InputCommon: fix 2nd+ controller not defaulting to the default device

This commit is contained in:
Filoppi 2021-06-07 19:31:38 +03:00
parent edc18e60ad
commit 702f86ccc0
1 changed files with 17 additions and 2 deletions

View File

@ -145,8 +145,23 @@ bool InputConfig::LoadConfig(bool isGC)
}
else
{
m_controllers[0]->LoadDefaults(g_controller_interface);
m_controllers[0]->UpdateReferences(g_controller_interface);
// Only load the default profile for the first controller,
// otherwise they would all share the same mappings and default device
if (m_controllers.size() > 0)
{
m_controllers[0]->LoadDefaults(g_controller_interface);
m_controllers[0]->UpdateReferences(g_controller_interface);
}
// Set the "default" default device for all other controllers, or they would end up
// having no default device (which is fine, but might be confusing for some users)
const std::string& default_device_string = g_controller_interface.GetDefaultDeviceString();
if (!default_device_string.empty())
{
for (size_t i = 1; i < m_controllers.size(); ++i)
{
m_controllers[i]->SetDefaultDevice(default_device_string);
}
}
return false;
}
}