make samplercache global and call constructor/destructor
This commit is contained in:
parent
4883fa268f
commit
9bc8d6e02b
|
@ -129,8 +129,6 @@ static const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB
|
|||
static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
|
||||
static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
|
||||
|
||||
static SamplerCache s_sampler_cache;
|
||||
|
||||
int GetNumMSAASamples(int MSAAMode)
|
||||
{
|
||||
switch (MSAAMode)
|
||||
|
@ -374,8 +372,6 @@ void Renderer::Shutdown()
|
|||
delete s_pfont;
|
||||
s_pfont = 0;
|
||||
s_ShowEFBCopyRegions.Destroy();
|
||||
|
||||
s_sampler_cache.Clear();
|
||||
}
|
||||
|
||||
void Renderer::Init()
|
||||
|
@ -1478,7 +1474,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
|
|||
auto const& tm0 = tex.texMode0[stage];
|
||||
auto const& tm1 = tex.texMode1[stage];
|
||||
|
||||
s_sampler_cache.SetSamplerState((texindex * 4) + stage, tm0, tm1);
|
||||
g_sampler_cache->SetSamplerState((texindex * 4) + stage, tm0, tm1);
|
||||
}
|
||||
|
||||
void Renderer::SetInterlacingMode()
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
namespace OGL
|
||||
{
|
||||
|
||||
SamplerCache *g_sampler_cache;
|
||||
|
||||
SamplerCache::SamplerCache()
|
||||
: m_last_max_anisotropy()
|
||||
{}
|
||||
|
|
|
@ -73,6 +73,8 @@ private:
|
|||
int m_last_max_anisotropy;
|
||||
};
|
||||
|
||||
extern SamplerCache *g_sampler_cache;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -91,6 +91,7 @@ Make AA apply instantly during gameplay if possible
|
|||
#include "FramebufferManager.h"
|
||||
#include "Core.h"
|
||||
#include "Host.h"
|
||||
#include "SamplerCache.h"
|
||||
|
||||
#include "VideoState.h"
|
||||
#include "VideoBackend.h"
|
||||
|
@ -195,7 +196,8 @@ void VideoBackend::Video_Prepare()
|
|||
VertexShaderManager::Init();
|
||||
PixelShaderManager::Init();
|
||||
ProgramShaderCache::Init();
|
||||
g_texture_cache = new TextureCache;
|
||||
g_texture_cache = new TextureCache();
|
||||
g_sampler_cache = new SamplerCache();
|
||||
PostProcessing::Init();
|
||||
Renderer::Init();
|
||||
GL_REPORT_ERRORD();
|
||||
|
@ -229,6 +231,8 @@ void VideoBackend::Video_Cleanup() {
|
|||
Renderer::Shutdown();
|
||||
TextureConverter::Shutdown();
|
||||
VertexLoaderManager::Shutdown();
|
||||
delete g_sampler_cache;
|
||||
g_sampler_cache = NULL;
|
||||
delete g_texture_cache;
|
||||
g_texture_cache = NULL;
|
||||
ProgramShaderCache::Shutdown();
|
||||
|
|
Loading…
Reference in New Issue