Scott Mansell
211169e307
Merge pull request #3269 from JosJuice/purge-cache
...
Rename "Purge Cache" to "Purge Game List Cache"
2015-11-24 14:17:49 +13:00
JosJuice
74ea765427
Mark more strings for translation
2015-11-20 11:33:47 +01:00
JosJuice
3778793df5
DolphinWX: More consistent capitalization in menus
2015-11-19 12:25:17 +01:00
JosJuice
1c8938cd59
Rename "Purge Cache" to "Purge Game List Cache"
...
Users who have heard about the shader cache but not the game list cache
might think that "Purge Cache" will affect the shader cache.
2015-11-18 19:08:19 +01:00
Scott Mansell
973118511a
Merge pull request #2742 from AdmiralCurtiss/display-savestate-stats
...
Display Savestate information in Overlay and Menu.
2015-11-08 02:20:56 +13:00
flacs
05e339a605
Merge pull request #3139 from JosJuice/fix-wii-root
...
Mark which Wii root to use in the NAND path code
2015-10-16 16:49:34 +02:00
comex
c22d1d68ab
Mark which Wii root to use in the NAND path code.
...
It's used by both the GUI to do things like install WADs and check up on
the system menu, in which case the global root should be used, and by
/dev/es, in which case the local one should. The latter isn't
*terribly* useful today, since no contents will ever be installed in
temporary roots (although it's still relevant for data directories), but
converting the whole thing makes sense because then it will Just Work
once the entire NAND is synced.
Because it would have been a bit of work to split it up (but I can if
desired), this commit also contains some basic cleanup of
NANDContentLoader:
(1) The useless interface class INANDContentLoader is removed and the
methods are changed to just return CNANDContentLoader (the only
implementation);
(2) CNANDContentManager is changed to use unique_ptr and cleaned up a
bit.
2015-10-16 09:10:39 +02:00
Christian Widmer
3fdaf377b0
DolphinWX: Add a filename column
2015-10-11 05:29:01 +02:00
Admiral H. Curtiss
429f4ea158
SaveState/DolphinWX: Display time and date of savestate next to the load/save/select slot menu options.
2015-10-10 22:20:05 +02:00
Admiral H. Curtiss
16272f4975
SaveState/DolphinWX: Display time and date of savestate when a slot is selected, or Empty if no savestate exists in the slot.
2015-10-10 22:14:22 +02:00
Lioncash
ef1cc2cec4
CPU: Convert CCPU into a namespace
...
There's not much point to a class with only static member functions.
2015-10-04 15:15:10 -04:00
waddlesplash
5643fe5d1f
FileSearch: Don't use RegExs, just do string comparisons.
...
Nothing used the RegEx feature of FileSearch, and GCC < 4.9
doesn't support C++11 RegEx properly, so get rid of it.
2015-09-27 13:25:51 -04:00
Anthony Serna
faedf1bc5c
Implemented .elf and .dol support in gamelist
...
Fixed a TON of structuring, formatting.
removed README.txt files from themes at MaJoR's request
Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
Anthony Serna
d51267d13c
Removed audio shortcut from toolbar
...
Removed audio.png
2015-08-06 22:35:59 -07:00
Jules Blok
dfe5ed54a4
Merge pull request #2770 from Armada651/modal-hotkeys
...
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-25 13:02:13 +02:00
Jules Blok
8eee13e7af
FrameTools: Disable hotkeys while a modal dialog is shown.
2015-07-23 09:09:01 +02:00
Jules Blok
809e480973
Merge branch 'stable'
2015-07-20 16:04:18 +02:00
Jules Blok
ccb56ddf97
CFrame: Claim all keyboard events on OS X.
2015-07-20 10:11:11 +02:00
Admiral H. Curtiss
b3471e0abc
DolphinWX: Add options to Load Last Slot 9/10 to menu.
2015-07-12 04:14:22 +02:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
Jasper St. Pierre
c84cefa990
Remove wx-based Hotkey stuff
...
The core InputCommon Hotkeys interface does all of this for us.
2015-06-04 10:44:20 +02:00
comex
a225426510
Rewrite FileSearch and improve ScanDirectoryTree.
...
- FileSearch is now just one function, and it converts the original glob
into a regex on all platforms rather than relying on native Windows
pattern matching on there and a complete hack elsewhere. It now
supports recursion out of the box rather than manually expanding
into a full list of directories in multiple call sites.
- This adds a GCC >= 4.9 dependency due to older versions having
outright broken <regex>. MSVC is fine with it.
- ScanDirectoryTree returns the parent entry rather than filling parts
of it in via reference. The count is now stored in the entry like it
was for subdirectories.
- .glsl file search is now done with DoFileSearch.
- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Lioncash
a7e9aea797
DolphinWX: Remove unnecessary includes
2015-05-08 12:39:26 -04:00
skidau
571cdcddd8
Merge pull request #2340 from dibas/testing
...
Show the cursor in os x fullscreen by default. Fixes issue 8376.
2015-05-06 12:28:45 +10:00
comex
6414cdabb2
Merge pull request #2286 from JosJuice/wii-opening-bnr
...
Read opening.bnr to get names from Wii discs
2015-05-05 16:20:04 -04:00
JosJuice
df8e768b77
wx: Now that Wii doesn't support descriptions, rename Notes to Maker
...
I'm not sure if Maker is the best name (Developer? Publisher?
Company? Copyright?) but I went with it because it's
what the game properties window uses. For the sake of
backwards compatibility, the INI option wasn't renamed.
2015-05-03 16:13:55 +02:00
dibas
441976e09b
Show the cursor in os x fullscreen by default. Fixes issue 8376.
2015-04-28 22:12:39 +02:00
Lioncash
be3bd52bb5
FrameTools: Simplify some wx string translation marking
2015-04-28 00:02:35 -04:00
Lioncash
819f4d994c
DolphinWX: Remove superfluous code in FrameTools
2015-04-22 19:56:50 -04:00
comex
31ea8d0834
Merge pull request #2310 from lioncash/fsmenu
...
FrameTools: Use AppendRadioItem for constructing the frameskip menu
2015-04-22 00:39:17 -04:00
Markus Wick
4340927b7f
Merge pull request #2308 from Stevoisiak/FrameToolsMath
...
FrameTools: Remove redundant 'i-1'
2015-04-21 16:17:02 +02:00
Lioncash
ebe0222265
FrameTools: Use AppendRadioItem for constructing the frameskip menu
...
Same thing, less code.
2015-04-20 21:51:30 -04:00
Stevoisiak
c3cf43f064
FrameTools: Remove redundant 'i-1'
2015-04-20 20:24:37 -04:00
Stevoisiak
83ec7a1e78
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:18:11 -04:00
skidau
7063886520
Merge pull request #2289 from lioncash/netplay
...
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-16 12:35:41 +10:00
comex
e000aaaf5d
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
...
Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required. One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
Lioncash
bd28d260ce
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-11 01:35:54 -04:00
Stevoisiak
7c1ab2911a
Move down Country_World
...
The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
Buddybenj
fb0d3a9756
Change Wording in Help Menu
...
"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".
I also changed "Dolphin Website" to make it consistent with the Qt version.
2015-04-01 18:08:26 -05:00
Lioncash
086ec7a9b7
DolphinWX: Break up ConfigMain.cpp into separate classes
...
Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code.
This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
2015-03-18 22:47:49 -04:00
Gerik Kubiak
88fb8edf8e
Change behavior so emulation is paused when window focus is lost.
2015-03-16 21:31:13 -07:00
Gerik Kubiak
341e7e9d8f
Added the ability to pause the emulator by moving the mouse outside the window.
2015-03-16 20:28:17 -07:00
Stevoisiak
2f0e3d239d
DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 15:20:19 -04:00
Stevoisiak
fbe11aefbb
Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:24:00 -04:00
skidau
b200e83b02
Fixed the wiimote profiles not taking effect.
2015-03-09 08:32:14 +11:00
skidau
12ecc537e9
Renamed the Menu Accelerators to Key Shortcuts.
...
Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts.
Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
2015-03-08 20:27:13 +11:00
skidau
780eef68f6
Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
...
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
skidau
d080632527
Ignore the File Open command if a game is running
2015-03-08 20:27:12 +11:00
Stevoisiak
93b16a4a2d
Formatting/Whitespace Cleanup
...
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Buddybenj
265a21a565
Replace Country Names With No-Intro Names
2015-02-17 18:50:10 -06:00
Lioncash
537ad96ece
DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
...
The UI greys all buttons when shutting down, so it's sufficient as a visual cue
2015-02-14 19:43:59 -05:00
Lioncash
9a6b6a99e8
DolphinWX: Get rid of unnecessary Destroy calls
...
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu
0f96a0104e
Merge pull request #1752 from Buddybenj/clean-up
...
Clean Up
2015-02-10 11:39:14 -08:00
magumagu
1acd80f23f
Merge pull request #1779 from riking/pr-rename-boot-from-dvd
...
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash
3767ddcacf
Merge pull request #2019 from Buddybenj/website
...
Web Site -> Website
2015-02-07 17:06:23 -05:00
Benjamin Przybocki
e75b5165c2
Web Site -> Website
2015-02-06 16:13:35 -06:00
skidau
61c04de7ee
Added the ability to map gamepad buttons to hotkeys.
2015-01-27 12:24:47 +11:00
Benjamin Przybocki
4f324ad742
Clean Up
2015-01-24 17:10:21 -06:00
Stevoisiak
e871add5f5
Country filter fixes/consistency
2015-01-11 00:39:53 -05:00
riking
b996649073
Reword "Boot from DVD Drive" -> "Backup" menu option
2014-12-28 12:55:03 -08:00
Stevoisiak
6ad5e54970
DolphinWX/Globals: Variable naming consistency
2014-12-20 21:43:11 -05:00
Pierre Bourdon
f2a07e43d1
Merge pull request #1638 from Stevoisiak/DSP-to-Audio
...
Rename DSP settings to Audio settings
2014-12-21 01:57:39 +01:00
Stevoisiak
91aeb7510f
Changed config DSP references to config audio
2014-12-20 19:46:59 -05:00
Stevoisiak
200097f25d
Renamed dsp.png to audio.png
...
Note: This will break custom themes.
2014-12-18 01:01:57 -05:00
Benjamin Przybocki
9d0606d2c1
Remove RunningGamecube
...
It's not being used and gives a warning on Unix/Unix-like machines.
2014-12-06 12:50:24 -06:00
Lioncash
8f08601499
FrameTools: Fix dimming of controller settings menu item
2014-12-02 19:18:15 -05:00
Stevoisiak
4e87cb578e
Change DSP settings to Audio settings
2014-12-02 13:50:00 -05:00
Lioncash
5e2888bff6
DolphinWX: Add new icon for the controller menu.
2014-12-01 03:50:44 -05:00
Lioncash
cad8ae3be1
WiimoteConfigDiag: Rename to ControllerConfigDiag.
2014-12-01 03:36:07 -05:00
Lioncash
e801fcead9
WiimoteConfigDiag: Unify controller menu with the GameCube controllers.
2014-12-01 03:36:04 -05:00
Stevoisiak
f1a26ff654
Various country flag improvements
...
* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION
Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
Rachel Bryk
ea11c446c2
Make freelook hotkeys configurable.
2014-11-16 22:00:56 -05:00
Lioncash
50f442ac31
Merge pull request #1485 from Stevoisiak/capitalizeMenuOptions
...
Menu capitalization consistency
2014-11-04 09:19:15 -05:00
skidau
dc63f8f461
Merge pull request #1471 from RachelBryk/reset-record
...
Allow hard resets to be recorded in movies.
2014-11-04 12:30:48 +11:00
Stevoisiak
1be1d60c09
Menu capitalization consistency
2014-11-03 14:03:39 -05:00
Rachel Bryk
f9495a484c
Allow hard resets to be recorded in movies.
2014-11-03 00:30:29 -05:00
Rachel Bryk
2eac08aa30
Add nunchuk support to tas input.
2014-11-02 20:52:13 -05:00
Ryan Houdek
1c41acaddd
Merge pull request #1264 from Stevoisiak/GCM-to-ISO
...
Gcm to iso
2014-11-02 11:29:41 -06:00
Lioncash
3d83433e90
DolphinWX: Make the TAS dialog window titles translatable.
2014-11-02 02:11:40 -05:00
skidau
4570dd7eeb
Fixed a crash that would occur if a new watch were added by entering a watch name.
...
Code style updates.
2014-10-26 23:23:45 +11:00
skidau
7eebbcdca7
Fixed a crash that would occur when old symbol information was reused
2014-10-26 21:19:22 +11:00
skidau
8d2931cf18
Breakpoints and watches are now loaded and saved on start/stop.
...
Saved Breakpoints and watches per game in the game ini.
2014-10-26 14:56:03 +11:00
skidau
613cae613a
Added a RAM Watch window to the debugger
...
Conflicts:
Source/Core/Core/HW/Memmap.cpp
Source/Core/Core/HW/Memmap.h
Source/Core/DolphinWX/Debugger/CodeWindow.h
2014-10-26 14:56:02 +11:00
skidau
833ff4a065
Merge pull request #1334 from lioncash/cheats
...
Break Cheat Manager components out into their own source files.
2014-10-21 13:43:06 +11:00
Stevoisiak
7f66344b64
Updated GCM references to ISO
2014-10-20 17:49:33 -04:00
skidau
81efd0e87f
Merge pull request #1315 from RisingFog/movie-menu-input-display
...
Moved Input Display to Movie Menu
2014-10-20 14:34:02 +11:00
Lioncash
f0769233e6
DolphinWX: Split cheat window components into their own source files
2014-10-18 21:32:33 -04:00
Fog
467ab1a629
Moved Input Display to Movie Menu
2014-10-17 21:08:34 -04:00
Stevoisiak
e86ff867fe
Fixed minor typo
2014-10-17 17:26:56 -04:00
comex
4e8cc952bb
Merge pull request #1247 from Stevoisiak/WiimoteSubmenu
...
Moved "Connect Wiimote" options into submenu
2014-10-16 20:12:35 -04:00
Fog
8d424b114a
Move bDumpFrames to SConfig (and it's references)
2014-10-12 23:56:16 -04:00
Fog
cd0c784d5a
Changed Dump Frames References
2014-10-12 19:51:13 -04:00
skidau
88f885f5a4
Merge pull request #1257 from RisingFog/moviemenudumping
...
Added Dump Frames/Audio to Movie Menu
2014-10-12 14:06:29 +11:00
Fog
432e89b68d
Added Dump Frames/Audio to Movie Menu
2014-10-11 12:31:02 -04:00
skidau
a373cc0654
Merge pull request #1231 from Armada651/borderless
...
Support the borderless fullscreen option in all backends.
2014-10-11 14:27:49 +11:00
Rachel Bryk
bf7de71fd0
Replace wxFileExists() with File::Exists().
...
It did not handle unicode properly.
2014-10-10 11:22:47 -04:00
Steven V.
bcf8f8f0b2
Fixed minor capitalization issue
2014-10-09 16:59:58 -04:00
Steven Vascellaro
2ce90f267c
Moved "Connect Wiimote" options into submenu
...
Moved "Connect Wiimote 1-4" and "Connect Wii Balance Board" into their
own submenu.
2014-10-09 15:15:42 -04:00
skidau
38b64fd077
Merge pull request #1213 from RachelBryk/wii-tas-input
...
Add wiimote tas input.
2014-10-08 13:15:43 +11:00
Jules Blok
7344f752b7
Replace BorderlessFullscreenEnabled by ExclusiveFullscreenEnabled.
...
Special handling was associated with this function, which only applies to exclusive fullscreen.
2014-10-07 16:43:32 +02:00
skidau
1b573c4ca0
Merge pull request #1225 from lioncash/lolwx
...
DolphinWX: Make WXInputBase part of the WxUtils namespace.
2014-10-07 13:28:25 +11:00
Lioncash
41ea4a28b2
DolphinWX: Make WXInputBase part of the WxUtils namespace.
...
There's no need for the preprocessor checks for wx, since this is used in wx code. Also, this being a part of the InputCommon namespace is kind of wrong.
2014-10-05 05:31:48 -04:00
skidau
d0ea2ad6dc
Merge pull request #1198 from lioncash/crypt
...
WiiSaveCrypted: Move some function params over to std::string
2014-10-04 13:10:28 +10:00
Rachel Bryk
c41b31d3ff
Add wiimote tas input.
2014-10-03 12:02:52 -04:00
Lioncash
0d8b34612e
WiiSaveCrypted: Move some function params over to std::string
2014-09-30 20:31:59 -04:00
Rachel Bryk
f6c6f03cce
Add on screen frame counter.
2014-09-30 18:49:44 -04:00
Rachel Bryk
f40e8a5cd0
Create new Movie menu.
2014-09-30 00:10:39 -04:00
skidau
ae17d91992
Merge pull request #1096 from RachelBryk/save-slots
...
Add hotkeys to select save state slots
2014-09-20 15:45:02 +10:00
Lioncash
c33a9de6af
FrameTools: Set focus on Windows via CFrame::SetFocus
2014-09-18 21:15:26 -04:00
Lioncash
207d7787a4
DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX
2014-09-18 14:52:12 -04:00
Rachel Bryk
5dc88a2673
Add hotkeys to select save state slots and to save/load the currently selected slots.
2014-09-16 19:19:41 -04:00
Rohit Nirmal
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
Augustin Cavalier
e601b6f2c5
WiiSaveCrypted: migrate to Core/HW.
...
There's really no reason to have this in DolphinWX, as it does
not use any DolphinWX code.
2014-09-08 13:31:23 -04:00
skidau
a21ad12f1e
Merge pull request #1014 from RachelBryk/active-movie
...
Add an IsMovieActive function.
2014-09-07 14:05:59 +10:00
Rachel Bryk
5a163ec5e6
Add an IsMovieActive function.
...
Makes things a bit simpler, since this is a common check.
2014-09-06 23:44:25 -04:00
skidau
741c0e2d50
Merge pull request #587 from RachelBryk/recording-race
...
Don't allow starting recording in states that will cause a crash or othe...
2014-09-07 13:41:57 +10:00
Shawn Hoffman
7308b809d8
Fix render to main crashing in fullscreen.
...
When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
Lioncash
1a3ebbb831
InputCommon: Rename class InputPlugin to InputConfig
2014-08-31 00:59:06 -04:00
Lioncash
8553b0f27b
DolphinWX: Clean up brace placements
2014-08-30 18:06:48 -04:00
Lioncash
6a74f5e8f6
Merge pull request #817 from archshift/disabledcolor
...
Fixed toolbar's disabled button color.
2014-08-23 05:08:26 -04:00
Lioncash
41577f044a
Merge pull request #844 from lioncash/wx-hotkey
...
DolphinWX: Get rid of unnecessary hotkey code.
2014-08-22 19:52:18 -04:00
Lioncash
77ce389bb0
DolphinWX: Get rid of unnecessary hotkey code.
2014-08-20 14:43:08 -04:00
Jasper St. Pierre
6e312dce91
Core: Remove Core::GetWindowHandle
...
Finally, it's unused. Whoa.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
e7471958e4
X11_Util: Resize the GLX window by listening to events on the parent
...
We now have two cases: the GLX window is parented into a frame, or it's
parented into the MainNoGUI host. In both cases, the GLX window should
be locked to the size of the parent, so just sync it up based on that.
2014-08-19 10:05:58 -04:00
archshift
b7f3797689
Wx: further cleanup to toolbar creation process
2014-08-17 12:57:44 -07:00
archshift
b74a34795b
Fixed toolbar's disabled button color.
2014-08-17 12:57:44 -07:00
archshift
846a21440b
FrameTools.cpp: Alignment of long lists
2014-08-14 23:10:00 -07:00
Pierre Bourdon
7b6b9b0945
Merge pull request #735 from Armada651/d3dfullscreen_fixes
...
Fix hotkeys in Linux and Mac OS X (properly this time).
2014-08-14 15:27:21 +02:00
kamiyo
e4c7cce412
updated frametools
2014-08-13 13:10:08 -04:00
shuffle2
7b9c8da468
Merge pull request #726 from Armada651/ogl-exclusive
...
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
2014-08-12 14:55:18 -07:00
shuffle2
d704ebdb40
Merge pull request #691 from Armada651/veto_fix
...
CFrame: Handle close events that can't be vetoed.
2014-08-12 14:46:01 -07:00
Shawn Hoffman
27f496fa34
Fix regression with toggling the toolbar from PR761
2014-08-12 01:04:51 -07:00
archshift
b81617fba1
Removed TBDebug, using TBMain instead. Fixed debugger assert.
2014-08-09 03:40:56 -07:00
archshift
b8b72861b5
Removed AuiTB, moved functions to menubar (Debug->Perspectives)
2014-08-09 03:40:56 -07:00
archshift
6cd0ebab93
Included toolbar headers, preventing forward-decl errors
2014-08-08 15:04:58 -07:00
archshift
67d67884a1
Allow toggling the toolbar in the menu
2014-08-08 14:36:20 -07:00
archshift
400a7bd612
Switch play/pause button icons when necessary
2014-08-08 13:47:04 -07:00
archshift
019d5aee49
Changed toolbar to be static, increasing UI integration
2014-08-08 03:43:13 -07:00
Jules Blok
9818bd3edf
CFrame: Render to a child on Linux and Mac OS X.
...
This is needed to fix the hotkeys on those platforms.
2014-08-04 13:22:41 +02:00
Lioncash
fbd2e43ac3
Revert "Fix hotkeys in Linux and Mac OS X"
2014-08-04 01:56:08 -04:00
Pierre Bourdon
497de04c52
Merge pull request #671 from lioncash/non-panic
...
DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
2014-08-03 21:27:27 -07:00
Jules Blok
b67ec4ea58
CFrame: Always exit fullscreen before showing the stop dialog.
2014-08-03 23:38:20 +02:00
Lioncash
0ed29e1fac
DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
2014-08-02 13:49:51 -04:00
Jules Blok
6ab6d07948
FrameTools: Add a wxPanel as the child of the RenderFrame.
...
Needed for hotkeys to be captured on Linux.
2014-08-02 13:55:23 +02:00
Jules Blok
3b5625c76b
VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
...
This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
2014-07-30 12:15:58 +02:00
Jules Blok
e07c06cb16
CFrame: Handle close events that can't be vetoed.
...
This can happen during shutdown.
As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
2014-07-29 12:36:10 +02:00
Jules Blok
6724ce6275
Cosmetic changes based on feedback on PR #506 .
2014-07-26 13:04:39 +02:00
Jules Blok
009b4dd376
Exit exclusive fullscreen when the stop confirmation is shown.
...
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
Jules Blok
1b70bebb5a
Don't create a Panel for a seperate render window.
...
Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
degasus
6d3f249dcc
mark all local variables as static
2014-07-11 16:10:20 +02:00
Rachel Bryk
24ca493dd1
Don't allow starting recording in states that will cause a crash or other problem.
2014-07-08 17:18:37 -04:00
Jules Blok
db7e746cb4
Check whether the core is running instead of checking if it is unitialized.
...
This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
Jules Blok
ad1b61af2e
FrameTools: Update GUI and disable Play button when in stopping state.
2014-07-08 21:21:25 +02:00
Jules Blok
b30d5dccbe
Frame: OnClose now handles asynchronous behaviour of DoStop().
2014-07-08 21:21:24 +02:00
Jules Blok
3266394dfb
Make the emulation stop asynchronous to prevent deadlocks.
...
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Jules Blok
8571d7aceb
RenderFrame: Set the background to black.
2014-06-28 16:02:51 +02:00
Shadox Fix
d3a55ccb79
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:40:25 +02:00
Tony Wasserka
a8f32adcab
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
...
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Ryan Houdek
7d12a31cc2
Merge pull request #395 from RachelBryk/race
...
Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
yourgamesbeover
91840cb4c7
added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue
2014-06-05 15:34:20 -04:00
Rachel Bryk
e6684d17c1
Fix a couple race conditions.
...
Checks if another game is already starting to boot before starting to boot a new one, and only change video backend, and dual core if a game is actually not running.
2014-05-23 10:22:00 -04:00
Lioncash
e1359382be
Kill off _T and wxT macros
...
Minor other alterations that relate to above as well.
Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
...
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Matthew Parlane
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
...
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Tillmann Karras
d802d39281
clang-modernize -use-nullptr
...
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Lioncash
8d57f38be7
Purge wx elements of the console.
2014-02-23 03:12:24 -05:00
Pierre Bourdon
70f3a069f2
Revert "Merge pull request #83 from lioncash/remove-console"
...
This breaks Linux stdout logging.
This reverts commit 7ac5b1f2f8
, reversing
changes made to 9bc14012fc
.
Revert "Merge pull request #77 from lioncash/remove-console"
This reverts commit 9bc14012fc
, reversing
changes made to b18a33377d
.
Conflicts:
Source/Core/Common/LogManager.cpp
Source/Core/DolphinWX/Frame.cpp
Source/Core/DolphinWX/FrameAui.cpp
Source/Core/DolphinWX/LogConfigWindow.cpp
Source/Core/DolphinWX/LogWindow.cpp
2014-02-23 07:48:06 +01:00
Pierre Bourdon
f344a43657
Make DolphinWX/ mostly IWYU clean.
2014-02-23 00:27:27 +01:00
Pierre Bourdon
c698c07755
Make DiscIO/ mostly IWYU clean (and fix errors in rest of the project detected by this change).
2014-02-22 23:37:29 +01:00
Pierre Bourdon
6d8df311a3
Merge pull request #88 from lioncash/relative-includes
...
Relative includes
2014-02-20 02:08:44 +01:00
Pierre Bourdon
592ebc5262
Fix more header sorting issues in DolphinWX/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Rachel Bryk
b1f77d0191
Save frame skipping option, and allow loading it from game ini too.
2014-02-18 12:25:11 -05:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Lioncash
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
Lioncash
ca7bdf1d5d
Remove the embedded Console from the possible logging options.
...
Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png )
This commit should remove all of the console logging.
2014-02-16 20:40:33 -05:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00