degasus
4a8ab0fafa
disable pinned memory for fglrx
2013-03-17 10:06:16 +01:00
Jordan Woyak
98fa5006fd
Fix some warnings.
2013-03-16 18:53:34 -05:00
degasus
4a929f85b6
GLSL: fix transparency issues on dual source blend. fix issue 6104
2013-03-17 00:36:13 +01:00
degasus
c7d75ee437
GLSL: explicitly check for gl errors for pinned memory
2013-03-16 10:08:46 +01:00
Ryan Houdek
363d0be9f9
Derp. No Windows to test compile on.
2013-03-15 11:29:12 -05:00
Ryan Houdek
8c1091a21f
Merge branch 'master' into GLSL-master
...
Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
NeoBrainX
1f73651a7a
VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
2013-03-14 23:59:52 +01:00
Ryan Houdek
db1fc9019b
Add a OSX version check to GLSL so if anyone running < OSX 10.7 gets a message instead of crashing when running the game. Turn off DEBUG_GLSL.
2013-03-14 15:25:41 -05:00
degasus
2c84c32ddc
decrease d3d vertex buffer size
2013-03-12 17:48:20 +01:00
degasus
2c9c4d0f01
remove syncing on hacked buffer
...
nvidia does wait for their gpu on syncing, so removing it.
But now, we have to recheck it on every plattform
2013-03-08 10:23:27 +01:00
degasus
708b7d57cd
fix wrapping in postprocessing
2013-03-08 09:36:28 +01:00
degasus
f673e33a7d
fix hotkey osd position
2013-03-07 21:42:40 +01:00
degasus
a6719abab7
mesa doesn't like 0x0 fbo
2013-03-07 21:30:11 +01:00
degasus
7af0838e98
disable ubo for intel/mesa
...
our ubo workaround isn't much better, but not corrupted and much faster (on hd4000) than the ubo one
2013-03-07 21:07:57 +01:00
degasus
a6844d6b9e
move shader error files in dolphin user directory
2013-03-07 20:37:28 +01:00
degasus
2bd7ba76b9
only report errors without debug_glsl
2013-03-07 20:26:56 +01:00
degasus
8b232c7a4d
fix "some" pp shaders ...
2013-03-07 19:51:57 +01:00
degasus
ebb34ced91
postprocessing: only add *.txt shader and sort them
2013-03-07 19:11:50 +01:00
degasus
1c125f0fb4
add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?)
2013-03-07 17:35:27 +01:00
degasus
800a58f01c
reimplement postprocessing and fix one shader as example
2013-03-07 17:00:11 +01:00
degasus
03511d54d6
fix compilation
...
i missed to fix a merge conflict in dx9
2013-03-06 16:17:07 +01:00
degasus
a1c5e90083
Merge branch 'master' into GLSL-master
...
Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
degasus
a2bb7d5766
initialize bSupportsDualSourceBlend only in renderer
2013-03-05 18:35:30 +01:00
degasus
5534d7e8c3
Revert "remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing"
...
This reverts commit 025f8d342f
.
OSX may wait forever, so fix osx freeze
2013-03-05 16:51:09 +01:00
degasus
d19bc15d26
fix glsl140 workaround
2013-03-05 15:24:10 +01:00
Jordan Woyak
f3f89e1d00
Merge branch 'master' into vertex-loader-cleanup
...
Conflicts:
Source/Core/Common/Src/CommonFuncs.h
Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
degasus
efcfc5c014
workaround for GLEW_AMD_pinned_memory and older glew versions
2013-03-04 12:40:23 +01:00
degasus
e4f8d7b4c8
fix debug build
2013-03-04 10:20:55 +01:00
Jordan Woyak
b1a2915304
Merge branch 'master' into windows-unicode
2013-03-03 15:05:10 -06:00
Ryan Houdek
a01f793f59
Fix ARM build.
2013-03-03 07:37:22 +00:00
Jordan Woyak
ed90feb2b4
Kill warning.
2013-03-02 23:00:14 -06:00
Jordan Woyak
2b1af36900
Merge branch 'master' into windows-unicode
2013-03-02 15:33:32 -06:00
NeoBrainX
cb1d21c032
PerfQueries: Fix an integer overflow.
2013-03-01 23:57:56 +01:00
NeoBrainX
d1acb0a937
OGL: Fix perf metrics being overcounted when using a non-native internal resolution.
2013-03-01 23:12:41 +01:00
NeoBrainX
4058b4c38a
Add documentation to PerfQueryBase interface.
...
Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
2013-03-01 23:02:11 +01:00
NeoBrainX
5a7bb2abfa
D3D11: Port perf queries code to the PerfQueryBase interface.
...
Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
2013-03-01 19:30:37 +01:00
Jordan Woyak
dea1e2827d
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
NeoBrainX
cbf5efe191
Some cleanups.
...
PE perf metrics officially declared unsupported for the D3D9 project (out of pure laziness, anyone who cares can implement them :P).
2013-03-01 01:31:57 +01:00
NeoBrainX
1c9860246c
Build fixes for everyone!
2013-03-01 01:14:10 +01:00
NeoBrainX
d0dbcc6369
VideoSoftware: Cleanup PE perf metrics; returning the proper value now.
2013-03-01 01:08:43 +01:00
NeoBrainX
7682ed22c6
Merge branch 'master' into perfqueries.
...
Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Core/VideoCommon/VideoCommon.vcxproj.filters
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
Rachel Bryk
0c16489c39
Merge branch 'VideoSoftware-savestates'
2013-02-28 13:36:29 -05:00
Jordan Woyak
03ec9a2e08
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
Jordan Woyak
56f09d3b91
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
Jordan Woyak
ea75577278
Use the new UTF-16 conversion function in two places.
2013-02-27 18:02:07 -06:00
degasus
1b8d044543
clear cg from project files
2013-02-27 10:55:25 +01:00
Jordan Woyak
6b80e6f83c
Tweak Vertex/Index buffer handling a bit.
2013-02-27 01:57:02 -06:00
Ryan Houdek
692e39d1bb
Merge branch 'arm-noglsl'
2013-02-27 02:22:08 +00:00
Jordan Woyak
a680d17eef
Buildfix.
2013-02-26 19:59:33 -06:00
Jordan Woyak
f1c990069c
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
2013-02-26 20:47:48 -05:00
Rachel Bryk
46f5c19c6d
Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
2013-02-26 18:52:38 -05:00
Rachel Bryk
08fe3c213a
Abort loading states from incompatible graphics backends.
2013-02-26 18:28:56 -05:00
degasus
ae481068cd
cleanup ogl extension osd
2013-02-26 23:36:22 +01:00
degasus
a650ae8c7b
workaround for base vertex. damn old nvidia driver
2013-02-26 23:15:55 +01:00
degasus
025f8d342f
remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing
2013-02-26 21:48:35 +01:00
Ryan Houdek
717b976875
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
degasus
9bc8d6e02b
make samplercache global and call constructor/destructor
2013-02-26 18:30:13 +01:00
degasus
4883fa268f
Split VideoBackend::Cleanup from Shutdown.
...
First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
degasus
8b7141d3de
Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
...
This reverts commit 380f22ca0e
.
Yeah, reverting a revert.
2013-02-26 08:57:35 +01:00
Rachel Bryk
db838e759b
Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
2013-02-26 01:36:24 -05:00
Jordan Woyak
380f22ca0e
Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.
...
This reverts commit 52dacaa3e3
.
2013-02-25 20:52:30 -06:00
Rachel Bryk
415a2f17c9
Begin implementing save states to video software. Kind of works, sometimes.
2013-02-25 20:05:02 -05:00
Jordan Woyak
52dacaa3e3
Make the posmtx vertex attribute an int instead of converting to and from a float.
2013-02-23 20:54:30 -06:00
degasus
242d960781
increase buffer size
...
32M UBO, 16M Vertex, 2M Index
2013-02-22 10:25:38 +01:00
Jordan Woyak
db1be085c2
VertexManager cleanup
2013-02-22 01:41:52 -06:00
degasus
9332775b68
default upload method for nvidia is buffersubdata
2013-02-21 21:59:40 +01:00
degasus
40e17b4cb8
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
degasus
76e6085e31
consistently usage of buffer pointers
2013-02-21 12:36:29 +01:00
Jordan Woyak
e7c93b8ac3
Minor sampler cache cleanup.
2013-02-20 17:15:10 -06:00
Jordan Woyak
b7fae1febb
Fix my DX11 texture-related failure..
...
Fixes issue 6026. (probably)
2013-02-20 14:18:21 -06:00
Jordan Woyak
6e6d8af6dd
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
...
All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba
.
2013-02-20 05:42:22 -06:00
Jordan Woyak
294cb165ba
Don't load level 0 twice for 1-level textures in DX11.
2013-02-19 22:39:28 -06:00
Jordan Woyak
55c2a01744
Check for sampler object support, just to be nice.
2013-02-19 21:24:08 -06:00
Jordan Woyak
f2647a1216
Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.
2013-02-19 21:18:53 -06:00
degasus
d93e57ff22
revert b5fe39b8c7
"fix texture parameters"
...
these parameters are really floats. I was just wrong
2013-02-19 22:20:39 +01:00
degasus
b5fe39b8c7
fix texture parameters
2013-02-19 17:28:46 +01:00
degasus
50f4bf114e
Revert "map_orphan_and_risk - next try for upload method"
...
This reverts commit 17747fcfb8
.
On orphaning, some gl drivers do heurisitics where to store the buffer.
As the hack may only work on pinned memory, it would be much less deteministic.
2013-02-19 15:51:48 +01:00
degasus
0f2ee45d96
remove ati workaroung for mipmap creation
...
isn't needed any more by merging mapmap_fixes
2013-02-19 15:40:34 +01:00
degasus
17747fcfb8
map_orphan_and_risk - next try for upload method
...
should work around nvidia600 driver issue which will flush gpu on syncing
also increase buffer size by orphaning
2013-02-19 13:18:48 +01:00
degasus
a629dea4dc
Merge branch 'master' into GLSL-master
...
Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Src/GLInterface/WX.cpp
Source/Core/DolphinWX/Src/GLInterface/WX.h
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.h
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
NeoBrainX
19ab5bf50d
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
NeoBrainX
0f617183a8
Add a possible TODO.
...
Dunno if the hardware behaves like this, but it likely does.
2013-02-18 14:54:24 +00:00
degasus
bef24b5c6b
new format for gl extensions
2013-02-17 21:41:00 +01:00
Jordan Woyak
53aec6c476
Fix OGL perf queries and make them not slow!
2013-02-16 19:30:24 -06:00
Jordan Woyak
d994e56b60
Changes/cleanup to TextureCache::Load and other mipmap related code.
...
The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
NeoBrainX
6fd96a162f
Video_Software: Fix ZComploc option breaking stuff.
2013-02-15 17:55:16 +01:00
NeoBrainX
fb0102d441
Video_Software: Fix the ZFreeze option doing nothing.
2013-02-15 17:47:29 +01:00
NeoBrainX
183ad0c628
Video_Software: Toggable zfreeze and early_z support for testing.
2013-02-15 17:45:33 +01:00
degasus
e259343275
fix efb copy shaders
2013-02-15 13:13:45 +01:00
degasus
9f4a616f2e
build fix
2013-02-14 19:04:52 +01:00
degasus
a0ef58418b
workaround for buggy intel windows driver. revert this as soon as there are newer driver
2013-02-14 18:59:45 +01:00
degasus
0325e37bfb
merge glsl headers into one place
2013-02-13 21:34:48 +01:00
degasus
3392562501
rewrite efb copy shader, copied from dx11
2013-02-13 18:01:06 +01:00
degasus
21b83b436c
create shader cache directoy
2013-02-13 16:50:56 +01:00
degasus
b3675d15dc
enable shader cache again
2013-02-13 16:30:15 +01:00
degasus
398b37f371
fix ValidateShaderIDs
2013-02-13 15:16:32 +01:00
degasus
bbc292c210
merge Vertex and PixelShaderCache into ProgramShaderCache
...
this is the first step, uniform handling is still missing
2013-02-13 13:12:19 +01:00
NeoBrainX
95d08db46f
Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
...
This reverts commit 6c8a22de24
.
2013-02-07 21:45:06 +01:00
NeoBrainX
ed0abc9dc5
Merge branch 'mipmap_fixes'.
2013-02-07 20:40:33 +01:00
NeoBrainX
6870c1fdd5
Fix some potential issues when blending on EFB formats without alpha.
...
Clean up state transition tables.
2013-02-07 18:01:24 +01:00