ControllerEmu: Increase Total Yaw/Pitch default values to compensate for new FOV and to reach screen edges in the Wii Menu.

This commit is contained in:
Jordan Woyak 2020-09-22 17:55:55 -05:00
parent f9280d0f66
commit f766c89a08
1 changed files with 3 additions and 4 deletions

View File

@ -33,8 +33,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
AddInput(Translate, _trans("Relative Input Hold"));
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.
// Default values chosen to reach screen edges in most games including the Wii Menu.
AddSetting(&m_vertical_offset_setting,
// i18n: Refers to a positional offset applied to an emulated wiimote.
@ -50,7 +49,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the yaw axis.")},
15, 0, 360);
25, 0, 360);
AddSetting(&m_pitch_setting,
// i18n: Refers to an amount of rotational movement about the "pitch" axis.
@ -59,7 +58,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the pitch axis.")},
15, 0, 360);
20, 0, 360);
AddSetting(&m_relative_setting, {_trans("Relative Input")}, false);
AddSetting(&m_autohide_setting, {_trans("Auto-Hide")}, false);