Virtual Notch settings and UI for octagonal stick
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@ -169,6 +169,45 @@ QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter)
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return shape;
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}
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// Constructs a polygon by querying a radius at varying angles:
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template <typename F>
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QPolygonF GetPolygonSegmentFromRadiusGetter(F&& radius_getter, double direction,
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double segment_size, double segment_depth)
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{
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constexpr int shape_point_count = 6;
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QPolygonF shape{shape_point_count};
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// We subtract from the provided direction angle so it's better
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// to add Tau here to prevent a negative value instead of
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// expecting the function call to be aware of this internal logic
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const double center_angle = direction + MathUtil::TAU;
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const double center_radius_outer = radius_getter(center_angle);
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const double center_radius_inner = center_radius_outer - segment_depth;
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const double lower_angle = center_angle - segment_size / 2;
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const double lower_radius_outer = radius_getter(lower_angle);
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const double lower_radius_inner = lower_radius_outer - segment_depth;
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const double upper_angle = center_angle + segment_size / 2;
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const double upper_radius_outer = radius_getter(upper_angle);
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const double upper_radius_inner = upper_radius_outer - segment_depth;
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shape[0] = {std::cos(lower_angle) * (lower_radius_inner),
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std::sin(lower_angle) * (lower_radius_inner)};
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shape[1] = {std::cos(center_angle) * (center_radius_inner),
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std::sin(center_angle) * (center_radius_inner)};
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shape[2] = {std::cos(upper_angle) * (upper_radius_inner),
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std::sin(upper_angle) * (upper_radius_inner)};
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shape[3] = {std::cos(upper_angle) * upper_radius_outer,
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std::sin(upper_angle) * upper_radius_outer};
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shape[4] = {std::cos(center_angle) * center_radius_outer,
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std::sin(center_angle) * center_radius_outer};
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shape[5] = {std::cos(lower_angle) * lower_radius_outer,
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std::sin(lower_angle) * lower_radius_outer};
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return shape;
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}
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// Used to check if the user seems to have attempted proper calibration.
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bool IsCalibrationDataSensible(const ControllerEmu::ReshapableInput::CalibrationData& data)
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{
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@ -210,6 +249,24 @@ bool IsPointOutsideCalibration(Common::DVec2 point, ControllerEmu::ReshapableInp
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return current_radius > input_radius * ALLOWED_ERROR;
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}
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void DrawVirtualNotches(QPainter& p, ControllerEmu::ReshapableInput& stick, QColor notch_color)
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{
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const double segment_size = stick.GetVirtualNotchSize();
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if (segment_size <= 0.0)
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return;
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p.setBrush(notch_color);
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for (int i = 0; i < 8; ++i)
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{
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const double segment_depth = 1.0 - ControllerEmu::MINIMUM_NOTCH_DISTANCE;
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const double segment_gap = MathUtil::TAU / 8.0;
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const double direction = segment_gap * i;
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p.drawPolygon(GetPolygonSegmentFromRadiusGetter(
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[&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }, direction, segment_size,
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segment_depth));
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}
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}
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template <typename F>
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void GenerateFibonacciSphere(int point_count, F&& callback)
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{
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@ -301,6 +358,8 @@ void ReshapableInputIndicator::DrawReshapableInput(
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p.drawPolygon(
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GetPolygonFromRadiusGetter([&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }));
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DrawVirtualNotches(p, stick, gate_pen_color);
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const auto center = stick.GetCenter();
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p.save();
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@ -65,6 +65,12 @@ OctagonAnalogStick::OctagonAnalogStick(const char* name_, const char* ui_name_,
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ControlState gate_radius)
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: AnalogStick(name_, ui_name_, std::make_unique<ControllerEmu::OctagonStickGate>(gate_radius))
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{
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AddVirtualNotchSetting(&m_virtual_notch_setting, 45);
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}
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ControlState OctagonAnalogStick::GetVirtualNotchSize() const
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{
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return m_virtual_notch_setting.GetValue() * MathUtil::TAU / 360;
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}
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} // namespace ControllerEmu
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@ -33,6 +33,11 @@ class OctagonAnalogStick : public AnalogStick
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public:
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OctagonAnalogStick(const char* name, ControlState gate_radius);
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OctagonAnalogStick(const char* name, const char* ui_name, ControlState gate_radius);
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ControlState GetVirtualNotchSize() const override;
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private:
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SettingValue<double> m_virtual_notch_setting;
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};
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} // namespace ControllerEmu
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@ -28,6 +28,17 @@ ControlGroup::ControlGroup(std::string name_, std::string ui_name_, const GroupT
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{
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}
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void ControlGroup::AddVirtualNotchSetting(SettingValue<double>* value, double max_virtual_notch_deg)
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{
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AddSetting(value,
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{_trans("Virtual Notches"),
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// i18n: The degrees symbol.
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_trans("°"),
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// i18n: Snap the thumbstick position to the nearest octagonal axis.
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_trans("Snap the thumbstick position to the nearest octagonal axis.")},
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0, 0, max_virtual_notch_deg);
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}
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void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone)
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{
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AddSetting(value,
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@ -82,6 +82,8 @@ public:
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std::make_unique<NumericSetting<T>>(value, details, default_value_, min_value, max_value));
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}
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void AddVirtualNotchSetting(SettingValue<double>* value, double max_virtual_notch_deg);
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void AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone);
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template <typename T>
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@ -48,6 +48,16 @@ std::optional<double> GetRayLineIntersection(Common::DVec2 ray, Common::DVec2 po
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return diff.Cross(-point1) / dot;
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}
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double GetNearestNotch(double angle, double virtual_notch_angle)
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{
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constexpr auto sides = 8;
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constexpr auto rounding = MathUtil::TAU / sides;
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const auto closest_notch = std::round(angle / rounding) * rounding;
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const auto angle_diff =
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std::fmod(angle - closest_notch + MathUtil::PI, MathUtil::TAU) - MathUtil::PI;
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return std::abs(angle_diff) < virtual_notch_angle / 2 ? closest_notch : angle;
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}
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Common::DVec2 GetPointFromAngleAndLength(double angle, double length)
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{
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return Common::DVec2{std::cos(angle), std::sin(angle)} * length;
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@ -276,16 +286,24 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
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y -= m_center.y;
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// TODO: make the AtAngle functions work with negative angles:
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const ControlState angle = std::atan2(y, x) + MathUtil::TAU;
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ControlState angle = std::atan2(y, x) + MathUtil::TAU;
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const ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
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const ControlState input_max_dist = GetInputRadiusAtAngle(angle);
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ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
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// If input radius (from calibration) is zero apply no scaling to prevent division by zero.
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const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
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ControlState dist = Common::DVec2{x, y}.Length() / max_dist;
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const double virtual_notch_size = GetVirtualNotchSize();
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if (virtual_notch_size > 0.0 && dist >= MINIMUM_NOTCH_DISTANCE)
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{
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angle = GetNearestNotch(angle, virtual_notch_size);
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gate_max_dist = GetGateRadiusAtAngle(angle);
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}
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// If the modifier is pressed, scale the distance by the modifier's value.
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// This is affected by the modifier's "range" setting which defaults to 50%.
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if (modifier)
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@ -15,6 +15,9 @@
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namespace ControllerEmu
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{
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// Minimum stick distance from the center before virtual notches are applied.
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constexpr ControlState MINIMUM_NOTCH_DISTANCE = 0.9;
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// An abstract class representing the plastic shell that limits an analog stick's movement.
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class StickGate
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{
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@ -85,6 +88,8 @@ public:
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ControlState GetDeadzonePercentage() const;
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virtual ControlState GetVirtualNotchSize() const { return 0.0; };
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virtual ControlState GetGateRadiusAtAngle(double angle) const = 0;
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virtual ReshapeData GetReshapableState(bool adjusted) = 0;
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virtual ControlState GetDefaultInputRadiusAtAngle(double ang) const;
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