Virtual Notch settings and UI for octagonal stick

This commit is contained in:
Nick Michael 2020-10-29 22:11:34 +00:00
parent ab8a128588
commit 55dd3d7337
7 changed files with 108 additions and 2 deletions

View File

@ -169,6 +169,45 @@ QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter)
return shape;
}
// Constructs a polygon by querying a radius at varying angles:
template <typename F>
QPolygonF GetPolygonSegmentFromRadiusGetter(F&& radius_getter, double direction,
double segment_size, double segment_depth)
{
constexpr int shape_point_count = 6;
QPolygonF shape{shape_point_count};
// We subtract from the provided direction angle so it's better
// to add Tau here to prevent a negative value instead of
// expecting the function call to be aware of this internal logic
const double center_angle = direction + MathUtil::TAU;
const double center_radius_outer = radius_getter(center_angle);
const double center_radius_inner = center_radius_outer - segment_depth;
const double lower_angle = center_angle - segment_size / 2;
const double lower_radius_outer = radius_getter(lower_angle);
const double lower_radius_inner = lower_radius_outer - segment_depth;
const double upper_angle = center_angle + segment_size / 2;
const double upper_radius_outer = radius_getter(upper_angle);
const double upper_radius_inner = upper_radius_outer - segment_depth;
shape[0] = {std::cos(lower_angle) * (lower_radius_inner),
std::sin(lower_angle) * (lower_radius_inner)};
shape[1] = {std::cos(center_angle) * (center_radius_inner),
std::sin(center_angle) * (center_radius_inner)};
shape[2] = {std::cos(upper_angle) * (upper_radius_inner),
std::sin(upper_angle) * (upper_radius_inner)};
shape[3] = {std::cos(upper_angle) * upper_radius_outer,
std::sin(upper_angle) * upper_radius_outer};
shape[4] = {std::cos(center_angle) * center_radius_outer,
std::sin(center_angle) * center_radius_outer};
shape[5] = {std::cos(lower_angle) * lower_radius_outer,
std::sin(lower_angle) * lower_radius_outer};
return shape;
}
// Used to check if the user seems to have attempted proper calibration.
bool IsCalibrationDataSensible(const ControllerEmu::ReshapableInput::CalibrationData& data)
{
@ -210,6 +249,24 @@ bool IsPointOutsideCalibration(Common::DVec2 point, ControllerEmu::ReshapableInp
return current_radius > input_radius * ALLOWED_ERROR;
}
void DrawVirtualNotches(QPainter& p, ControllerEmu::ReshapableInput& stick, QColor notch_color)
{
const double segment_size = stick.GetVirtualNotchSize();
if (segment_size <= 0.0)
return;
p.setBrush(notch_color);
for (int i = 0; i < 8; ++i)
{
const double segment_depth = 1.0 - ControllerEmu::MINIMUM_NOTCH_DISTANCE;
const double segment_gap = MathUtil::TAU / 8.0;
const double direction = segment_gap * i;
p.drawPolygon(GetPolygonSegmentFromRadiusGetter(
[&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }, direction, segment_size,
segment_depth));
}
}
template <typename F>
void GenerateFibonacciSphere(int point_count, F&& callback)
{
@ -301,6 +358,8 @@ void ReshapableInputIndicator::DrawReshapableInput(
p.drawPolygon(
GetPolygonFromRadiusGetter([&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }));
DrawVirtualNotches(p, stick, gate_pen_color);
const auto center = stick.GetCenter();
p.save();

View File

@ -65,6 +65,12 @@ OctagonAnalogStick::OctagonAnalogStick(const char* name_, const char* ui_name_,
ControlState gate_radius)
: AnalogStick(name_, ui_name_, std::make_unique<ControllerEmu::OctagonStickGate>(gate_radius))
{
AddVirtualNotchSetting(&m_virtual_notch_setting, 45);
}
ControlState OctagonAnalogStick::GetVirtualNotchSize() const
{
return m_virtual_notch_setting.GetValue() * MathUtil::TAU / 360;
}
} // namespace ControllerEmu

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@ -33,6 +33,11 @@ class OctagonAnalogStick : public AnalogStick
public:
OctagonAnalogStick(const char* name, ControlState gate_radius);
OctagonAnalogStick(const char* name, const char* ui_name, ControlState gate_radius);
ControlState GetVirtualNotchSize() const override;
private:
SettingValue<double> m_virtual_notch_setting;
};
} // namespace ControllerEmu

View File

@ -28,6 +28,17 @@ ControlGroup::ControlGroup(std::string name_, std::string ui_name_, const GroupT
{
}
void ControlGroup::AddVirtualNotchSetting(SettingValue<double>* value, double max_virtual_notch_deg)
{
AddSetting(value,
{_trans("Virtual Notches"),
// i18n: The degrees symbol.
_trans("°"),
// i18n: Snap the thumbstick position to the nearest octagonal axis.
_trans("Snap the thumbstick position to the nearest octagonal axis.")},
0, 0, max_virtual_notch_deg);
}
void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone)
{
AddSetting(value,

View File

@ -82,6 +82,8 @@ public:
std::make_unique<NumericSetting<T>>(value, details, default_value_, min_value, max_value));
}
void AddVirtualNotchSetting(SettingValue<double>* value, double max_virtual_notch_deg);
void AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone);
template <typename T>

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@ -48,6 +48,16 @@ std::optional<double> GetRayLineIntersection(Common::DVec2 ray, Common::DVec2 po
return diff.Cross(-point1) / dot;
}
double GetNearestNotch(double angle, double virtual_notch_angle)
{
constexpr auto sides = 8;
constexpr auto rounding = MathUtil::TAU / sides;
const auto closest_notch = std::round(angle / rounding) * rounding;
const auto angle_diff =
std::fmod(angle - closest_notch + MathUtil::PI, MathUtil::TAU) - MathUtil::PI;
return std::abs(angle_diff) < virtual_notch_angle / 2 ? closest_notch : angle;
}
Common::DVec2 GetPointFromAngleAndLength(double angle, double length)
{
return Common::DVec2{std::cos(angle), std::sin(angle)} * length;
@ -276,16 +286,24 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
y -= m_center.y;
// TODO: make the AtAngle functions work with negative angles:
const ControlState angle = std::atan2(y, x) + MathUtil::TAU;
ControlState angle = std::atan2(y, x) + MathUtil::TAU;
const ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
const ControlState input_max_dist = GetInputRadiusAtAngle(angle);
ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
// If input radius (from calibration) is zero apply no scaling to prevent division by zero.
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
ControlState dist = Common::DVec2{x, y}.Length() / max_dist;
const double virtual_notch_size = GetVirtualNotchSize();
if (virtual_notch_size > 0.0 && dist >= MINIMUM_NOTCH_DISTANCE)
{
angle = GetNearestNotch(angle, virtual_notch_size);
gate_max_dist = GetGateRadiusAtAngle(angle);
}
// If the modifier is pressed, scale the distance by the modifier's value.
// This is affected by the modifier's "range" setting which defaults to 50%.
if (modifier)

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@ -15,6 +15,9 @@
namespace ControllerEmu
{
// Minimum stick distance from the center before virtual notches are applied.
constexpr ControlState MINIMUM_NOTCH_DISTANCE = 0.9;
// An abstract class representing the plastic shell that limits an analog stick's movement.
class StickGate
{
@ -85,6 +88,8 @@ public:
ControlState GetDeadzonePercentage() const;
virtual ControlState GetVirtualNotchSize() const { return 0.0; };
virtual ControlState GetGateRadiusAtAngle(double angle) const = 0;
virtual ReshapeData GetReshapableState(bool adjusted) = 0;
virtual ControlState GetDefaultInputRadiusAtAngle(double ang) const;