstractTexture* texture, bool read, bool
return;
m_state.compute_image_texture = dxtex;
if (dxtex)
dxtex->TransitionToState(D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
m_dirty_bits |= DirtyState_ComputeImageTexture;
}