ControllerEmu: Increase Total Yaw/Pitch default values to compensate for new FOV and to reach screen edges in the Wii Menu.
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@ -33,8 +33,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
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AddInput(Translate, _trans("Relative Input Hold"));
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// Default values are optimized for "Super Mario Galaxy 2".
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// This seems to be acceptable for a good number of games.
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// Default values chosen to reach screen edges in most games including the Wii Menu.
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AddSetting(&m_vertical_offset_setting,
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// i18n: Refers to a positional offset applied to an emulated wiimote.
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@ -50,7 +49,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
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_trans("°"),
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// i18n: Refers to emulated wii remote movements.
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_trans("Total rotation about the yaw axis.")},
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15, 0, 360);
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25, 0, 360);
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AddSetting(&m_pitch_setting,
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// i18n: Refers to an amount of rotational movement about the "pitch" axis.
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@ -59,7 +58,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
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_trans("°"),
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// i18n: Refers to emulated wii remote movements.
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_trans("Total rotation about the pitch axis.")},
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15, 0, 360);
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20, 0, 360);
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AddSetting(&m_relative_setting, {_trans("Relative Input")}, false);
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AddSetting(&m_autohide_setting, {_trans("Auto-Hide")}, false);
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