Marko Pusljar
c8fc5e8f37
DSPHLE/ZeldaUcode/AFC5 improvement (can be heard when you jump on/talk to ppl in Super Mario Sunshine)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-16 15:56:36 +00:00
Marko Pusljar
b8bdb7cb8b
AFC looping disabled, will be back when its properly fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 23:30:27 +00:00
nakeee
9fc1fc0346
VSW can't inline api function?
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finally works on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:36:50 +00:00
nakeee
11d90813ff
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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Added it to scons to fix the unresolved symbol on scons build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:12:58 +00:00
nakeee
787fdbbdc0
SW plugin: compile on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 20:33:01 +00:00
hrydgard
489d7dfc3c
SW GFX plugin: Make dualcore mode work better, and make it exit more cleanly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 19:12:09 +00:00
XTra.KrazzY
a887a475e3
SWV: Software Video now compiles and runs on x64
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 17:39:09 +00:00
XTra.KrazzY
c2ae2e8d58
Started fixing SW video compilation for linux, must go home now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4410 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 16:29:32 +00:00
donkopunchstania
9b16c36014
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:48:24 +00:00
Sonicadvance1
ab8d182c37
Fix Linux compiling/Running
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:01:29 +00:00
Rodolfo Osvaldo Bogado
56224bd966
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
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they are extremely hard/driver Dependant so your test is needed.
there plugin will automatically select the path thats work for your hard, need that everyone post the messages that the video init throw (yes all will hate me for the messages) but is the only way to see what is the optimal path. in the next commit will clean the unused paths.
i'm afraid thath the second path is Vista dependant (you need to include vista sdk to make it work).
the third path use lockable depth buffer so there is no change in that.
now peek color is fully working and is fast because the you never lock the the real color texture only the offscreen surface.
please if someone knows a game that use peek color please test it.
also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4393 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 23:36:18 +00:00
donkopunchstania
56214e9103
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 21:19:39 +00:00
hrydgard
860b3677d2
delete misplaced comment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:58 +00:00
hrydgard
09a9f44e83
Quick hack fixing issue 1483 (cursor issue). this file really needs some cleanup, too :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:19 +00:00
Rodolfo Osvaldo Bogado
41cc224ca1
added a more "correct" Color peeking, you can't lock the drawing surface so the correct way is to use and offscreen surface and use StretchRect to copy the data, then lock the offscreen surface and read the data. this is experimental so please test it a lot. the bad news is you can do this only for the color surface, the z-fuffer remain slow to read and only from lockable formats. the good news are the same code should work for mltisampled surfaced.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 00:35:47 +00:00
hrydgard
9c45ac7e35
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:54:56 +00:00
hrydgard
bf595e31be
Same as the last change but for Wii AX.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:04:48 +00:00
hrydgard
c0c52fffe9
AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:01:14 +00:00
Sonicadvance1
0146f3f58f
More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 02:48:21 +00:00
Shawn Hoffman
4c22bea4d4
Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
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Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 15:49:20 +00:00
Rodolfo Osvaldo Bogado
19b8e6bc08
Sps fixed in all the games tested, code cleanup and reordering
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implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 14:24:10 +00:00
nakeee
188e3b9172
Trying to get gui to compile with wx 2.9
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Shouldn't affect normal compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4362 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:31:38 +00:00
XTra.KrazzY
98e1dd6dc4
D3D: Major AccessEFB code cleanup. PEEK_COLOR now implemented (please test extensively)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-03 02:12:24 +00:00
Rodolfo Osvaldo Bogado
0170e61bfc
more work on peek_Z this fix sms and zww sun flare
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 21:23:56 +00:00
Rodolfo Osvaldo Bogado
025d68ba11
Sorry for the last one , forget to update z clearing to support the format change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 15:33:07 +00:00
Rodolfo Osvaldo Bogado
9d67518f71
I hope you all like this. Changes:
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Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 14:03:07 +00:00
Marko Pusljar
f099ea7be4
DSPSPY improvements
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-01 15:12:12 +00:00
omegadox
076e727376
Some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 22:32:53 +00:00
XTra.KrazzY
48ed2ae852
Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 19:15:34 +00:00
hrydgard
e6b30e574e
Let's try rodolfo's fix of 4322
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:27:41 +00:00
Marko Pusljar
d1f0294053
DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4340 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 16:39:29 +00:00
sl1nk3.s
56b8b6493c
Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 21:28:09 +00:00
luigi2us
cad887c51d
AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 15:18:20 +00:00
hrydgard
29808cdde2
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 12:39:12 +00:00
Sonicadvance1
804b9e99f8
Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:35:06 +00:00
nakeee
578fc8d54a
Fix compile on linux
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and add png version of the flag and platform xpms
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:00:24 +00:00
XTra.KrazzY
ebfceb16b9
Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 13:52:45 +00:00
rice1964
194d44d08e
D3D, back off the buffer flipping change by r4303. It works for certain games (Zack & wiki, Rayman3, etc), but seems to break other games (Metroid prime 1 complete black) and features (frame skipping).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 13:00:25 +00:00
rice1964
f9d1354c29
D3D: code clean up, nothing special.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 05:04:45 +00:00
rice1964
81e7ce9ad2
D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4303 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 03:29:43 +00:00
hrydgard
7a8f6bdd6d
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00
hrydgard
dae1a68bfc
D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 10:46:25 +00:00
Sonicadvance1
0d9543030b
Missed some stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 20:04:54 +00:00
Sonicadvance1
ced92d8544
Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
rice1964
2bd989d4c8
D3D: More not very interesting debugger fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 03:12:32 +00:00
rice1964
8b4839a4f4
D3D: some changes about debugger, not useful for anyone else, and should not affact anything. So not very interesting, just get ready to do some debugging.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 02:03:56 +00:00
XTra.KrazzY
47a1d2da9c
DSP HLE: External ops oops (thanks, lordmark)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:12:10 +00:00
XTra.KrazzY
eb8ddbf3e5
A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used a lot in Pikmin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 22:53:36 +00:00
XTra.KrazzY
0ebb7376c8
More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 12:09:10 +00:00
LPFaint99
dbf68d9b0d
PadSimple: move DInput init to new function OnShow (called every time dialog is shown instead of just once in the constructor)
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fixes issue 1341.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 08:17:31 +00:00
LPFaint99
8beeaff896
WIIMENU:move call to filemon to verify that std::string(null) is not called
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fixes issue 1421.
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:57:38 +00:00
LPFaint99
43021a8a1e
D3D: actually use the resolution setting for fullscreen mode
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(really dumb mistake of mine, due to lack of sleep :p)
fixes issue 1426.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4289 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:07:16 +00:00
hrydgard
2eece4c2f4
D3D: Fix render states on reset (resize). Add detection of INTZ texture format (undocumented, but both nVidia and AMD aupport it). Not sure if we'll actually use it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 20:12:14 +00:00
rice1964
f7e15ec7f2
Fix some shader problems caused by my previous commits to reduce API calls (back screen after a while in Zelda WW intro, maybe also in other games).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 05:31:19 +00:00
hrydgard
20922cf3f0
D3D: More reset fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:49:15 +00:00
hrydgard
3117bde5fb
just code indentation
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:25:34 +00:00
hrydgard
ef6e574ea1
D3D: Handle device resets (resizes) a little bit better .. not quite there yet. some random cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:05:31 +00:00
hrydgard
e0baa817e4
D3D: Switch color render target to a texture. Should not have any visible effects - if this causes slowdown compared to the previous revision right before this one, let me know in the comments. This is a prerequisite to do postprocessing, and also things like copy-efb-to-ram.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4278 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 20:18:25 +00:00
hrydgard
dc4f712f74
D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 19:53:22 +00:00
hrydgard
adbfea0a09
Unbreak the D3D plugin in case of bad/old resolution settings in the .ini file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4275 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 18:00:16 +00:00
LPFaint99
ca7a5b36dc
only load gameini settings if they exist
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change D3D to use char[] for resolution settings in ini
warning fixes for FrameAui.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 08:13:45 +00:00
Shawn Hoffman
65b6b15c6e
normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 02:12:55 +00:00
Shawn Hoffman
a08c801256
psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:25:00 +00:00
hrydgard
c7431401be
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 21:18:04 +00:00
hrydgard
2dc3f2c762
D3D: Unbreak frameskipping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 19:13:07 +00:00
hrydgard
a7c70ddb66
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 17:46:33 +00:00
hrydgard
5911abc600
debug mode compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 15:03:21 +00:00
hrydgard
73d2b3e968
more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 10:18:01 +00:00
hrydgard
2d93c654f0
Rename Config.cpp/h to VideoConfig.cpp/h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:23:30 +00:00
hrydgard
512053fa5e
Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:54:46 +00:00
hrydgard
700f2ff694
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
hrydgard
52ea8a0fd1
D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4255 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-12 15:00:08 +00:00
rice1964
e1a0f8884a
D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:50:02 +00:00
rice1964
5ffb48c33b
D3D, enables the EFBCopyDisable option.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:18:45 +00:00
rice1964
f46aab0d3f
D3d: safeTextureCache fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4250 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:05:00 +00:00
rice1964
f0d1278eff
D3D: load game ini options, to be used later.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 04:47:49 +00:00
Shawn Hoffman
39465e5fd8
lib dxerr9 -> dxerr as of august09 dx sdk
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:51:18 +00:00
rice1964
891aa44dd0
OGL: API call reduction. Again, I don't see much a difference on my 9800GT, maybe make some games running faster.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4245 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:02:31 +00:00
rice1964
c046c27815
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 03:36:32 +00:00
death2droid
b3194e596e
Fix win32 build and remove a warning from sln.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 23:19:24 +00:00
hrydgard
987a6185e6
Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:26:33 +00:00
nakeee
e0dfe17ca4
OGL:
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Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl
and X11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 20:47:11 +00:00
nakeee
bc6323ea0e
removed the failed gltest code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 19:52:45 +00:00
rice1964
c1665ec6cd
D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 05:22:16 +00:00
hrydgard
aeac44596a
quickfix for the build problem. no, I don't like all these globals either.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 22:24:08 +00:00
hrydgard
0a576c7508
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:16:05 +00:00
hrydgard
e3d505c631
Build fix for linux (don't want to require the very latest wxWidgets).
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Very minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 19:54:31 +00:00
Shawn Hoffman
3b76f6dc80
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
John Peterson
24d68da653
GUI/OpenGL: Video debugging window crash fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:33:40 +00:00
John Peterson
7dffe43eaa
VS solution: OGL and SOIL path fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:12:40 +00:00
John Peterson
7e115dcb00
GUI: Fixed some GUI related start/stop crashes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 12:40:43 +00:00
rice1964
4c36a5280c
D3D: Revert r4215, ector may come out a better way to do so in the future.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 00:04:32 +00:00
John Peterson
a758de106d
VS solution: OpenGL DebugFast pathfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 20:03:19 +00:00
John Peterson
0206b68b9c
D3D: Double click to fullscreen
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 19:30:24 +00:00
John Peterson
228bd6880a
OpenGL GUI: Text change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:58:53 +00:00
John Peterson
735c560f00
GUI: Typos
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:54:20 +00:00
rice1964
aef1f943f3
D3D viewport fix to get rid of the black borders. Seems to work fine in Window mode, not working yet for full screen mode.
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Also a minor fix for the command line switches to specify pad and wiimote plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 17:47:48 +00:00
John Peterson
f8e80a317e
OpenGL: Added fog and lighting to the OSD menu. GUI: Removed old and removed Gfx setting from ISOProperties.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:39:06 +00:00
John Peterson
1320e21ded
OpenGL: OSD menu live resolution change fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4212 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:11:21 +00:00
John Peterson
a3345ea942
GUI: Fixed a double keydown event in the main frame, the double click in the video window (didn't know about CS_DBLCLKS)
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OpenGL: Fixed the live resolution setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 13:36:05 +00:00