Begin implementing save states to video software. Kind of works, sometimes.

This commit is contained in:
Rachel Bryk 2013-02-25 20:05:02 -05:00
parent e5c53e371f
commit 415a2f17c9
10 changed files with 59 additions and 4 deletions

View File

@ -28,6 +28,7 @@ u8 efb[EFB_WIDTH*EFB_HEIGHT*6];
namespace EfbInterface
{
u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4];
inline u32 GetColorOffset(u16 x, u16 y)
@ -40,6 +41,12 @@ namespace EfbInterface
return (x + y * EFB_WIDTH) * 3 + DEPTH_BUFFER_START;
}
void DoState(PointerWrap &p)
{
p.DoArray(efb, EFB_WIDTH*EFB_HEIGHT*6);
p.DoArray(efbColorTexture, EFB_WIDTH*EFB_HEIGHT*4);
}
void SetPixelAlphaOnly(u32 offset, u8 a)
{
switch (bpmem.zcontrol.pixel_format)

View File

@ -47,6 +47,7 @@ namespace EfbInterface
void UpdateColorTexture();
extern u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4]; // RGBA format
void DoState(PointerWrap &p);
}
#endif

View File

@ -46,6 +46,18 @@ static bool inObjectStream;
static u8 lastPrimCmd;
void DoState(PointerWrap &p)
{
p.Do(minCommandSize);
vertexLoader.DoState(p);
p.Do(streamSize);
p.Do(streamAddress);
p.Do(readOpcode);
p.Do(inObjectStream);
p.Do(lastPrimCmd);
//p.Do(currentFunction);
}
void DecodePrimitiveStream(u32 iBufferSize)
{
u32 vertexSize = vertexLoader.GetVertexSize();

View File

@ -20,6 +20,7 @@
#define _OPCODEDECODER_H_
#include "CommonTypes.h"
#include "ChunkFile.h"
namespace OpcodeDecoder
{
@ -57,6 +58,8 @@ namespace OpcodeDecoder
bool CommandRunnable(u32 iBufferSize);
void Run(u32 iBufferSize);
void DoState(PointerWrap &p);
}
#endif

View File

@ -57,6 +57,11 @@ CPReg cpreg; // shared between gfx and emulator thread
void DoState(PointerWrap &p)
{
p.Do(cpreg);
p.Do(readPos);
p.Do(writePos);
p.Do(et_UpdateInterrupts);
p.Do(interruptSet);
p.Do(interruptWaiting);
}
// does it matter that there is no synchronization between threads during writes?

View File

@ -328,4 +328,15 @@ void SWVertexLoader::LoadTexCoord(SWVertexLoader *vertexLoader, InputVertexData
vertexLoader->m_texCoordLoader[index]();
}
void SWVertexLoader::DoState(PointerWrap &p)
{
p.DoArray(m_AttributeLoaders, sizeof m_AttributeLoaders);
p.Do(m_VertexSize);
p.Do(m_CurrentVat);
p.Do(m_positionLoader);
p.Do(m_normalLoader);
p.DoArray(m_colorLoader, sizeof m_colorLoader);
p.Do(m_NumAttributeLoaders);
m_SetupUnit->DoState(p);
p.Do(m_TexGenSpecialCase);
}

View File

@ -22,6 +22,7 @@
#include "NativeVertexFormat.h"
#include "CPMemLoader.h"
#include "ChunkFile.h"
class SetupUnit;
@ -69,7 +70,7 @@ public:
u32 GetVertexSize() { return m_VertexSize; }
void LoadVertex();
void DoState(PointerWrap &p);
};
#endif

View File

@ -39,6 +39,8 @@
#include "FileUtil.h"
#include "VideoBackend.h"
#include "Core.h"
#include "OpcodeDecoder.h"
#include "SWVertexLoader.h"
#define VSYNC_ENABLED 0
@ -93,9 +95,13 @@ bool VideoSoftware::Initialize(void *&window_handle)
return true;
}
void VideoSoftware::DoState(PointerWrap&)
void VideoSoftware::DoState(PointerWrap& p)
{
// NYI
// TODO: incomplete
SWCommandProcessor::DoState(p);
SWPixelEngine::DoState(p);
EfbInterface::DoState(p);
OpcodeDecoder::DoState(p);
}
void VideoSoftware::CheckInvalidState()

View File

@ -169,3 +169,10 @@ void SetupUnit::SetupLineStrip()
void SetupUnit::SetupPoint()
{}
void SetupUnit::DoState(PointerWrap &p)
{
p.Do(m_PrimType);
p.Do(m_VertexCounter);
p.DoArray(m_Vertices, sizeof m_Vertices);
}

View File

@ -21,6 +21,7 @@
#include "Common.h"
#include "NativeVertexFormat.h"
#include "ChunkFile.h"
class SetupUnit
{
@ -45,6 +46,7 @@ public:
OutputVertexData* GetVertex() { return m_VertWritePointer; }
void SetupVertex();
void DoState(PointerWrap &p);
};
#endif