Derp. No Windows to test compile on.
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@ -41,7 +41,7 @@ namespace DX11
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// TODO: Find sensible values for these two
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const UINT IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 8;
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const UINT VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE;
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const UINT MAXVBUFFER_COUNT = 2;
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const UINT MAX_VBUFFER_COUNT = 2;
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void VertexManager::CreateDeviceObjects()
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{
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@ -44,7 +44,7 @@ namespace DX9
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//This are the initially requeted size for the buffers expresed in elements
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const u32 IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 8;
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const u32 VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE;
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const u32 MAXVBUFFER_COUNT = 2;
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const u32 MAX_VBUFFER_COUNT = 2;
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inline void DumpBadShaders()
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{
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