Commit Graph

1239 Commits

Author SHA1 Message Date
Pokechu22 0c19f895d3 Replace remaining uses of zlib crc32 with Common/Hash.h 2022-01-01 10:36:38 -08:00
Pokechu22 de7c78ef3d ControllerEmu: Hide the cursor if the input gate is disabled 2021-12-23 15:22:35 -08:00
Pokechu22 2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
JosJuice 2f4ecde5cc
Merge pull request #10253 from Filoppi/fix_input_config_loading
Fix InputConfig::LoadConfig() not always replacing emu controllers values
2021-12-09 22:21:02 +01:00
Filoppi 689545a795 InputCommon: fix InputConfig::LoadConfig() not always replacing emu controllers values
If InputConfig::LoadConfig() was called once with a non empty/customized config,
then called again after manually deleting the config (dolphin calls LoadConfig() every time it opens the mapping widget),
the second load would fail to clear the values on any non first EmulatedController and would instead keep the
previous config values despite it being deleted (while it would instead correctly default the first EmulatedController).

This is not a big bug though the code is better now.
2021-12-05 23:37:58 +02:00
Filoppi 125971d9f2 InputCommon: fix default input config default device not being loaded/found
Fixes bug: https://bugs.dolphin-emu.org/issues/12744

Before e1e3db13ba
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).

After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).

Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00
Léo Lam aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
Filoppi 1badceb455 ControllerInterface: fix UpdateReferences() deadlock
Removed useless locks to DeviceContainer::m_devices_mutex, as they were all already protected by m_devices_population_mutex.
We have no interest in blocking other threads that were potentially reading devices at the same time so this seems fine.
This simplifies the code, and I've adjusted a few comments which mentioned possible deadlock that should now be totally gone.

The deadlock could have happen if a thread directly called EmulatedController::UpdateReferences(), while another another thread also reached EmulatedController::UpdateReferences() within a call to ControllerInterface::UpdateDevices(), as the mentioned function locked both the DeviceContainer::m_devices_mutex and s_get_state_mutex at the same time.

The deadlock was frequent on game emulation startup on Android, due to the UpdateReferences() call in InputConfig::LoadConfig() and the UI thread triggering calls to ControllerInterface::UpdateDevices().
It could also have happened on Desktop if a user pressed "Refresh Devices" manually in the UI while the input config was loading.

Also brought some UpdateReferences() comments and thread safety fixes from https://github.com/dolphin-emu/dolphin/pull/9489
2021-11-20 16:54:36 +02:00
Pokechu22 94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
Pokechu22 78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
Bonta 8ee21acf34 Pad: GBA config 2021-07-13 16:42:35 +02:00
OatmealDome 1bb72f00b5 QuartzKeyboardAndMouse: Ensure windowNumber is fetched on the main thread 2021-07-06 04:46:27 -04:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi 702f86ccc0 InputCommon: fix 2nd+ controller not defaulting to the default device 2021-06-07 19:31:38 +03:00
Léo Lam 5e371bb4be
Merge pull request #9792 from sepalani/lint
Lint: End of namespace
2021-06-07 12:16:08 +02:00
Sepalani ce8004c9c1 Lint: End of namespace 2021-06-07 12:55:52 +04:00
Filoppi a77e3b4a9b InputCommon: Make Wiimote rumble variable thread safe 2021-06-07 11:48:30 +03:00
Filoppi 08f8c27927 ControllerInterface: fix DSU thread safety and use PlatformPopulateDevices() 2021-06-07 11:48:29 +03:00
Filoppi 8b53af9cbc ControllerInterface: polish DInput Keyboard and Mouse (add comments and logs)
Also fix the cursor axis not being updated when the mouse device had failed aquiring,
despite them being completely unrelated
2021-06-07 11:07:06 +03:00
Filoppi 038b57fecc ControllerInterface: DInput Joystick fix non thread safe static variable
also fix devices being added to its own custom list of devices even when rejected by the CI
2021-06-07 11:07:06 +03:00
Filoppi a0ecca1a84 ControllerInterface: Implement ChangeWindow on DInput without recreating the devices
Also polished DInput code in general to try and mitigate issue 11702.
Added a lot of logging and comments.
2021-06-07 11:07:06 +03:00
Filoppi dcc345400e ControllerInterface: devices population is now async so implement devices sorting priority
This helps us keeping the most important devices (e.g. Mouse and Keyboard) on the top
of the list of devices (they still are on all OSes supported by dolphin
and to make hotplug devices like DSU appear at the bottom.
2021-06-07 11:07:06 +03:00
Filoppi 0718cfd7d7 ControllerInterface: make evdev use PlatformPopulateDevices
Also fix evdev non thread safe acces to static variables
2021-06-07 11:07:06 +03:00
Filoppi 2aa941081e ControllerInterface: make SDL use PlatformPopulateDevices()
and avoid waiting on SDL async population being finished for no reason
2021-06-07 11:07:06 +03:00
Filoppi 1d816f8f26 ControllerInterface: make real Wiimote use PlatformPopulateDevices() 2021-06-07 11:07:06 +03:00
Filoppi c238e49119 ControllerInterface: Remove OSX window handle
also make it more thread safe (avoid rare deadlock)
and fix it trying to add devices before the CI has init
2021-06-07 11:07:05 +03:00
Filoppi 2376aec135 ControllerInterface: Refactor
-Fix Add/Remove/Refresh device safety, devices could be added and removed at the same time, causing missing or duplicated devices (rare but possible)
-Fix other devices population race conditions in ControllerInterface
-Avoid re-creating all devices when dolphin is being shut down
-Avoid re-creating devices when the render window handle has changed (just the relevantr ones now)
-Avoid sending Devices Changed events if devices haven't actually changed
-Made most devices populations will be made async, to increase performance and avoid hanging the host or CPU thread on manual devices refresh
2021-06-07 11:07:05 +03:00
Filoppi f90d851e25 ControllerInterface: mixed comments 2021-06-07 11:07:05 +03:00
Filoppi c285ae57fb ControllerInterface: fix rare deadlock
A "devices changed" callback could have ended up waiting on another thread that was also populating devices
and waiting on the previous thread to release the callbacks mutex.
2021-06-07 11:07:05 +03:00
Filoppi 98b00a28e4 ControllerInterface: make DSU inputs start from resting pose instead of 0. Add battery level 2021-05-31 02:24:41 +03:00
Filoppi 16e4dede72 ControllerInterface: DSU polish: avoid hanging host thread, add disconnection detection, ...
-Reworked thread waits to never hang the Host thread for more than a really small time
(e.g. when disabling DSU its thread now closes almost immediately)
-Improve robustness when a large amount of devices are connected
-Add devices disconnection detection (they'd stay there forever until manually refreshed)
2021-05-31 02:21:17 +03:00
Filoppi 83806462ec ControllerInterface: fix DSU using the same client uid between server and controllers queries
that's not the way it's supposed to work
2021-05-31 02:17:25 +03:00
Filoppi 93e3e691f9 Expose Control Expression variables to mappings UI
-add a way to reset their value (from the mappings UI)
-fix "memory leak" where they would never be cleaned,
one would be created every time you wrote a character after a "$"
-fix ability to create variables with an empty string by just writing "$" (+added error for it)
-Add $ operator to the UI operators list, to expose this functionality even more
2021-05-24 02:38:06 +03:00
Filoppi 379ffc268d IMUGyroscope: make GetState update optional (on by default), fix const, clean code
My future PRs will split the UI state from the Emulation State of some of these emulated
controller values and this readies the code for it.
2021-05-19 20:51:35 +03:00
Filoppi a19a0096db InputCommon: improve code that returns a controller attachment index
casting a value to a u32 when it's originally an int, and it's exposed as int to users,
could end up in cases where a negative number would result as a positive one.
This doesn't really affect the value range of the attachment enum,
still I think the code was wrong.

Heavily tested.
2021-05-19 20:51:34 +03:00
Filoppi d43a06ff6a IMUAccelerometer: consistency of BoundCount checks
Similar to the guitar, only control[0] was checked, and that felt random.
2021-05-19 20:51:34 +03:00
Scott Mansell 9f91fb6447
Merge pull request #9688 from Filoppi/input_cleanup
Input cleanup
2021-05-14 20:51:33 +12:00
Filoppi 26f6648421 StickGate: add custom clamp value
Works exactly as before by default.
It will be used by my upcoming input PRs.
2021-05-12 18:27:24 +03:00
Filoppi 5f74d0e08f InputCommon: follow coding conventions 2021-05-12 18:27:24 +03:00
Filoppi 4625359a4f InputCommon: clamp the attachment setting max to its actual enum max
NumericSettings support a max, so let's use it.
It might not do much now, but the max and min values will be used to give visual feeback
in the UI in one of my upcoming input PRs
2021-05-12 18:27:24 +03:00
Filoppi f4fec42165 Add mixed comments to input code, make some tooltip clearer 2021-05-12 18:27:23 +03:00
Filoppi 574477866f InputCommon: fix serialization of control expression with line breaks
The control expression editor allows line breaks, but the serialization was
losing anything after the first line break (/r /n).
Instead of opting to encode them and decode them on serialization
(which I tried but was not safe, as it would lose /n written in the string by users),
I opted to replace them with a space.
2021-05-12 18:25:56 +03:00
Filoppi e9e41b925b InputCommon: follow coding conventions and rename GetState() to UpdateState()
And remove useless include
2021-05-10 23:48:10 +03:00
Filoppi a261e61e9e InputCommon: add a ton of missing consts
fix some related grammar errors
only the ButtonManager required code changes
2021-05-10 23:48:10 +03:00
Filoppi 81092cf7e4 InputCommon: replace SerialInterface log with ControllerInterface
where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
2021-05-05 00:16:08 +03:00
Jordan Woyak 1daefeb20a
Merge pull request #9674 from Filoppi/fix_hotkey_suppresion_crash
Fix hotkey suppression crash
2021-04-28 18:21:07 -05:00
Filoppi 799a368a7c InputCommon: small hotkey threshold symmetry fix 2021-04-26 19:45:13 +03:00
Filoppi ba2782e9d1 InputCommon: fix hotkey suppression crash if nullptr suppressions were added to the map
Update references was failing to update the references, causing input to stay nullptr and crashing.
I fixed the case that triggered that, though also added checks against nullptrs for safety.

(cherry picked from commit 4bdcf707555a5568eddff957fa3604975ffb6ed7)
2021-04-26 19:44:04 +03:00
Pokechu22 004dfd1586 Replace uses of cassert with Common/Assert.h 2021-04-02 10:18:18 -07:00
iwubcode 8055919905 InputCommon: Allow for partial gyro mapping; for Free Look, this allows you to only pitch or only yaw 2021-03-17 20:58:33 -05:00
iwubcode db4b4e40cb InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides the raw delta mouse input
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2021-03-17 20:58:33 -05:00
Léo Lam 9a3e752021
Merge pull request #9558 from iwubcode/dsu-multi-server-avoid-blocking
InputCommon: block on DSU servers collectively instead of individually
2021-03-16 10:12:32 +01:00
Dentomologist 486a25dd2b Touchscreen: Add override specifiers
Fix -Winconsistent-missing-override warnings on Android
2021-03-07 10:10:02 -08:00
Dentomologist 1fd332d3b7 ControllerInterface: Fix unused-result warning
Add ! before unused variables to 'use' them.

Ubuntu-x64 emits warnings for unused variables because gcc decides
it should ignore the void cast around them. See thread for discussion:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66425
2021-03-07 10:10:02 -08:00
Dentomologist 692aaed60c FreeLookController: Fix signed/unsigned warning
Loop index int i was being compared against GetControllerCount() which
returned a size_t.  This was the only place GetControllerCount() was
called from so the change of return type doesn't disturb anything else.

Changing the loop index to size_t wouldn't work as well since it's
passed into GetController(), which takes an int and is called from many
places, so it would need a cast anyway on an already busy line.
2021-03-07 10:09:59 -08:00
iwubcode dbb0b72cc5 InputCommon: instead of blocking on individual DSU server sockets, block on a selector built up from all server sockets 2021-03-05 12:05:38 -06:00
Léo Lam 59f4164411
Merge pull request #9539 from iwubcode/dynamic_input_tex_more_optimizations
InputCommon: dynamic input textures more optimizations
2021-03-02 02:53:22 +01:00
Léo Lam 858f00b641
Merge pull request #9492 from nolange/fix_norandr_build
Cleanup X11 and XRANDR Macros
2021-03-01 11:36:39 +01:00
iwubcode 32d584a0f5 InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers 2021-02-27 17:29:48 -06:00
Filoppi e020b2e8ea Common: don't call OnConfigChanged() unless it has actually changed
DualShock UDP Client is the only place in the code that assumed OnConfigChanged()
is called at least once on startup or it won't load up the setting, so I took care of that
2021-02-26 01:14:00 +02:00
Norbert Lange 29eaf09be4 Cleanup X11 and XRANDR Macros
This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00
iwubcode 55ba1c7c9c InputCommon: Move initial dynamic input texture configuration logic to a 'specification 1' function and load in a 'specification' attribute that defaults to 1 if not present (with 1 being the only valid value at the moment) 2021-02-19 00:02:15 -06:00
iwubcode 10127a0451 InputCommon: Move DynamicInputTextureData to DynamicInputTextures::Data 2021-02-16 22:43:10 -06:00
iwubcode 28a911ae6b InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration 2021-02-16 22:37:59 -06:00
iwubcode ce7db2e32b InputCommon: When using dynamic input textures, only call force reload textures once for packs that have multiple configurations 2021-02-11 19:18:38 -06:00
Shawn Hoffman 500a694ca8 msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
Shawn Hoffman 7e1df34735 rename InputCommon/ControllerInterface/Device to CoreDevice 2021-01-27 14:29:48 -08:00
Shawn Hoffman 0be1491ef0 rename ciface::Wiimote to ciface::WiimoteController 2021-01-27 14:29:48 -08:00
Shawn Hoffman 84128d9532 rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
Filippo Tarpini a5a6ef8512
Fix a couple of typos
[committer note: fixed commit message style]
2021-01-05 15:24:21 +01:00
Léo Lam ee25f03ff9
Merge pull request #9418 from Filoppi/patch-10
Fix DualShockUDP not adding/removing devices correctly
2021-01-05 15:15:53 +01:00
Filippo Tarpini 1e4a1bee43 Fix DualShockUDP not adding/removing devices correctly
-If adding 2 devices with the same name, they their unique id wouldn't be increased, causing a conflict.
-Removing a device wouldn't actually remove it from the internal devices list because the list of devices had already been updated when going through it.
-It was possible to remove devices belonging to other sources by adding a device with the same name and then removing it.
2021-01-03 21:06:06 +02:00
Filippo Tarpini 8813ba69f5 Fix Quartz cursor going to +infinite if the window size was 0 2021-01-02 19:55:19 +02:00
Filippo Tarpini 5a5c815ff0
Fix DInput cursor going to +infinite if the window size was 0 2021-01-02 18:33:13 +02:00
Filippo Tarpini 75f35393c3
Fix XInput2 cursor going to +infinite if the window size was 0 2021-01-02 18:30:14 +02:00
seth 00ec25d520 InputCommon: Fix callback dispatch deadlock
Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE
event is received directly on the ciface thread, so that callbacks do
not occur while removing devices. This breaks a hold-and-wait deadlock
between the ciface thread and the CPU thread when using emulated
Wiimotes.

Co-authored-by: brainleq <brainleq@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-12-13 00:30:27 +00:00
Léo Lam fd5c69deca
Merge pull request #9289 from AdmiralCurtiss/simple-png-api-write
Use Simplified libpng API for writing PNGs.
2020-12-11 10:24:16 +01:00
iwubcode 39e78ce873 InputCommon: fix dynamic input textures being not generated when the key or device isn't mapped 2020-12-05 17:22:57 -06:00
Admiral H. Curtiss 33c1a5b941 InputCommon: Use Common::SavePNG() to write images. 2020-11-26 23:55:05 +01:00
Léo Lam 3891ac2682
Merge pull request #9232 from AdmiralCurtiss/show-result-value-in-expression-editor
Qt/IOWindow: Show result value in expression editor.
2020-11-26 01:30:12 +01:00
Léo Lam 9efc81ae98
Fix variable shadowing warnings 2020-11-21 02:08:09 +01:00
JosJuice 52c615f1b1 Remove a redundant i18n comment 2020-11-17 18:23:27 +01:00
JosJuice 9a01c3fb9f Use positional arguments in all translatable fmt strings
We want to use positional arguments in translatable strings
that have more than one argument so that translators can change
the order of them, but the question is: Should we also use
positional arguments in translatable strings with only one
argument? I think it makes most sense that way, partially
so that translators don't even have to be aware of the
non-positional syntax and partially because "translatable
strings use positional arguments" is an easier rule for us
to remember than "transitional strings which have more than
one argument use positional arguments". But let me know if
you have a different opinion.
2020-11-16 13:28:11 +01:00
Lioncash d8e1921b57 InputCommon: Migrate over to fmt-capable panic alerts
Continues the migration over to fmt.
2020-11-12 02:29:26 -05:00
Admiral H. Curtiss cae741584b InputCommon: Return error, if any, from ControlReference::SetExpression(). 2020-11-08 01:04:33 +01:00
Nick Michael 55dd3d7337 Virtual Notch settings and UI for octagonal stick 2020-11-03 22:06:27 +00:00
Lioncash a5e1415e74 InputCommon: Migrate logging over to fmt
Continues the migration of the logging calls over to the fmt capable
ones.
2020-10-23 13:16:18 -04:00
LC de96fe0860
Merge pull request #9162 from jordan-woyak/quaternion
Replace stateful rotational matrices with quaternions.
2020-10-21 17:34:11 -04:00
Léo Lam 97de366b0f
Merge pull request #9160 from jordan-woyak/xinput2-stuck-keys
Linux/XInput2: Fix keys being stuck pressed on focus loss.
2020-10-21 20:47:32 +02:00
Lioncash faf509e315 ExpressionParser: Add missing <functional> include
Unbreaks Windows CMake builds.
2020-10-20 16:18:32 -04:00
Léo Lam f653bd7559
Merge pull request #9142 from jordan-woyak/expose-fov
WiimoteEmu: Expose IR camera FOV to adjust IMU pointing sensitivity.
2020-10-20 14:32:02 +02:00
Léo Lam fc3b474cce
Merge pull request #8318 from iwubcode/dynamic_input_textures
InputCommon: Dynamic Input Textures
2020-10-20 02:10:29 +02:00
Léo Lam 911704611e
Merge pull request #9096 from jordan-woyak/calibration-cleanup
ControllerEmu: Improve and simplify UpdateCalibrationData.
2020-10-20 02:01:16 +02:00
Jordan Woyak 1dae834c62 WiimoteEmu: Tweak IMUCursor total yaw setting tool-tip. 2020-10-19 17:08:02 -05:00
Jordan Woyak 09431635f3 InputCommon/WiimoteEmu: Replace stateful rotational matrices with quaternions. 2020-10-19 16:33:55 -05:00
Jordan Woyak bbb12a7560 Linux/XInput2: Fix keys being stuck pressed on focus loss. 2020-10-19 11:46:01 -05:00
iwubcode 4fff04db3c Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup 2020-10-03 17:10:36 -05:00
iwubcode fd3af4c5d3 InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image. 2020-10-03 17:10:35 -05:00
JMC47 ebdcddfcd0
Merge pull request #9120 from JosJuice/controller-defaults
Fix controller defaults being empty on fresh run
2020-09-29 18:38:11 -04:00
JosJuice 623340bbbb Fix controller defaults being empty on fresh run
A very early call to Config::Save is now creating empty
controller INI files.

https://bugs.dolphin-emu.org/issues/12283
2020-09-29 21:49:22 +02:00
Jordan Woyak 0295d470b1 ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
Removed "Total Yaw" from included Wii remote input profile to take on the default value.
2020-09-28 18:09:34 -05:00
Jordan Woyak f766c89a08 ControllerEmu: Increase Total Yaw/Pitch default values to compensate for new FOV and to reach screen edges in the Wii Menu. 2020-09-28 18:09:34 -05:00
Jordan Woyak f9280d0f66 ControllerInterface/Wiimote: Add "IR Distance" input providing a calculated distance from sensor bar in meters. 2020-09-28 18:09:34 -05:00
Jordan Woyak 431eb4d60d ExpressionParser: Improve hotkey suppression logic. Allow activation with simultaneous press of modifier and final input. 2020-09-25 22:51:33 -05:00
Jordan Woyak 44927da420 ExpressionParser: Replace ScopeGuard with custom deleter unique_ptr. 2020-09-25 22:51:33 -05:00
Jordan Woyak 48b76ff90f InputCommon: Improve input detection to produce buton combinations. 2020-09-25 22:51:32 -05:00
Jordan Woyak d8ad8c3861 InputCommon: Make hotkeys and input detection aware of Ctrl -> L_Ctrl / R_Ctrl hierarchy. 2020-09-25 20:29:18 -05:00
Jordan Woyak aae913fbc6 InputCommon: Clean up modifier ignoring logic. 2020-09-25 20:29:18 -05:00
Jordan Woyak f015c99a51 ControllerInterface: Add platform consistent names for modifier keys. 2020-09-25 20:29:18 -05:00
Jordan Woyak d2729df281 ExpressionParser: Allow duplicate and superset modifier hotkeys to function. 2020-09-25 20:29:18 -05:00
Jordan Woyak b3acc7403f InputCommon: Support detecting combinations of inputs. (Hotkeys) 2020-09-25 20:29:18 -05:00
Jordan Woyak e6ba495486 ExpressionParser: Suppress inputs when hotkey modifiers are pressed. 2020-09-25 20:29:18 -05:00
Jordan Woyak 52547379c9 ExpressionParser: Add Hotkey syntax. 2020-09-25 20:29:18 -05:00
Jordan Woyak 50b5224d06
Merge pull request #8840 from Techjar/evdev-combining-phys
ControllerInterface: Combine evdev devices with the same physical location in addition to unique ID
2020-09-20 09:28:09 -05:00
Jordan Woyak 0ca73355a8 ControllerEmu: Improve and simplify UpdateCalibrationData. 2020-09-19 08:40:55 -05:00
JMC47 4f1f849c9d
Merge pull request #8985 from jordan-woyak/btemu-cleanup
BTEmu/Wiimote: Fixes and Cleanups.
2020-09-14 02:09:27 -04:00
Techjar 8423f848d0 ControllerInterface: Combine evdev devices with the same physical location in addition to unique ID 2020-09-08 18:52:15 -04:00
Ryan Meredith acd717ffae GCAdapter_Android: Minor cleanup 2020-08-26 16:40:22 -04:00
Shawn Hoffman 6ef9d70701 name some threads 2020-08-22 17:22:07 -07:00
Shawn Hoffman 2f47f486af msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
Shawn Hoffman 390f509bbf windows: disable C4200 directly in libusb.h 2020-08-22 16:17:50 -07:00
Shawn Hoffman 94bf48b67c msbuild: refactor stuff out of project files (for dolphin) 2020-08-22 16:17:50 -07:00
Jordan Woyak 13ee6bd7bb BTEmu/Wiimote: Cleanups/Fixes. 2020-08-16 11:38:13 -05:00
Tillmann Karras d2b06f4786 Fix various -Wshadow warnings 2020-08-08 21:45:03 +01:00
Tilka f17b5dd41b
Merge pull request #8804 from iwubcode/dsu-improvements
DolphinQt / InputCommon - Support multiple DSU servers
2020-08-08 20:45:57 +01:00
Admiral H. Curtiss 2281cde28b InputCommon: Add a handful of math functions to the expression parser. 2020-08-02 22:09:09 +02:00
LC 487cd7abd9
Merge pull request #8905 from JosJuice/jni-encoding
Android: Use correct encoding when converting strings
2020-07-18 22:13:14 -04:00
Filip Gawin 0ede5d1537 Use range loop (if possible) 2020-07-18 18:29:16 -05:00
iwubcode 97c9cf3e21 DolphinQt / InputCommon - add DSU string validator to avoid crashes, limited backwards compatibility support 2020-07-17 14:53:39 -05:00
iwubcode 58aa0150e1 DolphinQt / InputCommon: Support multiple DSU servers 2020-07-17 14:53:39 -05:00
LC 4d36f6a5b0
Merge pull request #8936 from jordan-woyak/wiimote-extension-calibration-fix
ControllerInterface/Wiimote: Provide fallback values for extensions with bad calibration.
2020-07-12 12:46:15 -04:00
Jordan Woyak d9e7d0514c WiimoteEmu: Allow writes of the i2c bus to play speaker data. 2020-07-11 21:19:16 -05:00
Jordan Woyak 5299e902aa ControllerInterface/Wiimote: Provide fallback values for extensions with bad calibration data. 2020-07-11 19:55:14 -05:00
Jordan Woyak b350d3cca3 InputCommon/GCAdapter: Unbreak Mayflash GCAdapters by allowing libusb_control_transfer call to fail. 2020-07-09 17:17:44 -05:00
JosJuice 15d9fab0bb Common: Rename UTF16ToUTF8
This function does *not* always convert from UTF-16. It converts
from UTF-16 on Windows and UTF-32 on other operating systems.

Also renaming UTF8ToUTF16 for consistency, even though it
technically doesn't have the same problem since it only was
implemented on Windows.
2020-07-08 14:51:35 +02:00
LC 87287181dd
Merge pull request #8907 from JosJuice/android-overlay-stick-gate
Android: Use octagonal stick gate in overlay
2020-07-08 08:50:47 -04:00
LC 4c50eadf34
Merge pull request #8908 from jordan-woyak/wiimote-battery-hax
WiimoteCommon: Tweak battery level math.
2020-07-08 08:46:58 -04:00
Jordan Woyak f2fd5c7f90 InputCommon/GCAdapter: Fix offbrand "GCAdapters" with a libusb_control_transfer call. 2020-07-07 14:45:19 -05:00
Jordan Woyak d382c6bab9 WiimoteCommon: Tweak battery level math. 2020-06-28 19:40:26 -05:00
JosJuice db75509ec5 Android: Enfore correct stick gate in overlay
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
Connor McLaughlin 2488e4a587
Merge pull request #8795 from WamWooWam/master
InputCommon: Use the Window handle when initializing DirectInput.
2020-05-10 19:16:15 +10:00
Pierre Bourdon daf1c30a94
GCAdapter: add libusb error logging on reads/writes 2020-05-10 09:26:49 +02:00
Thomas May 76ae1d4070 Apply fixes to all platforms 2020-05-09 22:35:20 +01:00
Thomas May 78e8ccea6d Update ControllerInterface.cpp 2020-05-06 01:30:49 +01:00
Léo Lam 19da101164 Remove redundant Config prefix from ConfigInfo/ConfigLocation
Both structs are already in the Config namespace.
2020-05-02 14:40:14 +02:00
Léo Lam 88ae4c7914
Merge pull request #8729 from JosJuice/android-touch-ir-default
Android: Use touch emulation of IR by default
2020-04-27 17:56:01 +02:00
JosJuice 18a4afb053 Android: Use touch emulation of IR by default
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
Léo Lam 9d44af4c31
Merge pull request #8696 from howard0su/cleanup_shadow
Cleanup warnings of -Wmissing-declarations
2020-04-27 15:33:01 +02:00
Jun Su b6ff15c130 Cleanup warnings of -Wmissing-declarations
Add static to the functions which is not intentionally
export to big scope.
2020-03-24 20:16:10 +08:00
Jun Su 997cfa49fc InputCommon: cleanup warnings of -Wclass-memaccess
Initialize m_state with the default constructor.
2020-03-23 14:26:36 +08:00