InputCommon: When using dynamic input textures, only call force reload textures once for packs that have multiple configurations
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@ -17,10 +17,8 @@
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ImageOperations.h"
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#include "VideoCommon/RenderBase.h"
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namespace
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{
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@ -251,7 +249,7 @@ DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::st
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DynamicInputTextureConfiguration::~DynamicInputTextureConfiguration() = default;
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void DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec,
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bool DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec,
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const std::string& controller_name) const
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{
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bool any_dirty = false;
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@ -260,13 +258,7 @@ void DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section*
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any_dirty |= GenerateTexture(sec, controller_name, texture_data);
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}
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if (!any_dirty)
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return;
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if (Core::GetState() == Core::State::Starting)
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return;
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if (!g_renderer)
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return;
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g_renderer->ForceReloadTextures();
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return any_dirty;
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}
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bool DynamicInputTextureConfiguration::GenerateTexture(
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@ -19,7 +19,7 @@ class DynamicInputTextureConfiguration
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public:
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explicit DynamicInputTextureConfiguration(const std::string& json_file);
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~DynamicInputTextureConfiguration();
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void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
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bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
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private:
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struct DynamicInputTextureData
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@ -10,9 +10,11 @@
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "InputCommon/DynamicInputTextureConfiguration.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/RenderBase.h"
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namespace InputCommon
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{
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@ -41,9 +43,13 @@ void DynamicInputTextureManager::Load()
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void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec,
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const std::string& controller_name)
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{
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bool any_dirty = false;
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for (const auto& configuration : m_configuration)
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{
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configuration.GenerateTextures(sec, controller_name);
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any_dirty |= configuration.GenerateTextures(sec, controller_name);
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}
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if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)
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g_renderer->ForceReloadTextures();
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}
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} // namespace InputCommon
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