Commit Graph

4543 Commits

Author SHA1 Message Date
JMC47 c0488de482
Merge pull request #10251 from Pokechu22/negative-scissor
Rework scissor handling
2022-04-24 15:00:42 -04:00
JMC47 c42392c565
Merge pull request #10290 from OatmealDome/m1-earlyz-bug
DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
2022-04-24 13:30:04 -04:00
Pokechu22 784079853d VideoCommon: Add comment explaining why only the first normal gets normalized
Co-authored-by: Scott Mansell <phiren@gmail.com>
2022-04-22 16:54:38 -07:00
Pokechu22 2a5c77f43f VideoCommon: Handle emboss texgen with only a single normal
Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
Pokechu22 39b2854b98 VertexLoader: Convert count register to remaining register
This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier.  This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00
Pokechu22 97d0ff58c8 Convert vertex loader position cache to std::array 2022-04-22 16:54:38 -07:00
Pokechu22 f722bdf7f1 VertexLoaderX64: Refactor so that zfreeze is only in one place
(Specifically, the copy for VertexLoaderManager::position_cache.  The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)
2022-04-22 16:54:38 -07:00
Pokechu22 6f1350ae51 VertexLoaderARM64: Fix z-freeze position matrix index
Before, it would always write to index 0 (which is unused).  Now it writes to the correct index.
2022-04-22 16:54:38 -07:00
Pokechu22 04fdadd9d5 VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
Pokechu22 88134a6786 VertexShaderGen: Simplify normal calculation
This is a readability change; there should be no functional or performance differences.
2022-04-22 16:51:58 -07:00
OatmealDome 259a5fc7c0 DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs 2022-04-20 14:56:34 -04:00
OatmealDome e7f5e5172c DriverDetails: Introduce new VENDOR_APPLE for Apple GPUs 2022-04-19 10:55:27 -04:00
OatmealDome 80dfefb32e UberShaderPixel: Add support for non-dual source shader blending 2022-04-19 10:55:26 -04:00
OatmealDome c1d87db6fa PixelShaderGen: Add support for non-dual source shader blending 2022-04-19 10:55:26 -04:00
Admiral H. Curtiss ef760ee012
Common/PointerWrap: Prevent reads/writes past the end of the buffer. 2022-04-18 23:48:00 +02:00
Admiral H. Curtiss 853cf4f818
Common/PointerWrap: Hide internals. 2022-04-18 03:41:14 +02:00
Pokechu22 f3eff70e2f Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
Pokechu22 076392a0f6 VideoCommon: Rework scissor handling
This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
2022-04-16 10:26:11 -07:00
Pokechu22 4595b89ad8 VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9.  D3D11 and D3D12 seem to work fine without it.  Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
2022-04-16 10:26:11 -07:00
Pokechu22 b85b35d5ea VideoCommon: Create dedicated structs for scissor pos/offset 2022-04-16 10:26:10 -07:00
Scott Mansell c5c4169bc8
Merge pull request #10255 from Pokechu22/sw-zfreeze
Software: Fix zfreeze with CullMode::All
2022-04-15 11:12:49 +12:00
JosJuice abffa93a72 MoltenVK: Fix pixel shader typo 2022-04-10 20:51:20 +02:00
Mai M e932a1bfb7
Merge pull request #10571 from AdmiralCurtiss/ffmpeg-custom-pix-fmt
VideoCommon/FrameDump: Allow user to specify a pixel format.
2022-04-09 14:19:39 -04:00
Pokechu22 59f299d5d6 Software: Fix zfreeze with CullMode::All 2022-04-08 20:05:32 -07:00
Pokechu22 3a742e99bb Software: Remove config to disable ZComploc and ZFreeze
These aren't particularly useful, and make the code a bit more confusing.  If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them.  They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00
Pokechu22 4e9a314776 Round viewport coordinates when vertex rounding is enabled
This should fix https://bugs.dolphin-emu.org/issues/9105
2022-04-08 18:30:59 -07:00
Pokechu22 dbb857b175 VertexShaderManager: Use g_ActiveConfig.UseVertexRounding() 2022-04-08 18:30:59 -07:00
Pokechu22 f6ab317374 Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING) 2022-04-08 18:30:59 -07:00
Admiral H. Curtiss df214af8a1
VideoCommon/FrameDump: Fix log messages with arguments. 2022-04-09 01:42:02 +02:00
Admiral H. Curtiss 3382408b8e
VideoCommon/FrameDump: Allow user to specify a pixel format. 2022-04-09 00:45:49 +02:00
JMC47 e02194057b
Merge pull request #10412 from Pokechu22/sw-efb-peek-alpha
Software: Implement pixel engine alpha read mode
2022-04-07 17:01:56 -04:00
JosJuice 7a33659e7b
Merge pull request #10485 from JosJuice/real-ocol0-logic-ops
Shadergen: Use real_ocol0 workaround for shader logic ops
2022-04-07 21:00:24 +02:00
Shawn Hoffman 4fad2c26e4 framedump: enable compat with utvideo codec 2022-03-29 17:27:59 -07:00
Shawn Hoffman decaea8f9b FrameDump: improve debug logging 2022-03-29 17:27:59 -07:00
Shawn Hoffman 09432ef098 windows: move ffmpeg bins to submodule
udpate ffmpeg to b1cbeabf5e4b3234e895a58bafa371bfb792baf0
enable ffmpeg on arm64
2022-03-29 17:27:46 -07:00
Pokechu22 8882eb040a PixelEngine: Convert to BitField and enum class 2022-03-29 15:34:43 -07:00
Pokechu22 45b8ebeb25 PixelEngine: Remove old comment
This comment was added in 76d24f2c0d (the link was updated in 5799824b22, but both are dead now).  An archived version is at https://web.archive.org/web/20090830050441/http://developer.nvidia.com/object/General_FAQ.html#t6 but it's about the number of available texture units, which doesn't seem relevant to PixelEngine.
2022-03-29 15:34:43 -07:00
Pokechu22 30a34d06c1 RenderBase: Add call to IMGUI_CHECKVERSION() 2022-03-25 10:24:07 -07:00
JosJuice f1f02180fa VideoCommon: Remove redundant in qualifiers
ANGLE raises a compilation error otherwise.
2022-03-21 22:16:25 +01:00
JosJuice bbb64ff993 Shadergen: Use real_ocol0 workaround for shader logic ops
Previously we were using this workaround when using framebuffer fetch
to emulate dual source blending, but it seems like we also need to use
it when using framebuffer fetch to emulate logic ops, otherwise some
Adreno devices get a crash when compiling OpenGL ES ubershaders.

Using the workaround in specialized shaders doesn't seem to be
necessary, but I've made the same change there for consistency.

This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
but doesn't actually fix it.
2022-02-28 18:32:19 +01:00
JMC47 f65dc6d525
Merge pull request #10441 from OatmealDome/improved-logic-op-workaround
BlendingState: Set source and destination alpha factors in logic op workaround
2022-02-28 12:17:25 -05:00
JosJuice 608799f1e4 PixelShaderGen: Check uid_data for use_shader_logic_op
On devices which have hardware support for dual source blending
but not logic ops, this lets us skip performing the framebuffer
fetch in situations where the game isn't actually using logic ops.
2022-02-28 00:04:31 +01:00
Pokechu22 23cbd570a1 FramebufferManager: Flush pending EFB pokes in PopulateEFBCache
I.e. flush pokes before running an EFB peek, if the cache tile isn't present.  If the cache tile is present, then EFB pokes should have been written to the cache tile and thus don't need to be flushed.
2022-02-21 13:23:22 -08:00
Léo Lam eb98bcd2ae
Merge pull request #10455 from Pokechu22/directly-map-fifo-breakpoint
CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
2022-02-18 18:54:06 +01:00
Léo Lam fa059b20ba
Merge pull request #10460 from Dentomologist/convert_option_type_to_enum_class
VideoCommon: Convert OptionType to enum class
2022-02-18 18:40:59 +01:00
Léo Lam 067fbe8f86
Merge pull request #10376 from shuffle2/uidctor
GXPipelineUid: remove explicit shallow copy where it's the default
2022-02-18 18:39:59 +01:00
Techjar 63181f0446 ShaderGenCommon: Add missing <functional> include 2022-02-18 06:34:01 -05:00
Dentomologist edbe202aa3 VideoCommon: Convert OptionType to enum class 2022-02-17 10:03:08 -08:00
Merry be81fe86e1 JitRegister: Use fmt
Prefer fmt to printf-style formatting.
2022-02-16 20:09:38 +00:00
Pokechu22 68d987bbee CommandProcessor: Add FIFO_BP_LO/HI to directly_mapped_vars
directly_mapped_vars was added in #69 (4129b30494), but for some reason FIFO_BP_LO/HI were split out from it in in #885 (65af90669b).  As far as I can tell, this code (and the code that existed at the time) is identical, so there's no reason to have it handled separately.
2022-02-15 22:34:31 -08:00
Pokechu22 07578d8f1d CommandProcessor: Log ignored unknown opcodes at warn level
Large amounts of logging can have an impact on performance, so moving the ones that have been determined to not matter to the warn level gives a way to hide those messages without hiding actual errors (and also gives a fast visual way of distinguishing between ignored and non-ignored ones due to the different colors).
2022-02-13 14:16:05 -08:00
Pokechu22 4ea9287a09 CommandProcessor: Move unknown opcode log message before the panic alert
This way, the extra information is already in the log by the time the panic alert appears, which is slightly more convenient for debugging.
2022-02-13 14:15:54 -08:00
Pokechu22 97482a61c6 CommandProcessor: Ignore unknown opcode for 0x3f 2022-02-12 23:38:20 -08:00
Pokechu22 68cdceb4be CommandProcessor: Log PC and LR on unknown opcodes 2022-02-12 23:38:20 -08:00
Pokechu22 095803d1e9 CommandProcessor: Move contents of second unknown opcode panic alert to the log
This way, the information is always available, and users don't have to deal with a wall of meaningless information.
2022-02-12 23:38:19 -08:00
Pokechu22 55f8aa9921 VideoCommon/Fifo: Use GPFifo::GATHER_PIPE_SIZE instead of magic 32 2022-02-12 23:38:19 -08:00
Pokechu22 9ffe9d3dc1 CommandProcessor: Remove redundant GATHER_PIPE_SIZE constant 2022-02-12 16:17:03 -08:00
Pokechu22 444f6fd0cb Treat alpha as 0 if alpha is 1 for blending
This removes the white box in fortune street again, without causing Mario Kart Wii to regress.
2022-02-08 15:15:15 -08:00
Pokechu22 0327e6acb4 Use the same logic for lerp bias for color and alpha
It doesn't make sense for alpha to add the bias ONLY when dividing by 2, while color doesn't apply the bias for divide by 2 only; hardware testing indicates that alpha should have the bias.

This fixes the menus in Mario Kart Wii (https://bugs.dolphin-emu.org/issues/11909) but reintroduces the white rectangle in Fortune Street.

This reverts commit 5aaa5141ed (and several other matching changes elsewhere).
2022-02-08 15:15:15 -08:00
OatmealDome bdc55f9557 RenderState: Set source and destination alpha factors in logic op workaround 2022-02-07 16:03:22 -05:00
Admiral H. Curtiss 09a0ba06c0
Merge pull request #10417 from jordan-woyak/libavformat-59-build-fix
VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer.
2022-02-04 20:42:34 +01:00
JMC47 4d1e6ff76a
Merge pull request #10422 from OatmealDome/opengl-shader-crash
VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
OatmealDome 947b562e06 VideoConfig: Add flag for whether the system supports setting object names 2022-01-31 01:17:37 -05:00
Jordan Woyak a9a163657c VideoCommon/FrameDump: Build fix for libavformat major version 59 and newer. av_guess_format now returns a pointer to const. 2022-01-30 13:16:51 -06:00
Pokechu22 4aeef95746 Fix copy filter clamping when EFB VRAM copies are disabled 2022-01-29 12:23:32 -08:00
Admiral H. Curtiss 36cfcb530f
IOFile: Make origin parameter to Seek() an enum class. 2022-01-29 06:49:21 +01:00
JMC47 c2d8191fbb
Merge pull request #10401 from JosJuice/adreno-primitive-restart
DriverDetails: Disable primitive restart on Adreno
2022-01-28 15:12:43 -05:00
JosJuice 4f292f5ade DriverDetails: Disable primitive restart on Adreno
Turning off primitive restart increases performance a lot on
Adreno for some reason. We're talking numbers like 50%-100% faster
in situations which are bottlenecked by rendering.
2022-01-28 20:25:18 +01:00
JMC47 f0136e0eb6
Merge pull request #10396 from Pokechu22/efb-copy-clamp
Fix copy filter clamping (again)
2022-01-27 20:12:34 -05:00
Pokechu22 cc9ed4815d UberShaderPixel: Fix typo in fog calculation 2022-01-26 20:23:35 -08:00
Pokechu22 ab5e71abf3
Merge pull request #10387 from Pokechu22/geometry-shader-always-write-layer
GeometryShaderGen: Write the layer for every vertex
2022-01-26 13:37:40 -08:00
Pokechu22 25c547e9e5 Fix incorrect copy filter clamping
We need to clamp to the center of pixels, or else things end up working out incorrectly.  This also fixes an off-by-1 for the bottom line.
2022-01-25 19:53:25 -08:00
Pokechu22 e741d4783a TextureConverterShaderGen: Add missing newline 2022-01-25 13:22:56 -08:00
Pokechu22 8d7eff2a8a VideoCommon: Move logging/seen check for unknown opcodes into CommandProcessor
That way, they're in the same place the panic alerts are generated.
2022-01-22 22:04:15 -08:00
Pokechu22 79b2185117 OpcodeDecoding: Don't raise panic alerts for unknown opcodes 0x01-0x07
A pop-up is no longer generated for the Wiggler capsule in Mario Party 5 (https://bugs.dolphin-emu.org/issues/8104).
2022-01-22 16:49:19 -08:00
Pokechu22 6420845fcb GeometryShaderGen: Write the layer for every vertex
At least in GLSL, after calling EmitVertex() the value of all 'out' variables (including gl_Layer and ps) becomes undefined.  On OpenGL it seems like they were unchanged, but on Vulkan they became 0, resulting in bad rendering.

Fixes https://bugs.dolphin-emu.org/issues/12001
2022-01-22 12:16:48 -08:00
Shawn Hoffman 3175e38a2e GXPipelineUid: remove explicit shallow copy where it's the default 2022-01-16 22:34:39 -08:00
Pokechu22 29d6dd609c Fix non-constexpr format strings 2022-01-13 11:11:08 -08:00
Pokechu22 5465775d11 Fix ambiguous uses of format_to
At least in MSVC (which is not restricted from targetting C++20), these can be resolved to either std::format_to or fmt::format_to (though I'm not sure why the std one is available).  We want the latter.
2022-01-13 11:11:08 -08:00
Pokechu22 ac46b91673 Make all fmt::formatter constructors constexpr 2022-01-13 11:11:08 -08:00
Pokechu22 78e43a4404 Make all custom fmt::formatter's format functions const
fmt 8.0.0 requires this.
2022-01-13 11:11:08 -08:00
Pokechu22 0cc211d1ef Use fmt::format_string 2022-01-13 11:11:08 -08:00
Pokechu22 ff8965c40b Replace uses of undocumented/deprecated fmt::format_to overload
This was deprecated in fmt 8.0.0.
2022-01-13 11:11:08 -08:00
Pokechu22 fc0d958e26 PixelShaderGen: Fix invalid use of int3(0)
This syntax is allowed by GLSL, but HLSL doesn't allow it.  This meant that games using R8 comparisons in equal mode would produce shaders that failed to compile.  Super Mario Galaxy's water levels were affected by this.
2022-01-12 21:50:34 -08:00
JMC47 c18abfaecc
Merge pull request #10356 from AdmiralCurtiss/config-port-core-4
Config: Port remaining Core settings to new config system (the rest).
2022-01-11 16:08:19 -05:00
Pokechu22 161c627466 Treewide: Remove unused inclusions of <cinttypes>
Most of these became unneeded when fmt was introduced.
2022-01-09 12:43:11 -08:00
Pokechu22 44e93e91d7 Common/Assert: Switch to fmt 2022-01-09 12:43:11 -08:00
Admiral H. Curtiss c82b2dccb5
Config: Port SyncGPU settings to new config system. 2022-01-09 21:29:12 +01:00
Admiral H. Curtiss d8825f5635
Config: Port dual core setting to new config system. 2022-01-09 21:29:11 +01:00
JMC47 4c0dcf42b8
Merge pull request #10346 from iwubcode/fixed_shader_precompile_parallelization
VideoCommon: Fix shader precompilization detection
2022-01-06 16:28:15 -05:00
Admiral H. Curtiss d98c6b0b1d
Config: Port GPUDeterminismMode setting to new config system. 2022-01-06 16:13:55 +01:00
Admiral H. Curtiss fb47035f97
Config: Port emulation speed setting to new config system. 2022-01-06 16:13:54 +01:00
iwubcode 9b4e5b00ee VideoCommon: assume the majority of os/drivers support parallel compiling of shaders, we can create bugs if there are issues. Android is assumed buggy 2022-01-04 20:40:07 -06:00
JMC47 9a914d33d5
Merge pull request #9414 from DevJPM/master
Fix CPU Core Count detection and Enable Parallel Shader Compilation
2022-01-04 10:15:12 -05:00
Léo Lam 0de008da11
Merge pull request #10332 from AdmiralCurtiss/config-port-general
Config: Port remaining General settings to new config system.
2022-01-03 01:40:37 +01:00
Pokechu22 afd02b79a5 VideoCommon: Add names for textures and shaders 2022-01-01 11:38:56 -08:00
Admiral H. Curtiss d590aa88a4
Config: Port remaining General settings to new config system. 2022-01-01 19:02:45 +01:00
Admiral H. Curtiss aa437d9805
Config: Port Movie settings to new config system. 2021-12-30 20:16:17 +01:00
JosJuice a96cfe2531 GLES: Fix LOD bias int/float mismatch
Another simple GLES shader compilation error.
2021-12-28 19:19:22 +01:00
JMC47 01e8e950e8
Merge pull request #10292 from OatmealDome/lodbias-take-two
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
2021-12-28 02:45:14 -05:00
OatmealDome 056613ecc5 PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler 2021-12-28 02:10:45 -05:00
OatmealDome 4e12d6e871 ShaderGenCommon: Add bit for LOD bias 2021-12-28 02:10:39 -05:00
OatmealDome 08396c56e5 VideoConfig: Add bool for sampler LOD bias support 2021-12-25 15:16:27 -05:00
Pokechu22 1cd148d4c5 GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
Fixes https://bugs.dolphin-emu.org/issues/12548
2021-12-23 17:56:21 -08:00
Pokechu22 85025612bc LightingShaderGen: Make s_lighting_struct not inline
This generated warnings on the freebsd builder.
2021-12-22 15:17:52 -08:00
JosJuice e6f40fa015
Merge pull request #10279 from Pokechu22/intensity-alpha
TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
2021-12-23 00:14:06 +01:00
JMC47 b1f79d9ecf
Merge pull request #10215 from OatmealDome/shader-logic-ops
VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES
2021-12-22 16:39:54 -05:00
Pokechu22 fd2324e40a Fifo analyzer: Rename mipmap filter to half scale for EFB copies
The field itself is named half_scale, and it can be used for things unrelated to mipmaps, so reflecting that name in the fifo analyzer helps.
2021-12-20 11:34:05 -08:00
Pokechu22 2f6953efb6 TextureConverterShaderGen: Set alpha to 1 on intensity formats if EFB lacks alpha
We were already doing this for non-intensity formats, but it seems like the same applies to intensity formats.
2021-12-20 11:34:05 -08:00
Pokechu22 e7d5f8ad5c TextureCacheBase: Re-wrap GetTexture comment 2021-12-18 15:21:48 -08:00
Pokechu22 d1cc539476 BPMemory: Correct spelling of MaxAniso 2021-12-18 15:21:48 -08:00
Pokechu22 27cb704466 Eliminate VarType for ComponentFormat 2021-12-18 15:21:48 -08:00
Pokechu22 1a964891f8 VertexLoader_Color: Use Common::swap24 2021-12-18 15:21:48 -08:00
Pokechu22 95e0f833f9 Fifo analyzer: Display equations for color/alpha combiners 2021-12-18 15:21:48 -08:00
Pokechu22 0afe318b55 OpcodeDecoding: Make s_is_fifo_error_seen static 2021-12-18 15:21:48 -08:00
Pokechu22 d039b1bc0d VideoCommon: Move VertexLoaderManager logic out of CPState 2021-12-18 15:21:48 -08:00
Pokechu22 d84d695fdf Remove DataReader from LoadXFReg 2021-12-18 15:21:48 -08:00
Pokechu22 b5fd35f951 Refactor OpcodeDecoding and FIFO analyzer to use callbacks 2021-12-18 15:21:36 -08:00
Pokechu22 1914087998 Create and use CPArray enum class 2021-12-18 12:51:56 -08:00
Pokechu22 3aaeb2b9ef Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class 2021-12-18 12:51:56 -08:00
Pokechu22 205ab23d80 GeometryShaderGen: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 f53dc6564f UberShaderPixel: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 380b333387 PixelShaderGen: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 2b1d1038a6 VertexLoader: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 327126d1e8 ShaderGenCommon: Add WriteSwitch 2021-12-18 12:51:55 -08:00
Pokechu22 2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
OatmealDome 74a979db09 UberShaderPixel: Add shader logic ops support on OpenGL ES 2021-12-06 22:36:40 -05:00
OatmealDome 18b2f6953d PixelShaderGen: Add shader logic ops support on OpenGL ES
To do this, I had to decouple framebuffer fetch from shader blending. We need to be able to access framebuffer fetch input when using shader logic ops.
2021-12-06 22:36:40 -05:00
OatmealDome a77ae14d94 UberShaderPixel: Add shader logic ops support on Metal 2021-12-06 22:36:40 -05:00
OatmealDome e0837cb847 PixelShaderGen: Add shader logic ops support on Metal 2021-12-06 22:36:40 -05:00
OatmealDome 426c68b5a0 ShaderCache: Don't turn on logic ops approximation if framebuffer fetch is supported 2021-12-06 22:36:40 -05:00
OatmealDome c12b9b013b PixelShaderGen: Add logic ops to pixel_shader_uid_data 2021-12-06 22:36:34 -05:00
Scott Mansell 0327bc2ab6
Merge pull request #10256 from malleoz/show-rerecord-count
Renderbase: Show rerecord count
2021-12-03 14:42:10 +13:00
JMC47 c12e4e8ee0
Merge pull request #10244 from phire/ban-timetravel
Delay singlecore gpu interrupts; Fixes Bomberman Jetters in single core mode.
2021-12-02 07:21:41 -05:00
sowens99 e4fed7cce8 Add Rerecord Count display
Simply shows Movie::s_rerecords in the ImGui Movie window
2021-11-30 20:08:29 -05:00
OatmealDome 04ec02c06b ConstantManager: Add logic ops to PixelShaderConstants 2021-11-24 17:52:26 -05:00
Scott Mansell f5c550e9cb Delay singlecore gpu interrupts
Fixes Bomberman Jetters in single core mode.

When single core mode pauses the CPU to execute the GPU
FIFO it greedily executes the whole thing. Before this commit,
Finish and Token interrupts would happen instantly, not even
taking into account how long the current FIFO window has
taken to execute. The interrupts would be effectively backdated
to the start of this execution window.

This commit does two things: It pipes the current FIFO window
execution time though to the interrupt scheduling and it enforces
a minimum delay of 500 cycles before an interrupt will be fired.
2021-11-25 11:11:01 +13:00
Léo Lam aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
unknown f43122cd8a Trust MacOS not to crash during shader pre-compilation 2021-11-22 15:32:28 +01:00
DevJPM 613c4563c2 VideoCommon: Gate Multi-Threaded Shader Pre-Compilation behind a bug entry 2021-11-22 09:34:28 +01:00
DevJPM 61cfd8696e Fix CPU Core Count detection and Enable Parallel Shader Compilation
This does this following things:

- Default to the runtime automatic number of threads for pre-compiling shaders
- Adds a distinct automatic thread count computation for pre-compilation  (which has less other things going on
and should scale better beyond 4 cores)
- Removes the unused logical_core_count field from the CPU detection
- Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores
(which is also how it was actually used)
- Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors
- Background shader compilation is *not* enabled by default
2021-11-20 16:08:10 +01:00
JMC47 dbaebdc585
Merge pull request #10222 from phire/fix-copy-filter-clamping
Fix copy filter clamping
2021-11-18 17:48:33 -05:00
Pokechu22 94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
Pokechu22 1adff1c467 VideoCommon: Skip textureQueryLevels if it doesn't exist 2021-11-17 21:28:39 -08:00
Pokechu22 bdcfb31187 VideoCommon: Handle custom texture sizes correctly
Specifically, when using Manual Texture Sampling, if textures sizes don't match the size the game specifies, things previously broke.  That can happen with custom textures, and also with scaled EFB copies at non-native IRs.  It breaks most obviously by not scaling the texture coordinates (so only part of the texture shows up), but the hardware wrapping functionality also assumes texture sizes are a power of 2 (or else it will behave weirdly in a way that matches how hardware behaves weirdly).  The fix is to provide alternative texture wrapping logic when custom texture sizes are possible.
2021-11-17 21:28:36 -08:00
Pokechu22 93eea7cb13 VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:27:32 -08:00
Pokechu22 ee80298ca4 VideoCommon: Implement diagonal LOD
Note that both GLSL and HLSL provide a fwidth (fragment width) function defined as `fwidth(p) = abs(dFdx(p)) + abs(dFdy(p))`.  However, it's easy enough to implement this ourselves (and it makes the code a bit more obvious).
2021-11-17 20:04:34 -08:00
Pokechu22 51e3334526 VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
Pokechu22 ddf2691395 VideoCommon: Manually handle texture wrapping and sampling 2021-11-17 20:04:34 -08:00
Pokechu22 4a9b26de86 VideoCommon: Expose SamplerState to shaders
The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00