Add mixed comments to input code, make some tooltip clearer
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@ -93,10 +93,15 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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// options
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groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
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m_options->AddSetting(&m_always_connected_setting,
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// i18n: Treat a controller as always being connected regardless of what
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// devices the user actually has plugged in
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_trans("Always Connected"), false);
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m_options->AddSetting(
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&m_always_connected_setting,
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// i18n: Treat a controller as always being connected regardless of what
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// devices the user actually has plugged in
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{_trans("Always Connected"), _trans(""),
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_trans("Always connected if checked.\n"
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"If unchecked, it will link the emulated controller connection state\n"
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"to the real default device connection state (if there is one).")},
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false);
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}
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std::string GCPad::GetName() const
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@ -23,7 +23,6 @@ void ExtensionPort::AttachExtension(Extension* ext)
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m_extension = ext;
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m_i2c_bus.AddSlave(m_extension);
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;
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}
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} // namespace WiimoteEmu
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@ -10,6 +10,8 @@
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#include "DolphinQt/Config/Graphics/BalloonTip.h"
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constexpr int TOOLTIP_DELAY = 300;
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template <class Derived>
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class ToolTipWidget : public Derived
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{
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@ -25,7 +27,7 @@ private:
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{
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if (m_timer_id)
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return;
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m_timer_id = this->startTimer(300);
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m_timer_id = this->startTimer(TOOLTIP_DELAY);
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}
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void leaveEvent(QEvent* event) override
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@ -371,6 +371,7 @@ public:
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}
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case TOK_ASSIGN:
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{
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// Use this carefully as it's extremely powerful and can end up in unforeseen situations
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lhs->SetValue(rhs->GetValue());
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return lhs->GetValue();
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}
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@ -565,6 +566,9 @@ private:
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// This class proxies all methods to its either left-hand child if it has bound controls, or its
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// right-hand child. Its intended use is for supporting old-style barewords expressions.
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// Note that if you have a keyboard device as default device and the expression is a single digit
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// number, this will usually resolve in a numerical key instead of a numerical value.
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// Though if this expression belongs to NumericSetting, it will likely be simplifed back to a value.
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class CoalesceExpression : public Expression
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{
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public:
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@ -945,6 +949,7 @@ static std::unique_ptr<Expression> ParseBarewordExpression(const std::string& st
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qualifier.control_name = str;
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qualifier.has_device = false;
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// This control expression will only work (find the specified control) with the default device.
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return std::make_unique<ControlExpression>(qualifier);
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}
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@ -63,7 +63,9 @@ public:
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enum class ParseStatus
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{
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Successful,
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// Note that the expression could still work in this case (be valid and return a value)
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SyntaxError,
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// Will return the default value
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EmptyExpression,
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};
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@ -107,6 +109,7 @@ class ControlQualifier
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public:
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bool has_device;
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Core::DeviceQualifier device_qualifier;
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// Makes no distinction between input and output
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std::string control_name;
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ControlQualifier() : has_device(false) {}
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@ -44,7 +44,7 @@ void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximu
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// i18n: The percent symbol.
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_trans("%"),
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// i18n: Refers to the dead-zone setting of gamepad inputs.
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_trans("Input strength to ignore.")},
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_trans("Input strength to ignore and remap.")},
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0, 0, maximum_deadzone);
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}
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@ -40,7 +40,7 @@ IMUGyroscope::IMUGyroscope(std::string name_, std::string ui_name_)
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// i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
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_trans("°/s"),
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// i18n: Refers to the dead-zone setting of gyroscope input.
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_trans("Angular velocity to ignore.")},
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_trans("Angular velocity to ignore and remap.")},
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2, 0, 180);
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AddSetting(&m_calibration_period_setting,
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@ -128,6 +128,7 @@ std::optional<u32> SquareStickGate::GetIdealCalibrationSampleCount() const
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ReshapableInput::ReshapableInput(std::string name_, std::string ui_name_, GroupType type_)
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: ControlGroup(std::move(name_), std::move(ui_name_), type_)
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{
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// 50 is not always enough but users can set it to more with an expression
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AddDeadzoneSetting(&m_deadzone_setting, 50);
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}
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@ -285,6 +286,10 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
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x -= m_center.x;
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y -= m_center.y;
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// We run this even if both x and y will be zero.
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// In that case, std::atan2(0, 0) returns a valid non-NaN value, but the exact value
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// (which depends on the signs of x and y) does not matter here as dist is zero
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// TODO: make the AtAngle functions work with negative angles:
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ControlState angle = std::atan2(y, x) + MathUtil::TAU;
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@ -133,7 +133,6 @@ bool InputConfig::LoadConfig(bool isGC)
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}
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#endif
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controller->LoadConfig(&config);
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// Update refs
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controller->UpdateReferences(g_controller_interface);
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controller_names.push_back(controller->GetName());
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@ -770,6 +770,7 @@ void Renderer::UpdateDrawRectangle()
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const float win_width = static_cast<float>(m_backbuffer_width);
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const float win_height = static_cast<float>(m_backbuffer_height);
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// FIXME: this breaks at very low widget sizes
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// Make ControllerInterface aware of the render window region actually being used
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// to adjust mouse cursor inputs.
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g_controller_interface.SetAspectRatioAdjustment(draw_aspect_ratio / (win_width / win_height));
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