fix glsl140 workaround
This commit is contained in:
parent
4714e4f99c
commit
d19bc15d26
|
@ -497,14 +497,17 @@ void ProgramShaderCache::CreateHeader ( void )
|
|||
// TODO: remove this again when the issue is fixed:
|
||||
// see http://communities.intel.com/thread/36084
|
||||
char *vendor = (char*)glGetString(GL_VENDOR);
|
||||
bool intel_windows_hack = strcmp(vendor, "Intel") == 0;
|
||||
bool glsl140_hack = strcmp(vendor, "Intel") == 0;
|
||||
#elif __APPLE__
|
||||
// as apple doesn't support glsl130 at all, we also have to use glsl140
|
||||
bool glsl140_hack = true;
|
||||
#else
|
||||
bool intel_windows_hack = false;
|
||||
bool glsl140_hack = false;
|
||||
#endif
|
||||
|
||||
snprintf(s_glsl_header, sizeof(s_glsl_header),
|
||||
"#version %s\n"
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"%s\n" // tex_rect
|
||||
"%s\n" // ubo
|
||||
|
||||
"\n"// A few required defines and ones that will make our lives a lot easier
|
||||
|
@ -524,8 +527,9 @@ void ProgramShaderCache::CreateHeader ( void )
|
|||
"#define lerp(x, y, z) mix(x, y, z)\n"
|
||||
|
||||
|
||||
, intel_windows_hack ? "140" : "130"
|
||||
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && !intel_windows_hack ? "#extension GL_ARB_uniform_buffer_object : enable" : "// ubo disabled"
|
||||
, glsl140_hack ? "140" : "130"
|
||||
, glsl140_hack ? "#define texture2DRect texture" : "#extension GL_ARB_texture_rectangle : enable"
|
||||
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && !glsl140_hack ? "#extension GL_ARB_uniform_buffer_object : enable" : "// ubo disabled"
|
||||
);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue